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- /*************************************************************************/
- /* action_map_editor.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ACTION_MAP_EDITOR_H
- #define ACTION_MAP_EDITOR_H
- #include "editor/editor_data.h"
- #include <scene/gui/color_rect.h>
- // Confirmation Dialog used when configuring an input event.
- // Separate from ActionMapEditor for code cleanliness and separation of responsibilities.
- class InputEventConfigurationDialog : public ConfirmationDialog {
- GDCLASS(InputEventConfigurationDialog, ConfirmationDialog);
- public:
- enum InputType {
- INPUT_KEY = 1,
- INPUT_MOUSE_BUTTON = 2,
- INPUT_JOY_BUTTON = 4,
- INPUT_JOY_MOTION = 8
- };
- private:
- struct IconCache {
- Ref<Texture2D> keyboard;
- Ref<Texture2D> mouse;
- Ref<Texture2D> joypad_button;
- Ref<Texture2D> joypad_axis;
- } icon_cache;
- Ref<InputEvent> event = Ref<InputEvent>();
- TabContainer *tab_container;
- // Listening for input
- Label *event_as_text;
- ColorRect *mouse_detection_rect;
- // List of All Key/Mouse/Joypad input options.
- int allowed_input_types;
- Tree *input_list_tree;
- LineEdit *input_list_search;
- // Additional Options, shown depending on event selected
- VBoxContainer *additional_options_container;
- HBoxContainer *device_container;
- OptionButton *device_id_option;
- HBoxContainer *mod_container; // Contains the subcontainer and the store command checkbox.
- enum ModCheckbox {
- MOD_ALT,
- MOD_SHIFT,
- MOD_COMMAND,
- MOD_CTRL,
- MOD_META,
- MOD_MAX
- };
- String mods[MOD_MAX] = { "Alt", "Shift", "Command", "Ctrl", "Metakey" };
- CheckBox *mod_checkboxes[MOD_MAX];
- CheckBox *store_command_checkbox;
- CheckBox *physical_key_checkbox;
- void _set_event(const Ref<InputEvent> &p_event);
- void _tab_selected(int p_tab);
- void _listen_window_input(const Ref<InputEvent> &p_event);
- void _search_term_updated(const String &p_term);
- void _update_input_list();
- void _input_list_item_selected();
- void _mod_toggled(bool p_checked, int p_index);
- void _store_command_toggled(bool p_checked);
- void _physical_keycode_toggled(bool p_checked);
- void _set_current_device(int i_device);
- int _get_current_device() const;
- String _get_device_string(int i_device) const;
- protected:
- void _notification(int p_what);
- public:
- // Pass an existing event to configure it. Alternatively, pass no event to start with a blank configuration.
- void popup_and_configure(const Ref<InputEvent> &p_event = Ref<InputEvent>());
- Ref<InputEvent> get_event() const;
- String get_event_text(const Ref<InputEvent> &p_event);
- void set_allowed_input_types(int p_type_masks);
- InputEventConfigurationDialog();
- };
- class ActionMapEditor : public Control {
- GDCLASS(ActionMapEditor, Control);
- public:
- struct ActionInfo {
- String name = String();
- Dictionary action = Dictionary();
- Ref<Texture2D> icon = Ref<Texture2D>();
- bool editable = true;
- };
- private:
- enum ItemButton {
- BUTTON_ADD_EVENT,
- BUTTON_EDIT_EVENT,
- BUTTON_REMOVE_ACTION,
- BUTTON_REMOVE_EVENT,
- };
- Vector<ActionInfo> actions_cache;
- Tree *action_tree;
- // Storing which action/event is currently being edited in the InputEventConfigurationDialog.
- Dictionary current_action = Dictionary();
- String current_action_name = String();
- int current_action_event_index = -1;
- // Popups
- InputEventConfigurationDialog *event_config_dialog;
- AcceptDialog *message;
- // Filtering and Adding actions
- bool show_builtin_actions;
- CheckButton *show_builtin_actions_checkbutton;
- LineEdit *action_list_search;
- HBoxContainer *add_hbox;
- LineEdit *add_edit;
- void _event_config_confirmed();
- void _add_action_pressed();
- void _add_action(const String &p_name);
- void _action_edited();
- void _tree_button_pressed(Object *p_item, int p_column, int p_id);
- void _tree_item_activated();
- void _search_term_updated(const String &p_search_term);
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- LineEdit *get_search_box() const;
- InputEventConfigurationDialog *get_configuration_dialog();
- // Dictionary represents an Action with "events" (Array) and "deadzone" (float) items. Pass with no param to update list from cached action map.
- void update_action_list(const Vector<ActionInfo> &p_action_infos = Vector<ActionInfo>());
- void show_message(const String &p_message);
- void set_show_builtin_actions(bool p_show);
- void use_external_search_box(LineEdit *p_searchbox);
- ActionMapEditor();
- };
- #endif
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