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VisualShaderNodeTransformVecMult.xml 1.5 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" version="4.0">
  3. <brief_description>
  4. Multiplies a [Transform3D] and a [Vector3] within the visual shader graph.
  5. </brief_description>
  6. <description>
  7. A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <members>
  12. <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
  13. The multiplication type to be performed. See [enum Operator] for options.
  14. </member>
  15. </members>
  16. <constants>
  17. <constant name="OP_AxB" value="0" enum="Operator">
  18. Multiplies transform [code]a[/code] by the vector [code]b[/code].
  19. </constant>
  20. <constant name="OP_BxA" value="1" enum="Operator">
  21. Multiplies vector [code]b[/code] by the transform [code]a[/code].
  22. </constant>
  23. <constant name="OP_3x3_AxB" value="2" enum="Operator">
  24. Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping the last row and column of the transform.
  25. </constant>
  26. <constant name="OP_3x3_BxA" value="3" enum="Operator">
  27. Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform.
  28. </constant>
  29. <constant name="OP_MAX" value="4" enum="Operator">
  30. Represents the size of the [enum Operator] enum.
  31. </constant>
  32. </constants>
  33. </class>