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animation_track_editor.h 16 KB

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  1. /*************************************************************************/
  2. /* animation_track_editor.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef ANIMATION_TRACK_EDITOR_H
  31. #define ANIMATION_TRACK_EDITOR_H
  32. #include "editor/editor_data.h"
  33. #include "editor/editor_spin_slider.h"
  34. #include "editor/property_editor.h"
  35. #include "editor/property_selector.h"
  36. #include "scene/gui/control.h"
  37. #include "scene/gui/file_dialog.h"
  38. #include "scene/gui/menu_button.h"
  39. #include "scene/gui/scroll_bar.h"
  40. #include "scene/gui/slider.h"
  41. #include "scene/gui/spin_box.h"
  42. #include "scene/gui/tab_container.h"
  43. #include "scene/gui/texture_rect.h"
  44. #include "scene/resources/animation.h"
  45. #include "scene_tree_editor.h"
  46. class AnimationPlayer;
  47. class AnimationTrackEdit;
  48. class AnimationTimelineEdit : public Range {
  49. GDCLASS(AnimationTimelineEdit, Range);
  50. Ref<Animation> animation;
  51. AnimationTrackEdit *track_edit;
  52. int name_limit;
  53. Range *zoom;
  54. Range *h_scroll;
  55. float play_position_pos;
  56. HBoxContainer *len_hb;
  57. EditorSpinSlider *length;
  58. Button *loop;
  59. TextureRect *time_icon;
  60. MenuButton *add_track;
  61. Control *play_position; //separate control used to draw so updates for only position changed are much faster
  62. HScrollBar *hscroll;
  63. void _zoom_changed(double);
  64. void _anim_length_changed(double p_new_len);
  65. void _anim_loop_pressed();
  66. void _play_position_draw();
  67. UndoRedo *undo_redo;
  68. Rect2 hsize_rect;
  69. bool editing;
  70. bool use_fps;
  71. bool panning_timeline;
  72. float panning_timeline_from;
  73. float panning_timeline_at;
  74. bool dragging_timeline;
  75. bool dragging_hsize;
  76. float dragging_hsize_from;
  77. float dragging_hsize_at;
  78. virtual void gui_input(const Ref<InputEvent> &p_event) override;
  79. void _track_added(int p_track);
  80. protected:
  81. static void _bind_methods();
  82. void _notification(int p_what);
  83. public:
  84. int get_name_limit() const;
  85. int get_buttons_width() const;
  86. float get_zoom_scale() const;
  87. virtual Size2 get_minimum_size() const override;
  88. void set_animation(const Ref<Animation> &p_animation);
  89. void set_track_edit(AnimationTrackEdit *p_track_edit);
  90. void set_zoom(Range *p_zoom);
  91. Range *get_zoom() const { return zoom; }
  92. void set_undo_redo(UndoRedo *p_undo_redo);
  93. void set_play_position(float p_pos);
  94. float get_play_position() const;
  95. void update_play_position();
  96. void update_values();
  97. void set_use_fps(bool p_use_fps);
  98. bool is_using_fps() const;
  99. void set_hscroll(HScrollBar *p_hscroll);
  100. AnimationTimelineEdit();
  101. };
  102. class AnimationTrackEditor;
  103. class AnimationTrackEdit : public Control {
  104. GDCLASS(AnimationTrackEdit, Control);
  105. enum {
  106. MENU_CALL_MODE_CONTINUOUS,
  107. MENU_CALL_MODE_DISCRETE,
  108. MENU_CALL_MODE_TRIGGER,
  109. MENU_CALL_MODE_CAPTURE,
  110. MENU_INTERPOLATION_NEAREST,
  111. MENU_INTERPOLATION_LINEAR,
  112. MENU_INTERPOLATION_CUBIC,
  113. MENU_LOOP_WRAP,
  114. MENU_LOOP_CLAMP,
  115. MENU_KEY_INSERT,
  116. MENU_KEY_DUPLICATE,
  117. MENU_KEY_DELETE
  118. };
  119. AnimationTimelineEdit *timeline;
  120. UndoRedo *undo_redo;
  121. Popup *path_popup;
  122. LineEdit *path;
  123. Node *root;
  124. Control *play_position; //separate control used to draw so updates for only position changed are much faster
  125. float play_position_pos;
  126. NodePath node_path;
  127. Ref<Animation> animation;
  128. int track;
  129. Rect2 check_rect;
  130. Rect2 path_rect;
  131. Rect2 update_mode_rect;
  132. Rect2 interp_mode_rect;
  133. Rect2 loop_mode_rect;
  134. Rect2 remove_rect;
  135. Rect2 bezier_edit_rect;
  136. Ref<Texture2D> type_icon;
  137. Ref<Texture2D> selected_icon;
  138. PopupMenu *menu;
  139. bool clicking_on_name;
  140. void _zoom_changed();
  141. Ref<Texture2D> icon_cache;
  142. String path_cache;
  143. void _menu_selected(int p_index);
  144. void _path_submitted(const String &p_text);
  145. void _play_position_draw();
  146. bool _is_value_key_valid(const Variant &p_key_value, Variant::Type &r_valid_type) const;
  147. mutable int dropping_at;
  148. float insert_at_pos;
  149. bool moving_selection_attempt;
  150. int select_single_attempt;
  151. bool moving_selection;
  152. float moving_selection_from_ofs;
  153. bool in_group;
  154. AnimationTrackEditor *editor;
  155. protected:
  156. static void _bind_methods();
  157. void _notification(int p_what);
  158. virtual void gui_input(const Ref<InputEvent> &p_event) override;
  159. public:
  160. virtual Variant get_drag_data(const Point2 &p_point) override;
  161. virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
  162. virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
  163. virtual String get_tooltip(const Point2 &p_pos) const override;
  164. virtual int get_key_height() const;
  165. virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
  166. virtual bool is_key_selectable_by_distance() const;
  167. virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right);
  168. virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
  169. virtual void draw_bg(int p_clip_left, int p_clip_right);
  170. virtual void draw_fg(int p_clip_left, int p_clip_right);
  171. //helper
  172. void draw_texture_region_clipped(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_region);
  173. void draw_rect_clipped(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
  174. int get_track() const;
  175. Ref<Animation> get_animation() const;
  176. AnimationTimelineEdit *get_timeline() const { return timeline; }
  177. AnimationTrackEditor *get_editor() const { return editor; }
  178. UndoRedo *get_undo_redo() const { return undo_redo; }
  179. NodePath get_path() const;
  180. void set_animation_and_track(const Ref<Animation> &p_animation, int p_track);
  181. virtual Size2 get_minimum_size() const override;
  182. void set_undo_redo(UndoRedo *p_undo_redo);
  183. void set_timeline(AnimationTimelineEdit *p_timeline);
  184. void set_editor(AnimationTrackEditor *p_editor);
  185. void set_root(Node *p_root);
  186. void set_play_position(float p_pos);
  187. void update_play_position();
  188. void cancel_drop();
  189. void set_in_group(bool p_enable);
  190. void append_to_selection(const Rect2 &p_box, bool p_deselection);
  191. AnimationTrackEdit();
  192. };
  193. class AnimationTrackEditPlugin : public RefCounted {
  194. GDCLASS(AnimationTrackEditPlugin, RefCounted);
  195. public:
  196. virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
  197. virtual AnimationTrackEdit *create_audio_track_edit();
  198. virtual AnimationTrackEdit *create_animation_track_edit(Object *p_object);
  199. };
  200. class AnimationTrackKeyEdit;
  201. class AnimationMultiTrackKeyEdit;
  202. class AnimationBezierTrackEdit;
  203. class AnimationTrackEditGroup : public Control {
  204. GDCLASS(AnimationTrackEditGroup, Control);
  205. Ref<Texture2D> icon;
  206. String node_name;
  207. NodePath node;
  208. Node *root = nullptr;
  209. AnimationTimelineEdit *timeline = nullptr;
  210. void _zoom_changed();
  211. protected:
  212. static void _bind_methods();
  213. void _notification(int p_what);
  214. public:
  215. void set_type_and_name(const Ref<Texture2D> &p_type, const String &p_name, const NodePath &p_node);
  216. virtual Size2 get_minimum_size() const override;
  217. void set_timeline(AnimationTimelineEdit *p_timeline);
  218. void set_root(Node *p_root);
  219. AnimationTrackEditGroup();
  220. };
  221. class AnimationTrackEditor : public VBoxContainer {
  222. GDCLASS(AnimationTrackEditor, VBoxContainer);
  223. Ref<Animation> animation;
  224. Node *root;
  225. MenuButton *edit;
  226. PanelContainer *main_panel;
  227. HScrollBar *hscroll;
  228. ScrollContainer *scroll;
  229. VBoxContainer *track_vbox;
  230. AnimationBezierTrackEdit *bezier_edit;
  231. Label *info_message;
  232. AnimationTimelineEdit *timeline;
  233. HSlider *zoom;
  234. EditorSpinSlider *step;
  235. TextureRect *zoom_icon;
  236. Button *snap;
  237. OptionButton *snap_mode;
  238. Button *imported_anim_warning;
  239. void _show_imported_anim_warning();
  240. void _snap_mode_changed(int p_mode);
  241. Vector<AnimationTrackEdit *> track_edits;
  242. Vector<AnimationTrackEditGroup *> groups;
  243. bool animation_changing_awaiting_update;
  244. void _animation_update();
  245. int _get_track_selected();
  246. void _animation_changed();
  247. void _update_tracks();
  248. void _name_limit_changed();
  249. void _timeline_changed(float p_new_pos, bool p_drag, bool p_timeline_only = false);
  250. void _track_remove_request(int p_track);
  251. void _track_grab_focus(int p_track);
  252. UndoRedo *undo_redo;
  253. void _update_scroll(double);
  254. void _update_step(double p_new_step);
  255. void _update_length(double p_new_len);
  256. void _dropped_track(int p_from_track, int p_to_track);
  257. void _add_track(int p_type);
  258. void _new_track_node_selected(NodePath p_path);
  259. void _new_track_property_selected(String p_name);
  260. void _update_step_spinbox();
  261. PropertySelector *prop_selector;
  262. PropertySelector *method_selector;
  263. SceneTreeDialog *pick_track;
  264. int adding_track_type;
  265. NodePath adding_track_path;
  266. bool keying;
  267. struct InsertData {
  268. Animation::TrackType type;
  269. NodePath path;
  270. int track_idx = 0;
  271. Variant value;
  272. String query;
  273. bool advance = false;
  274. }; /* insert_data;*/
  275. Label *insert_confirm_text;
  276. CheckBox *insert_confirm_bezier;
  277. CheckBox *insert_confirm_reset;
  278. ConfirmationDialog *insert_confirm;
  279. bool insert_queue;
  280. List<InsertData> insert_data;
  281. void _query_insert(const InsertData &p_id);
  282. Ref<Animation> _create_and_get_reset_animation();
  283. void _confirm_insert_list();
  284. struct TrackIndices {
  285. int normal;
  286. int reset;
  287. TrackIndices(const Animation *p_anim = nullptr, const Animation *p_reset_anim = nullptr) {
  288. normal = p_anim ? p_anim->get_track_count() : 0;
  289. reset = p_reset_anim ? p_reset_anim->get_track_count() : 0;
  290. }
  291. };
  292. TrackIndices _confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, Ref<Animation> p_reset_anim, bool p_create_beziers);
  293. void _insert_track(bool p_create_reset, bool p_create_beziers);
  294. void _root_removed(Node *p_root);
  295. PropertyInfo _find_hint_for_track(int p_idx, NodePath &r_base_path, Variant *r_current_val = nullptr);
  296. void _timeline_value_changed(double);
  297. float insert_key_from_track_call_ofs;
  298. int insert_key_from_track_call_track;
  299. void _insert_key_from_track(float p_ofs, int p_track);
  300. void _add_method_key(const String &p_method);
  301. void _clear_selection(bool p_update = false);
  302. void _clear_selection_for_anim(const Ref<Animation> &p_anim);
  303. void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
  304. //selection
  305. struct SelectedKey {
  306. int track = 0;
  307. int key = 0;
  308. bool operator<(const SelectedKey &p_key) const { return track == p_key.track ? key < p_key.key : track < p_key.track; };
  309. };
  310. struct KeyInfo {
  311. float pos = 0;
  312. };
  313. Map<SelectedKey, KeyInfo> selection;
  314. void _key_selected(int p_key, bool p_single, int p_track);
  315. void _key_deselected(int p_key, int p_track);
  316. bool moving_selection;
  317. float moving_selection_offset;
  318. void _move_selection_begin();
  319. void _move_selection(float p_offset);
  320. void _move_selection_commit();
  321. void _move_selection_cancel();
  322. AnimationTrackKeyEdit *key_edit;
  323. AnimationMultiTrackKeyEdit *multi_key_edit;
  324. void _update_key_edit();
  325. void _clear_key_edit();
  326. Control *box_selection;
  327. void _box_selection_draw();
  328. bool box_selecting;
  329. Vector2 box_selecting_from;
  330. Rect2 box_select_rect;
  331. void _scroll_input(const Ref<InputEvent> &p_event);
  332. Vector<Ref<AnimationTrackEditPlugin>> track_edit_plugins;
  333. void _cancel_bezier_edit();
  334. void _bezier_edit(int p_for_track);
  335. ////////////// edit menu stuff
  336. ConfirmationDialog *optimize_dialog;
  337. SpinBox *optimize_linear_error;
  338. SpinBox *optimize_angular_error;
  339. SpinBox *optimize_max_angle;
  340. ConfirmationDialog *cleanup_dialog;
  341. CheckBox *cleanup_keys;
  342. CheckBox *cleanup_tracks;
  343. CheckBox *cleanup_all;
  344. ConfirmationDialog *scale_dialog;
  345. SpinBox *scale;
  346. void _select_all_tracks_for_copy();
  347. void _edit_menu_about_to_popup();
  348. void _edit_menu_pressed(int p_option);
  349. int last_menu_track_opt;
  350. void _cleanup_animation(Ref<Animation> p_animation);
  351. void _anim_duplicate_keys(bool transpose);
  352. void _view_group_toggle();
  353. Button *view_group;
  354. Button *selected_filter;
  355. void _selection_changed();
  356. ConfirmationDialog *track_copy_dialog;
  357. Tree *track_copy_select;
  358. struct TrackClipboard {
  359. NodePath full_path;
  360. NodePath base_path;
  361. Animation::TrackType track_type = Animation::TrackType::TYPE_ANIMATION;
  362. Animation::InterpolationType interp_type = Animation::InterpolationType::INTERPOLATION_CUBIC;
  363. Animation::UpdateMode update_mode = Animation::UpdateMode::UPDATE_CAPTURE;
  364. bool loop_wrap = false;
  365. bool enabled = false;
  366. struct Key {
  367. float time = 0;
  368. float transition = 0;
  369. Variant value;
  370. };
  371. Vector<Key> keys;
  372. };
  373. Vector<TrackClipboard> track_clipboard;
  374. void _insert_animation_key(NodePath p_path, const Variant &p_value);
  375. void _pick_track_filter_text_changed(const String &p_newtext);
  376. void _pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
  377. void _pick_track_filter_input(const Ref<InputEvent> &p_ie);
  378. protected:
  379. static void _bind_methods();
  380. void _notification(int p_what);
  381. public:
  382. enum {
  383. EDIT_COPY_TRACKS,
  384. EDIT_COPY_TRACKS_CONFIRM,
  385. EDIT_PASTE_TRACKS,
  386. EDIT_SCALE_SELECTION,
  387. EDIT_SCALE_FROM_CURSOR,
  388. EDIT_SCALE_CONFIRM,
  389. EDIT_DUPLICATE_SELECTION,
  390. EDIT_DUPLICATE_TRANSPOSED,
  391. EDIT_DELETE_SELECTION,
  392. EDIT_GOTO_NEXT_STEP,
  393. EDIT_GOTO_PREV_STEP,
  394. EDIT_APPLY_RESET,
  395. EDIT_OPTIMIZE_ANIMATION,
  396. EDIT_OPTIMIZE_ANIMATION_CONFIRM,
  397. EDIT_CLEAN_UP_ANIMATION,
  398. EDIT_CLEAN_UP_ANIMATION_CONFIRM
  399. };
  400. void add_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
  401. void remove_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
  402. void set_animation(const Ref<Animation> &p_anim);
  403. Ref<Animation> get_current_animation() const;
  404. void set_root(Node *p_root);
  405. Node *get_root() const;
  406. void update_keying();
  407. bool has_keying() const;
  408. Dictionary get_state() const;
  409. void set_state(const Dictionary &p_state);
  410. void cleanup();
  411. void set_anim_pos(float p_pos);
  412. void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false);
  413. void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance);
  414. void insert_transform_key(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type, const Variant p_value);
  415. bool has_track(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type);
  416. void make_insert_queue();
  417. void commit_insert_queue();
  418. void show_select_node_warning(bool p_show);
  419. bool is_key_selected(int p_track, int p_key) const;
  420. bool is_selection_active() const;
  421. bool is_moving_selection() const;
  422. bool is_snap_enabled() const;
  423. float get_moving_selection_offset() const;
  424. float snap_time(float p_value, bool p_relative = false);
  425. bool is_grouping_tracks();
  426. /** If `p_from_mouse_event` is `true`, handle Shift key presses for precise snapping. */
  427. void goto_prev_step(bool p_from_mouse_event);
  428. /** If `p_from_mouse_event` is `true`, handle Shift key presses for precise snapping. */
  429. void goto_next_step(bool p_from_mouse_event);
  430. MenuButton *get_edit_menu();
  431. AnimationTrackEditor();
  432. ~AnimationTrackEditor();
  433. };
  434. #endif // ANIMATION_TRACK_EDITOR_H