| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 | /*************************************************************************//*  constraint_bullet.h                                                  *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef CONSTRAINT_BULLET_H#define CONSTRAINT_BULLET_H#include "bullet_utilities.h"#include "rid_bullet.h"#include <BulletDynamics/ConstraintSolver/btTypedConstraint.h>/**	@author AndreaCatania*/class RigidBodyBullet;class SpaceBullet;class btTypedConstraint;class ConstraintBullet : public RIDBullet {protected:	SpaceBullet *space = nullptr;	btTypedConstraint *constraint = nullptr;	bool disabled_collisions_between_bodies = true;public:	ConstraintBullet();	virtual void setup(btTypedConstraint *p_constraint);	virtual void set_space(SpaceBullet *p_space);	virtual void destroy_internal_constraint();	void disable_collisions_between_bodies(const bool p_disabled);	_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }public:	virtual ~ConstraintBullet() {		bulletdelete(constraint);		constraint = nullptr;	}	_FORCE_INLINE_ btTypedConstraint *get_bt_constraint() { return constraint; }};#endif
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