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- /*************************************************************************/
- /* editor_paths.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_PATHS_H
- #define EDITOR_PATHS_H
- #include "core/object/class_db.h"
- #include "core/string/ustring.h"
- class EditorPaths : public Object {
- GDCLASS(EditorPaths, Object)
- bool paths_valid = false; // If any of the paths can't be created, this is false.
- String data_dir; // Editor data (templates, shader cache, etc.).
- String config_dir; // Editor config (settings, profiles, themes, etc.).
- String cache_dir; // Editor cache (thumbnails, tmp generated files).
- String project_data_dir; // Project-specific data (metadata, shader cache, etc.).
- bool self_contained = false; // Self-contained means everything goes to `editor_data` dir.
- String self_contained_file; // Self-contained file with configuration.
- static EditorPaths *singleton;
- protected:
- static void _bind_methods();
- public:
- bool are_paths_valid() const;
- String get_data_dir() const;
- String get_config_dir() const;
- String get_cache_dir() const;
- String get_project_data_dir() const;
- bool is_self_contained() const;
- String get_self_contained_file() const;
- static EditorPaths *get_singleton() {
- return singleton;
- }
- static void create();
- static void free();
- EditorPaths();
- };
- #endif // EDITOR_PATHS_H
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