scene_tree_editor.cpp 40 KB

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  1. /*************************************************************************/
  2. /* scene_tree_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "scene_tree_editor.h"
  31. #include "core/object/message_queue.h"
  32. #include "core/string/print_string.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/editor_scale.h"
  35. #include "editor/node_dock.h"
  36. #include "editor/plugins/animation_player_editor_plugin.h"
  37. #include "editor/plugins/canvas_item_editor_plugin.h"
  38. #include "scene/gui/label.h"
  39. #include "scene/main/window.h"
  40. #include "scene/resources/packed_scene.h"
  41. Node *SceneTreeEditor::get_scene_node() {
  42. ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
  43. return get_tree()->get_edited_scene_root();
  44. }
  45. void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
  46. if (connect_to_script_mode) {
  47. return; //don't do anything in this mode
  48. }
  49. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  50. ERR_FAIL_COND(!item);
  51. NodePath np = item->get_metadata(0);
  52. Node *n = get_node(np);
  53. ERR_FAIL_COND(!n);
  54. if (p_id == BUTTON_SUBSCENE) {
  55. if (n == get_scene_node()) {
  56. if (n && n->get_scene_inherited_state().is_valid()) {
  57. emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path());
  58. }
  59. } else {
  60. emit_signal(SNAME("open"), n->get_scene_file_path());
  61. }
  62. } else if (p_id == BUTTON_SCRIPT) {
  63. Ref<Script> script_typed = n->get_script();
  64. if (!script_typed.is_null()) {
  65. emit_signal(SNAME("open_script"), script_typed);
  66. }
  67. } else if (p_id == BUTTON_VISIBILITY) {
  68. undo_redo->create_action(TTR("Toggle Visible"));
  69. _toggle_visible(n);
  70. List<Node *> selection = editor_selection->get_selected_node_list();
  71. if (selection.size() > 1 && selection.find(n) != nullptr) {
  72. for (Node *nv : selection) {
  73. ERR_FAIL_COND(!nv);
  74. if (nv == n) {
  75. continue;
  76. }
  77. _toggle_visible(nv);
  78. }
  79. }
  80. undo_redo->commit_action();
  81. } else if (p_id == BUTTON_LOCK) {
  82. undo_redo->create_action(TTR("Unlock Node"));
  83. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  84. undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
  85. undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
  86. undo_redo->add_do_method(this, "_update_tree", Variant());
  87. undo_redo->add_undo_method(this, "_update_tree", Variant());
  88. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  89. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  90. }
  91. undo_redo->commit_action();
  92. } else if (p_id == BUTTON_PIN) {
  93. if (n->is_class("AnimationPlayer")) {
  94. AnimationPlayerEditor::get_singleton()->unpin();
  95. _update_tree();
  96. }
  97. } else if (p_id == BUTTON_GROUP) {
  98. undo_redo->create_action(TTR("Button Group"));
  99. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  100. undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
  101. undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
  102. undo_redo->add_do_method(this, "_update_tree", Variant());
  103. undo_redo->add_undo_method(this, "_update_tree", Variant());
  104. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  105. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  106. }
  107. undo_redo->commit_action();
  108. } else if (p_id == BUTTON_WARNING) {
  109. String config_err = n->get_configuration_warnings_as_string();
  110. if (config_err == String()) {
  111. return;
  112. }
  113. config_err = config_err.word_wrap(80);
  114. warning->set_text(config_err);
  115. warning->popup_centered();
  116. } else if (p_id == BUTTON_SIGNALS) {
  117. editor_selection->clear();
  118. editor_selection->add_node(n);
  119. set_selected(n);
  120. NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index());
  121. NodeDock::singleton->show_connections();
  122. } else if (p_id == BUTTON_GROUPS) {
  123. editor_selection->clear();
  124. editor_selection->add_node(n);
  125. set_selected(n);
  126. NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index());
  127. NodeDock::singleton->show_groups();
  128. }
  129. }
  130. void SceneTreeEditor::_toggle_visible(Node *p_node) {
  131. if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
  132. bool v = bool(p_node->call("is_visible"));
  133. undo_redo->add_do_method(p_node, "set_visible", !v);
  134. undo_redo->add_undo_method(p_node, "set_visible", v);
  135. }
  136. }
  137. bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected) {
  138. if (!p_node) {
  139. return false;
  140. }
  141. // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
  142. // which the editor needs not to know about.
  143. bool part_of_subscene = false;
  144. if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
  145. if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
  146. part_of_subscene = true;
  147. //allow
  148. } else {
  149. return false;
  150. }
  151. } else {
  152. part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
  153. }
  154. TreeItem *item = tree->create_item(p_parent);
  155. item->set_text(0, p_node->get_name());
  156. if (can_rename && !part_of_subscene) {
  157. item->set_editable(0, true);
  158. }
  159. item->set_selectable(0, true);
  160. if (can_rename) {
  161. bool collapsed = p_node->is_displayed_folded();
  162. if (collapsed) {
  163. item->set_collapsed(true);
  164. }
  165. }
  166. Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
  167. item->set_icon(0, icon);
  168. item->set_metadata(0, p_node->get_path());
  169. if (connect_to_script_mode) {
  170. Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
  171. Ref<Script> script = p_node->get_script();
  172. if (!script.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != script) {
  173. //has script
  174. item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
  175. } else {
  176. //has no script (or script is a custom type)
  177. item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
  178. item->set_selectable(0, false);
  179. if (!script.is_null()) { // make sure to mark the script if a custom type
  180. item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
  181. item->set_button_disabled(0, item->get_button_count(0) - 1, true);
  182. }
  183. accent.a *= 0.7;
  184. }
  185. if (marked.has(p_node)) {
  186. String node_name = p_node->get_name();
  187. if (connecting_signal) {
  188. node_name += " " + TTR("(Connecting From)");
  189. }
  190. item->set_text(0, node_name);
  191. item->set_custom_color(0, accent);
  192. }
  193. } else if (part_of_subscene) {
  194. if (valid_types.size() == 0) {
  195. item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
  196. }
  197. } else if (marked.has(p_node)) {
  198. String node_name = p_node->get_name();
  199. if (connecting_signal) {
  200. node_name += " " + TTR("(Connecting From)");
  201. }
  202. item->set_text(0, node_name);
  203. item->set_selectable(0, marked_selectable);
  204. item->set_custom_color(0, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
  205. } else if (!p_node->can_process()) {
  206. item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
  207. } else if (!marked_selectable && !marked_children_selectable) {
  208. Node *node = p_node;
  209. while (node) {
  210. if (marked.has(node)) {
  211. item->set_selectable(0, false);
  212. item->set_custom_color(0, get_theme_color(SNAME("error_color"), SNAME("Editor")));
  213. break;
  214. }
  215. node = node->get_parent();
  216. }
  217. }
  218. if (can_rename) { //should be can edit..
  219. String warning = p_node->get_configuration_warnings_as_string();
  220. if (!warning.is_empty()) {
  221. item->add_button(0, get_theme_icon(SNAME("NodeWarning"), SNAME("EditorIcons")), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + warning);
  222. }
  223. int num_connections = p_node->get_persistent_signal_connection_count();
  224. int num_groups = p_node->get_persistent_group_count();
  225. String msg_temp;
  226. if (num_connections >= 1) {
  227. Array arr;
  228. arr.push_back(num_connections);
  229. msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
  230. msg_temp += " ";
  231. }
  232. if (num_groups >= 1) {
  233. Array arr;
  234. arr.push_back(num_groups);
  235. msg_temp += TTRN("Node is in one group.", "Node is in {num} groups.", num_groups).format(arr, "{num}");
  236. }
  237. if (num_connections >= 1 || num_groups >= 1) {
  238. msg_temp += "\n" + TTR("Click to show signals dock.");
  239. }
  240. Ref<Texture2D> icon_temp;
  241. SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
  242. if (num_connections >= 1 && num_groups >= 1) {
  243. icon_temp = get_theme_icon(SNAME("SignalsAndGroups"), SNAME("EditorIcons"));
  244. } else if (num_connections >= 1) {
  245. icon_temp = get_theme_icon(SNAME("Signals"), SNAME("EditorIcons"));
  246. } else if (num_groups >= 1) {
  247. icon_temp = get_theme_icon(SNAME("Groups"), SNAME("EditorIcons"));
  248. signal_temp = BUTTON_GROUPS;
  249. }
  250. if (num_connections >= 1 || num_groups >= 1) {
  251. item->add_button(0, icon_temp, signal_temp, false, msg_temp);
  252. }
  253. }
  254. // Display the node name in all tooltips so that long node names can be previewed
  255. // without having to rename them.
  256. if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
  257. item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  258. String tooltip = String(p_node->get_name()) + "\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
  259. if (p_node->get_editor_description() != String()) {
  260. tooltip += "\n\n" + p_node->get_editor_description();
  261. }
  262. item->set_tooltip(0, tooltip);
  263. } else if (p_node != get_scene_node() && p_node->get_scene_file_path() != "" && can_open_instance) {
  264. item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  265. String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_scene_file_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
  266. if (p_node->get_editor_description() != String()) {
  267. tooltip += "\n\n" + p_node->get_editor_description();
  268. }
  269. item->set_tooltip(0, tooltip);
  270. } else {
  271. StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
  272. if (type == StringName()) {
  273. type = p_node->get_class();
  274. }
  275. String tooltip = String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type;
  276. if (p_node->get_editor_description() != String()) {
  277. tooltip += "\n\n" + p_node->get_editor_description();
  278. }
  279. item->set_tooltip(0, tooltip);
  280. }
  281. if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
  282. if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  283. p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed), varray(p_node));
  284. }
  285. Ref<Script> script = p_node->get_script();
  286. if (!script.is_null()) {
  287. item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
  288. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
  289. item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
  290. }
  291. }
  292. if (p_node->is_class("CanvasItem")) {
  293. bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_
  294. if (is_locked) {
  295. item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  296. }
  297. bool is_grouped = p_node->has_meta("_edit_group_");
  298. if (is_grouped) {
  299. item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
  300. }
  301. bool v = p_node->call("is_visible");
  302. if (v) {
  303. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  304. } else {
  305. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  306. }
  307. if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  308. p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
  309. }
  310. _update_visibility_color(p_node, item);
  311. } else if (p_node->is_class("Node3D")) {
  312. bool is_locked = p_node->has_meta("_edit_lock_");
  313. if (is_locked) {
  314. item->add_button(0, get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  315. }
  316. bool is_grouped = p_node->has_meta("_edit_group_");
  317. if (is_grouped) {
  318. item->add_button(0, get_theme_icon(SNAME("Group"), SNAME("EditorIcons")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
  319. }
  320. bool v = p_node->call("is_visible");
  321. if (v) {
  322. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  323. } else {
  324. item->add_button(0, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  325. }
  326. if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  327. p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
  328. }
  329. _update_visibility_color(p_node, item);
  330. } else if (p_node->is_class("AnimationPlayer")) {
  331. bool is_pinned = AnimationPlayerEditor::get_singleton()->get_player() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
  332. if (is_pinned) {
  333. item->add_button(0, get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
  334. }
  335. }
  336. }
  337. bool scroll = false;
  338. if (editor_selection) {
  339. if (editor_selection->is_selected(p_node)) {
  340. item->select(0);
  341. scroll = p_scroll_to_selected;
  342. }
  343. }
  344. if (selected == p_node) {
  345. if (!editor_selection) {
  346. item->select(0);
  347. scroll = p_scroll_to_selected;
  348. }
  349. item->set_as_cursor(0);
  350. }
  351. bool keep = (filter.is_subsequence_ofi(String(p_node->get_name())));
  352. for (int i = 0; i < p_node->get_child_count(); i++) {
  353. bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected);
  354. keep = keep || child_keep;
  355. }
  356. if (valid_types.size()) {
  357. bool valid = false;
  358. for (int i = 0; i < valid_types.size(); i++) {
  359. if (p_node->is_class(valid_types[i])) {
  360. valid = true;
  361. break;
  362. }
  363. }
  364. if (!valid) {
  365. //item->set_selectable(0,marked_selectable);
  366. item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
  367. item->set_selectable(0, false);
  368. }
  369. }
  370. if (!keep) {
  371. if (editor_selection) {
  372. Node *n = get_node(item->get_metadata(0));
  373. if (n) {
  374. editor_selection->remove_node(n);
  375. }
  376. }
  377. memdelete(item);
  378. return false;
  379. } else {
  380. if (scroll) {
  381. tree->scroll_to_item(item);
  382. }
  383. return true;
  384. }
  385. }
  386. void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
  387. if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
  388. return;
  389. }
  390. TreeItem *item = _find(tree->get_root(), p_node->get_path());
  391. if (!item) {
  392. return;
  393. }
  394. int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
  395. ERR_FAIL_COND(idx == -1);
  396. bool visible = false;
  397. if (p_node->is_class("CanvasItem")) {
  398. visible = p_node->call("is_visible");
  399. CanvasItemEditor::get_singleton()->get_viewport_control()->update();
  400. } else if (p_node->is_class("Node3D")) {
  401. visible = p_node->call("is_visible");
  402. }
  403. if (visible) {
  404. item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
  405. } else {
  406. item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
  407. }
  408. _update_visibility_color(p_node, item);
  409. }
  410. void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
  411. if (p_node->is_class("CanvasItem") || p_node->is_class("Node3D")) {
  412. Color color(1, 1, 1, 1);
  413. bool visible_on_screen = p_node->call("is_visible_in_tree");
  414. if (!visible_on_screen) {
  415. color.a = 0.6;
  416. }
  417. int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
  418. p_item->set_button_color(0, idx, color);
  419. }
  420. }
  421. void SceneTreeEditor::_node_script_changed(Node *p_node) {
  422. if (tree_dirty) {
  423. return;
  424. }
  425. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  426. tree_dirty = true;
  427. }
  428. void SceneTreeEditor::_node_removed(Node *p_node) {
  429. if (EditorNode::get_singleton()->is_exiting()) {
  430. return; //speed up exit
  431. }
  432. if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  433. p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
  434. }
  435. if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem")) {
  436. if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  437. p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
  438. }
  439. }
  440. if (p_node == selected) {
  441. selected = nullptr;
  442. emit_signal(SNAME("node_selected"));
  443. }
  444. }
  445. void SceneTreeEditor::_node_renamed(Node *p_node) {
  446. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  447. return;
  448. }
  449. emit_signal(SNAME("node_renamed"));
  450. if (!tree_dirty) {
  451. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  452. tree_dirty = true;
  453. }
  454. }
  455. void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
  456. if (!is_inside_tree()) {
  457. tree_dirty = false;
  458. return;
  459. }
  460. if (tree->is_editing()) {
  461. return;
  462. }
  463. updating_tree = true;
  464. tree->clear();
  465. if (get_scene_node()) {
  466. _add_nodes(get_scene_node(), nullptr, p_scroll_to_selected);
  467. last_hash = hash_djb2_one_64(0);
  468. _compute_hash(get_scene_node(), last_hash);
  469. }
  470. updating_tree = false;
  471. tree_dirty = false;
  472. }
  473. void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
  474. hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
  475. if (p_node->get_parent()) {
  476. hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
  477. }
  478. for (int i = 0; i < p_node->get_child_count(); i++) {
  479. _compute_hash(p_node->get_child(i), hash);
  480. }
  481. }
  482. void SceneTreeEditor::_test_update_tree() {
  483. pending_test_update = false;
  484. if (!is_inside_tree()) {
  485. return;
  486. }
  487. if (tree_dirty) {
  488. return; // don't even bother
  489. }
  490. uint64_t hash = hash_djb2_one_64(0);
  491. if (get_scene_node()) {
  492. _compute_hash(get_scene_node(), hash);
  493. }
  494. //test hash
  495. if (hash == last_hash) {
  496. return; // did not change
  497. }
  498. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  499. tree_dirty = true;
  500. }
  501. void SceneTreeEditor::_tree_process_mode_changed() {
  502. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  503. tree_dirty = true;
  504. }
  505. void SceneTreeEditor::_tree_changed() {
  506. if (EditorNode::get_singleton()->is_exiting()) {
  507. return; //speed up exit
  508. }
  509. if (pending_test_update) {
  510. return;
  511. }
  512. if (tree_dirty) {
  513. return;
  514. }
  515. MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
  516. pending_test_update = true;
  517. }
  518. void SceneTreeEditor::_selected_changed() {
  519. TreeItem *s = tree->get_selected();
  520. ERR_FAIL_COND(!s);
  521. NodePath np = s->get_metadata(0);
  522. Node *n = get_node(np);
  523. if (n == selected) {
  524. return;
  525. }
  526. selected = get_node(np);
  527. blocked++;
  528. emit_signal(SNAME("node_selected"));
  529. blocked--;
  530. }
  531. void SceneTreeEditor::_deselect_items() {
  532. // Clear currently selected items in scene tree dock.
  533. if (editor_selection) {
  534. editor_selection->clear();
  535. emit_signal(SNAME("node_changed"));
  536. }
  537. }
  538. void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
  539. TreeItem *item = Object::cast_to<TreeItem>(p_object);
  540. ERR_FAIL_COND(!item);
  541. NodePath np = item->get_metadata(0);
  542. Node *n = get_node(np);
  543. if (!n) {
  544. return;
  545. }
  546. if (!editor_selection) {
  547. return;
  548. }
  549. if (p_selected) {
  550. editor_selection->add_node(n);
  551. } else {
  552. editor_selection->remove_node(n);
  553. }
  554. // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed"
  555. if (editor_selection->get_selected_nodes().size() > 1) {
  556. emit_signal(SNAME("node_changed"));
  557. }
  558. }
  559. void SceneTreeEditor::_notification(int p_what) {
  560. switch (p_what) {
  561. case NOTIFICATION_ENTER_TREE: {
  562. get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  563. get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  564. get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  565. get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  566. get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), varray(), CONNECT_DEFERRED);
  567. tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  568. _update_tree();
  569. } break;
  570. case NOTIFICATION_EXIT_TREE: {
  571. get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  572. get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  573. get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  574. get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  575. tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  576. get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
  577. } break;
  578. case NOTIFICATION_THEME_CHANGED: {
  579. _update_tree();
  580. } break;
  581. }
  582. }
  583. TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
  584. if (!p_node) {
  585. return nullptr;
  586. }
  587. NodePath np = p_node->get_metadata(0);
  588. if (np == p_path) {
  589. return p_node;
  590. }
  591. TreeItem *children = p_node->get_first_child();
  592. while (children) {
  593. TreeItem *n = _find(children, p_path);
  594. if (n) {
  595. return n;
  596. }
  597. children = children->get_next();
  598. }
  599. return nullptr;
  600. }
  601. void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
  602. ERR_FAIL_COND(blocked > 0);
  603. if (pending_test_update) {
  604. _test_update_tree();
  605. }
  606. if (tree_dirty) {
  607. _update_tree();
  608. }
  609. if (selected == p_node) {
  610. return;
  611. }
  612. TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
  613. if (item) {
  614. if (auto_expand_selected) {
  615. // Make visible when it's collapsed.
  616. TreeItem *node = item->get_parent();
  617. while (node && node != tree->get_root()) {
  618. node->set_collapsed(false);
  619. node = node->get_parent();
  620. }
  621. item->select(0);
  622. item->set_as_cursor(0);
  623. selected = p_node;
  624. tree->ensure_cursor_is_visible();
  625. }
  626. } else {
  627. if (!p_node) {
  628. selected = nullptr;
  629. }
  630. _update_tree();
  631. selected = p_node;
  632. }
  633. if (p_emit_selected) {
  634. emit_signal(SNAME("node_selected"));
  635. }
  636. }
  637. void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
  638. Object *o = ObjectDB::get_instance(p_node);
  639. ERR_FAIL_COND(!o);
  640. Node *n = Object::cast_to<Node>(o);
  641. ERR_FAIL_COND(!n);
  642. TreeItem *item = _find(tree->get_root(), n->get_path());
  643. ERR_FAIL_COND(!item);
  644. n->set_name(p_name);
  645. item->set_metadata(0, n->get_path());
  646. item->set_text(0, p_name);
  647. }
  648. void SceneTreeEditor::_renamed() {
  649. TreeItem *which = tree->get_edited();
  650. ERR_FAIL_COND(!which);
  651. NodePath np = which->get_metadata(0);
  652. Node *n = get_node(np);
  653. ERR_FAIL_COND(!n);
  654. // Empty node names are not allowed, so resets it to previous text and show warning
  655. if (which->get_text(0).strip_edges().is_empty()) {
  656. which->set_text(0, n->get_name());
  657. EditorNode::get_singleton()->show_warning(TTR("No name provided."));
  658. return;
  659. }
  660. String raw_new_name = which->get_text(0);
  661. String new_name = raw_new_name.validate_node_name();
  662. if (new_name != raw_new_name) {
  663. error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::invalid_node_name_characters);
  664. error->popup_centered();
  665. if (new_name.is_empty()) {
  666. which->set_text(0, n->get_name());
  667. return;
  668. }
  669. which->set_text(0, new_name);
  670. }
  671. if (new_name == n->get_name()) {
  672. return;
  673. }
  674. // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
  675. new_name = new_name.strip_edges();
  676. if (!undo_redo) {
  677. n->set_name(new_name);
  678. which->set_metadata(0, n->get_path());
  679. emit_signal(SNAME("node_renamed"));
  680. } else {
  681. undo_redo->create_action(TTR("Rename Node"));
  682. emit_signal(SNAME("node_prerename"), n, new_name);
  683. undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
  684. undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
  685. undo_redo->commit_action();
  686. }
  687. }
  688. Node *SceneTreeEditor::get_selected() {
  689. return selected;
  690. }
  691. void SceneTreeEditor::set_marked(const Set<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
  692. if (tree_dirty) {
  693. _update_tree();
  694. }
  695. marked = p_marked;
  696. marked_selectable = p_selectable;
  697. marked_children_selectable = p_children_selectable;
  698. _update_tree();
  699. }
  700. void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
  701. Set<Node *> s;
  702. if (p_marked) {
  703. s.insert(p_marked);
  704. }
  705. set_marked(s, p_selectable, p_children_selectable);
  706. }
  707. void SceneTreeEditor::set_filter(const String &p_filter) {
  708. filter = p_filter;
  709. _update_tree(true);
  710. }
  711. String SceneTreeEditor::get_filter() const {
  712. return filter;
  713. }
  714. void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
  715. display_foreign = p_display;
  716. _update_tree();
  717. }
  718. void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
  719. valid_types = p_valid;
  720. }
  721. void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
  722. editor_selection = p_selection;
  723. tree->set_select_mode(Tree::SELECT_MULTI);
  724. tree->set_cursor_can_exit_tree(false);
  725. editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
  726. }
  727. void SceneTreeEditor::_update_selection(TreeItem *item) {
  728. ERR_FAIL_COND(!item);
  729. NodePath np = item->get_metadata(0);
  730. if (!has_node(np)) {
  731. return;
  732. }
  733. Node *n = get_node(np);
  734. if (!n) {
  735. return;
  736. }
  737. if (editor_selection->is_selected(n)) {
  738. item->select(0);
  739. } else {
  740. item->deselect(0);
  741. }
  742. TreeItem *c = item->get_first_child();
  743. while (c) {
  744. _update_selection(c);
  745. c = c->get_next();
  746. }
  747. }
  748. void SceneTreeEditor::_selection_changed() {
  749. if (!editor_selection) {
  750. return;
  751. }
  752. TreeItem *root = tree->get_root();
  753. if (!root) {
  754. return;
  755. }
  756. _update_selection(root);
  757. }
  758. void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
  759. if (updating_tree) {
  760. return;
  761. }
  762. if (!can_rename) {
  763. return;
  764. }
  765. TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
  766. if (!ti) {
  767. return;
  768. }
  769. bool collapsed = ti->is_collapsed();
  770. NodePath np = ti->get_metadata(0);
  771. Node *n = get_node(np);
  772. ERR_FAIL_COND(!n);
  773. n->set_display_folded(collapsed);
  774. }
  775. Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
  776. if (!can_rename) {
  777. return Variant(); //not editable tree
  778. }
  779. if (tree->get_button_id_at_position(p_point) != -1) {
  780. return Variant(); //dragging from button
  781. }
  782. Vector<Node *> selected;
  783. Vector<Ref<Texture2D>> icons;
  784. TreeItem *next = tree->get_next_selected(nullptr);
  785. while (next) {
  786. NodePath np = next->get_metadata(0);
  787. Node *n = get_node(np);
  788. if (n) {
  789. // Only allow selection if not part of an instantiated scene.
  790. if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path() == String()) {
  791. selected.push_back(n);
  792. icons.push_back(next->get_icon(0));
  793. }
  794. }
  795. next = tree->get_next_selected(next);
  796. }
  797. if (selected.is_empty()) {
  798. return Variant();
  799. }
  800. VBoxContainer *vb = memnew(VBoxContainer);
  801. Array objs;
  802. int list_max = 10;
  803. float opacity_step = 1.0f / list_max;
  804. float opacity_item = 1.0f;
  805. for (int i = 0; i < selected.size(); i++) {
  806. if (i < list_max) {
  807. HBoxContainer *hb = memnew(HBoxContainer);
  808. TextureRect *tf = memnew(TextureRect);
  809. tf->set_texture(icons[i]);
  810. tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
  811. hb->add_child(tf);
  812. Label *label = memnew(Label(selected[i]->get_name()));
  813. hb->add_child(label);
  814. vb->add_child(hb);
  815. hb->set_modulate(Color(1, 1, 1, opacity_item));
  816. opacity_item -= opacity_step;
  817. }
  818. NodePath p = selected[i]->get_path();
  819. objs.push_back(p);
  820. }
  821. set_drag_preview(vb);
  822. Dictionary drag_data;
  823. drag_data["type"] = "nodes";
  824. drag_data["nodes"] = objs;
  825. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  826. emit_signal(SNAME("nodes_dragged"));
  827. return drag_data;
  828. }
  829. bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
  830. return (script_types->find(p_type));
  831. }
  832. bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
  833. if (!can_rename) {
  834. return false; //not editable tree
  835. }
  836. Dictionary d = p_data;
  837. if (!d.has("type")) {
  838. return false;
  839. }
  840. TreeItem *item = tree->get_item_at_position(p_point);
  841. if (!item) {
  842. return false;
  843. }
  844. int section = tree->get_drop_section_at_position(p_point);
  845. if (section < -1 || (section == -1 && !item->get_parent())) {
  846. return false;
  847. }
  848. if (String(d["type"]) == "files") {
  849. Vector<String> files = d["files"];
  850. if (files.size() == 0) {
  851. return false; //weird
  852. }
  853. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
  854. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  855. return true;
  856. }
  857. bool scene_drop = true;
  858. for (int i = 0; i < files.size(); i++) {
  859. String file = files[i];
  860. String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
  861. if (ftype != "PackedScene") {
  862. scene_drop = false;
  863. break;
  864. }
  865. }
  866. if (scene_drop) {
  867. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  868. } else {
  869. if (files.size() > 1) {
  870. return false;
  871. }
  872. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  873. }
  874. return true;
  875. }
  876. if (String(d["type"]) == "script_list_element") {
  877. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  878. if (se) {
  879. String sp = se->get_edited_resource()->get_path();
  880. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  881. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  882. return true;
  883. }
  884. }
  885. }
  886. return String(d["type"]) == "nodes" && filter == String();
  887. }
  888. void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  889. if (!can_drop_data_fw(p_point, p_data, p_from)) {
  890. return;
  891. }
  892. TreeItem *item = tree->get_item_at_position(p_point);
  893. if (!item) {
  894. return;
  895. }
  896. int section = tree->get_drop_section_at_position(p_point);
  897. if (section < -1) {
  898. return;
  899. }
  900. NodePath np = item->get_metadata(0);
  901. Node *n = get_node(np);
  902. if (!n) {
  903. return;
  904. }
  905. Dictionary d = p_data;
  906. if (String(d["type"]) == "nodes") {
  907. Array nodes = d["nodes"];
  908. emit_signal(SNAME("nodes_rearranged"), nodes, np, section);
  909. }
  910. if (String(d["type"]) == "files") {
  911. Vector<String> files = d["files"];
  912. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
  913. if (_is_script_type(ftype)) {
  914. emit_signal(SNAME("script_dropped"), files[0], np);
  915. } else {
  916. emit_signal(SNAME("files_dropped"), files, np, section);
  917. }
  918. }
  919. if (String(d["type"]) == "script_list_element") {
  920. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  921. if (se) {
  922. String sp = se->get_edited_resource()->get_path();
  923. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  924. emit_signal(SNAME("script_dropped"), sp, np);
  925. }
  926. }
  927. }
  928. }
  929. void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
  930. emit_signal(SNAME("rmb_pressed"), tree->get_screen_transform().xform(p_pos));
  931. }
  932. void SceneTreeEditor::update_warning() {
  933. _warning_changed(nullptr);
  934. }
  935. void SceneTreeEditor::_warning_changed(Node *p_for_node) {
  936. //should use a timer
  937. update_timer->start();
  938. }
  939. void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) {
  940. if (p_update_settings) {
  941. EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto);
  942. }
  943. auto_expand_selected = p_auto;
  944. }
  945. void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
  946. connect_to_script_mode = p_enable;
  947. update_tree();
  948. }
  949. void SceneTreeEditor::set_connecting_signal(bool p_enable) {
  950. connecting_signal = p_enable;
  951. update_tree();
  952. }
  953. void SceneTreeEditor::_bind_methods() {
  954. ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
  955. ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
  956. ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
  957. ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
  958. ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
  959. ClassDB::bind_method(D_METHOD("_drop_data_fw"), &SceneTreeEditor::drop_data_fw);
  960. ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
  961. ADD_SIGNAL(MethodInfo("node_selected"));
  962. ADD_SIGNAL(MethodInfo("node_renamed"));
  963. ADD_SIGNAL(MethodInfo("node_prerename"));
  964. ADD_SIGNAL(MethodInfo("node_changed"));
  965. ADD_SIGNAL(MethodInfo("nodes_dragged"));
  966. ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  967. ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  968. ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
  969. ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
  970. ADD_SIGNAL(MethodInfo("open"));
  971. ADD_SIGNAL(MethodInfo("open_script"));
  972. }
  973. SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
  974. connect_to_script_mode = false;
  975. connecting_signal = false;
  976. undo_redo = nullptr;
  977. tree_dirty = true;
  978. selected = nullptr;
  979. marked_selectable = false;
  980. marked_children_selectable = false;
  981. can_rename = p_can_rename;
  982. can_open_instance = p_can_open_instance;
  983. display_foreign = false;
  984. editor_selection = nullptr;
  985. if (p_label) {
  986. Label *label = memnew(Label);
  987. label->set_theme_type_variation("HeaderSmall");
  988. label->set_position(Point2(10, 0));
  989. label->set_text(TTR("Scene Tree (Nodes):"));
  990. add_child(label);
  991. }
  992. tree = memnew(Tree);
  993. tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
  994. tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
  995. tree->set_begin(Point2(0, p_label ? 18 : 0));
  996. tree->set_end(Point2(0, 0));
  997. tree->set_allow_reselect(true);
  998. tree->add_theme_constant_override("button_margin", 0);
  999. add_child(tree);
  1000. tree->set_drag_forwarding(this);
  1001. if (p_can_rename) {
  1002. tree->set_allow_rmb_select(true);
  1003. tree->connect("item_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
  1004. tree->connect("empty_tree_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
  1005. }
  1006. tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
  1007. tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed));
  1008. tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
  1009. tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
  1010. tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
  1011. error = memnew(AcceptDialog);
  1012. add_child(error);
  1013. warning = memnew(AcceptDialog);
  1014. add_child(warning);
  1015. warning->set_title(TTR("Node Configuration Warning!"));
  1016. show_enabled_subscene = false;
  1017. last_hash = 0;
  1018. pending_test_update = false;
  1019. updating_tree = false;
  1020. blocked = 0;
  1021. update_timer = memnew(Timer);
  1022. update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree), varray(false));
  1023. update_timer->set_one_shot(true);
  1024. update_timer->set_wait_time(0.5);
  1025. add_child(update_timer);
  1026. script_types = memnew(List<StringName>);
  1027. ClassDB::get_inheriters_from_class("Script", script_types);
  1028. }
  1029. SceneTreeEditor::~SceneTreeEditor() {
  1030. memdelete(script_types);
  1031. }
  1032. /******** DIALOG *********/
  1033. void SceneTreeDialog::popup_scenetree_dialog() {
  1034. popup_centered_clamped(Size2(350, 700) * EDSCALE);
  1035. }
  1036. void SceneTreeDialog::_notification(int p_what) {
  1037. switch (p_what) {
  1038. case NOTIFICATION_VISIBILITY_CHANGED: {
  1039. if (is_visible()) {
  1040. tree->update_tree();
  1041. }
  1042. } break;
  1043. case NOTIFICATION_ENTER_TREE: {
  1044. connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
  1045. filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
  1046. filter->set_clear_button_enabled(true);
  1047. } break;
  1048. case NOTIFICATION_EXIT_TREE: {
  1049. disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
  1050. } break;
  1051. }
  1052. }
  1053. void SceneTreeDialog::_cancel() {
  1054. hide();
  1055. }
  1056. void SceneTreeDialog::_select() {
  1057. if (tree->get_selected()) {
  1058. emit_signal(SNAME("selected"), tree->get_selected()->get_path());
  1059. hide();
  1060. }
  1061. }
  1062. void SceneTreeDialog::_filter_changed(const String &p_filter) {
  1063. tree->set_filter(p_filter);
  1064. }
  1065. void SceneTreeDialog::_bind_methods() {
  1066. ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
  1067. ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
  1068. }
  1069. SceneTreeDialog::SceneTreeDialog() {
  1070. set_title(TTR("Select a Node"));
  1071. VBoxContainer *vbc = memnew(VBoxContainer);
  1072. add_child(vbc);
  1073. filter = memnew(LineEdit);
  1074. filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  1075. filter->set_placeholder(TTR("Filter nodes"));
  1076. filter->add_theme_constant_override("minimum_character_width", 0);
  1077. filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
  1078. vbc->add_child(filter);
  1079. tree = memnew(SceneTreeEditor(false, false, true));
  1080. tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  1081. tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
  1082. vbc->add_child(tree);
  1083. }
  1084. SceneTreeDialog::~SceneTreeDialog() {
  1085. }