| 1234567891011121314151617181920212223242526 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeUVFunc" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph.
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUVFunc.Function" default="0">
- A function to be applied to the texture coordinates. See [enum Function] for options.
- </member>
- </members>
- <constants>
- <constant name="FUNC_PANNING" value="0" enum="Function">
- Translates [code]uv[/code] by using [code]scale[/code] and [code]offset[/code] values using the following formula: [code]uv = uv + offset * scale[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
- </constant>
- <constant name="FUNC_SCALING" value="1" enum="Function">
- Scales [code]uv[/uv] by using [code]scale[/code] and [code]pivot[/code] values using the following formula: [code]uv = (uv - pivot) * scale + pivot[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
- </constant>
- <constant name="FUNC_MAX" value="2" enum="Function">
- Represents the size of the [enum Function] enum.
- </constant>
- </constants>
- </class>
|