| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 | /*************************************************************************//*  texture_basisu.h                                                     *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef BASIS_UNIVERSAL_TEXTURE_BASISU_H#define BASIS_UNIVERSAL_TEXTURE_BASISU_H#include "scene/resources/texture.h"#ifdef TOOLS_ENABLED#include <encoder/basisu_comp.h>#endif#include <transcoder/basisu_transcoder.h>#if 0class TextureBasisU : public Texture {	GDCLASS(TextureBasisU, Texture);	RES_BASE_EXTENSION("butex");	RID texture;	Size2 tex_size;	uint32_t flags = FLAGS_DEFAULT;	Vector<uint8_t> data;	static void _bind_methods();public:	virtual int get_width() const;	virtual int get_height() const;	virtual RID get_rid() const;	virtual bool has_alpha() const;	virtual void set_flags(uint32_t p_flags);	virtual uint32_t get_flags() const;	Error import(const Ref<Image> &p_img);	void set_basisu_data(const Vector<uint8_t>& p_data);	Vector<uint8_t> get_basisu_data() const;	String get_img_path() const;	TextureBasisU();	~TextureBasisU();};#endif#endif // BASIS_UNIVERSAL_TEXTURE_BASISU_H
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