project_settings_editor.cpp 25 KB

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  1. /*************************************************************************/
  2. /* project_settings_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "project_settings_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "editor/editor_export.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/editor_scale.h"
  35. ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
  36. void ProjectSettingsEditor::popup_project_settings() {
  37. // Restore valid window bounds or pop up at default size.
  38. Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());
  39. if (saved_size != Rect2()) {
  40. popup(saved_size);
  41. } else {
  42. popup_centered_clamped(Size2(900, 700) * EDSCALE, 0.8);
  43. }
  44. _add_feature_overrides();
  45. inspector->update_category_list();
  46. localization_editor->update_translations();
  47. autoload_settings->update_autoload();
  48. plugin_settings->update_plugins();
  49. import_defaults_editor->clear();
  50. }
  51. void ProjectSettingsEditor::queue_save() {
  52. EditorNode::get_singleton()->notify_settings_changed();
  53. timer->start();
  54. }
  55. void ProjectSettingsEditor::set_plugins_page() {
  56. tab_container->set_current_tab(plugin_settings->get_index());
  57. }
  58. void ProjectSettingsEditor::update_plugins() {
  59. plugin_settings->update_plugins();
  60. }
  61. void ProjectSettingsEditor::_setting_edited(const String &p_name) {
  62. queue_save();
  63. }
  64. void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) {
  65. EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", p_button_pressed);
  66. inspector->set_restrict_to_basic_settings(!p_button_pressed);
  67. }
  68. void ProjectSettingsEditor::_setting_selected(const String &p_path) {
  69. if (p_path == String()) {
  70. return;
  71. }
  72. property_box->set_text(inspector->get_current_section() + "/" + p_path);
  73. _update_property_box(); // set_text doesn't trigger text_changed
  74. }
  75. void ProjectSettingsEditor::_add_setting() {
  76. String setting = _get_setting_name();
  77. // Initialize the property with the default value for the given type.
  78. Callable::CallError ce;
  79. Variant value;
  80. Variant::construct(Variant::Type(type_box->get_selected_id()), value, nullptr, 0, ce);
  81. undo_redo->create_action(TTR("Add Project Setting"));
  82. undo_redo->add_do_property(ps, setting, value);
  83. undo_redo->add_undo_property(ps, setting, ps->has_setting(setting) ? ps->get(setting) : Variant());
  84. undo_redo->add_do_method(inspector, "update_category_list");
  85. undo_redo->add_undo_method(inspector, "update_category_list");
  86. undo_redo->add_do_method(this, "queue_save");
  87. undo_redo->add_undo_method(this, "queue_save");
  88. undo_redo->commit_action();
  89. inspector->set_current_section(setting.get_slice("/", 1));
  90. add_button->release_focus();
  91. }
  92. void ProjectSettingsEditor::_delete_setting() {
  93. String setting = _get_setting_name();
  94. Variant value = ps->get(setting);
  95. int order = ps->get_order(setting);
  96. undo_redo->create_action(TTR("Delete Item"));
  97. undo_redo->add_do_method(ps, "clear", setting);
  98. undo_redo->add_undo_method(ps, "set", setting, value);
  99. undo_redo->add_undo_method(ps, "set_order", setting, order);
  100. undo_redo->add_do_method(inspector, "update_category_list");
  101. undo_redo->add_undo_method(inspector, "update_category_list");
  102. undo_redo->add_do_method(this, "queue_save");
  103. undo_redo->add_undo_method(this, "queue_save");
  104. undo_redo->commit_action();
  105. property_box->clear();
  106. del_button->release_focus();
  107. }
  108. void ProjectSettingsEditor::_property_box_changed(const String &p_text) {
  109. _update_property_box();
  110. }
  111. void ProjectSettingsEditor::_feature_selected(int p_index) {
  112. Vector<String> t = property_box->get_text().strip_edges().split(".", true, 1);
  113. const String feature = p_index ? "." + feature_box->get_item_text(p_index) : "";
  114. property_box->set_text(t[0] + feature);
  115. _update_property_box();
  116. }
  117. void ProjectSettingsEditor::_update_property_box() {
  118. const String setting = _get_setting_name();
  119. const Vector<String> t = setting.split(".", true, 1);
  120. const String name = t[0];
  121. const String feature = (t.size() == 2) ? t[1] : "";
  122. bool feature_invalid = (t.size() == 2) && (t[1] == "");
  123. add_button->set_disabled(true);
  124. del_button->set_disabled(true);
  125. if (feature != "") {
  126. feature_invalid = true;
  127. for (int i = 1; i < feature_box->get_item_count(); i++) {
  128. if (feature == feature_box->get_item_text(i)) {
  129. feature_invalid = false;
  130. feature_box->select(i);
  131. break;
  132. }
  133. }
  134. }
  135. if (feature == "" || feature_invalid) {
  136. feature_box->select(0);
  137. }
  138. if (property_box->get_text() == "") {
  139. return;
  140. }
  141. if (ps->has_setting(setting)) {
  142. del_button->set_disabled(ps->is_builtin_setting(setting));
  143. _select_type(ps->get_setting(setting).get_type());
  144. } else {
  145. if (ps->has_setting(name)) {
  146. _select_type(ps->get_setting(name).get_type());
  147. } else {
  148. type_box->select(0);
  149. }
  150. if (feature_invalid) {
  151. return;
  152. }
  153. const Vector<String> names = name.split("/");
  154. for (int i = 0; i < names.size(); i++) {
  155. if (!names[i].is_valid_identifier()) {
  156. return;
  157. }
  158. }
  159. add_button->set_disabled(false);
  160. }
  161. }
  162. void ProjectSettingsEditor::_select_type(Variant::Type p_type) {
  163. type_box->select(type_box->get_item_index(p_type));
  164. }
  165. String ProjectSettingsEditor::_get_setting_name() const {
  166. String name = property_box->get_text().strip_edges();
  167. if (name.find("/") == -1) {
  168. name = "global/" + name;
  169. }
  170. return name;
  171. }
  172. void ProjectSettingsEditor::_add_feature_overrides() {
  173. Set<String> presets;
  174. presets.insert("bptc");
  175. presets.insert("s3tc");
  176. presets.insert("etc");
  177. presets.insert("etc2");
  178. presets.insert("pvrtc");
  179. presets.insert("debug");
  180. presets.insert("release");
  181. presets.insert("editor");
  182. presets.insert("standalone");
  183. presets.insert("32");
  184. presets.insert("64");
  185. EditorExport *ee = EditorExport::get_singleton();
  186. for (int i = 0; i < ee->get_export_platform_count(); i++) {
  187. List<String> p;
  188. ee->get_export_platform(i)->get_platform_features(&p);
  189. for (const String &E : p) {
  190. presets.insert(E);
  191. }
  192. }
  193. for (int i = 0; i < ee->get_export_preset_count(); i++) {
  194. List<String> p;
  195. ee->get_export_preset(i)->get_platform()->get_preset_features(ee->get_export_preset(i), &p);
  196. for (const String &E : p) {
  197. presets.insert(E);
  198. }
  199. String custom = ee->get_export_preset(i)->get_custom_features();
  200. Vector<String> custom_list = custom.split(",");
  201. for (int j = 0; j < custom_list.size(); j++) {
  202. String f = custom_list[j].strip_edges();
  203. if (f != String()) {
  204. presets.insert(f);
  205. }
  206. }
  207. }
  208. feature_box->clear();
  209. feature_box->add_item(TTR("(All)"), 0); // So it is always on top.
  210. int id = 1;
  211. for (Set<String>::Element *E = presets.front(); E; E = E->next()) {
  212. feature_box->add_item(E->get(), id++);
  213. }
  214. }
  215. void ProjectSettingsEditor::_editor_restart() {
  216. ProjectSettings::get_singleton()->save();
  217. EditorNode::get_singleton()->save_all_scenes();
  218. EditorNode::get_singleton()->restart_editor();
  219. }
  220. void ProjectSettingsEditor::_editor_restart_request() {
  221. restart_container->show();
  222. }
  223. void ProjectSettingsEditor::_editor_restart_close() {
  224. restart_container->hide();
  225. }
  226. void ProjectSettingsEditor::_action_added(const String &p_name) {
  227. String name = "input/" + p_name;
  228. if (ProjectSettings::get_singleton()->has_setting(name)) {
  229. action_map->show_message(vformat(TTR("An action with the name '%s' already exists."), name));
  230. return;
  231. }
  232. Dictionary action;
  233. action["events"] = Array();
  234. action["deadzone"] = 0.5f;
  235. undo_redo->create_action(TTR("Add Input Action"));
  236. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
  237. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name);
  238. undo_redo->add_do_method(this, "_update_action_map_editor");
  239. undo_redo->add_undo_method(this, "_update_action_map_editor");
  240. undo_redo->add_do_method(this, "queue_save");
  241. undo_redo->add_undo_method(this, "queue_save");
  242. undo_redo->commit_action();
  243. }
  244. void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionary &p_action) {
  245. const String property_name = "input/" + p_name;
  246. Dictionary old_val = ProjectSettings::get_singleton()->get(property_name);
  247. if (old_val["deadzone"] != p_action["deadzone"]) {
  248. // Deadzone Changed
  249. undo_redo->create_action(TTR("Change Action deadzone"));
  250. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
  251. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  252. } else {
  253. // Events changed
  254. int event_count = ((Array)p_action["events"]).size();
  255. int old_event_count = ((Array)old_val["events"]).size();
  256. if (event_count == old_event_count) {
  257. undo_redo->create_action(TTR("Edit Input Action Event"));
  258. } else if (event_count > old_event_count) {
  259. undo_redo->create_action(TTR("Add Input Action Event"));
  260. } else if (event_count < old_event_count) {
  261. undo_redo->create_action(TTR("Remove Input Action Event"));
  262. }
  263. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
  264. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  265. }
  266. undo_redo->add_do_method(this, "_update_action_map_editor");
  267. undo_redo->add_undo_method(this, "_update_action_map_editor");
  268. undo_redo->add_do_method(this, "queue_save");
  269. undo_redo->add_undo_method(this, "queue_save");
  270. undo_redo->commit_action();
  271. }
  272. void ProjectSettingsEditor::_action_removed(const String &p_name) {
  273. const String property_name = "input/" + p_name;
  274. Dictionary old_val = ProjectSettings::get_singleton()->get(property_name);
  275. int order = ProjectSettings::get_singleton()->get_order(property_name);
  276. undo_redo->create_action(TTR("Erase Input Action"));
  277. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", property_name);
  278. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  279. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", property_name, order);
  280. undo_redo->add_do_method(this, "_update_action_map_editor");
  281. undo_redo->add_undo_method(this, "_update_action_map_editor");
  282. undo_redo->add_do_method(this, "queue_save");
  283. undo_redo->add_undo_method(this, "queue_save");
  284. undo_redo->commit_action();
  285. }
  286. void ProjectSettingsEditor::_action_renamed(const String &p_old_name, const String &p_new_name) {
  287. const String old_property_name = "input/" + p_old_name;
  288. const String new_property_name = "input/" + p_new_name;
  289. if (ProjectSettings::get_singleton()->has_setting(new_property_name)) {
  290. action_map->show_message(vformat(TTR("An action with the name '%s' already exists."), new_property_name));
  291. return;
  292. }
  293. int order = ProjectSettings::get_singleton()->get_order(old_property_name);
  294. Dictionary action = ProjectSettings::get_singleton()->get(old_property_name);
  295. undo_redo->create_action(TTR("Rename Input Action Event"));
  296. // Do: clear old, set new
  297. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", old_property_name);
  298. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", new_property_name, action);
  299. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", new_property_name, order);
  300. // Undo: clear new, set old
  301. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", new_property_name);
  302. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", old_property_name, action);
  303. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", old_property_name, order);
  304. undo_redo->add_do_method(this, "_update_action_map_editor");
  305. undo_redo->add_undo_method(this, "_update_action_map_editor");
  306. undo_redo->add_do_method(this, "queue_save");
  307. undo_redo->add_undo_method(this, "queue_save");
  308. undo_redo->commit_action();
  309. }
  310. void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before) {
  311. const String action_name = "input/" + p_action_name;
  312. const String target_name = "input/" + p_relative_to;
  313. // It is much easier to rebuild the custom "input" properties rather than messing around with the "order" values of them.
  314. Variant action_value = ps->get(action_name);
  315. Variant target_value = ps->get(target_name);
  316. List<PropertyInfo> props;
  317. OrderedHashMap<String, Variant> action_values;
  318. ProjectSettings::get_singleton()->get_property_list(&props);
  319. undo_redo->create_action(TTR("Update Input Action Order"));
  320. for (const PropertyInfo &prop : props) {
  321. // Skip builtins and non-inputs
  322. if (ProjectSettings::get_singleton()->is_builtin_setting(prop.name) || !prop.name.begins_with("input/")) {
  323. continue;
  324. }
  325. action_values.insert(prop.name, ps->get(prop.name));
  326. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", prop.name);
  327. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", prop.name);
  328. }
  329. for (OrderedHashMap<String, Variant>::Element E = action_values.front(); E; E = E.next()) {
  330. String name = E.key();
  331. Variant value = E.get();
  332. if (name == target_name) {
  333. if (p_before) {
  334. // Insert before target
  335. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  336. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  337. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  338. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  339. } else {
  340. // Insert after target
  341. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  342. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  343. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  344. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  345. }
  346. } else if (name != action_name) {
  347. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, value);
  348. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, value);
  349. }
  350. }
  351. undo_redo->add_do_method(this, "_update_action_map_editor");
  352. undo_redo->add_undo_method(this, "_update_action_map_editor");
  353. undo_redo->add_do_method(this, "queue_save");
  354. undo_redo->add_undo_method(this, "queue_save");
  355. undo_redo->commit_action();
  356. }
  357. void ProjectSettingsEditor::_update_action_map_editor() {
  358. Vector<ActionMapEditor::ActionInfo> actions;
  359. List<PropertyInfo> props;
  360. ProjectSettings::get_singleton()->get_property_list(&props);
  361. const Ref<Texture2D> builtin_icon = get_theme_icon(SNAME("PinPressed"), SNAME("EditorIcons"));
  362. for (const PropertyInfo &E : props) {
  363. const String property_name = E.name;
  364. if (!property_name.begins_with("input/")) {
  365. continue;
  366. }
  367. // Strip the "input/" from the left.
  368. String display_name = property_name.substr(String("input/").size() - 1);
  369. Dictionary action = ProjectSettings::get_singleton()->get(property_name);
  370. ActionMapEditor::ActionInfo action_info;
  371. action_info.action = action;
  372. action_info.editable = true;
  373. action_info.name = display_name;
  374. const bool is_builtin_input = ProjectSettings::get_singleton()->get_input_presets().find(property_name) != nullptr;
  375. if (is_builtin_input) {
  376. action_info.editable = false;
  377. action_info.icon = builtin_icon;
  378. }
  379. actions.push_back(action_info);
  380. }
  381. action_map->update_action_list(actions);
  382. }
  383. void ProjectSettingsEditor::_notification(int p_what) {
  384. switch (p_what) {
  385. case NOTIFICATION_VISIBILITY_CHANGED: {
  386. if (!is_visible()) {
  387. EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size()));
  388. }
  389. } break;
  390. case NOTIFICATION_ENTER_TREE: {
  391. inspector->edit(ps);
  392. search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
  393. search_box->set_clear_button_enabled(true);
  394. restart_close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
  395. restart_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
  396. restart_icon->set_texture(get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
  397. restart_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
  398. _update_action_map_editor();
  399. } break;
  400. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  401. search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
  402. search_box->set_clear_button_enabled(true);
  403. } break;
  404. }
  405. }
  406. void ProjectSettingsEditor::_bind_methods() {
  407. ClassDB::bind_method(D_METHOD("queue_save"), &ProjectSettingsEditor::queue_save);
  408. ClassDB::bind_method(D_METHOD("_update_action_map_editor"), &ProjectSettingsEditor::_update_action_map_editor);
  409. }
  410. ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
  411. singleton = this;
  412. set_title(TTR("Project Settings (project.godot)"));
  413. ps = ProjectSettings::get_singleton();
  414. undo_redo = &p_data->get_undo_redo();
  415. data = p_data;
  416. tab_container = memnew(TabContainer);
  417. tab_container->set_tab_align(TabContainer::ALIGN_LEFT);
  418. tab_container->set_use_hidden_tabs_for_min_size(true);
  419. add_child(tab_container);
  420. VBoxContainer *general_editor = memnew(VBoxContainer);
  421. general_editor->set_name(TTR("General"));
  422. general_editor->set_alignment(BoxContainer::ALIGN_BEGIN);
  423. general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  424. tab_container->add_child(general_editor);
  425. HBoxContainer *search_bar = memnew(HBoxContainer);
  426. general_editor->add_child(search_bar);
  427. search_box = memnew(LineEdit);
  428. search_box->set_placeholder(TTR("Filter Settings"));
  429. search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  430. search_bar->add_child(search_box);
  431. advanced = memnew(CheckButton);
  432. advanced->set_text(TTR("Advanced Settings"));
  433. advanced->connect("toggled", callable_mp(this, &ProjectSettingsEditor::_advanced_toggled));
  434. search_bar->add_child(advanced);
  435. HBoxContainer *header = memnew(HBoxContainer);
  436. general_editor->add_child(header);
  437. property_box = memnew(LineEdit);
  438. property_box->set_placeholder(TTR("Select a setting or type its name"));
  439. property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  440. property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_property_box_changed));
  441. header->add_child(property_box);
  442. feature_box = memnew(OptionButton);
  443. feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
  444. feature_box->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected));
  445. header->add_child(feature_box);
  446. type_box = memnew(OptionButton);
  447. type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
  448. header->add_child(type_box);
  449. for (int i = 0; i < Variant::VARIANT_MAX; i++) {
  450. // There's no point in adding Nil types, and Object types
  451. // can't be serialized correctly in the project settings.
  452. if (i != Variant::NIL && i != Variant::OBJECT) {
  453. type_box->add_item(Variant::get_type_name(Variant::Type(i)), i);
  454. }
  455. }
  456. add_button = memnew(Button);
  457. add_button->set_text(TTR("Add"));
  458. add_button->set_disabled(true);
  459. add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting));
  460. header->add_child(add_button);
  461. del_button = memnew(Button);
  462. del_button->set_text(TTR("Delete"));
  463. del_button->set_disabled(true);
  464. del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting));
  465. header->add_child(del_button);
  466. inspector = memnew(SectionedInspector);
  467. inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
  468. inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  469. inspector->register_search_box(search_box);
  470. inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected));
  471. inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited));
  472. inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
  473. general_editor->add_child(inspector);
  474. restart_container = memnew(PanelContainer);
  475. general_editor->add_child(restart_container);
  476. HBoxContainer *restart_hb = memnew(HBoxContainer);
  477. restart_container->hide();
  478. restart_container->add_child(restart_hb);
  479. restart_icon = memnew(TextureRect);
  480. restart_icon->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
  481. restart_hb->add_child(restart_icon);
  482. restart_label = memnew(Label);
  483. restart_label->set_text(TTR("Changed settings will be applied to the editor after restarting."));
  484. restart_hb->add_child(restart_label);
  485. restart_hb->add_spacer();
  486. Button *restart_button = memnew(Button);
  487. restart_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart));
  488. restart_hb->add_child(restart_button);
  489. restart_button->set_text(TTR("Save & Restart"));
  490. restart_close_button = memnew(Button);
  491. restart_close_button->set_flat(true);
  492. restart_close_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart_close));
  493. restart_hb->add_child(restart_close_button);
  494. action_map = memnew(ActionMapEditor);
  495. action_map->set_name(TTR("Input Map"));
  496. action_map->connect("action_added", callable_mp(this, &ProjectSettingsEditor::_action_added));
  497. action_map->connect("action_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited));
  498. action_map->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed));
  499. action_map->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed));
  500. action_map->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered));
  501. tab_container->add_child(action_map);
  502. localization_editor = memnew(LocalizationEditor);
  503. localization_editor->set_name(TTR("Localization"));
  504. localization_editor->connect("localization_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  505. tab_container->add_child(localization_editor);
  506. autoload_settings = memnew(EditorAutoloadSettings);
  507. autoload_settings->set_name(TTR("AutoLoad"));
  508. autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  509. tab_container->add_child(autoload_settings);
  510. shaders_global_variables_editor = memnew(ShaderGlobalsEditor);
  511. shaders_global_variables_editor->set_name(TTR("Shader Globals"));
  512. shaders_global_variables_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  513. tab_container->add_child(shaders_global_variables_editor);
  514. plugin_settings = memnew(EditorPluginSettings);
  515. plugin_settings->set_name(TTR("Plugins"));
  516. tab_container->add_child(plugin_settings);
  517. timer = memnew(Timer);
  518. timer->set_wait_time(1.5);
  519. timer->connect("timeout", callable_mp(ps, &ProjectSettings::save));
  520. timer->set_one_shot(true);
  521. add_child(timer);
  522. get_ok_button()->set_text(TTR("Close"));
  523. set_hide_on_ok(true);
  524. bool use_advanced = EditorSettings::get_singleton()->get_project_metadata("project_settings", "advanced_mode", false);
  525. if (use_advanced) {
  526. advanced->set_pressed(true);
  527. }
  528. inspector->set_restrict_to_basic_settings(!use_advanced);
  529. import_defaults_editor = memnew(ImportDefaultsEditor);
  530. import_defaults_editor->set_name(TTR("Import Defaults"));
  531. tab_container->add_child(import_defaults_editor);
  532. import_defaults_editor->connect("project_settings_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  533. }