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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeIntFunc" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- A scalar integer function to be used within the visual shader graph.
- </brief_description>
- <description>
- Accept an integer scalar ([code]x[/code]) to the input port and transform it according to [member function].
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="2">
- A function to be applied to the scalar. See [enum Function] for options.
- </member>
- </members>
- <constants>
- <constant name="FUNC_ABS" value="0" enum="Function">
- Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
- </constant>
- <constant name="FUNC_NEGATE" value="1" enum="Function">
- Negates the [code]x[/code] using [code]-(x)[/code].
- </constant>
- <constant name="FUNC_SIGN" value="2" enum="Function">
- Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
- </constant>
- <constant name="FUNC_MAX" value="3" enum="Function">
- Represents the size of the [enum Function] enum.
- </constant>
- </constants>
- </class>
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