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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeSmoothStep" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Calculates a SmoothStep function within the visual shader graph.
- </brief_description>
- <description>
- Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
- Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise, the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeSmoothStep.OpType" default="0">
- A type of operands and returned value.
- </member>
- </members>
- <constants>
- <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
- A scalar type.
- </constant>
- <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
- A vector type.
- </constant>
- <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
- A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type.
- </constant>
- <constant name="OP_TYPE_MAX" value="3" enum="OpType">
- Represents the size of the [enum OpType] enum.
- </constant>
- </constants>
- </class>
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