| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115 | /*************************************************************************//*  pin_joint_bullet.cpp                                                 *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "pin_joint_bullet.h"#include "bullet_types_converter.h"#include "rigid_body_bullet.h"#include <BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h>/**	@author AndreaCatania*/PinJointBullet::PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b) :		JointBullet() {	if (p_body_b) {		btVector3 btPivotA;		btVector3 btPivotB;		G_TO_B(p_pos_a * p_body_a->get_body_scale(), btPivotA);		G_TO_B(p_pos_b * p_body_b->get_body_scale(), btPivotB);		p2pConstraint = bulletnew(btPoint2PointConstraint(*p_body_a->get_bt_rigid_body(),				*p_body_b->get_bt_rigid_body(),				btPivotA,				btPivotB));	} else {		btVector3 btPivotA;		G_TO_B(p_pos_a, btPivotA);		p2pConstraint = bulletnew(btPoint2PointConstraint(*p_body_a->get_bt_rigid_body(), btPivotA));	}	setup(p2pConstraint);}PinJointBullet::~PinJointBullet() {}void PinJointBullet::set_param(PhysicsServer3D::PinJointParam p_param, real_t p_value) {	switch (p_param) {		case PhysicsServer3D::PIN_JOINT_BIAS:			p2pConstraint->m_setting.m_tau = p_value;			break;		case PhysicsServer3D::PIN_JOINT_DAMPING:			p2pConstraint->m_setting.m_damping = p_value;			break;		case PhysicsServer3D::PIN_JOINT_IMPULSE_CLAMP:			p2pConstraint->m_setting.m_impulseClamp = p_value;			break;	}}real_t PinJointBullet::get_param(PhysicsServer3D::PinJointParam p_param) const {	switch (p_param) {		case PhysicsServer3D::PIN_JOINT_BIAS:			return p2pConstraint->m_setting.m_tau;		case PhysicsServer3D::PIN_JOINT_DAMPING:			return p2pConstraint->m_setting.m_damping;		case PhysicsServer3D::PIN_JOINT_IMPULSE_CLAMP:			return p2pConstraint->m_setting.m_impulseClamp;	}	// Compiler doesn't seem to notice that all code paths are fulfilled...	return 0;}void PinJointBullet::setPivotInA(const Vector3 &p_pos) {	btVector3 btVec;	G_TO_B(p_pos, btVec);	p2pConstraint->setPivotA(btVec);}void PinJointBullet::setPivotInB(const Vector3 &p_pos) {	btVector3 btVec;	G_TO_B(p_pos, btVec);	p2pConstraint->setPivotB(btVec);}Vector3 PinJointBullet::getPivotInA() {	btVector3 vec = p2pConstraint->getPivotInA();	Vector3 gVec;	B_TO_G(vec, gVec);	return gVec;}Vector3 PinJointBullet::getPivotInB() {	btVector3 vec = p2pConstraint->getPivotInB();	Vector3 gVec;	B_TO_G(vec, gVec);	return gVec;}
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