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VisualShaderNodeScreenUVToSDF.xml 495 B

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" version="4.0">
  3. <brief_description>
  4. A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
  5. </brief_description>
  6. <description>
  7. Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. </class>