| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275 | /*************************************************************************//*  generic_6dof_joint_bullet.cpp                                        *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "generic_6dof_joint_bullet.h"#include "bullet_types_converter.h"#include "bullet_utilities.h"#include "rigid_body_bullet.h"#include <BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h>/**	@author AndreaCatania*/Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB) :		JointBullet() {	for (int i = 0; i < 3; i++) {		for (int j = 0; j < PhysicsServer3D::G6DOF_JOINT_FLAG_MAX; j++) {			flags[i][j] = false;		}	}	Transform3D scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));	scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);	btTransform btFrameA;	G_TO_B(scaled_AFrame, btFrameA);	if (rbB) {		Transform3D scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));		scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);		btTransform btFrameB;		G_TO_B(scaled_BFrame, btFrameB);		sixDOFConstraint = bulletnew(btGeneric6DofSpring2Constraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btFrameA, btFrameB));	} else {		sixDOFConstraint = bulletnew(btGeneric6DofSpring2Constraint(*rbA->get_bt_rigid_body(), btFrameA));	}	setup(sixDOFConstraint);}Transform3D Generic6DOFJointBullet::getFrameOffsetA() const {	btTransform btTrs = sixDOFConstraint->getFrameOffsetA();	Transform3D gTrs;	B_TO_G(btTrs, gTrs);	return gTrs;}Transform3D Generic6DOFJointBullet::getFrameOffsetB() const {	btTransform btTrs = sixDOFConstraint->getFrameOffsetB();	Transform3D gTrs;	B_TO_G(btTrs, gTrs);	return gTrs;}Transform3D Generic6DOFJointBullet::getFrameOffsetA() {	btTransform btTrs = sixDOFConstraint->getFrameOffsetA();	Transform3D gTrs;	B_TO_G(btTrs, gTrs);	return gTrs;}Transform3D Generic6DOFJointBullet::getFrameOffsetB() {	btTransform btTrs = sixDOFConstraint->getFrameOffsetB();	Transform3D gTrs;	B_TO_G(btTrs, gTrs);	return gTrs;}void Generic6DOFJointBullet::set_linear_lower_limit(const Vector3 &linearLower) {	btVector3 btVec;	G_TO_B(linearLower, btVec);	sixDOFConstraint->setLinearLowerLimit(btVec);}void Generic6DOFJointBullet::set_linear_upper_limit(const Vector3 &linearUpper) {	btVector3 btVec;	G_TO_B(linearUpper, btVec);	sixDOFConstraint->setLinearUpperLimit(btVec);}void Generic6DOFJointBullet::set_angular_lower_limit(const Vector3 &angularLower) {	btVector3 btVec;	G_TO_B(angularLower, btVec);	sixDOFConstraint->setAngularLowerLimit(btVec);}void Generic6DOFJointBullet::set_angular_upper_limit(const Vector3 &angularUpper) {	btVector3 btVec;	G_TO_B(angularUpper, btVec);	sixDOFConstraint->setAngularUpperLimit(btVec);}void Generic6DOFJointBullet::set_param(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param, real_t p_value) {	ERR_FAIL_INDEX(p_axis, 3);	switch (p_param) {		case PhysicsServer3D::G6DOF_JOINT_LINEAR_LOWER_LIMIT:			limits_lower[0][p_axis] = p_value;			set_flag(p_axis, PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, flags[p_axis][PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT]); // Reload bullet parameter			break;		case PhysicsServer3D::G6DOF_JOINT_LINEAR_UPPER_LIMIT:			limits_upper[0][p_axis] = p_value;			set_flag(p_axis, PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, flags[p_axis][PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT]); // Reload bullet parameter			break;		case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY:			sixDOFConstraint->getTranslationalLimitMotor()->m_targetVelocity.m_floats[p_axis] = p_value;			break;		case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT:			sixDOFConstraint->getTranslationalLimitMotor()->m_maxMotorForce.m_floats[p_axis] = p_value;			break;		case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_DAMPING:			sixDOFConstraint->getTranslationalLimitMotor()->m_springDamping.m_floats[p_axis] = p_value;			break;		case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS:			sixDOFConstraint->getTranslationalLimitMotor()->m_springStiffness.m_floats[p_axis] = p_value;			break;		case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT:			sixDOFConstraint->getTranslationalLimitMotor()->m_equilibriumPoint.m_floats[p_axis] = p_value;			break;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_LOWER_LIMIT:			limits_lower[1][p_axis] = p_value;			set_flag(p_axis, PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, flags[p_axis][PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT]); // Reload bullet parameter			break;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_UPPER_LIMIT:			limits_upper[1][p_axis] = p_value;			set_flag(p_axis, PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, flags[p_axis][PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT]); // Reload bullet parameter			break;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_RESTITUTION:			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_bounce = p_value;			break;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_ERP:			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_stopERP = p_value;			break;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY:			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_targetVelocity = p_value;			break;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT:			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxMotorForce = p_value;			break;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS:			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springStiffness = p_value;			break;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_DAMPING:			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springDamping = p_value;			break;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT:			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_equilibriumPoint = p_value;			break;		case PhysicsServer3D::G6DOF_JOINT_MAX:			// Internal size value, nothing to do.			break;		default:			WARN_DEPRECATED_MSG("The parameter " + itos(p_param) + " is deprecated.");			break;	}}real_t Generic6DOFJointBullet::get_param(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisParam p_param) const {	ERR_FAIL_INDEX_V(p_axis, 3, 0.);	switch (p_param) {		case PhysicsServer3D::G6DOF_JOINT_LINEAR_LOWER_LIMIT:			return limits_lower[0][p_axis];		case PhysicsServer3D::G6DOF_JOINT_LINEAR_UPPER_LIMIT:			return limits_upper[0][p_axis];		case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY:			return sixDOFConstraint->getTranslationalLimitMotor()->m_targetVelocity.m_floats[p_axis];		case PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT:			return sixDOFConstraint->getTranslationalLimitMotor()->m_maxMotorForce.m_floats[p_axis];		case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_DAMPING:			return sixDOFConstraint->getTranslationalLimitMotor()->m_springDamping.m_floats[p_axis];		case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS:			return sixDOFConstraint->getTranslationalLimitMotor()->m_springStiffness.m_floats[p_axis];		case PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT:			return sixDOFConstraint->getTranslationalLimitMotor()->m_equilibriumPoint.m_floats[p_axis];		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_LOWER_LIMIT:			return limits_lower[1][p_axis];		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_UPPER_LIMIT:			return limits_upper[1][p_axis];		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_RESTITUTION:			return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_bounce;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_ERP:			return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_stopERP;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY:			return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_targetVelocity;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT:			return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxMotorForce;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS:			return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springStiffness;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_DAMPING:			return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_springDamping;		case PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT:			return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_equilibriumPoint;		case PhysicsServer3D::G6DOF_JOINT_MAX:			// Internal size value, nothing to do.			return 0;		default:			WARN_DEPRECATED_MSG("The parameter " + itos(p_param) + " is deprecated.");			return 0;	}}void Generic6DOFJointBullet::set_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag, bool p_value) {	ERR_FAIL_INDEX(p_axis, 3);	flags[p_axis][p_flag] = p_value;	switch (p_flag) {		case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT:			if (flags[p_axis][p_flag]) {				sixDOFConstraint->setLimit(p_axis, limits_lower[0][p_axis], limits_upper[0][p_axis]);			} else {				sixDOFConstraint->setLimit(p_axis, 0, -1); // Free			}			break;		case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT:			if (flags[p_axis][p_flag]) {				sixDOFConstraint->setLimit(p_axis + 3, limits_lower[1][p_axis], limits_upper[1][p_axis]);			} else {				sixDOFConstraint->setLimit(p_axis + 3, 0, -1); // Free			}			break;		case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING:			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_enableSpring = p_value;			break;		case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING:			sixDOFConstraint->getTranslationalLimitMotor()->m_enableSpring[p_axis] = p_value;			break;		case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_MOTOR:			sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_enableMotor = flags[p_axis][p_flag];			break;		case PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR:			sixDOFConstraint->getTranslationalLimitMotor()->m_enableMotor[p_axis] = flags[p_axis][p_flag];			break;		case PhysicsServer3D::G6DOF_JOINT_FLAG_MAX:			// Internal size value, nothing to do.			break;	}}bool Generic6DOFJointBullet::get_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag) const {	ERR_FAIL_INDEX_V(p_axis, 3, false);	return flags[p_axis][p_flag];}
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