scene_tree_dock.cpp 114 KB

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  1. /*************************************************************************/
  2. /* scene_tree_dock.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "scene_tree_dock.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/input/input.h"
  33. #include "core/io/resource_saver.h"
  34. #include "core/object/message_queue.h"
  35. #include "core/os/keyboard.h"
  36. #include "editor/debugger/editor_debugger_node.h"
  37. #include "editor/editor_feature_profile.h"
  38. #include "editor/editor_node.h"
  39. #include "editor/editor_scale.h"
  40. #include "editor/editor_settings.h"
  41. #include "editor/multi_node_edit.h"
  42. #include "editor/plugins/animation_player_editor_plugin.h"
  43. #include "editor/plugins/canvas_item_editor_plugin.h"
  44. #include "editor/plugins/node_3d_editor_plugin.h"
  45. #include "editor/plugins/script_editor_plugin.h"
  46. #include "editor/shader_create_dialog.h"
  47. #include "scene/main/window.h"
  48. #include "scene/property_utils.h"
  49. #include "scene/resources/packed_scene.h"
  50. #include "servers/display_server.h"
  51. #include "servers/rendering_server.h"
  52. void SceneTreeDock::_nodes_drag_begin() {
  53. if (restore_script_editor_on_drag) {
  54. EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
  55. restore_script_editor_on_drag = false;
  56. }
  57. }
  58. void SceneTreeDock::_quick_open() {
  59. instantiate_scenes(quick_open->get_selected_files(), scene_tree->get_selected());
  60. }
  61. void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
  62. ERR_FAIL_COND(p_event.is_null());
  63. Ref<InputEventMouseButton> mb = p_event;
  64. if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
  65. restore_script_editor_on_drag = false; //lost chance
  66. }
  67. }
  68. void SceneTreeDock::unhandled_key_input(const Ref<InputEvent> &p_event) {
  69. ERR_FAIL_COND(p_event.is_null());
  70. if (get_focus_owner() && get_focus_owner()->is_text_field()) {
  71. return;
  72. }
  73. if (!p_event->is_pressed() || p_event->is_echo()) {
  74. return;
  75. }
  76. if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
  77. _tool_selected(TOOL_RENAME);
  78. #ifdef MODULE_REGEX_ENABLED
  79. } else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
  80. _tool_selected(TOOL_BATCH_RENAME);
  81. #endif // MODULE_REGEX_ENABLED
  82. } else if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
  83. _tool_selected(TOOL_NEW);
  84. } else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) {
  85. _tool_selected(TOOL_INSTANTIATE);
  86. } else if (ED_IS_SHORTCUT("scene_tree/expand_collapse_all", p_event)) {
  87. _tool_selected(TOOL_EXPAND_COLLAPSE);
  88. } else if (ED_IS_SHORTCUT("scene_tree/cut_node", p_event)) {
  89. _tool_selected(TOOL_CUT);
  90. } else if (ED_IS_SHORTCUT("scene_tree/copy_node", p_event)) {
  91. _tool_selected(TOOL_COPY);
  92. } else if (ED_IS_SHORTCUT("scene_tree/paste_node", p_event)) {
  93. _tool_selected(TOOL_PASTE);
  94. } else if (ED_IS_SHORTCUT("scene_tree/change_node_type", p_event)) {
  95. _tool_selected(TOOL_REPLACE);
  96. } else if (ED_IS_SHORTCUT("scene_tree/duplicate", p_event)) {
  97. _tool_selected(TOOL_DUPLICATE);
  98. } else if (ED_IS_SHORTCUT("scene_tree/attach_script", p_event)) {
  99. _tool_selected(TOOL_ATTACH_SCRIPT);
  100. } else if (ED_IS_SHORTCUT("scene_tree/detach_script", p_event)) {
  101. _tool_selected(TOOL_DETACH_SCRIPT);
  102. } else if (ED_IS_SHORTCUT("scene_tree/move_up", p_event)) {
  103. _tool_selected(TOOL_MOVE_UP);
  104. } else if (ED_IS_SHORTCUT("scene_tree/move_down", p_event)) {
  105. _tool_selected(TOOL_MOVE_DOWN);
  106. } else if (ED_IS_SHORTCUT("scene_tree/reparent", p_event)) {
  107. _tool_selected(TOOL_REPARENT);
  108. } else if (ED_IS_SHORTCUT("scene_tree/save_branch_as_scene", p_event)) {
  109. _tool_selected(TOOL_NEW_SCENE_FROM);
  110. } else if (ED_IS_SHORTCUT("scene_tree/delete_no_confirm", p_event)) {
  111. _tool_selected(TOOL_ERASE, true);
  112. } else if (ED_IS_SHORTCUT("scene_tree/copy_node_path", p_event)) {
  113. _tool_selected(TOOL_COPY_NODE_PATH);
  114. } else if (ED_IS_SHORTCUT("scene_tree/delete", p_event)) {
  115. _tool_selected(TOOL_ERASE);
  116. } else {
  117. return;
  118. }
  119. // Tool selection was successful, accept the event to stop propagation.
  120. accept_event();
  121. }
  122. void SceneTreeDock::instantiate(const String &p_file) {
  123. Vector<String> scenes;
  124. scenes.push_back(p_file);
  125. instantiate_scenes(scenes, scene_tree->get_selected());
  126. }
  127. void SceneTreeDock::instantiate_scenes(const Vector<String> &p_files, Node *p_parent) {
  128. Node *parent = p_parent;
  129. if (!parent) {
  130. parent = scene_tree->get_selected();
  131. }
  132. if (!parent) {
  133. parent = edited_scene;
  134. }
  135. if (!parent) {
  136. if (p_files.size() == 1) {
  137. accept->set_text(TTR("No parent to instantiate a child at."));
  138. } else {
  139. accept->set_text(TTR("No parent to instantiate the scenes at."));
  140. }
  141. accept->popup_centered();
  142. return;
  143. };
  144. _perform_instantiate_scenes(p_files, parent, -1);
  145. }
  146. void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, Node *parent, int p_pos) {
  147. ERR_FAIL_COND(!parent);
  148. Vector<Node *> instances;
  149. bool error = false;
  150. for (int i = 0; i < p_files.size(); i++) {
  151. Ref<PackedScene> sdata = ResourceLoader::load(p_files[i]);
  152. if (!sdata.is_valid()) {
  153. current_option = -1;
  154. accept->set_text(vformat(TTR("Error loading scene from %s"), p_files[i]));
  155. accept->popup_centered();
  156. error = true;
  157. break;
  158. }
  159. Node *instantiated_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
  160. if (!instantiated_scene) {
  161. current_option = -1;
  162. accept->set_text(vformat(TTR("Error instancing scene from %s"), p_files[i]));
  163. accept->popup_centered();
  164. error = true;
  165. break;
  166. }
  167. if (edited_scene->get_scene_file_path() != "") {
  168. if (_cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) {
  169. accept->set_text(vformat(TTR("Cannot instance the scene '%s' because the current scene exists within one of its nodes."), p_files[i]));
  170. accept->popup_centered();
  171. error = true;
  172. break;
  173. }
  174. }
  175. instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_files[i]));
  176. instances.push_back(instantiated_scene);
  177. }
  178. if (error) {
  179. for (int i = 0; i < instances.size(); i++) {
  180. memdelete(instances[i]);
  181. }
  182. return;
  183. }
  184. editor_data->get_undo_redo().create_action(TTR("Instance Scene(s)"));
  185. for (int i = 0; i < instances.size(); i++) {
  186. Node *instantiated_scene = instances[i];
  187. editor_data->get_undo_redo().add_do_method(parent, "add_child", instantiated_scene);
  188. if (p_pos >= 0) {
  189. editor_data->get_undo_redo().add_do_method(parent, "move_child", instantiated_scene, p_pos + i);
  190. }
  191. editor_data->get_undo_redo().add_do_method(instantiated_scene, "set_owner", edited_scene);
  192. editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
  193. editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", instantiated_scene);
  194. editor_data->get_undo_redo().add_do_reference(instantiated_scene);
  195. editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instantiated_scene);
  196. String new_name = parent->validate_child_name(instantiated_scene);
  197. EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
  198. editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name);
  199. editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(new_name)));
  200. }
  201. editor_data->get_undo_redo().commit_action();
  202. editor->push_item(instances[instances.size() - 1]);
  203. for (int i = 0; i < instances.size(); i++) {
  204. emit_signal(SNAME("node_created"), instances[i]);
  205. }
  206. }
  207. void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
  208. Ref<PackedScene> sdata = ResourceLoader::load(p_file);
  209. if (!sdata.is_valid()) {
  210. accept->set_text(vformat(TTR("Error loading scene from %s"), p_file));
  211. accept->popup_centered();
  212. return;
  213. }
  214. Node *instantiated_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
  215. if (!instantiated_scene) {
  216. accept->set_text(vformat(TTR("Error instancing scene from %s"), p_file));
  217. accept->popup_centered();
  218. return;
  219. }
  220. UndoRedo *undo_redo = editor->get_undo_redo();
  221. undo_redo->create_action(TTR("Replace with Branch Scene"));
  222. Node *parent = base->get_parent();
  223. int pos = base->get_index();
  224. undo_redo->add_do_method(parent, "remove_child", base);
  225. undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
  226. undo_redo->add_do_method(parent, "add_child", instantiated_scene);
  227. undo_redo->add_undo_method(parent, "add_child", base);
  228. undo_redo->add_do_method(parent, "move_child", instantiated_scene, pos);
  229. undo_redo->add_undo_method(parent, "move_child", base, pos);
  230. List<Node *> owned;
  231. base->get_owned_by(base->get_owner(), &owned);
  232. Array owners;
  233. for (Node *F : owned) {
  234. owners.push_back(F);
  235. }
  236. undo_redo->add_do_method(instantiated_scene, "set_owner", edited_scene);
  237. undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners);
  238. undo_redo->add_do_method(editor_selection, "clear");
  239. undo_redo->add_undo_method(editor_selection, "clear");
  240. undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene);
  241. undo_redo->add_undo_method(editor_selection, "add_node", base);
  242. undo_redo->add_do_property(scene_tree, "set_selected", instantiated_scene);
  243. undo_redo->add_undo_property(scene_tree, "set_selected", base);
  244. undo_redo->add_do_reference(instantiated_scene);
  245. undo_redo->add_undo_reference(base);
  246. undo_redo->commit_action();
  247. }
  248. bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
  249. int childCount = p_desired_node->get_child_count();
  250. if (_track_inherit(p_target_scene_path, p_desired_node)) {
  251. return true;
  252. }
  253. for (int i = 0; i < childCount; i++) {
  254. Node *child = p_desired_node->get_child(i);
  255. if (_cyclical_dependency_exists(p_target_scene_path, child)) {
  256. return true;
  257. }
  258. }
  259. return false;
  260. }
  261. bool SceneTreeDock::_track_inherit(const String &p_target_scene_path, Node *p_desired_node) {
  262. Node *p = p_desired_node;
  263. bool result = false;
  264. Vector<Node *> instances;
  265. while (true) {
  266. if (p->get_scene_file_path() == p_target_scene_path) {
  267. result = true;
  268. break;
  269. }
  270. Ref<SceneState> ss = p->get_scene_inherited_state();
  271. if (ss.is_valid()) {
  272. String path = ss->get_path();
  273. Ref<PackedScene> data = ResourceLoader::load(path);
  274. if (data.is_valid()) {
  275. p = data->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
  276. if (!p) {
  277. continue;
  278. }
  279. instances.push_back(p);
  280. } else {
  281. break;
  282. }
  283. } else {
  284. break;
  285. }
  286. }
  287. for (int i = 0; i < instances.size(); i++) {
  288. memdelete(instances[i]);
  289. }
  290. return result;
  291. }
  292. void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
  293. current_option = p_tool;
  294. switch (p_tool) {
  295. #ifdef MODULE_REGEX_ENABLED
  296. case TOOL_BATCH_RENAME: {
  297. if (!profile_allow_editing) {
  298. break;
  299. }
  300. if (editor_selection->get_selected_node_list().size() > 1) {
  301. rename_dialog->popup_centered();
  302. }
  303. } break;
  304. #endif // MODULE_REGEX_ENABLED
  305. case TOOL_RENAME: {
  306. if (!profile_allow_editing) {
  307. break;
  308. }
  309. Tree *tree = scene_tree->get_scene_tree();
  310. if (tree->is_anything_selected()) {
  311. tree->grab_focus();
  312. tree->edit_selected();
  313. }
  314. } break;
  315. case TOOL_NEW:
  316. case TOOL_REPARENT_TO_NEW_NODE: {
  317. if (!profile_allow_editing) {
  318. break;
  319. }
  320. if (reset_create_dialog && !p_confirm_override) {
  321. create_dialog->set_base_type("Node");
  322. reset_create_dialog = false;
  323. }
  324. // Prefer nodes that inherit from the current scene root.
  325. Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
  326. if (current_edited_scene_root) {
  327. String root_class = current_edited_scene_root->get_class_name();
  328. static Vector<String> preferred_types;
  329. if (preferred_types.is_empty()) {
  330. preferred_types.push_back("Control");
  331. preferred_types.push_back("Node2D");
  332. preferred_types.push_back("Node3D");
  333. }
  334. for (int i = 0; i < preferred_types.size(); i++) {
  335. if (ClassDB::is_parent_class(root_class, preferred_types[i])) {
  336. create_dialog->set_preferred_search_result_type(preferred_types[i]);
  337. break;
  338. }
  339. }
  340. }
  341. create_dialog->popup_create(true);
  342. if (!p_confirm_override) {
  343. emit_signal(SNAME("add_node_used"));
  344. }
  345. } break;
  346. case TOOL_INSTANTIATE: {
  347. if (!profile_allow_editing) {
  348. break;
  349. }
  350. Node *scene = edited_scene;
  351. if (!scene) {
  352. EditorNode::get_singleton()->new_inherited_scene();
  353. break;
  354. }
  355. quick_open->popup_dialog("PackedScene", true);
  356. quick_open->set_title(TTR("Instantiate Child Scene"));
  357. if (!p_confirm_override) {
  358. emit_signal(SNAME("add_node_used"));
  359. }
  360. } break;
  361. case TOOL_EXPAND_COLLAPSE: {
  362. Tree *tree = scene_tree->get_scene_tree();
  363. TreeItem *selected_item = tree->get_selected();
  364. if (!selected_item) {
  365. selected_item = tree->get_root();
  366. }
  367. bool collapsed = _is_collapsed_recursive(selected_item);
  368. _set_collapsed_recursive(selected_item, !collapsed);
  369. tree->ensure_cursor_is_visible();
  370. } break;
  371. case TOOL_CUT:
  372. case TOOL_COPY: {
  373. if (!edited_scene || !_validate_no_foreign()) {
  374. break;
  375. }
  376. List<Node *> selection = editor_selection->get_selected_node_list();
  377. if (selection.size() == 0) {
  378. break;
  379. }
  380. if (!node_clipboard.is_empty()) {
  381. _clear_clipboard();
  382. }
  383. clipboard_source_scene = editor->get_edited_scene()->get_scene_file_path();
  384. selection.sort_custom<Node::Comparator>();
  385. for (Node *node : selection) {
  386. Map<const Node *, Node *> duplimap;
  387. Node *dup = node->duplicate_from_editor(duplimap);
  388. ERR_CONTINUE(!dup);
  389. node_clipboard.push_back(dup);
  390. }
  391. if (p_tool == TOOL_CUT) {
  392. _delete_confirm(true);
  393. }
  394. } break;
  395. case TOOL_PASTE: {
  396. if (node_clipboard.is_empty() || !edited_scene) {
  397. break;
  398. }
  399. bool has_cycle = false;
  400. if (edited_scene->get_scene_file_path() != String()) {
  401. for (Node *E : node_clipboard) {
  402. if (edited_scene->get_scene_file_path() == E->get_scene_file_path()) {
  403. has_cycle = true;
  404. break;
  405. }
  406. }
  407. }
  408. if (has_cycle) {
  409. current_option = -1;
  410. accept->set_text(TTR("Can't paste root node into the same scene."));
  411. accept->popup_centered();
  412. break;
  413. }
  414. Node *paste_parent = edited_scene;
  415. List<Node *> selection = editor_selection->get_selected_node_list();
  416. if (selection.size() > 0) {
  417. paste_parent = selection.back()->get();
  418. }
  419. Node *owner = paste_parent->get_owner();
  420. if (!owner) {
  421. owner = paste_parent;
  422. }
  423. editor_data->get_undo_redo().create_action(TTR("Paste Node(s)"));
  424. editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
  425. Map<RES, RES> resource_remap;
  426. String target_scene = editor->get_edited_scene()->get_scene_file_path();
  427. if (target_scene != clipboard_source_scene) {
  428. if (!clipboard_resource_remap.has(target_scene)) {
  429. Map<RES, RES> remap;
  430. for (Node *E : node_clipboard) {
  431. _create_remap_for_node(E, remap);
  432. }
  433. clipboard_resource_remap[target_scene] = remap;
  434. }
  435. resource_remap = clipboard_resource_remap[target_scene];
  436. }
  437. for (Node *node : node_clipboard) {
  438. Map<const Node *, Node *> duplimap;
  439. Node *dup = node->duplicate_from_editor(duplimap, resource_remap);
  440. ERR_CONTINUE(!dup);
  441. editor_data->get_undo_redo().add_do_method(paste_parent, "add_child", dup);
  442. for (KeyValue<const Node *, Node *> &E2 : duplimap) {
  443. Node *d = E2.value;
  444. editor_data->get_undo_redo().add_do_method(d, "set_owner", owner);
  445. }
  446. editor_data->get_undo_redo().add_do_method(dup, "set_owner", owner);
  447. editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup);
  448. editor_data->get_undo_redo().add_undo_method(paste_parent, "remove_child", dup);
  449. editor_data->get_undo_redo().add_do_reference(dup);
  450. if (node_clipboard.size() == 1) {
  451. editor_data->get_undo_redo().add_do_method(editor, "push_item", dup);
  452. }
  453. }
  454. editor_data->get_undo_redo().commit_action();
  455. } break;
  456. case TOOL_REPLACE: {
  457. if (!profile_allow_editing) {
  458. break;
  459. }
  460. if (!_validate_no_foreign()) {
  461. break;
  462. }
  463. if (!_validate_no_instance()) {
  464. break;
  465. }
  466. if (reset_create_dialog) {
  467. create_dialog->set_base_type("Node");
  468. reset_create_dialog = false;
  469. }
  470. Node *selected = scene_tree->get_selected();
  471. if (!selected && !editor_selection->get_selected_node_list().is_empty()) {
  472. selected = editor_selection->get_selected_node_list().front()->get();
  473. }
  474. if (selected) {
  475. create_dialog->popup_create(false, true, selected->get_class());
  476. }
  477. } break;
  478. case TOOL_EXTEND_SCRIPT: {
  479. attach_script_to_selected(true);
  480. } break;
  481. case TOOL_ATTACH_SCRIPT: {
  482. attach_script_to_selected(false);
  483. } break;
  484. case TOOL_DETACH_SCRIPT: {
  485. if (!profile_allow_script_editing) {
  486. break;
  487. }
  488. Array selection = editor_selection->get_selected_nodes();
  489. if (selection.is_empty()) {
  490. return;
  491. }
  492. editor_data->get_undo_redo().create_action(TTR("Detach Script"));
  493. editor_data->get_undo_redo().add_do_method(editor, "push_item", (Script *)nullptr);
  494. for (int i = 0; i < selection.size(); i++) {
  495. Node *n = Object::cast_to<Node>(selection[i]);
  496. Ref<Script> existing = n->get_script();
  497. Ref<Script> empty = EditorNode::get_singleton()->get_object_custom_type_base(n);
  498. if (existing != empty) {
  499. editor_data->get_undo_redo().add_do_method(n, "set_script", empty);
  500. editor_data->get_undo_redo().add_undo_method(n, "set_script", existing);
  501. }
  502. }
  503. editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
  504. editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
  505. editor_data->get_undo_redo().commit_action();
  506. } break;
  507. case TOOL_MOVE_UP:
  508. case TOOL_MOVE_DOWN: {
  509. if (!profile_allow_editing) {
  510. break;
  511. }
  512. if (!scene_tree->get_selected()) {
  513. break;
  514. }
  515. if (scene_tree->get_selected() == edited_scene) {
  516. current_option = -1;
  517. accept->set_text(TTR("This operation can't be done on the tree root."));
  518. accept->popup_centered();
  519. break;
  520. }
  521. if (!_validate_no_foreign()) {
  522. break;
  523. }
  524. bool MOVING_DOWN = (p_tool == TOOL_MOVE_DOWN);
  525. bool MOVING_UP = !MOVING_DOWN;
  526. Node *common_parent = scene_tree->get_selected()->get_parent();
  527. List<Node *> selection = editor_selection->get_selected_node_list();
  528. selection.sort_custom<Node::Comparator>(); // sort by index
  529. if (MOVING_DOWN) {
  530. selection.reverse();
  531. }
  532. int lowest_id = common_parent->get_child_count() - 1;
  533. int highest_id = 0;
  534. for (Node *E : selection) {
  535. int index = E->get_index();
  536. if (index > highest_id) {
  537. highest_id = index;
  538. }
  539. if (index < lowest_id) {
  540. lowest_id = index;
  541. }
  542. if (E->get_parent() != common_parent) {
  543. common_parent = nullptr;
  544. }
  545. }
  546. if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0)) {
  547. break; // one or more nodes can not be moved
  548. }
  549. if (selection.size() == 1) {
  550. editor_data->get_undo_redo().create_action(TTR("Move Node In Parent"));
  551. }
  552. if (selection.size() > 1) {
  553. editor_data->get_undo_redo().create_action(TTR("Move Nodes In Parent"));
  554. }
  555. for (int i = 0; i < selection.size(); i++) {
  556. Node *top_node = selection[i];
  557. Node *bottom_node = selection[selection.size() - 1 - i];
  558. ERR_FAIL_COND(!top_node->get_parent());
  559. ERR_FAIL_COND(!bottom_node->get_parent());
  560. int bottom_node_pos = bottom_node->get_index();
  561. int top_node_pos_next = top_node->get_index() + (MOVING_DOWN ? 1 : -1);
  562. editor_data->get_undo_redo().add_do_method(top_node->get_parent(), "move_child", top_node, top_node_pos_next);
  563. editor_data->get_undo_redo().add_undo_method(bottom_node->get_parent(), "move_child", bottom_node, bottom_node_pos);
  564. }
  565. editor_data->get_undo_redo().commit_action();
  566. } break;
  567. case TOOL_DUPLICATE: {
  568. if (!profile_allow_editing) {
  569. break;
  570. }
  571. if (!edited_scene) {
  572. break;
  573. }
  574. if (editor_selection->is_selected(edited_scene)) {
  575. current_option = -1;
  576. accept->set_text(TTR("This operation can't be done on the tree root."));
  577. accept->popup_centered();
  578. break;
  579. }
  580. if (!_validate_no_foreign()) {
  581. break;
  582. }
  583. List<Node *> selection = editor_selection->get_selected_node_list();
  584. if (selection.size() == 0) {
  585. break;
  586. }
  587. editor_data->get_undo_redo().create_action(TTR("Duplicate Node(s)"));
  588. editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
  589. Node *dupsingle = nullptr;
  590. selection.sort_custom<Node::Comparator>();
  591. Node *add_below_node = selection.back()->get();
  592. for (Node *node : selection) {
  593. Node *parent = node->get_parent();
  594. List<Node *> owned;
  595. node->get_owned_by(node->get_owner(), &owned);
  596. Map<const Node *, Node *> duplimap;
  597. Node *dup = node->duplicate_from_editor(duplimap);
  598. ERR_CONTINUE(!dup);
  599. if (selection.size() == 1) {
  600. dupsingle = dup;
  601. }
  602. dup->set_name(parent->validate_child_name(dup));
  603. editor_data->get_undo_redo().add_do_method(add_below_node, "add_sibling", dup);
  604. for (Node *F : owned) {
  605. if (!duplimap.has(F)) {
  606. continue;
  607. }
  608. Node *d = duplimap[F];
  609. editor_data->get_undo_redo().add_do_method(d, "set_owner", node->get_owner());
  610. }
  611. editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup);
  612. editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup);
  613. editor_data->get_undo_redo().add_do_reference(dup);
  614. EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
  615. editor_data->get_undo_redo().add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
  616. editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_file(dup->get_name())));
  617. add_below_node = dup;
  618. }
  619. editor_data->get_undo_redo().commit_action();
  620. if (dupsingle) {
  621. editor->push_item(dupsingle);
  622. }
  623. } break;
  624. case TOOL_REPARENT: {
  625. if (!profile_allow_editing) {
  626. break;
  627. }
  628. if (!scene_tree->get_selected()) {
  629. break;
  630. }
  631. if (editor_selection->is_selected(edited_scene)) {
  632. current_option = -1;
  633. accept->set_text(TTR("This operation can't be done on the tree root."));
  634. accept->popup_centered();
  635. break;
  636. }
  637. if (!_validate_no_foreign()) {
  638. break;
  639. }
  640. List<Node *> nodes = editor_selection->get_selected_node_list();
  641. Set<Node *> nodeset;
  642. for (Node *E : nodes) {
  643. nodeset.insert(E);
  644. }
  645. reparent_dialog->set_current(nodeset);
  646. reparent_dialog->popup_centered_clamped(Size2(350, 700) * EDSCALE);
  647. } break;
  648. case TOOL_MAKE_ROOT: {
  649. if (!profile_allow_editing) {
  650. break;
  651. }
  652. List<Node *> nodes = editor_selection->get_selected_node_list();
  653. ERR_FAIL_COND(nodes.size() != 1);
  654. Node *node = nodes.front()->get();
  655. Node *root = get_tree()->get_edited_scene_root();
  656. if (node == root) {
  657. return;
  658. }
  659. //check that from node to root, all owners are right
  660. if (root->get_scene_inherited_state().is_valid()) {
  661. accept->set_text(TTR("Can't reparent nodes in inherited scenes, order of nodes can't change."));
  662. accept->popup_centered();
  663. return;
  664. }
  665. if (node->get_owner() != root) {
  666. accept->set_text(TTR("Node must belong to the edited scene to become root."));
  667. accept->popup_centered();
  668. return;
  669. }
  670. if (node->get_scene_file_path() != String()) {
  671. accept->set_text(TTR("Instantiated scenes can't become root"));
  672. accept->popup_centered();
  673. return;
  674. }
  675. editor_data->get_undo_redo().create_action(TTR("Make node as Root"));
  676. editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
  677. editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", node);
  678. editor_data->get_undo_redo().add_do_method(node, "add_child", root);
  679. editor_data->get_undo_redo().add_do_method(node, "set_scene_file_path", root->get_scene_file_path());
  680. editor_data->get_undo_redo().add_do_method(root, "set_scene_file_path", String());
  681. editor_data->get_undo_redo().add_do_method(node, "set_owner", (Object *)nullptr);
  682. editor_data->get_undo_redo().add_do_method(root, "set_owner", node);
  683. _node_replace_owner(root, root, node, MODE_DO);
  684. editor_data->get_undo_redo().add_undo_method(root, "set_scene_file_path", root->get_scene_file_path());
  685. editor_data->get_undo_redo().add_undo_method(node, "set_scene_file_path", String());
  686. editor_data->get_undo_redo().add_undo_method(node, "remove_child", root);
  687. editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", root);
  688. editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node);
  689. editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, node->get_index());
  690. editor_data->get_undo_redo().add_undo_method(root, "set_owner", (Object *)nullptr);
  691. editor_data->get_undo_redo().add_undo_method(node, "set_owner", root);
  692. _node_replace_owner(root, root, root, MODE_UNDO);
  693. editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
  694. editor_data->get_undo_redo().add_undo_method(scene_tree, "update_tree");
  695. editor_data->get_undo_redo().commit_action();
  696. } break;
  697. case TOOL_MULTI_EDIT: {
  698. if (!profile_allow_editing) {
  699. break;
  700. }
  701. Node *root = EditorNode::get_singleton()->get_edited_scene();
  702. if (!root) {
  703. break;
  704. }
  705. Ref<MultiNodeEdit> mne = memnew(MultiNodeEdit);
  706. for (const KeyValue<Node *, Object *> &E : editor_selection->get_selection()) {
  707. mne->add_node(root->get_path_to(E.key));
  708. }
  709. EditorNode::get_singleton()->push_item(mne.ptr());
  710. } break;
  711. case TOOL_ERASE: {
  712. if (!profile_allow_editing) {
  713. break;
  714. }
  715. List<Node *> remove_list = editor_selection->get_selected_node_list();
  716. if (remove_list.is_empty()) {
  717. return;
  718. }
  719. if (!_validate_no_foreign()) {
  720. break;
  721. }
  722. if (p_confirm_override) {
  723. _delete_confirm();
  724. } else {
  725. String msg;
  726. if (remove_list.size() > 1) {
  727. bool any_children = false;
  728. for (int i = 0; !any_children && i < remove_list.size(); i++) {
  729. any_children = remove_list[i]->get_child_count() > 0;
  730. }
  731. msg = vformat(any_children ? TTR("Delete %d nodes and any children?") : TTR("Delete %d nodes?"), remove_list.size());
  732. } else {
  733. Node *node = remove_list[0];
  734. if (node == editor_data->get_edited_scene_root()) {
  735. msg = vformat(TTR("Delete the root node \"%s\"?"), node->get_name());
  736. } else if (node->get_scene_file_path() == "" && node->get_child_count() > 0) {
  737. // Display this message only for non-instantiated scenes
  738. msg = vformat(TTR("Delete node \"%s\" and its children?"), node->get_name());
  739. } else {
  740. msg = vformat(TTR("Delete node \"%s\"?"), node->get_name());
  741. }
  742. }
  743. delete_dialog->set_text(msg);
  744. // Resize the dialog to its minimum size.
  745. // This prevents the dialog from being too wide after displaying
  746. // a deletion confirmation for a node with a long name.
  747. delete_dialog->set_size(Size2());
  748. delete_dialog->popup_centered();
  749. }
  750. } break;
  751. case TOOL_NEW_SCENE_FROM: {
  752. if (!profile_allow_editing) {
  753. break;
  754. }
  755. Node *scene = editor_data->get_edited_scene_root();
  756. if (!scene) {
  757. accept->set_text(TTR("Saving the branch as a scene requires having a scene open in the editor."));
  758. accept->popup_centered();
  759. break;
  760. }
  761. List<Node *> selection = editor_selection->get_selected_node_list();
  762. if (selection.size() != 1) {
  763. accept->set_text(vformat(TTR("Saving the branch as a scene requires selecting only one node, but you have selected %d nodes."), selection.size()));
  764. accept->popup_centered();
  765. break;
  766. }
  767. Node *tocopy = selection.front()->get();
  768. if (tocopy == scene) {
  769. accept->set_text(TTR("Can't save the root node branch as an instantiated scene.\nTo create an editable copy of the current scene, duplicate it using the FileSystem dock context menu\nor create an inherited scene using Scene > New Inherited Scene... instead."));
  770. accept->popup_centered();
  771. break;
  772. }
  773. if (tocopy != editor_data->get_edited_scene_root() && tocopy->get_scene_file_path() != "") {
  774. accept->set_text(TTR("Can't save the branch of an already instantiated scene.\nTo create a variation of a scene, you can make an inherited scene based on the instantiated scene using Scene > New Inherited Scene... instead."));
  775. accept->popup_centered();
  776. break;
  777. }
  778. new_scene_from_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
  779. List<String> extensions;
  780. Ref<PackedScene> sd = memnew(PackedScene);
  781. ResourceSaver::get_recognized_extensions(sd, &extensions);
  782. new_scene_from_dialog->clear_filters();
  783. for (int i = 0; i < extensions.size(); i++) {
  784. new_scene_from_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
  785. }
  786. String existing;
  787. if (extensions.size()) {
  788. String root_name(tocopy->get_name());
  789. existing = root_name + "." + extensions.front()->get().to_lower();
  790. }
  791. new_scene_from_dialog->set_current_path(existing);
  792. new_scene_from_dialog->set_title(TTR("Save New Scene As..."));
  793. new_scene_from_dialog->popup_file_dialog();
  794. } break;
  795. case TOOL_COPY_NODE_PATH: {
  796. List<Node *> selection = editor_selection->get_selected_node_list();
  797. List<Node *>::Element *e = selection.front();
  798. if (e) {
  799. Node *node = e->get();
  800. if (node) {
  801. Node *root = EditorNode::get_singleton()->get_edited_scene();
  802. NodePath path = root->get_path().rel_path_to(node->get_path());
  803. DisplayServer::get_singleton()->clipboard_set(path);
  804. }
  805. }
  806. } break;
  807. case TOOL_OPEN_DOCUMENTATION: {
  808. List<Node *> selection = editor_selection->get_selected_node_list();
  809. for (int i = 0; i < selection.size(); i++) {
  810. ScriptEditor::get_singleton()->goto_help("class_name:" + selection[i]->get_class());
  811. }
  812. EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
  813. } break;
  814. case TOOL_AUTO_EXPAND: {
  815. scene_tree->set_auto_expand_selected(!EditorSettings::get_singleton()->get("docks/scene_tree/auto_expand_to_selected"), true);
  816. } break;
  817. case TOOL_SCENE_EDITABLE_CHILDREN: {
  818. if (!profile_allow_editing) {
  819. break;
  820. }
  821. List<Node *> selection = editor_selection->get_selected_node_list();
  822. List<Node *>::Element *e = selection.front();
  823. if (e) {
  824. Node *node = e->get();
  825. if (node) {
  826. bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
  827. if (editable) {
  828. editable_instance_remove_dialog->set_text(TTR("Disabling \"editable_instance\" will cause all properties of the node to be reverted to their default."));
  829. editable_instance_remove_dialog->popup_centered();
  830. break;
  831. }
  832. _toggle_editable_children(node);
  833. }
  834. }
  835. } break;
  836. case TOOL_SCENE_USE_PLACEHOLDER: {
  837. if (!profile_allow_editing) {
  838. break;
  839. }
  840. List<Node *> selection = editor_selection->get_selected_node_list();
  841. List<Node *>::Element *e = selection.front();
  842. if (e) {
  843. Node *node = e->get();
  844. if (node) {
  845. bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node);
  846. bool placeholder = node->get_scene_instance_load_placeholder();
  847. // Fire confirmation dialog when children are editable.
  848. if (editable && !placeholder) {
  849. placeholder_editable_instance_remove_dialog->set_text(TTR("Enabling \"Load As Placeholder\" will disable \"Editable Children\" and cause all properties of the node to be reverted to their default."));
  850. placeholder_editable_instance_remove_dialog->popup_centered();
  851. break;
  852. }
  853. placeholder = !placeholder;
  854. if (placeholder) {
  855. EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(node, false);
  856. }
  857. node->set_scene_instance_load_placeholder(placeholder);
  858. scene_tree->update_tree();
  859. }
  860. }
  861. } break;
  862. case TOOL_SCENE_MAKE_LOCAL: {
  863. if (!profile_allow_editing) {
  864. break;
  865. }
  866. List<Node *> selection = editor_selection->get_selected_node_list();
  867. List<Node *>::Element *e = selection.front();
  868. if (e) {
  869. Node *node = e->get();
  870. if (node) {
  871. Node *root = EditorNode::get_singleton()->get_edited_scene();
  872. UndoRedo *undo_redo = &editor_data->get_undo_redo();
  873. if (!root) {
  874. break;
  875. }
  876. ERR_FAIL_COND(node->get_scene_file_path() == String());
  877. undo_redo->create_action(TTR("Make Local"));
  878. undo_redo->add_do_method(node, "set_scene_file_path", "");
  879. undo_redo->add_undo_method(node, "set_scene_file_path", node->get_scene_file_path());
  880. _node_replace_owner(node, node, root);
  881. undo_redo->add_do_method(scene_tree, "update_tree");
  882. undo_redo->add_undo_method(scene_tree, "update_tree");
  883. undo_redo->commit_action();
  884. }
  885. }
  886. } break;
  887. case TOOL_SCENE_OPEN: {
  888. List<Node *> selection = editor_selection->get_selected_node_list();
  889. List<Node *>::Element *e = selection.front();
  890. if (e) {
  891. Node *node = e->get();
  892. if (node) {
  893. scene_tree->emit_signal(SNAME("open"), node->get_scene_file_path());
  894. }
  895. }
  896. } break;
  897. case TOOL_SCENE_CLEAR_INHERITANCE: {
  898. if (!profile_allow_editing) {
  899. break;
  900. }
  901. clear_inherit_confirm->popup_centered();
  902. } break;
  903. case TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM: {
  904. if (!profile_allow_editing) {
  905. break;
  906. }
  907. List<Node *> selection = editor_selection->get_selected_node_list();
  908. List<Node *>::Element *e = selection.front();
  909. if (e) {
  910. Node *node = e->get();
  911. if (node) {
  912. node->set_scene_inherited_state(Ref<SceneState>());
  913. scene_tree->update_tree();
  914. EditorNode::get_singleton()->get_inspector()->update_tree();
  915. }
  916. }
  917. } break;
  918. case TOOL_SCENE_OPEN_INHERITED: {
  919. List<Node *> selection = editor_selection->get_selected_node_list();
  920. List<Node *>::Element *e = selection.front();
  921. if (e) {
  922. Node *node = e->get();
  923. if (node && node->get_scene_inherited_state().is_valid()) {
  924. scene_tree->emit_signal(SNAME("open"), node->get_scene_inherited_state()->get_path());
  925. }
  926. }
  927. } break;
  928. case TOOL_CREATE_2D_SCENE:
  929. case TOOL_CREATE_3D_SCENE:
  930. case TOOL_CREATE_USER_INTERFACE:
  931. case TOOL_CREATE_FAVORITE: {
  932. Node *new_node = nullptr;
  933. if (TOOL_CREATE_FAVORITE == p_tool) {
  934. String name = selected_favorite_root.get_slicec(' ', 0);
  935. if (ScriptServer::is_global_class(name)) {
  936. new_node = Object::cast_to<Node>(ClassDB::instantiate(ScriptServer::get_global_class_native_base(name)));
  937. Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(name), "Script");
  938. if (new_node && script.is_valid()) {
  939. new_node->set_script(script);
  940. new_node->set_name(name);
  941. }
  942. } else {
  943. new_node = Object::cast_to<Node>(ClassDB::instantiate(selected_favorite_root));
  944. }
  945. if (!new_node) {
  946. new_node = memnew(Node);
  947. ERR_PRINT("Creating root from favorite '" + selected_favorite_root + "' failed. Creating 'Node' instead.");
  948. }
  949. } else {
  950. switch (p_tool) {
  951. case TOOL_CREATE_2D_SCENE:
  952. new_node = memnew(Node2D);
  953. break;
  954. case TOOL_CREATE_3D_SCENE:
  955. new_node = memnew(Node3D);
  956. break;
  957. case TOOL_CREATE_USER_INTERFACE: {
  958. Control *node = memnew(Control);
  959. node->set_anchors_and_offsets_preset(PRESET_WIDE); //more useful for resizable UIs.
  960. new_node = node;
  961. } break;
  962. }
  963. }
  964. add_root_node(new_node);
  965. editor->edit_node(new_node);
  966. editor_selection->clear();
  967. editor_selection->add_node(new_node);
  968. scene_tree->get_scene_tree()->grab_focus();
  969. } break;
  970. default: {
  971. if (p_tool >= EDIT_SUBRESOURCE_BASE) {
  972. int idx = p_tool - EDIT_SUBRESOURCE_BASE;
  973. ERR_FAIL_INDEX(idx, subresources.size());
  974. Object *obj = ObjectDB::get_instance(subresources[idx]);
  975. ERR_FAIL_COND(!obj);
  976. editor->push_item(obj);
  977. }
  978. }
  979. }
  980. }
  981. void SceneTreeDock::_property_selected(int p_idx) {
  982. ERR_FAIL_NULL(property_drop_node);
  983. _perform_property_drop(property_drop_node, menu_properties->get_item_metadata(p_idx), ResourceLoader::load(resource_drop_path));
  984. property_drop_node = nullptr;
  985. }
  986. void SceneTreeDock::_perform_property_drop(Node *p_node, String p_property, RES p_res) {
  987. editor_data->get_undo_redo().create_action(vformat(TTR("Set %s"), p_property));
  988. editor_data->get_undo_redo().add_do_property(p_node, p_property, p_res);
  989. editor_data->get_undo_redo().add_undo_property(p_node, p_property, p_node->get(p_property));
  990. editor_data->get_undo_redo().commit_action();
  991. }
  992. void SceneTreeDock::add_root_node(Node *p_node) {
  993. editor_data->get_undo_redo().create_action(TTR("New Scene Root"));
  994. editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", p_node);
  995. editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
  996. editor_data->get_undo_redo().add_do_reference(p_node);
  997. editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)nullptr);
  998. editor_data->get_undo_redo().commit_action();
  999. }
  1000. void SceneTreeDock::_node_collapsed(Object *p_obj) {
  1001. TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
  1002. if (!ti) {
  1003. return;
  1004. }
  1005. if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
  1006. _set_collapsed_recursive(ti, ti->is_collapsed());
  1007. }
  1008. }
  1009. void SceneTreeDock::_notification(int p_what) {
  1010. switch (p_what) {
  1011. case NOTIFICATION_READY: {
  1012. if (!first_enter) {
  1013. break;
  1014. }
  1015. first_enter = false;
  1016. EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &SceneTreeDock::_feature_profile_changed));
  1017. CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D"));
  1018. if (canvas_item_plugin) {
  1019. canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", Callable(scene_tree, "_update_tree"));
  1020. canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", Callable(scene_tree, "_update_tree"));
  1021. scene_tree->connect("node_changed", callable_mp((CanvasItem *)canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), &CanvasItem::update));
  1022. }
  1023. Node3DEditorPlugin *spatial_editor_plugin = Object::cast_to<Node3DEditorPlugin>(editor_data->get_editor("3D"));
  1024. spatial_editor_plugin->get_spatial_editor()->connect("item_lock_status_changed", Callable(scene_tree, "_update_tree"));
  1025. spatial_editor_plugin->get_spatial_editor()->connect("item_group_status_changed", Callable(scene_tree, "_update_tree"));
  1026. button_add->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
  1027. button_instance->set_icon(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
  1028. button_create_script->set_icon(get_theme_icon(SNAME("ScriptCreate"), SNAME("EditorIcons")));
  1029. button_detach_script->set_icon(get_theme_icon(SNAME("ScriptRemove"), SNAME("EditorIcons")));
  1030. button_tree_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
  1031. filter->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
  1032. filter->set_clear_button_enabled(true);
  1033. // create_root_dialog
  1034. HBoxContainer *top_row = memnew(HBoxContainer);
  1035. top_row->set_name("NodeShortcutsTopRow");
  1036. top_row->set_h_size_flags(SIZE_EXPAND_FILL);
  1037. Label *l = memnew(Label(TTR("Create Root Node:")));
  1038. l->set_theme_type_variation("HeaderSmall");
  1039. top_row->add_child(l);
  1040. top_row->add_spacer();
  1041. Button *node_shortcuts_toggle = memnew(Button);
  1042. node_shortcuts_toggle->set_flat(true);
  1043. node_shortcuts_toggle->set_name("NodeShortcutsToggle");
  1044. node_shortcuts_toggle->set_icon(get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons")));
  1045. node_shortcuts_toggle->set_toggle_mode(true);
  1046. node_shortcuts_toggle->set_tooltip(TTR("Switch to Favorite Nodes"));
  1047. node_shortcuts_toggle->set_pressed(EDITOR_GET("_use_favorites_root_selection"));
  1048. node_shortcuts_toggle->set_anchors_and_offsets_preset(Control::PRESET_CENTER_RIGHT);
  1049. node_shortcuts_toggle->connect("pressed", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
  1050. top_row->add_child(node_shortcuts_toggle);
  1051. create_root_dialog->add_child(top_row);
  1052. VBoxContainer *node_shortcuts = memnew(VBoxContainer);
  1053. node_shortcuts->set_name("NodeShortcuts");
  1054. VBoxContainer *beginner_node_shortcuts = memnew(VBoxContainer);
  1055. beginner_node_shortcuts->set_name("BeginnerNodeShortcuts");
  1056. node_shortcuts->add_child(beginner_node_shortcuts);
  1057. button_2d = memnew(Button);
  1058. beginner_node_shortcuts->add_child(button_2d);
  1059. button_2d->set_text(TTR("2D Scene"));
  1060. button_2d->set_icon(get_theme_icon(SNAME("Node2D"), SNAME("EditorIcons")));
  1061. button_2d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_2D_SCENE, false));
  1062. button_3d = memnew(Button);
  1063. beginner_node_shortcuts->add_child(button_3d);
  1064. button_3d->set_text(TTR("3D Scene"));
  1065. button_3d->set_icon(get_theme_icon(SNAME("Node3D"), SNAME("EditorIcons")));
  1066. button_3d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_3D_SCENE, false));
  1067. button_ui = memnew(Button);
  1068. beginner_node_shortcuts->add_child(button_ui);
  1069. button_ui->set_text(TTR("User Interface"));
  1070. button_ui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons")));
  1071. button_ui->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_USER_INTERFACE, false));
  1072. VBoxContainer *favorite_node_shortcuts = memnew(VBoxContainer);
  1073. favorite_node_shortcuts->set_name("FavoriteNodeShortcuts");
  1074. node_shortcuts->add_child(favorite_node_shortcuts);
  1075. button_custom = memnew(Button);
  1076. node_shortcuts->add_child(button_custom);
  1077. button_custom->set_text(TTR("Other Node"));
  1078. button_custom->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
  1079. button_custom->connect("pressed", callable_bind(callable_mp(this, &SceneTreeDock::_tool_selected), TOOL_NEW, false));
  1080. node_shortcuts->add_spacer();
  1081. create_root_dialog->add_child(node_shortcuts);
  1082. _update_create_root_dialog();
  1083. } break;
  1084. case NOTIFICATION_ENTER_TREE: {
  1085. clear_inherit_confirm->connect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM, false));
  1086. scene_tree->set_auto_expand_selected(EditorSettings::get_singleton()->get("docks/scene_tree/auto_expand_to_selected"), false);
  1087. } break;
  1088. case NOTIFICATION_EXIT_TREE: {
  1089. clear_inherit_confirm->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected));
  1090. } break;
  1091. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  1092. scene_tree->set_auto_expand_selected(EditorSettings::get_singleton()->get("docks/scene_tree/auto_expand_to_selected"), false);
  1093. button_add->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
  1094. button_instance->set_icon(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
  1095. button_create_script->set_icon(get_theme_icon(SNAME("ScriptCreate"), SNAME("EditorIcons")));
  1096. button_detach_script->set_icon(get_theme_icon(SNAME("ScriptRemove"), SNAME("EditorIcons")));
  1097. button_2d->set_icon(get_theme_icon(SNAME("Node2D"), SNAME("EditorIcons")));
  1098. button_3d->set_icon(get_theme_icon(SNAME("Node3D"), SNAME("EditorIcons")));
  1099. button_ui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons")));
  1100. button_custom->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
  1101. filter->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
  1102. filter->set_clear_button_enabled(true);
  1103. } break;
  1104. case NOTIFICATION_PROCESS: {
  1105. bool show_create_root = bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) && get_tree()->get_edited_scene_root() == nullptr;
  1106. if (show_create_root != create_root_dialog->is_visible_in_tree() && !remote_tree->is_visible()) {
  1107. if (show_create_root) {
  1108. create_root_dialog->show();
  1109. scene_tree->hide();
  1110. } else {
  1111. create_root_dialog->hide();
  1112. scene_tree->show();
  1113. }
  1114. }
  1115. } break;
  1116. }
  1117. }
  1118. void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode) {
  1119. if (p_node->get_owner() == p_base && p_node != p_root) {
  1120. UndoRedo *undo_redo = &editor_data->get_undo_redo();
  1121. switch (p_mode) {
  1122. case MODE_BIDI: {
  1123. undo_redo->add_do_method(p_node, "set_owner", p_root);
  1124. undo_redo->add_undo_method(p_node, "set_owner", p_base);
  1125. } break;
  1126. case MODE_DO: {
  1127. undo_redo->add_do_method(p_node, "set_owner", p_root);
  1128. } break;
  1129. case MODE_UNDO: {
  1130. undo_redo->add_undo_method(p_node, "set_owner", p_root);
  1131. } break;
  1132. }
  1133. }
  1134. for (int i = 0; i < p_node->get_child_count(); i++) {
  1135. _node_replace_owner(p_base, p_node->get_child(i), p_root, p_mode);
  1136. }
  1137. }
  1138. void SceneTreeDock::_load_request(const String &p_path) {
  1139. editor->open_request(p_path);
  1140. }
  1141. void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) {
  1142. editor->edit_resource(p_script);
  1143. }
  1144. void SceneTreeDock::_node_selected() {
  1145. Node *node = scene_tree->get_selected();
  1146. if (!node) {
  1147. return;
  1148. }
  1149. if (ScriptEditor::get_singleton()->is_visible_in_tree()) {
  1150. restore_script_editor_on_drag = true;
  1151. }
  1152. editor->push_item(node);
  1153. }
  1154. void SceneTreeDock::_node_renamed() {
  1155. _node_selected();
  1156. }
  1157. void SceneTreeDock::_set_owners(Node *p_owner, const Array &p_nodes) {
  1158. for (int i = 0; i < p_nodes.size(); i++) {
  1159. Node *n = Object::cast_to<Node>(p_nodes[i]);
  1160. if (!n) {
  1161. continue;
  1162. }
  1163. n->set_owner(p_owner);
  1164. }
  1165. }
  1166. void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, Map<Node *, NodePath> *p_renames) {
  1167. base_path.push_back(p_node->get_name());
  1168. if (new_base_path.size()) {
  1169. new_base_path.push_back(p_node->get_name());
  1170. }
  1171. NodePath new_path;
  1172. if (new_base_path.size()) {
  1173. new_path = NodePath(new_base_path, true);
  1174. }
  1175. p_renames->insert(p_node, new_path);
  1176. for (int i = 0; i < p_node->get_child_count(); i++) {
  1177. _fill_path_renames(base_path, new_base_path, p_node->get_child(i), p_renames);
  1178. }
  1179. }
  1180. void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, Map<Node *, NodePath> *p_renames) {
  1181. Vector<StringName> base_path;
  1182. Node *n = p_node->get_parent();
  1183. while (n) {
  1184. base_path.push_back(n->get_name());
  1185. n = n->get_parent();
  1186. }
  1187. base_path.reverse();
  1188. Vector<StringName> new_base_path;
  1189. if (p_new_parent) {
  1190. n = p_new_parent;
  1191. while (n) {
  1192. new_base_path.push_back(n->get_name());
  1193. n = n->get_parent();
  1194. }
  1195. new_base_path.reverse();
  1196. }
  1197. _fill_path_renames(base_path, new_base_path, p_node, p_renames);
  1198. }
  1199. bool SceneTreeDock::_update_node_path(Node *p_root_node, NodePath &r_node_path, Map<Node *, NodePath> *p_renames) const {
  1200. Node *target_node = p_root_node->get_node_or_null(r_node_path);
  1201. ERR_FAIL_NULL_V_MSG(target_node, false, "Found invalid node path '" + String(r_node_path) + "' on node '" + String(scene_root->get_path_to(p_root_node)) + "'");
  1202. // Try to find the target node in modified node paths.
  1203. Map<Node *, NodePath>::Element *found_node_path = p_renames->find(target_node);
  1204. if (found_node_path) {
  1205. Map<Node *, NodePath>::Element *found_root_path = p_renames->find(p_root_node);
  1206. NodePath root_path_new = found_root_path ? found_root_path->get() : p_root_node->get_path();
  1207. r_node_path = root_path_new.rel_path_to(found_node_path->get());
  1208. return true;
  1209. }
  1210. // Update the path if the base node has changed and has not been deleted.
  1211. Map<Node *, NodePath>::Element *found_root_path = p_renames->find(p_root_node);
  1212. if (found_root_path) {
  1213. NodePath root_path_new = found_root_path->get();
  1214. if (!root_path_new.is_empty()) {
  1215. NodePath old_abs_path = NodePath(String(p_root_node->get_path()).plus_file(r_node_path));
  1216. old_abs_path.simplify();
  1217. r_node_path = root_path_new.rel_path_to(old_abs_path);
  1218. }
  1219. return true;
  1220. }
  1221. return false;
  1222. }
  1223. bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_variant, Map<Node *, NodePath> *p_renames) const {
  1224. switch (r_variant.get_type()) {
  1225. case Variant::NODE_PATH: {
  1226. NodePath node_path = r_variant;
  1227. if (!node_path.is_empty() && _update_node_path(p_root_node, node_path, p_renames)) {
  1228. r_variant = node_path;
  1229. return true;
  1230. }
  1231. } break;
  1232. case Variant::ARRAY: {
  1233. Array a = r_variant;
  1234. bool updated = false;
  1235. for (int i = 0; i < a.size(); i++) {
  1236. Variant value = a[i];
  1237. if (_check_node_path_recursive(p_root_node, value, p_renames)) {
  1238. if (!updated) {
  1239. a = a.duplicate(); // Need to duplicate for undo-redo to work.
  1240. updated = true;
  1241. }
  1242. a[i] = value;
  1243. }
  1244. }
  1245. if (updated) {
  1246. r_variant = a;
  1247. return true;
  1248. }
  1249. } break;
  1250. case Variant::DICTIONARY: {
  1251. Dictionary d = r_variant;
  1252. bool updated = false;
  1253. for (int i = 0; i < d.size(); i++) {
  1254. Variant value = d.get_value_at_index(i);
  1255. if (_check_node_path_recursive(p_root_node, value, p_renames)) {
  1256. if (!updated) {
  1257. d = d.duplicate(); // Need to duplicate for undo-redo to work.
  1258. updated = true;
  1259. }
  1260. d[d.get_key_at_index(i)] = value;
  1261. }
  1262. }
  1263. if (updated) {
  1264. r_variant = d;
  1265. return true;
  1266. }
  1267. } break;
  1268. default: {
  1269. }
  1270. }
  1271. return false;
  1272. }
  1273. void SceneTreeDock::perform_node_renames(Node *p_base, Map<Node *, NodePath> *p_renames, Map<Ref<Animation>, Set<int>> *r_rem_anims) {
  1274. Map<Ref<Animation>, Set<int>> rem_anims;
  1275. if (!r_rem_anims) {
  1276. r_rem_anims = &rem_anims;
  1277. }
  1278. if (!p_base) {
  1279. p_base = edited_scene;
  1280. }
  1281. if (!p_base) {
  1282. return;
  1283. }
  1284. // No renaming if base node is deleted.
  1285. Map<Node *, NodePath>::Element *found_base_path = p_renames->find(p_base);
  1286. if (found_base_path && found_base_path->get().is_empty()) {
  1287. return;
  1288. }
  1289. // Renaming node paths used in node properties.
  1290. List<PropertyInfo> properties;
  1291. p_base->get_property_list(&properties);
  1292. for (const PropertyInfo &E : properties) {
  1293. if (!(E.usage & (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR))) {
  1294. continue;
  1295. }
  1296. String propertyname = E.name;
  1297. Variant old_variant = p_base->get(propertyname);
  1298. Variant updated_variant = old_variant;
  1299. if (_check_node_path_recursive(p_base, updated_variant, p_renames)) {
  1300. editor_data->get_undo_redo().add_do_property(p_base, propertyname, updated_variant);
  1301. editor_data->get_undo_redo().add_undo_property(p_base, propertyname, old_variant);
  1302. p_base->set(propertyname, updated_variant);
  1303. }
  1304. }
  1305. bool autorename_animation_tracks = bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true));
  1306. if (autorename_animation_tracks && Object::cast_to<AnimationPlayer>(p_base)) {
  1307. AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_base);
  1308. List<StringName> anims;
  1309. ap->get_animation_list(&anims);
  1310. Node *root = ap->get_node(ap->get_root());
  1311. if (root) {
  1312. Map<Node *, NodePath>::Element *found_root_path = p_renames->find(root);
  1313. NodePath new_root_path = found_root_path ? found_root_path->get() : root->get_path();
  1314. if (!new_root_path.is_empty()) { // No renaming if root node is deleted.
  1315. for (const StringName &E : anims) {
  1316. Ref<Animation> anim = ap->get_animation(E);
  1317. if (!r_rem_anims->has(anim)) {
  1318. r_rem_anims->insert(anim, Set<int>());
  1319. Set<int> &ran = r_rem_anims->find(anim)->get();
  1320. for (int i = 0; i < anim->get_track_count(); i++) {
  1321. ran.insert(i);
  1322. }
  1323. }
  1324. Set<int> &ran = r_rem_anims->find(anim)->get();
  1325. if (anim.is_null()) {
  1326. continue;
  1327. }
  1328. for (int i = 0; i < anim->get_track_count(); i++) {
  1329. NodePath track_np = anim->track_get_path(i);
  1330. Node *n = root->get_node(track_np);
  1331. if (!n) {
  1332. continue;
  1333. }
  1334. if (!ran.has(i)) {
  1335. continue; //channel was removed
  1336. }
  1337. Map<Node *, NodePath>::Element *found_path = p_renames->find(n);
  1338. if (found_path) {
  1339. if (found_path->get() == NodePath()) {
  1340. //will be erased
  1341. int idx = 0;
  1342. Set<int>::Element *EI = ran.front();
  1343. ERR_FAIL_COND(!EI); //bug
  1344. while (EI->get() != i) {
  1345. idx++;
  1346. EI = EI->next();
  1347. ERR_FAIL_COND(!EI); //another bug
  1348. }
  1349. editor_data->get_undo_redo().add_do_method(anim.ptr(), "remove_track", idx);
  1350. editor_data->get_undo_redo().add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx);
  1351. editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", idx, track_np);
  1352. editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i));
  1353. for (int j = 0; j < anim->track_get_key_count(i); j++) {
  1354. editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j));
  1355. }
  1356. ran.erase(i); //byebye channel
  1357. } else {
  1358. //will be renamed
  1359. NodePath rel_path = new_root_path.rel_path_to(found_path->get());
  1360. NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false);
  1361. if (new_path == track_np) {
  1362. continue; //bleh
  1363. }
  1364. editor_data->get_undo_redo().add_do_method(anim.ptr(), "track_set_path", i, new_path);
  1365. editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", i, track_np);
  1366. }
  1367. }
  1368. }
  1369. }
  1370. }
  1371. }
  1372. }
  1373. for (int i = 0; i < p_base->get_child_count(); i++) {
  1374. perform_node_renames(p_base->get_child(i), p_renames, r_rem_anims);
  1375. }
  1376. }
  1377. void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) {
  1378. Map<Node *, NodePath> path_renames;
  1379. Vector<StringName> base_path;
  1380. Node *n = p_node->get_parent();
  1381. while (n) {
  1382. base_path.push_back(n->get_name());
  1383. n = n->get_parent();
  1384. }
  1385. base_path.reverse();
  1386. Vector<StringName> new_base_path = base_path;
  1387. base_path.push_back(p_node->get_name());
  1388. new_base_path.push_back(p_new_name);
  1389. NodePath new_path(new_base_path, true);
  1390. path_renames[p_node] = new_path;
  1391. for (int i = 0; i < p_node->get_child_count(); i++) {
  1392. _fill_path_renames(base_path, new_base_path, p_node->get_child(i), &path_renames);
  1393. }
  1394. perform_node_renames(nullptr, &path_renames);
  1395. }
  1396. bool SceneTreeDock::_validate_no_foreign() {
  1397. List<Node *> selection = editor_selection->get_selected_node_list();
  1398. for (Node *E : selection) {
  1399. if (E != edited_scene && E->get_owner() != edited_scene) {
  1400. accept->set_text(TTR("Can't operate on nodes from a foreign scene!"));
  1401. accept->popup_centered();
  1402. return false;
  1403. }
  1404. // When edited_scene inherits from another one the root Node will be the parent Scene,
  1405. // we don't want to consider that Node a foreign one otherwise we would not be able to
  1406. // delete it.
  1407. if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene == E) {
  1408. continue;
  1409. }
  1410. if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E)) >= 0) {
  1411. accept->set_text(TTR("Can't operate on nodes the current scene inherits from!"));
  1412. accept->popup_centered();
  1413. return false;
  1414. }
  1415. }
  1416. return true;
  1417. }
  1418. bool SceneTreeDock::_validate_no_instance() {
  1419. List<Node *> selection = editor_selection->get_selected_node_list();
  1420. for (Node *E : selection) {
  1421. if (E != edited_scene && E->get_scene_file_path() != "") {
  1422. accept->set_text(TTR("This operation can't be done on instantiated scenes."));
  1423. accept->popup_centered();
  1424. return false;
  1425. }
  1426. }
  1427. return true;
  1428. }
  1429. void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
  1430. Node *new_parent = scene_root->get_node(p_path);
  1431. ERR_FAIL_COND(!new_parent);
  1432. List<Node *> selection = editor_selection->get_selected_node_list();
  1433. if (selection.is_empty()) {
  1434. return; // Nothing to reparent.
  1435. }
  1436. Vector<Node *> nodes;
  1437. for (Node *E : selection) {
  1438. nodes.push_back(E);
  1439. }
  1440. _do_reparent(new_parent, -1, nodes, p_keep_global_xform);
  1441. }
  1442. void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform) {
  1443. Node *new_parent = p_new_parent;
  1444. ERR_FAIL_COND(!new_parent);
  1445. if (p_nodes.size() == 0) {
  1446. return; // Nothing to reparent.
  1447. }
  1448. p_nodes.sort_custom<Node::Comparator>(); //Makes result reliable.
  1449. bool no_change = true;
  1450. for (int ni = 0; ni < p_nodes.size(); ni++) {
  1451. if (p_nodes[ni] == p_new_parent) {
  1452. return; // Attempt to reparent to itself.
  1453. }
  1454. if (p_nodes[ni]->get_parent() != p_new_parent || p_position_in_parent + ni != p_nodes[ni]->get_index()) {
  1455. no_change = false;
  1456. }
  1457. }
  1458. if (no_change) {
  1459. return; // Position and parent didn't change.
  1460. }
  1461. Node *validate = new_parent;
  1462. while (validate) {
  1463. ERR_FAIL_COND_MSG(p_nodes.find(validate) != -1, "Selection changed at some point. Can't reparent.");
  1464. validate = validate->get_parent();
  1465. }
  1466. // Sort by tree order, so re-adding is easy.
  1467. p_nodes.sort_custom<Node::Comparator>();
  1468. editor_data->get_undo_redo().create_action(TTR("Reparent Node"));
  1469. Map<Node *, NodePath> path_renames;
  1470. Vector<StringName> former_names;
  1471. int inc = 0;
  1472. for (int ni = 0; ni < p_nodes.size(); ni++) {
  1473. // No undo implemented for this yet.
  1474. Node *node = p_nodes[ni];
  1475. fill_path_renames(node, new_parent, &path_renames);
  1476. former_names.push_back(node->get_name());
  1477. List<Node *> owned;
  1478. node->get_owned_by(node->get_owner(), &owned);
  1479. Array owners;
  1480. for (Node *E : owned) {
  1481. owners.push_back(E);
  1482. }
  1483. if (new_parent == node->get_parent() && node->get_index() < p_position_in_parent + ni) {
  1484. inc--; // If the child will generate a gap when moved, adjust.
  1485. }
  1486. editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
  1487. editor_data->get_undo_redo().add_do_method(new_parent, "add_child", node);
  1488. if (p_position_in_parent >= 0) {
  1489. editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
  1490. }
  1491. EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
  1492. String old_name = former_names[ni];
  1493. String new_name = new_parent->validate_child_name(node);
  1494. // Name was modified, fix the path renames.
  1495. if (old_name.casecmp_to(new_name) != 0) {
  1496. // Fix the to name to have the new name.
  1497. Map<Node *, NodePath>::Element *found_path = path_renames.find(node);
  1498. if (found_path) {
  1499. NodePath old_new_name = found_path->get();
  1500. Vector<StringName> unfixed_new_names = old_new_name.get_names();
  1501. Vector<StringName> fixed_new_names;
  1502. // Get last name and replace with fixed new name.
  1503. for (int a = 0; a < (unfixed_new_names.size() - 1); a++) {
  1504. fixed_new_names.push_back(unfixed_new_names[a]);
  1505. }
  1506. fixed_new_names.push_back(new_name);
  1507. NodePath fixed_node_path = NodePath(fixed_new_names, true);
  1508. path_renames[node] = fixed_node_path;
  1509. } else {
  1510. ERR_PRINT("Internal error. Can't find renamed path for node '" + node->get_path() + "'");
  1511. }
  1512. }
  1513. editor_data->get_undo_redo().add_do_method(ed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, p_position_in_parent + inc);
  1514. editor_data->get_undo_redo().add_undo_method(ed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)).plus_file(new_name)), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
  1515. if (p_keep_global_xform) {
  1516. if (Object::cast_to<Node2D>(node)) {
  1517. editor_data->get_undo_redo().add_do_method(node, "set_global_transform", Object::cast_to<Node2D>(node)->get_global_transform());
  1518. }
  1519. if (Object::cast_to<Node3D>(node)) {
  1520. editor_data->get_undo_redo().add_do_method(node, "set_global_transform", Object::cast_to<Node3D>(node)->get_global_transform());
  1521. }
  1522. if (Object::cast_to<Control>(node)) {
  1523. editor_data->get_undo_redo().add_do_method(node, "set_global_position", Object::cast_to<Control>(node)->get_global_position());
  1524. }
  1525. }
  1526. editor_data->get_undo_redo().add_do_method(this, "_set_owners", edited_scene, owners);
  1527. if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
  1528. editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
  1529. }
  1530. editor_data->get_undo_redo().add_undo_method(new_parent, "remove_child", node);
  1531. editor_data->get_undo_redo().add_undo_method(node, "set_name", former_names[ni]);
  1532. inc++;
  1533. }
  1534. // Add and move in a second step (so old order is preserved).
  1535. for (int ni = 0; ni < p_nodes.size(); ni++) {
  1536. Node *node = p_nodes[ni];
  1537. List<Node *> owned;
  1538. node->get_owned_by(node->get_owner(), &owned);
  1539. Array owners;
  1540. for (Node *E : owned) {
  1541. owners.push_back(E);
  1542. }
  1543. int child_pos = node->get_index();
  1544. editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node);
  1545. editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, child_pos);
  1546. editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
  1547. if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
  1548. editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
  1549. }
  1550. if (p_keep_global_xform) {
  1551. if (Object::cast_to<Node2D>(node)) {
  1552. editor_data->get_undo_redo().add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform());
  1553. }
  1554. if (Object::cast_to<Node3D>(node)) {
  1555. editor_data->get_undo_redo().add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
  1556. }
  1557. if (Object::cast_to<Control>(node)) {
  1558. editor_data->get_undo_redo().add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
  1559. }
  1560. }
  1561. }
  1562. perform_node_renames(nullptr, &path_renames);
  1563. editor_data->get_undo_redo().commit_action();
  1564. }
  1565. bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const {
  1566. bool is_branch_collapsed = false;
  1567. List<TreeItem *> needs_check;
  1568. needs_check.push_back(p_item);
  1569. while (!needs_check.is_empty()) {
  1570. TreeItem *item = needs_check.back()->get();
  1571. needs_check.pop_back();
  1572. TreeItem *child = item->get_first_child();
  1573. is_branch_collapsed = item->is_collapsed() && child;
  1574. if (is_branch_collapsed) {
  1575. break;
  1576. }
  1577. while (child) {
  1578. needs_check.push_back(child);
  1579. child = child->get_next();
  1580. }
  1581. }
  1582. return is_branch_collapsed;
  1583. }
  1584. void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed) {
  1585. List<TreeItem *> to_collapse;
  1586. to_collapse.push_back(p_item);
  1587. while (!to_collapse.is_empty()) {
  1588. TreeItem *item = to_collapse.back()->get();
  1589. to_collapse.pop_back();
  1590. item->set_collapsed(p_collapsed);
  1591. TreeItem *child = item->get_first_child();
  1592. while (child) {
  1593. to_collapse.push_back(child);
  1594. child = child->get_next();
  1595. }
  1596. }
  1597. }
  1598. void SceneTreeDock::_script_created(Ref<Script> p_script) {
  1599. List<Node *> selected = editor_selection->get_selected_node_list();
  1600. if (selected.is_empty()) {
  1601. return;
  1602. }
  1603. editor_data->get_undo_redo().create_action(TTR("Attach Script"));
  1604. for (Node *E : selected) {
  1605. Ref<Script> existing = E->get_script();
  1606. editor_data->get_undo_redo().add_do_method(E, "set_script", p_script);
  1607. editor_data->get_undo_redo().add_undo_method(E, "set_script", existing);
  1608. editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
  1609. editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
  1610. }
  1611. editor_data->get_undo_redo().commit_action();
  1612. editor->push_item(p_script.operator->());
  1613. _update_script_button();
  1614. }
  1615. void SceneTreeDock::_shader_created(Ref<Shader> p_shader) {
  1616. if (selected_shader_material.is_null()) {
  1617. return;
  1618. }
  1619. Ref<Shader> existing = selected_shader_material->get_shader();
  1620. editor_data->get_undo_redo().create_action(TTR("Set Shader"));
  1621. editor_data->get_undo_redo().add_do_method(selected_shader_material.ptr(), "set_shader", p_shader);
  1622. editor_data->get_undo_redo().add_undo_method(selected_shader_material.ptr(), "set_shader", existing);
  1623. editor_data->get_undo_redo().commit_action();
  1624. }
  1625. void SceneTreeDock::_script_creation_closed() {
  1626. script_create_dialog->disconnect("script_created", callable_mp(this, &SceneTreeDock::_script_created));
  1627. script_create_dialog->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_script_creation_closed));
  1628. script_create_dialog->disconnect("cancelled", callable_mp(this, &SceneTreeDock::_script_creation_closed));
  1629. }
  1630. void SceneTreeDock::_shader_creation_closed() {
  1631. shader_create_dialog->disconnect("shader_created", callable_mp(this, &SceneTreeDock::_shader_created));
  1632. shader_create_dialog->disconnect("confirmed", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
  1633. shader_create_dialog->disconnect("cancelled", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
  1634. }
  1635. void SceneTreeDock::_toggle_editable_children_from_selection() {
  1636. List<Node *> selection = editor_selection->get_selected_node_list();
  1637. List<Node *>::Element *e = selection.front();
  1638. if (e) {
  1639. _toggle_editable_children(e->get());
  1640. }
  1641. }
  1642. void SceneTreeDock::_toggle_placeholder_from_selection() {
  1643. List<Node *> selection = editor_selection->get_selected_node_list();
  1644. List<Node *>::Element *e = selection.front();
  1645. if (e) {
  1646. Node *node = e->get();
  1647. if (node) {
  1648. _toggle_editable_children(node);
  1649. bool placeholder = node->get_scene_instance_load_placeholder();
  1650. placeholder = !placeholder;
  1651. node->set_scene_instance_load_placeholder(placeholder);
  1652. scene_tree->update_tree();
  1653. }
  1654. }
  1655. }
  1656. void SceneTreeDock::_toggle_editable_children(Node *p_node) {
  1657. if (p_node) {
  1658. bool editable = !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
  1659. EditorNode::get_singleton()->get_edited_scene()->set_editable_instance(p_node, editable);
  1660. if (editable) {
  1661. p_node->set_scene_instance_load_placeholder(false);
  1662. }
  1663. Node3DEditor::get_singleton()->update_all_gizmos(p_node);
  1664. scene_tree->update_tree();
  1665. }
  1666. }
  1667. void SceneTreeDock::_delete_confirm(bool p_cut) {
  1668. List<Node *> remove_list = editor_selection->get_selected_node_list();
  1669. if (remove_list.is_empty()) {
  1670. return;
  1671. }
  1672. editor->get_editor_plugins_over()->make_visible(false);
  1673. if (p_cut) {
  1674. editor_data->get_undo_redo().create_action(TTR("Cut Node(s)"));
  1675. } else {
  1676. editor_data->get_undo_redo().create_action(TTR("Remove Node(s)"));
  1677. }
  1678. bool entire_scene = false;
  1679. for (Node *E : remove_list) {
  1680. if (E == edited_scene) {
  1681. entire_scene = true;
  1682. }
  1683. }
  1684. if (entire_scene) {
  1685. editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", (Object *)nullptr);
  1686. editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", edited_scene);
  1687. editor_data->get_undo_redo().add_undo_method(edited_scene, "set_owner", edited_scene->get_owner());
  1688. editor_data->get_undo_redo().add_undo_method(scene_tree, "update_tree");
  1689. editor_data->get_undo_redo().add_undo_reference(edited_scene);
  1690. } else {
  1691. remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
  1692. Map<Node *, NodePath> path_renames;
  1693. //delete from animation
  1694. for (Node *n : remove_list) {
  1695. if (!n->is_inside_tree() || !n->get_parent()) {
  1696. continue;
  1697. }
  1698. fill_path_renames(n, nullptr, &path_renames);
  1699. }
  1700. perform_node_renames(nullptr, &path_renames);
  1701. //delete for read
  1702. for (Node *n : remove_list) {
  1703. if (!n->is_inside_tree() || !n->get_parent()) {
  1704. continue;
  1705. }
  1706. List<Node *> owned;
  1707. n->get_owned_by(n->get_owner(), &owned);
  1708. Array owners;
  1709. for (Node *F : owned) {
  1710. owners.push_back(F);
  1711. }
  1712. editor_data->get_undo_redo().add_do_method(n->get_parent(), "remove_child", n);
  1713. editor_data->get_undo_redo().add_undo_method(n->get_parent(), "add_child", n);
  1714. editor_data->get_undo_redo().add_undo_method(n->get_parent(), "move_child", n, n->get_index());
  1715. if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == n) {
  1716. editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
  1717. }
  1718. editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners);
  1719. editor_data->get_undo_redo().add_undo_reference(n);
  1720. EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
  1721. editor_data->get_undo_redo().add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
  1722. editor_data->get_undo_redo().add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
  1723. }
  1724. }
  1725. editor_data->get_undo_redo().commit_action();
  1726. // hack, force 2d editor viewport to refresh after deletion
  1727. if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton()) {
  1728. editor->get_viewport_control()->update();
  1729. }
  1730. editor->push_item(nullptr);
  1731. // Fixes the EditorHistory from still offering deleted notes
  1732. EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history();
  1733. editor_history->cleanup_history();
  1734. EditorNode::get_singleton()->get_inspector_dock()->call("_prepare_history");
  1735. }
  1736. void SceneTreeDock::_update_script_button() {
  1737. if (!profile_allow_script_editing) {
  1738. button_create_script->hide();
  1739. button_detach_script->hide();
  1740. } else if (editor_selection->get_selection().size() == 0) {
  1741. button_create_script->hide();
  1742. button_detach_script->hide();
  1743. } else if (editor_selection->get_selection().size() == 1) {
  1744. Node *n = editor_selection->get_selected_node_list()[0];
  1745. if (n->get_script().is_null()) {
  1746. button_create_script->show();
  1747. button_detach_script->hide();
  1748. } else {
  1749. button_create_script->hide();
  1750. button_detach_script->show();
  1751. }
  1752. } else {
  1753. button_create_script->hide();
  1754. Array selection = editor_selection->get_selected_nodes();
  1755. for (int i = 0; i < selection.size(); i++) {
  1756. Node *n = Object::cast_to<Node>(selection[i]);
  1757. if (!n->get_script().is_null()) {
  1758. button_detach_script->show();
  1759. return;
  1760. }
  1761. }
  1762. button_detach_script->hide();
  1763. }
  1764. }
  1765. void SceneTreeDock::_selection_changed() {
  1766. int selection_size = editor_selection->get_selection().size();
  1767. if (selection_size > 1) {
  1768. //automatically turn on multi-edit
  1769. _tool_selected(TOOL_MULTI_EDIT);
  1770. } else if (selection_size == 1) {
  1771. editor->push_item(editor_selection->get_selection().front()->key());
  1772. } else if (selection_size == 0) {
  1773. editor->push_item(nullptr);
  1774. }
  1775. _update_script_button();
  1776. }
  1777. void SceneTreeDock::_do_create(Node *p_parent) {
  1778. Variant c = create_dialog->instance_selected();
  1779. ERR_FAIL_COND(!c);
  1780. Node *child = Object::cast_to<Node>(c);
  1781. ERR_FAIL_COND(!child);
  1782. editor_data->get_undo_redo().create_action(TTR("Create Node"));
  1783. if (edited_scene) {
  1784. editor_data->get_undo_redo().add_do_method(p_parent, "add_child", child, true);
  1785. editor_data->get_undo_redo().add_do_method(child, "set_owner", edited_scene);
  1786. editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
  1787. editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", child);
  1788. editor_data->get_undo_redo().add_do_reference(child);
  1789. editor_data->get_undo_redo().add_undo_method(p_parent, "remove_child", child);
  1790. String new_name = p_parent->validate_child_name(child);
  1791. EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
  1792. editor_data->get_undo_redo().add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
  1793. editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus_file(new_name)));
  1794. } else {
  1795. editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", child);
  1796. editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
  1797. editor_data->get_undo_redo().add_do_reference(child);
  1798. editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)nullptr);
  1799. }
  1800. editor_data->get_undo_redo().commit_action();
  1801. editor->push_item(c);
  1802. editor_selection->clear();
  1803. editor_selection->add_node(child);
  1804. if (Object::cast_to<Control>(c)) {
  1805. //make editor more comfortable, so some controls don't appear super shrunk
  1806. Control *ct = Object::cast_to<Control>(c);
  1807. Size2 ms = ct->get_minimum_size();
  1808. if (ms.width < 4) {
  1809. ms.width = 40;
  1810. }
  1811. if (ms.height < 4) {
  1812. ms.height = 40;
  1813. }
  1814. if (ct->is_layout_rtl()) {
  1815. ct->set_position(ct->get_position() - Vector2(ms.x, 0));
  1816. }
  1817. ct->set_size(ms);
  1818. }
  1819. emit_signal(SNAME("node_created"), c);
  1820. }
  1821. void SceneTreeDock::_create() {
  1822. if (current_option == TOOL_NEW) {
  1823. Node *parent = nullptr;
  1824. if (edited_scene) {
  1825. // If root exists in edited scene
  1826. parent = scene_tree->get_selected();
  1827. if (!parent) {
  1828. parent = edited_scene;
  1829. }
  1830. } else {
  1831. // If no root exist in edited scene
  1832. parent = scene_root;
  1833. ERR_FAIL_COND(!parent);
  1834. }
  1835. _do_create(parent);
  1836. } else if (current_option == TOOL_REPLACE) {
  1837. List<Node *> selection = editor_selection->get_selected_node_list();
  1838. ERR_FAIL_COND(selection.size() <= 0);
  1839. UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
  1840. ur->create_action(TTR("Change type of node(s)"));
  1841. for (Node *n : selection) {
  1842. ERR_FAIL_COND(!n);
  1843. Variant c = create_dialog->instance_selected();
  1844. ERR_FAIL_COND(!c);
  1845. Node *newnode = Object::cast_to<Node>(c);
  1846. ERR_FAIL_COND(!newnode);
  1847. ur->add_do_method(this, "replace_node", n, newnode, true, false);
  1848. ur->add_do_reference(newnode);
  1849. ur->add_undo_method(this, "replace_node", newnode, n, false, false);
  1850. ur->add_undo_reference(n);
  1851. }
  1852. ur->commit_action();
  1853. } else if (current_option == TOOL_REPARENT_TO_NEW_NODE) {
  1854. List<Node *> selection = editor_selection->get_selected_node_list();
  1855. ERR_FAIL_COND(selection.size() <= 0);
  1856. // Find top level node in selection
  1857. bool only_one_top_node = true;
  1858. Node *first = selection.front()->get();
  1859. ERR_FAIL_COND(!first);
  1860. int smaller_path_to_top = first->get_path_to(scene_root).get_name_count();
  1861. Node *top_node = first;
  1862. for (List<Node *>::Element *E = selection.front()->next(); E; E = E->next()) {
  1863. Node *n = E->get();
  1864. ERR_FAIL_COND(!n);
  1865. int path_length = n->get_path_to(scene_root).get_name_count();
  1866. if (top_node != n) {
  1867. if (smaller_path_to_top > path_length) {
  1868. top_node = n;
  1869. smaller_path_to_top = path_length;
  1870. only_one_top_node = true;
  1871. } else if (smaller_path_to_top == path_length) {
  1872. if (only_one_top_node && top_node->get_parent() != n->get_parent()) {
  1873. only_one_top_node = false;
  1874. }
  1875. }
  1876. }
  1877. }
  1878. Node *parent = nullptr;
  1879. if (only_one_top_node) {
  1880. parent = top_node->get_parent();
  1881. } else {
  1882. parent = top_node->get_parent()->get_parent();
  1883. }
  1884. _do_create(parent);
  1885. Vector<Node *> nodes;
  1886. for (Node *E : selection) {
  1887. nodes.push_back(E);
  1888. }
  1889. // This works because editor_selection was cleared and populated with last created node in _do_create()
  1890. Node *last_created = editor_selection->get_selected_node_list().front()->get();
  1891. _do_reparent(last_created, -1, nodes, true);
  1892. }
  1893. scene_tree->get_scene_tree()->grab_focus();
  1894. }
  1895. void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties, bool p_remove_old) {
  1896. Node *n = p_node;
  1897. Node *newnode = p_by_node;
  1898. if (p_keep_properties) {
  1899. Node *default_oldnode = Object::cast_to<Node>(ClassDB::instantiate(n->get_class()));
  1900. List<PropertyInfo> pinfo;
  1901. n->get_property_list(&pinfo);
  1902. for (const PropertyInfo &E : pinfo) {
  1903. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  1904. continue;
  1905. }
  1906. if (E.name == "__meta__") {
  1907. Dictionary metadata = n->get(E.name);
  1908. if (metadata.has("_editor_description_")) {
  1909. newnode->set_meta("_editor_description_", metadata["_editor_description_"]);
  1910. }
  1911. if (Object::cast_to<CanvasItem>(newnode) || Object::cast_to<Node3D>(newnode)) {
  1912. if (metadata.has("_edit_group_") && metadata["_edit_group_"]) {
  1913. newnode->set_meta("_edit_group_", true);
  1914. }
  1915. if (metadata.has("_edit_lock_") && metadata["_edit_lock_"]) {
  1916. newnode->set_meta("_edit_lock_", true);
  1917. }
  1918. }
  1919. continue;
  1920. }
  1921. if (default_oldnode->get(E.name) != n->get(E.name)) {
  1922. newnode->set(E.name, n->get(E.name));
  1923. }
  1924. }
  1925. memdelete(default_oldnode);
  1926. }
  1927. editor->push_item(nullptr);
  1928. //reconnect signals
  1929. List<MethodInfo> sl;
  1930. n->get_signal_list(&sl);
  1931. for (const MethodInfo &E : sl) {
  1932. List<Object::Connection> cl;
  1933. n->get_signal_connection_list(E.name, &cl);
  1934. for (const Object::Connection &c : cl) {
  1935. if (!(c.flags & Object::CONNECT_PERSIST)) {
  1936. continue;
  1937. }
  1938. newnode->connect(c.signal.get_name(), c.callable, c.binds, Object::CONNECT_PERSIST);
  1939. }
  1940. }
  1941. String newname = n->get_name();
  1942. List<Node *> to_erase;
  1943. for (int i = 0; i < n->get_child_count(); i++) {
  1944. if (n->get_child(i)->get_owner() == nullptr && n->is_owned_by_parent()) {
  1945. to_erase.push_back(n->get_child(i));
  1946. }
  1947. }
  1948. n->replace_by(newnode, true);
  1949. if (n == edited_scene) {
  1950. edited_scene = newnode;
  1951. editor->set_edited_scene(newnode);
  1952. }
  1953. //small hack to make collisionshapes and other kind of nodes to work
  1954. for (int i = 0; i < newnode->get_child_count(); i++) {
  1955. Node *c = newnode->get_child(i);
  1956. c->call("set_transform", c->call("get_transform"));
  1957. }
  1958. //p_remove_old was added to support undo
  1959. if (p_remove_old) {
  1960. editor_data->get_undo_redo().clear_history();
  1961. }
  1962. newnode->set_name(newname);
  1963. editor->push_item(newnode);
  1964. if (p_remove_old) {
  1965. memdelete(n);
  1966. while (to_erase.front()) {
  1967. memdelete(to_erase.front()->get());
  1968. to_erase.pop_front();
  1969. }
  1970. }
  1971. }
  1972. void SceneTreeDock::set_edited_scene(Node *p_scene) {
  1973. edited_scene = p_scene;
  1974. }
  1975. void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected) {
  1976. scene_tree->set_selected(p_node, p_emit_selected);
  1977. }
  1978. void SceneTreeDock::_new_scene_from(String p_file) {
  1979. List<Node *> selection = editor_selection->get_selected_node_list();
  1980. if (selection.size() != 1) {
  1981. accept->set_text(TTR("This operation requires a single selected node."));
  1982. accept->popup_centered();
  1983. return;
  1984. }
  1985. if (EditorNode::get_singleton()->is_scene_open(p_file)) {
  1986. accept->set_text(TTR("Can't overwrite scene that is still open!"));
  1987. accept->popup_centered();
  1988. return;
  1989. }
  1990. Node *base = selection.front()->get();
  1991. Map<const Node *, Node *> duplimap;
  1992. Node *copy = base->duplicate_from_editor(duplimap);
  1993. if (copy) {
  1994. for (int i = 0; i < copy->get_child_count(); i++) {
  1995. _set_node_owner_recursive(copy->get_child(i), copy);
  1996. }
  1997. Ref<PackedScene> sdata = memnew(PackedScene);
  1998. Error err = sdata->pack(copy);
  1999. memdelete(copy);
  2000. if (err != OK) {
  2001. accept->set_text(TTR("Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied."));
  2002. accept->popup_centered();
  2003. return;
  2004. }
  2005. int flg = 0;
  2006. if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) {
  2007. flg |= ResourceSaver::FLAG_COMPRESS;
  2008. }
  2009. err = ResourceSaver::save(p_file, sdata, flg);
  2010. if (err != OK) {
  2011. accept->set_text(TTR("Error saving scene."));
  2012. accept->popup_centered();
  2013. return;
  2014. }
  2015. _replace_with_branch_scene(p_file, base);
  2016. } else {
  2017. accept->set_text(TTR("Error duplicating scene to save it."));
  2018. accept->popup_centered();
  2019. return;
  2020. }
  2021. }
  2022. void SceneTreeDock::_set_node_owner_recursive(Node *p_node, Node *p_owner) {
  2023. if (!p_node->get_owner()) {
  2024. p_node->set_owner(p_owner);
  2025. }
  2026. for (int i = 0; i < p_node->get_child_count(); i++) {
  2027. _set_node_owner_recursive(p_node->get_child(i), p_owner);
  2028. }
  2029. }
  2030. static bool _is_node_visible(Node *p_node) {
  2031. if (!p_node->get_owner()) {
  2032. return false;
  2033. }
  2034. if (p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene() && !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node->get_owner())) {
  2035. return false;
  2036. }
  2037. return true;
  2038. }
  2039. static bool _has_visible_children(Node *p_node) {
  2040. bool collapsed = p_node->is_displayed_folded();
  2041. if (collapsed) {
  2042. return false;
  2043. }
  2044. for (int i = 0; i < p_node->get_child_count(); i++) {
  2045. Node *child = p_node->get_child(i);
  2046. if (!_is_node_visible(child)) {
  2047. continue;
  2048. }
  2049. return true;
  2050. }
  2051. return false;
  2052. }
  2053. void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
  2054. to_pos = -1;
  2055. if (p_type == -1) {
  2056. //drop at above selected node
  2057. if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
  2058. to_node = nullptr;
  2059. ERR_FAIL_MSG("Cannot perform drop above the root node!");
  2060. }
  2061. to_pos = to_node->get_index();
  2062. to_node = to_node->get_parent();
  2063. } else if (p_type == 1) {
  2064. //drop at below selected node
  2065. if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
  2066. //if at lower sibling of root node
  2067. to_pos = 0; //just insert at beginning of root node
  2068. return;
  2069. }
  2070. Node *lower_sibling = nullptr;
  2071. if (_has_visible_children(to_node)) {
  2072. to_pos = 0;
  2073. } else {
  2074. for (int i = to_node->get_index() + 1; i < to_node->get_parent()->get_child_count(); i++) {
  2075. Node *c = to_node->get_parent()->get_child(i);
  2076. if (_is_node_visible(c)) {
  2077. lower_sibling = c;
  2078. break;
  2079. }
  2080. }
  2081. if (lower_sibling) {
  2082. to_pos = lower_sibling->get_index();
  2083. }
  2084. to_node = to_node->get_parent();
  2085. }
  2086. }
  2087. }
  2088. void SceneTreeDock::_files_dropped(Vector<String> p_files, NodePath p_to, int p_type) {
  2089. Node *node = get_node(p_to);
  2090. ERR_FAIL_COND(!node);
  2091. if (scene_tree->get_scene_tree()->get_drop_mode_flags() & Tree::DROP_MODE_INBETWEEN) {
  2092. // Dropped PackedScene, instance it.
  2093. int to_pos = -1;
  2094. _normalize_drop(node, to_pos, p_type);
  2095. _perform_instantiate_scenes(p_files, node, to_pos);
  2096. } else {
  2097. String res_path = p_files[0];
  2098. StringName res_type = EditorFileSystem::get_singleton()->get_file_type(res_path);
  2099. List<String> valid_properties;
  2100. List<PropertyInfo> pinfo;
  2101. node->get_property_list(&pinfo);
  2102. for (const PropertyInfo &p : pinfo) {
  2103. if (!(p.usage & PROPERTY_USAGE_EDITOR) || !(p.usage & PROPERTY_USAGE_STORAGE) || p.hint != PROPERTY_HINT_RESOURCE_TYPE) {
  2104. continue;
  2105. }
  2106. Vector<String> valid_types = p.hint_string.split(",");
  2107. for (const String &prop_type : valid_types) {
  2108. if (res_type == prop_type || ClassDB::is_parent_class(res_type, prop_type) || EditorNode::get_editor_data().script_class_is_parent(res_type, prop_type)) {
  2109. valid_properties.push_back(p.name);
  2110. break;
  2111. }
  2112. }
  2113. }
  2114. if (valid_properties.size() > 1) {
  2115. property_drop_node = node;
  2116. resource_drop_path = res_path;
  2117. bool capitalize = bool(EDITOR_GET("interface/inspector/capitalize_properties"));
  2118. menu_properties->clear();
  2119. for (const String &p : valid_properties) {
  2120. menu_properties->add_item(capitalize ? p.capitalize() : p);
  2121. menu_properties->set_item_metadata(menu_properties->get_item_count() - 1, p);
  2122. }
  2123. menu_properties->set_size(Size2(1, 1));
  2124. menu_properties->set_position(get_screen_position() + get_local_mouse_position());
  2125. menu_properties->popup();
  2126. } else if (!valid_properties.is_empty()) {
  2127. _perform_property_drop(node, valid_properties[0], ResourceLoader::load(res_path));
  2128. }
  2129. }
  2130. }
  2131. void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
  2132. Ref<Script> scr = ResourceLoader::load(p_file);
  2133. ERR_FAIL_COND(!scr.is_valid());
  2134. Node *n = get_node(p_to);
  2135. if (n) {
  2136. editor_data->get_undo_redo().create_action(TTR("Attach Script"));
  2137. editor_data->get_undo_redo().add_do_method(n, "set_script", scr);
  2138. editor_data->get_undo_redo().add_undo_method(n, "set_script", n->get_script());
  2139. editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
  2140. editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
  2141. editor_data->get_undo_redo().commit_action();
  2142. }
  2143. }
  2144. void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
  2145. List<Node *> selection = editor_selection->get_selected_node_list();
  2146. if (selection.is_empty()) {
  2147. return; //nothing to reparent
  2148. }
  2149. Node *to_node = get_node(p_to);
  2150. if (!to_node) {
  2151. return;
  2152. }
  2153. Vector<Node *> nodes;
  2154. for (Node *E : selection) {
  2155. nodes.push_back(E);
  2156. }
  2157. int to_pos = -1;
  2158. _normalize_drop(to_node, to_pos, p_type);
  2159. _do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(KEY_SHIFT));
  2160. }
  2161. void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
  2162. if (p_depth > 8) {
  2163. return;
  2164. }
  2165. List<PropertyInfo> pinfo;
  2166. p_obj->get_property_list(&pinfo);
  2167. for (const PropertyInfo &E : pinfo) {
  2168. if (!(E.usage & PROPERTY_USAGE_EDITOR)) {
  2169. continue;
  2170. }
  2171. if (E.hint != PROPERTY_HINT_RESOURCE_TYPE) {
  2172. continue;
  2173. }
  2174. Variant value = p_obj->get(E.name);
  2175. if (value.get_type() != Variant::OBJECT) {
  2176. continue;
  2177. }
  2178. Object *obj = value;
  2179. if (!obj) {
  2180. continue;
  2181. }
  2182. Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
  2183. if (menu->get_item_count() == 0) {
  2184. menu->add_submenu_item(TTR("Sub-Resources"), "Sub-Resources");
  2185. }
  2186. int index = menu_subresources->get_item_count();
  2187. menu_subresources->add_icon_item(icon, E.name.capitalize(), EDIT_SUBRESOURCE_BASE + subresources.size());
  2188. menu_subresources->set_item_h_offset(index, p_depth * 10 * EDSCALE);
  2189. subresources.push_back(obj->get_instance_id());
  2190. _add_children_to_popup(obj, p_depth + 1);
  2191. }
  2192. }
  2193. void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
  2194. if (!EditorNode::get_singleton()->get_edited_scene()) {
  2195. menu->clear();
  2196. if (profile_allow_editing) {
  2197. menu->add_icon_shortcut(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
  2198. menu->add_icon_shortcut(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANTIATE);
  2199. }
  2200. menu->set_size(Size2(1, 1));
  2201. menu->set_position(get_screen_position() + p_menu_pos);
  2202. menu->popup();
  2203. return;
  2204. }
  2205. List<Node *> selection = editor_selection->get_selected_node_list();
  2206. List<Node *> full_selection = editor_selection->get_full_selected_node_list(); // Above method only returns nodes with common parent.
  2207. if (selection.size() == 0) {
  2208. return;
  2209. }
  2210. menu->clear();
  2211. Ref<Script> existing_script;
  2212. bool existing_script_removable = true;
  2213. if (selection.size() == 1) {
  2214. Node *selected = selection[0];
  2215. if (profile_allow_editing) {
  2216. subresources.clear();
  2217. menu_subresources->clear();
  2218. menu_subresources->set_size(Size2(1, 1));
  2219. _add_children_to_popup(selection.front()->get(), 0);
  2220. if (menu->get_item_count() > 0) {
  2221. menu->add_separator();
  2222. }
  2223. menu->add_icon_shortcut(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
  2224. menu->add_icon_shortcut(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANTIATE);
  2225. }
  2226. menu->add_separator();
  2227. existing_script = selected->get_script();
  2228. if (EditorNode::get_singleton()->get_object_custom_type_base(selected) == existing_script) {
  2229. existing_script_removable = false;
  2230. }
  2231. }
  2232. if (profile_allow_editing) {
  2233. menu->add_shortcut(ED_GET_SHORTCUT("scene_tree/cut_node"), TOOL_CUT);
  2234. menu->add_shortcut(ED_GET_SHORTCUT("scene_tree/copy_node"), TOOL_COPY);
  2235. if (selection.size() == 1 && !node_clipboard.is_empty()) {
  2236. menu->add_shortcut(ED_GET_SHORTCUT("scene_tree/paste_node"), TOOL_PASTE);
  2237. }
  2238. menu->add_separator();
  2239. }
  2240. if (profile_allow_script_editing) {
  2241. bool add_separator = false;
  2242. if (full_selection.size() == 1) {
  2243. add_separator = true;
  2244. menu->add_icon_shortcut(get_theme_icon(SNAME("ScriptCreate"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT);
  2245. if (existing_script.is_valid()) {
  2246. menu->add_icon_shortcut(get_theme_icon(SNAME("ScriptExtend"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_EXTEND_SCRIPT);
  2247. }
  2248. }
  2249. if (existing_script.is_valid() && existing_script_removable) {
  2250. add_separator = true;
  2251. menu->add_icon_shortcut(get_theme_icon(SNAME("ScriptRemove"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/detach_script"), TOOL_DETACH_SCRIPT);
  2252. } else if (full_selection.size() > 1) {
  2253. bool script_exists = false;
  2254. for (Node *E : full_selection) {
  2255. if (!E->get_script().is_null()) {
  2256. script_exists = true;
  2257. break;
  2258. }
  2259. }
  2260. if (script_exists) {
  2261. add_separator = true;
  2262. menu->add_icon_shortcut(get_theme_icon(SNAME("ScriptRemove"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/detach_script"), TOOL_DETACH_SCRIPT);
  2263. }
  2264. }
  2265. if (add_separator && profile_allow_editing) {
  2266. menu->add_separator();
  2267. }
  2268. }
  2269. if (profile_allow_editing) {
  2270. if (full_selection.size() == 1) {
  2271. menu->add_icon_shortcut(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME);
  2272. }
  2273. bool can_replace = true;
  2274. for (Node *E : selection) {
  2275. if (E != edited_scene && (E->get_owner() != edited_scene || E->get_scene_file_path() != "")) {
  2276. can_replace = false;
  2277. break;
  2278. }
  2279. }
  2280. if (can_replace) {
  2281. menu->add_icon_shortcut(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE);
  2282. }
  2283. if (scene_tree->get_selected() != edited_scene) {
  2284. menu->add_separator();
  2285. menu->add_icon_shortcut(get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP);
  2286. menu->add_icon_shortcut(get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN);
  2287. menu->add_icon_shortcut(get_theme_icon(SNAME("Duplicate"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE);
  2288. menu->add_icon_shortcut(get_theme_icon(SNAME("Reparent"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT);
  2289. menu->add_icon_shortcut(get_theme_icon(SNAME("ReparentToNewNode"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/reparent_to_new_node"), TOOL_REPARENT_TO_NEW_NODE);
  2290. if (selection.size() == 1) {
  2291. menu->add_icon_shortcut(get_theme_icon(SNAME("NewRoot"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT);
  2292. }
  2293. }
  2294. }
  2295. if (selection.size() == 1) {
  2296. if (profile_allow_editing) {
  2297. menu->add_separator();
  2298. menu->add_icon_shortcut(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM);
  2299. }
  2300. if (full_selection.size() == 1) {
  2301. menu->add_separator();
  2302. menu->add_icon_shortcut(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH);
  2303. }
  2304. bool is_external = (selection[0]->get_scene_file_path() != "");
  2305. if (is_external) {
  2306. bool is_inherited = selection[0]->get_scene_inherited_state() != nullptr;
  2307. bool is_top_level = selection[0]->get_owner() == nullptr;
  2308. if (is_inherited && is_top_level) {
  2309. menu->add_separator();
  2310. if (profile_allow_editing) {
  2311. menu->add_item(TTR("Clear Inheritance"), TOOL_SCENE_CLEAR_INHERITANCE);
  2312. }
  2313. menu->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Open in Editor"), TOOL_SCENE_OPEN_INHERITED);
  2314. } else if (!is_top_level) {
  2315. menu->add_separator();
  2316. bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(selection[0]);
  2317. bool placeholder = selection[0]->get_scene_instance_load_placeholder();
  2318. if (profile_allow_editing) {
  2319. menu->add_check_item(TTR("Editable Children"), TOOL_SCENE_EDITABLE_CHILDREN);
  2320. menu->add_check_item(TTR("Load As Placeholder"), TOOL_SCENE_USE_PLACEHOLDER);
  2321. menu->add_item(TTR("Make Local"), TOOL_SCENE_MAKE_LOCAL);
  2322. }
  2323. menu->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Open in Editor"), TOOL_SCENE_OPEN);
  2324. if (profile_allow_editing) {
  2325. menu->set_item_checked(menu->get_item_idx_from_text(TTR("Editable Children")), editable);
  2326. menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load As Placeholder")), placeholder);
  2327. }
  2328. }
  2329. }
  2330. }
  2331. #ifdef MODULE_REGEX_ENABLED
  2332. if (profile_allow_editing && selection.size() > 1) {
  2333. //this is not a commonly used action, it makes no sense for it to be where it was nor always present.
  2334. menu->add_separator();
  2335. menu->add_icon_shortcut(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
  2336. }
  2337. #endif // MODULE_REGEX_ENABLED
  2338. menu->add_separator();
  2339. menu->add_icon_item(get_theme_icon(SNAME("Help"), SNAME("EditorIcons")), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION);
  2340. if (profile_allow_editing) {
  2341. menu->add_separator();
  2342. menu->add_icon_shortcut(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE);
  2343. }
  2344. menu->set_size(Size2(1, 1));
  2345. menu->set_position(p_menu_pos);
  2346. menu->popup();
  2347. }
  2348. void SceneTreeDock::_open_tree_menu() {
  2349. menu->clear();
  2350. menu->add_icon_shortcut(get_theme_icon(SNAME("Collapse"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/expand_collapse_all"), TOOL_EXPAND_COLLAPSE);
  2351. menu->add_check_item(TTR("Auto Expand to Selected"), TOOL_AUTO_EXPAND);
  2352. menu->set_item_checked(menu->get_item_idx_from_text(TTR("Auto Expand to Selected")), EditorSettings::get_singleton()->get("docks/scene_tree/auto_expand_to_selected"));
  2353. menu->set_size(Size2(1, 1));
  2354. menu->set_position(get_screen_position() + get_local_mouse_position());
  2355. menu->popup();
  2356. }
  2357. void SceneTreeDock::_filter_changed(const String &p_filter) {
  2358. scene_tree->set_filter(p_filter);
  2359. }
  2360. String SceneTreeDock::get_filter() {
  2361. return filter->get_text();
  2362. }
  2363. void SceneTreeDock::set_filter(const String &p_filter) {
  2364. filter->set_text(p_filter);
  2365. scene_tree->set_filter(p_filter);
  2366. }
  2367. void SceneTreeDock::save_branch_to_file(String p_directory) {
  2368. new_scene_from_dialog->set_current_dir(p_directory);
  2369. _tool_selected(TOOL_NEW_SCENE_FROM);
  2370. }
  2371. void SceneTreeDock::_focus_node() {
  2372. Node *node = scene_tree->get_selected();
  2373. ERR_FAIL_COND(!node);
  2374. if (node->is_class("CanvasItem")) {
  2375. CanvasItemEditorPlugin *editor = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D"));
  2376. editor->get_canvas_item_editor()->focus_selection();
  2377. } else {
  2378. Node3DEditorPlugin *editor = Object::cast_to<Node3DEditorPlugin>(editor_data->get_editor("3D"));
  2379. editor->get_spatial_editor()->get_editor_viewport(0)->focus_selection();
  2380. }
  2381. }
  2382. void SceneTreeDock::attach_script_to_selected(bool p_extend) {
  2383. if (ScriptServer::get_language_count() == 0) {
  2384. EditorNode::get_singleton()->show_warning(TTR("Cannot attach a script: there are no languages registered.\nThis is probably because this editor was built with all language modules disabled."));
  2385. return;
  2386. }
  2387. if (!profile_allow_script_editing) {
  2388. return;
  2389. }
  2390. List<Node *> selection = editor_selection->get_selected_node_list();
  2391. if (selection.is_empty()) {
  2392. return;
  2393. }
  2394. Node *selected = scene_tree->get_selected();
  2395. if (!selected) {
  2396. selected = selection.front()->get();
  2397. }
  2398. Ref<Script> existing = selected->get_script();
  2399. String path = selected->get_scene_file_path();
  2400. if (path == "") {
  2401. String root_path = editor_data->get_edited_scene_root()->get_scene_file_path();
  2402. if (root_path == "") {
  2403. path = String("res://").plus_file(selected->get_name());
  2404. } else {
  2405. path = root_path.get_base_dir().plus_file(selected->get_name());
  2406. }
  2407. }
  2408. String inherits = selected->get_class();
  2409. if (p_extend && existing.is_valid()) {
  2410. for (int i = 0; i < ScriptServer::get_language_count(); i++) {
  2411. ScriptLanguage *l = ScriptServer::get_language(i);
  2412. if (l->get_type() == existing->get_class()) {
  2413. String name = l->get_global_class_name(existing->get_path());
  2414. if (ScriptServer::is_global_class(name) && EDITOR_GET("interface/editors/derive_script_globals_by_name").operator bool()) {
  2415. inherits = name;
  2416. } else if (l->can_inherit_from_file()) {
  2417. inherits = "\"" + existing->get_path() + "\"";
  2418. }
  2419. break;
  2420. }
  2421. }
  2422. }
  2423. script_create_dialog->connect("script_created", callable_mp(this, &SceneTreeDock::_script_created));
  2424. script_create_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_script_creation_closed));
  2425. script_create_dialog->connect("cancelled", callable_mp(this, &SceneTreeDock::_script_creation_closed));
  2426. script_create_dialog->set_inheritance_base_type("Node");
  2427. script_create_dialog->config(inherits, path);
  2428. script_create_dialog->popup_centered();
  2429. }
  2430. void SceneTreeDock::open_script_dialog(Node *p_for_node, bool p_extend) {
  2431. scene_tree->set_selected(p_for_node, false);
  2432. if (p_extend) {
  2433. _tool_selected(TOOL_EXTEND_SCRIPT);
  2434. } else {
  2435. _tool_selected(TOOL_ATTACH_SCRIPT);
  2436. }
  2437. }
  2438. void SceneTreeDock::attach_shader_to_selected(int p_preferred_mode) {
  2439. if (selected_shader_material.is_null()) {
  2440. return;
  2441. }
  2442. String path = selected_shader_material->get_path();
  2443. if (path == "") {
  2444. String root_path;
  2445. if (editor_data->get_edited_scene_root()) {
  2446. root_path = editor_data->get_edited_scene_root()->get_scene_file_path();
  2447. }
  2448. String shader_name;
  2449. if (selected_shader_material->get_name().is_empty()) {
  2450. shader_name = root_path.get_file();
  2451. } else {
  2452. shader_name = selected_shader_material->get_name();
  2453. }
  2454. if (root_path == "") {
  2455. path = String("res://").plus_file(shader_name);
  2456. } else {
  2457. path = root_path.get_base_dir().plus_file(shader_name);
  2458. }
  2459. }
  2460. shader_create_dialog->connect("shader_created", callable_mp(this, &SceneTreeDock::_shader_created));
  2461. shader_create_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
  2462. shader_create_dialog->connect("cancelled", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
  2463. shader_create_dialog->config(path, true, true, p_preferred_mode);
  2464. shader_create_dialog->popup_centered();
  2465. }
  2466. void SceneTreeDock::open_shader_dialog(Ref<ShaderMaterial> &p_for_material, int p_preferred_mode) {
  2467. selected_shader_material = p_for_material;
  2468. attach_shader_to_selected(p_preferred_mode);
  2469. }
  2470. void SceneTreeDock::open_add_child_dialog() {
  2471. create_dialog->set_base_type("CanvasItem");
  2472. _tool_selected(TOOL_NEW, true);
  2473. reset_create_dialog = true;
  2474. }
  2475. void SceneTreeDock::open_instance_child_dialog() {
  2476. _tool_selected(TOOL_INSTANTIATE, true);
  2477. }
  2478. void SceneTreeDock::add_remote_tree_editor(Control *p_remote) {
  2479. ERR_FAIL_COND(remote_tree != nullptr);
  2480. add_child(p_remote);
  2481. remote_tree = p_remote;
  2482. remote_tree->hide();
  2483. }
  2484. void SceneTreeDock::show_remote_tree() {
  2485. _remote_tree_selected();
  2486. }
  2487. void SceneTreeDock::hide_remote_tree() {
  2488. _local_tree_selected();
  2489. }
  2490. void SceneTreeDock::show_tab_buttons() {
  2491. button_hb->show();
  2492. }
  2493. void SceneTreeDock::hide_tab_buttons() {
  2494. button_hb->hide();
  2495. }
  2496. void SceneTreeDock::_remote_tree_selected() {
  2497. scene_tree->hide();
  2498. create_root_dialog->hide();
  2499. if (remote_tree) {
  2500. remote_tree->show();
  2501. }
  2502. edit_remote->set_pressed(true);
  2503. edit_local->set_pressed(false);
  2504. emit_signal(SNAME("remote_tree_selected"));
  2505. }
  2506. void SceneTreeDock::_local_tree_selected() {
  2507. if (!bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) || get_tree()->get_edited_scene_root() != nullptr) {
  2508. scene_tree->show();
  2509. }
  2510. if (remote_tree) {
  2511. remote_tree->hide();
  2512. }
  2513. edit_remote->set_pressed(false);
  2514. edit_local->set_pressed(true);
  2515. }
  2516. void SceneTreeDock::_update_create_root_dialog() {
  2517. BaseButton *toggle = Object::cast_to<BaseButton>(create_root_dialog->get_node(String("NodeShortcutsTopRow/NodeShortcutsToggle")));
  2518. Node *node_shortcuts = create_root_dialog->get_node(String("NodeShortcuts"));
  2519. if (!toggle || !node_shortcuts) {
  2520. return;
  2521. }
  2522. Control *beginner_nodes = Object::cast_to<Control>(node_shortcuts->get_node(String("BeginnerNodeShortcuts")));
  2523. Control *favorite_nodes = Object::cast_to<Control>(node_shortcuts->get_node(String("FavoriteNodeShortcuts")));
  2524. if (!beginner_nodes || !favorite_nodes) {
  2525. return;
  2526. }
  2527. EditorSettings::get_singleton()->set_setting("_use_favorites_root_selection", toggle->is_pressed());
  2528. EditorSettings::get_singleton()->save();
  2529. if (toggle->is_pressed()) {
  2530. for (int i = 0; i < favorite_nodes->get_child_count(); i++) {
  2531. favorite_nodes->get_child(i)->queue_delete();
  2532. }
  2533. FileAccess *f = FileAccess::open(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("favorites.Node"), FileAccess::READ);
  2534. if (f) {
  2535. while (!f->eof_reached()) {
  2536. String l = f->get_line().strip_edges();
  2537. if (l != String()) {
  2538. Button *button = memnew(Button);
  2539. favorite_nodes->add_child(button);
  2540. button->set_text(l);
  2541. String name = l.get_slicec(' ', 0);
  2542. if (ScriptServer::is_global_class(name)) {
  2543. name = ScriptServer::get_global_class_native_base(name);
  2544. }
  2545. button->set_icon(EditorNode::get_singleton()->get_class_icon(name));
  2546. button->connect("pressed", callable_mp(this, &SceneTreeDock::_favorite_root_selected), make_binds(l));
  2547. }
  2548. }
  2549. memdelete(f);
  2550. }
  2551. if (!favorite_nodes->is_visible_in_tree()) {
  2552. favorite_nodes->show();
  2553. beginner_nodes->hide();
  2554. }
  2555. } else {
  2556. if (!beginner_nodes->is_visible_in_tree()) {
  2557. beginner_nodes->show();
  2558. favorite_nodes->hide();
  2559. }
  2560. }
  2561. }
  2562. void SceneTreeDock::_favorite_root_selected(const String &p_class) {
  2563. selected_favorite_root = p_class;
  2564. _tool_selected(TOOL_CREATE_FAVORITE);
  2565. }
  2566. void SceneTreeDock::_feature_profile_changed() {
  2567. Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
  2568. if (profile.is_valid()) {
  2569. profile_allow_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCENE_TREE);
  2570. profile_allow_script_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT);
  2571. bool profile_allow_3d = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D);
  2572. button_3d->set_visible(profile_allow_3d);
  2573. button_add->set_visible(profile_allow_editing);
  2574. button_instance->set_visible(profile_allow_editing);
  2575. scene_tree->set_can_rename(profile_allow_editing);
  2576. } else {
  2577. button_3d->set_visible(true);
  2578. button_add->set_visible(true);
  2579. button_instance->set_visible(true);
  2580. scene_tree->set_can_rename(true);
  2581. profile_allow_editing = true;
  2582. profile_allow_script_editing = true;
  2583. }
  2584. _update_script_button();
  2585. }
  2586. void SceneTreeDock::_clear_clipboard() {
  2587. for (Node *E : node_clipboard) {
  2588. memdelete(E);
  2589. }
  2590. node_clipboard.clear();
  2591. clipboard_resource_remap.clear();
  2592. }
  2593. void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) {
  2594. List<PropertyInfo> props;
  2595. p_node->get_property_list(&props);
  2596. Vector<SceneState::PackState> states_stack;
  2597. bool states_stack_ready = false;
  2598. for (const PropertyInfo &E : props) {
  2599. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  2600. continue;
  2601. }
  2602. Variant v = p_node->get(E.name);
  2603. if (v.is_ref()) {
  2604. RES res = v;
  2605. if (res.is_valid()) {
  2606. if (!states_stack_ready) {
  2607. states_stack = PropertyUtils::get_node_states_stack(p_node);
  2608. states_stack_ready = true;
  2609. }
  2610. Variant orig = PropertyUtils::get_property_default_value(p_node, E.name, &states_stack);
  2611. if (!PropertyUtils::is_property_value_different(v, orig)) {
  2612. continue;
  2613. }
  2614. if (res->is_built_in() && !r_remap.has(res)) {
  2615. _create_remap_for_resource(res, r_remap);
  2616. }
  2617. }
  2618. }
  2619. }
  2620. for (int i = 0; i < p_node->get_child_count(); i++) {
  2621. _create_remap_for_node(p_node->get_child(i), r_remap);
  2622. }
  2623. }
  2624. void SceneTreeDock::_create_remap_for_resource(RES p_resource, Map<RES, RES> &r_remap) {
  2625. r_remap[p_resource] = p_resource->duplicate();
  2626. List<PropertyInfo> props;
  2627. p_resource->get_property_list(&props);
  2628. for (const PropertyInfo &E : props) {
  2629. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  2630. continue;
  2631. }
  2632. Variant v = p_resource->get(E.name);
  2633. if (v.is_ref()) {
  2634. RES res = v;
  2635. if (res.is_valid()) {
  2636. if (res->is_built_in() && !r_remap.has(res)) {
  2637. _create_remap_for_resource(res, r_remap);
  2638. }
  2639. }
  2640. }
  2641. }
  2642. }
  2643. void SceneTreeDock::_bind_methods() {
  2644. ClassDB::bind_method(D_METHOD("_set_owners"), &SceneTreeDock::_set_owners);
  2645. ClassDB::bind_method(D_METHOD("_update_script_button"), &SceneTreeDock::_update_script_button);
  2646. ClassDB::bind_method(D_METHOD("instantiate"), &SceneTreeDock::instantiate);
  2647. ClassDB::bind_method(D_METHOD("get_tree_editor"), &SceneTreeDock::get_tree_editor);
  2648. ClassDB::bind_method(D_METHOD("replace_node"), &SceneTreeDock::replace_node);
  2649. ADD_SIGNAL(MethodInfo("remote_tree_selected"));
  2650. ADD_SIGNAL(MethodInfo("add_node_used"));
  2651. ADD_SIGNAL(MethodInfo("node_created", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  2652. }
  2653. SceneTreeDock *SceneTreeDock::singleton = nullptr;
  2654. void SceneTreeDock::_update_configuration_warning() {
  2655. if (singleton) {
  2656. MessageQueue::get_singleton()->push_callable(callable_mp(singleton->scene_tree, &SceneTreeEditor::update_warning));
  2657. }
  2658. }
  2659. SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
  2660. singleton = this;
  2661. set_name("Scene");
  2662. editor = p_editor;
  2663. edited_scene = nullptr;
  2664. editor_data = &p_editor_data;
  2665. editor_selection = p_editor_selection;
  2666. scene_root = p_scene_root;
  2667. VBoxContainer *vbc = this;
  2668. HBoxContainer *filter_hbc = memnew(HBoxContainer);
  2669. filter_hbc->add_theme_constant_override("separate", 0);
  2670. ED_SHORTCUT("scene_tree/rename", TTR("Rename"), KEY_F2);
  2671. ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_SHIFT | KEY_F2);
  2672. ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
  2673. ED_SHORTCUT("scene_tree/instance_scene", TTR("Instantiate Child Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_A);
  2674. ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All"));
  2675. ED_SHORTCUT("scene_tree/cut_node", TTR("Cut"), KEY_MASK_CMD | KEY_X);
  2676. ED_SHORTCUT("scene_tree/copy_node", TTR("Copy"), KEY_MASK_CMD | KEY_C);
  2677. ED_SHORTCUT("scene_tree/paste_node", TTR("Paste"), KEY_MASK_CMD | KEY_V);
  2678. ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type"));
  2679. ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script"));
  2680. ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script"));
  2681. ED_SHORTCUT("scene_tree/detach_script", TTR("Detach Script"));
  2682. ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KEY_MASK_CMD | KEY_UP);
  2683. ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KEY_MASK_CMD | KEY_DOWN);
  2684. ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KEY_MASK_CMD | KEY_D);
  2685. ED_SHORTCUT("scene_tree/reparent", TTR("Reparent"));
  2686. ED_SHORTCUT("scene_tree/reparent_to_new_node", TTR("Reparent to New Node"));
  2687. ED_SHORTCUT("scene_tree/make_root", TTR("Make Scene Root"));
  2688. ED_SHORTCUT("scene_tree/save_branch_as_scene", TTR("Save Branch as Scene"));
  2689. ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C);
  2690. ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KEY_MASK_SHIFT | KEY_DELETE);
  2691. ED_SHORTCUT("scene_tree/delete", TTR("Delete"), KEY_DELETE);
  2692. button_add = memnew(Button);
  2693. button_add->set_flat(true);
  2694. button_add->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_NEW, false));
  2695. button_add->set_tooltip(TTR("Add/Create a New Node."));
  2696. button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node"));
  2697. filter_hbc->add_child(button_add);
  2698. button_instance = memnew(Button);
  2699. button_instance->set_flat(true);
  2700. button_instance->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_INSTANTIATE, false));
  2701. button_instance->set_tooltip(TTR("Instantiate a scene file as a Node. Creates an inherited scene if no root node exists."));
  2702. button_instance->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene"));
  2703. filter_hbc->add_child(button_instance);
  2704. vbc->add_child(filter_hbc);
  2705. filter = memnew(LineEdit);
  2706. filter->set_h_size_flags(SIZE_EXPAND_FILL);
  2707. filter->set_placeholder(TTR("Filter nodes"));
  2708. filter_hbc->add_child(filter);
  2709. filter->add_theme_constant_override("minimum_character_width", 0);
  2710. filter->connect("text_changed", callable_mp(this, &SceneTreeDock::_filter_changed));
  2711. button_create_script = memnew(Button);
  2712. button_create_script->set_flat(true);
  2713. button_create_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_ATTACH_SCRIPT, false));
  2714. button_create_script->set_tooltip(TTR("Attach a new or existing script to the selected node."));
  2715. button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
  2716. filter_hbc->add_child(button_create_script);
  2717. button_create_script->hide();
  2718. button_detach_script = memnew(Button);
  2719. button_detach_script->set_flat(true);
  2720. button_detach_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_DETACH_SCRIPT, false));
  2721. button_detach_script->set_tooltip(TTR("Detach the script from the selected node."));
  2722. button_detach_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/detach_script"));
  2723. filter_hbc->add_child(button_detach_script);
  2724. button_detach_script->hide();
  2725. button_tree_menu = memnew(Button);
  2726. button_tree_menu->set_flat(true);
  2727. button_tree_menu->connect("pressed", callable_mp(this, &SceneTreeDock::_open_tree_menu));
  2728. filter_hbc->add_child(button_tree_menu);
  2729. button_hb = memnew(HBoxContainer);
  2730. vbc->add_child(button_hb);
  2731. edit_remote = memnew(Button);
  2732. edit_remote->set_flat(true);
  2733. button_hb->add_child(edit_remote);
  2734. edit_remote->set_h_size_flags(SIZE_EXPAND_FILL);
  2735. edit_remote->set_text(TTR("Remote"));
  2736. edit_remote->set_toggle_mode(true);
  2737. edit_remote->set_tooltip(TTR("If selected, the Remote scene tree dock will cause the project to stutter every time it updates.\nSwitch back to the Local scene tree dock to improve performance."));
  2738. edit_remote->connect("pressed", callable_mp(this, &SceneTreeDock::_remote_tree_selected));
  2739. edit_local = memnew(Button);
  2740. edit_local->set_flat(true);
  2741. button_hb->add_child(edit_local);
  2742. edit_local->set_h_size_flags(SIZE_EXPAND_FILL);
  2743. edit_local->set_text(TTR("Local"));
  2744. edit_local->set_toggle_mode(true);
  2745. edit_local->set_pressed(true);
  2746. edit_local->connect("pressed", callable_mp(this, &SceneTreeDock::_local_tree_selected));
  2747. remote_tree = nullptr;
  2748. button_hb->hide();
  2749. create_root_dialog = memnew(VBoxContainer);
  2750. vbc->add_child(create_root_dialog);
  2751. create_root_dialog->hide();
  2752. scene_tree = memnew(SceneTreeEditor(false, true, true));
  2753. vbc->add_child(scene_tree);
  2754. scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL);
  2755. scene_tree->connect("rmb_pressed", callable_mp(this, &SceneTreeDock::_tree_rmb));
  2756. scene_tree->connect("node_selected", callable_mp(this, &SceneTreeDock::_node_selected), varray(), CONNECT_DEFERRED);
  2757. scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), varray(), CONNECT_DEFERRED);
  2758. scene_tree->connect("node_prerename", callable_mp(this, &SceneTreeDock::_node_prerenamed));
  2759. scene_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
  2760. scene_tree->connect("open_script", callable_mp(this, &SceneTreeDock::_script_open_request));
  2761. scene_tree->connect("nodes_rearranged", callable_mp(this, &SceneTreeDock::_nodes_dragged));
  2762. scene_tree->connect("files_dropped", callable_mp(this, &SceneTreeDock::_files_dropped));
  2763. scene_tree->connect("script_dropped", callable_mp(this, &SceneTreeDock::_script_dropped));
  2764. scene_tree->connect("nodes_dragged", callable_mp(this, &SceneTreeDock::_nodes_drag_begin));
  2765. scene_tree->get_scene_tree()->connect("item_double_clicked", callable_mp(this, &SceneTreeDock::_focus_node));
  2766. scene_tree->get_scene_tree()->connect("item_collapsed", callable_mp(this, &SceneTreeDock::_node_collapsed));
  2767. editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));
  2768. scene_tree->set_undo_redo(&editor_data->get_undo_redo());
  2769. scene_tree->set_editor_selection(editor_selection);
  2770. create_dialog = memnew(CreateDialog);
  2771. create_dialog->set_base_type("Node");
  2772. add_child(create_dialog);
  2773. create_dialog->connect("create", callable_mp(this, &SceneTreeDock::_create));
  2774. create_dialog->connect("favorites_updated", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
  2775. #ifdef MODULE_REGEX_ENABLED
  2776. rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
  2777. add_child(rename_dialog);
  2778. #endif // MODULE_REGEX_ENABLED
  2779. script_create_dialog = memnew(ScriptCreateDialog);
  2780. script_create_dialog->set_inheritance_base_type("Node");
  2781. add_child(script_create_dialog);
  2782. shader_create_dialog = memnew(ShaderCreateDialog);
  2783. add_child(shader_create_dialog);
  2784. reparent_dialog = memnew(ReparentDialog);
  2785. add_child(reparent_dialog);
  2786. reparent_dialog->connect("reparent", callable_mp(this, &SceneTreeDock::_node_reparent));
  2787. accept = memnew(AcceptDialog);
  2788. add_child(accept);
  2789. quick_open = memnew(EditorQuickOpen);
  2790. add_child(quick_open);
  2791. quick_open->connect("quick_open", callable_mp(this, &SceneTreeDock::_quick_open));
  2792. set_process_unhandled_key_input(true);
  2793. delete_dialog = memnew(ConfirmationDialog);
  2794. add_child(delete_dialog);
  2795. delete_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_delete_confirm), varray(false));
  2796. editable_instance_remove_dialog = memnew(ConfirmationDialog);
  2797. add_child(editable_instance_remove_dialog);
  2798. editable_instance_remove_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_toggle_editable_children_from_selection));
  2799. placeholder_editable_instance_remove_dialog = memnew(ConfirmationDialog);
  2800. add_child(placeholder_editable_instance_remove_dialog);
  2801. placeholder_editable_instance_remove_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_toggle_placeholder_from_selection));
  2802. new_scene_from_dialog = memnew(EditorFileDialog);
  2803. new_scene_from_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
  2804. add_child(new_scene_from_dialog);
  2805. new_scene_from_dialog->connect("file_selected", callable_mp(this, &SceneTreeDock::_new_scene_from));
  2806. menu = memnew(PopupMenu);
  2807. add_child(menu);
  2808. menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false));
  2809. menu_subresources = memnew(PopupMenu);
  2810. menu_subresources->set_name("Sub-Resources");
  2811. menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false));
  2812. menu->add_child(menu_subresources);
  2813. first_enter = true;
  2814. restore_script_editor_on_drag = false;
  2815. menu_properties = memnew(PopupMenu);
  2816. add_child(menu_properties);
  2817. menu_properties->connect("id_pressed", callable_mp(this, &SceneTreeDock::_property_selected));
  2818. clear_inherit_confirm = memnew(ConfirmationDialog);
  2819. clear_inherit_confirm->set_text(TTR("Clear Inheritance? (No Undo!)"));
  2820. clear_inherit_confirm->get_ok_button()->set_text(TTR("Clear"));
  2821. add_child(clear_inherit_confirm);
  2822. set_process_input(true);
  2823. set_process(true);
  2824. profile_allow_editing = true;
  2825. profile_allow_script_editing = true;
  2826. EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
  2827. EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
  2828. EDITOR_DEF("_use_favorites_root_selection", false);
  2829. Resource::_update_configuration_warning = _update_configuration_warning;
  2830. }
  2831. SceneTreeDock::~SceneTreeDock() {
  2832. singleton = nullptr;
  2833. if (!node_clipboard.is_empty()) {
  2834. _clear_clipboard();
  2835. }
  2836. }