VisualShaderNodeGlobalExpression.xml 635 B

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" version="4.0">
  3. <brief_description>
  4. A custom global visual shader graph expression written in Godot Shading Language.
  5. </brief_description>
  6. <description>
  7. Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. </class>