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VisualShaderNodeUniform.xml 1.3 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualShaderNodeUniform" inherits="VisualShaderNode" version="4.0">
  3. <brief_description>
  4. A base type for the uniforms within the visual shader graph.
  5. </brief_description>
  6. <description>
  7. A uniform represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Uniforms are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <members>
  12. <member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeUniform.Qualifier" default="0">
  13. </member>
  14. <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="&quot;&quot;">
  15. Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties.
  16. </member>
  17. </members>
  18. <constants>
  19. <constant name="QUAL_NONE" value="0" enum="Qualifier">
  20. </constant>
  21. <constant name="QUAL_GLOBAL" value="1" enum="Qualifier">
  22. </constant>
  23. <constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
  24. </constant>
  25. <constant name="QUAL_MAX" value="3" enum="Qualifier">
  26. Represents the size of the [enum Qualifier] enum.
  27. </constant>
  28. </constants>
  29. </class>