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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeSample3D" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- A base node for nodes which samples 3D textures in the visual shader graph.
- </brief_description>
- <description>
- A virtual class, use the descendants instead.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeSample3D.Source" default="0">
- An input source type.
- </member>
- </members>
- <constants>
- <constant name="SOURCE_TEXTURE" value="0" enum="Source">
- Creates internal uniform and provides a way to assign it within node.
- </constant>
- <constant name="SOURCE_PORT" value="1" enum="Source">
- Use the uniform texture from sampler port.
- </constant>
- <constant name="SOURCE_MAX" value="2" enum="Source">
- Represents the size of the [enum Source] enum.
- </constant>
- </constants>
- </class>
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