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- /*************************************************************************/
- /* enet_multiplayer_peer.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "enet_multiplayer_peer.h"
- #include "core/io/ip.h"
- #include "core/io/marshalls.h"
- #include "core/os/os.h"
- void ENetMultiplayerPeer::set_target_peer(int p_peer) {
- target_peer = p_peer;
- }
- int ENetMultiplayerPeer::get_packet_peer() const {
- ERR_FAIL_COND_V_MSG(!_is_active(), 1, "The multiplayer instance isn't currently active.");
- ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
- return incoming_packets.front()->get().from;
- }
- Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth) {
- ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
- set_refuse_new_connections(false);
- Ref<ENetConnection> host;
- host.instantiate();
- Error err = host->create_host_bound(bind_ip, p_port, p_max_clients, 0, p_max_channels > 0 ? p_max_channels + SYSCH_MAX : 0, p_out_bandwidth);
- if (err != OK) {
- return err;
- }
- active_mode = MODE_SERVER;
- unique_id = 1;
- connection_status = CONNECTION_CONNECTED;
- hosts[0] = host;
- return OK;
- }
- Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, int p_channel_count, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) {
- ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
- set_refuse_new_connections(false);
- Ref<ENetConnection> host;
- host.instantiate();
- Error err;
- if (p_local_port) {
- err = host->create_host_bound(bind_ip, p_local_port, 1, 0, p_in_bandwidth, p_out_bandwidth);
- } else {
- err = host->create_host(1, 0, p_in_bandwidth, p_out_bandwidth);
- }
- if (err != OK) {
- return err;
- }
- unique_id = generate_unique_id();
- Ref<ENetPacketPeer> peer = host->connect_to_host(p_address, p_port, p_channel_count > 0 ? p_channel_count + SYSCH_MAX : 0, unique_id);
- if (peer.is_null()) {
- host->destroy();
- ERR_FAIL_V_MSG(ERR_CANT_CREATE, "Couldn't connect to the ENet multiplayer server.");
- }
- // Need to wait for CONNECT event.
- connection_status = CONNECTION_CONNECTING;
- active_mode = MODE_CLIENT;
- peers[1] = peer;
- hosts[0] = host;
- return OK;
- }
- Error ENetMultiplayerPeer::create_mesh(int p_id) {
- ERR_FAIL_COND_V_MSG(p_id <= 0, ERR_INVALID_PARAMETER, "The unique ID must be greater then 0");
- ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
- active_mode = MODE_MESH;
- unique_id = p_id;
- connection_status = CONNECTION_CONNECTED;
- return OK;
- }
- Error ENetMultiplayerPeer::add_mesh_peer(int p_id, Ref<ENetConnection> p_host) {
- ERR_FAIL_COND_V(p_host.is_null(), ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(active_mode != MODE_MESH, ERR_UNCONFIGURED, "The multiplayer instance is not configured as a mesh. Call 'create_mesh' first.");
- List<Ref<ENetPacketPeer>> host_peers;
- p_host->get_peers(host_peers);
- ERR_FAIL_COND_V_MSG(host_peers.size() != 1 || host_peers[0]->get_state() != ENetPacketPeer::STATE_CONNECTED, ERR_INVALID_PARAMETER, "The provided host must have excatly one peer in the connected state.");
- hosts[p_id] = p_host;
- peers[p_id] = host_peers[0];
- emit_signal(SNAME("peer_connected"), p_id);
- return OK;
- }
- bool ENetMultiplayerPeer::_poll_server() {
- for (const KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
- if (!(E.value->is_active())) {
- emit_signal(SNAME("peer_disconnected"), E.value->get_meta(SNAME("_net_id")));
- peers.erase(E.key);
- }
- }
- ENetConnection::Event event;
- ENetConnection::EventType ret = hosts[0]->service(0, event);
- if (ret == ENetConnection::EVENT_ERROR) {
- return true;
- }
- switch (ret) {
- case ENetConnection::EVENT_CONNECT: {
- if (is_refusing_new_connections()) {
- event.peer->reset();
- return false;
- }
- // Client joined with invalid ID, probably trying to exploit us.
- if (event.data < 2 || peers.has((int)event.data)) {
- event.peer->reset();
- return false;
- }
- int id = event.data;
- event.peer->set_meta(SNAME("_net_id"), id);
- peers[id] = event.peer;
- emit_signal(SNAME("peer_connected"), id);
- if (server_relay) {
- _notify_peers(id, true);
- }
- return false;
- }
- case ENetConnection::EVENT_DISCONNECT: {
- int id = event.peer->get_meta(SNAME("_net_id"));
- if (!peers.has(id)) {
- // Never fully connected.
- return false;
- }
- emit_signal(SNAME("peer_disconnected"), id);
- peers.erase(id);
- if (server_relay) {
- _notify_peers(id, false);
- }
- return false;
- }
- case ENetConnection::EVENT_RECEIVE: {
- if (event.channel_id == SYSCH_CONFIG) {
- _destroy_unused(event.packet);
- ERR_FAIL_V_MSG(false, "Only server can send config messages");
- } else {
- if (event.packet->dataLength < 8) {
- _destroy_unused(event.packet);
- ERR_FAIL_V_MSG(false, "Invalid packet size");
- }
- uint32_t source = decode_uint32(&event.packet->data[0]);
- int target = decode_uint32(&event.packet->data[4]);
- uint32_t id = event.peer->get_meta(SNAME("_net_id"));
- // Someone is cheating and trying to fake the source!
- if (source != id) {
- _destroy_unused(event.packet);
- ERR_FAIL_V_MSG(false, "Someone is cheating and trying to fake the source!");
- }
- Packet packet;
- packet.packet = event.packet;
- packet.channel = event.channel_id;
- packet.from = id;
- // Even if relaying is disabled, these targets are valid as incoming packets.
- if (target == 1 || target == 0 || target < -1) {
- packet.packet->referenceCount++;
- incoming_packets.push_back(packet);
- }
- if (server_relay && target != 1) {
- packet.packet->referenceCount++;
- _relay(source, target, event.channel_id, event.packet);
- packet.packet->referenceCount--;
- _destroy_unused(event.packet);
- }
- // Destroy packet later
- }
- return false;
- }
- default:
- return true;
- }
- }
- bool ENetMultiplayerPeer::_poll_client() {
- if (peers.has(1) && !peers[1]->is_active()) {
- if (connection_status == CONNECTION_CONNECTED) {
- // Client just disconnected from server.
- emit_signal(SNAME("server_disconnected"));
- } else {
- emit_signal(SNAME("connection_failed"));
- }
- close_connection();
- return true;
- }
- ENetConnection::Event event;
- ENetConnection::EventType ret = hosts[0]->service(0, event);
- if (ret == ENetConnection::EVENT_ERROR) {
- return true;
- }
- switch (ret) {
- case ENetConnection::EVENT_CONNECT: {
- connection_status = CONNECTION_CONNECTED;
- emit_signal(SNAME("peer_connected"), 1);
- emit_signal(SNAME("connection_succeeded"));
- return false;
- }
- case ENetConnection::EVENT_DISCONNECT: {
- if (connection_status == CONNECTION_CONNECTED) {
- // Client just disconnected from server.
- emit_signal(SNAME("server_disconnected"));
- } else {
- emit_signal(SNAME("connection_failed"));
- }
- close_connection();
- return true;
- }
- case ENetConnection::EVENT_RECEIVE: {
- if (event.channel_id == SYSCH_CONFIG) {
- // Config message
- if (event.packet->dataLength != 8) {
- _destroy_unused(event.packet);
- ERR_FAIL_V(false);
- }
- int msg = decode_uint32(&event.packet->data[0]);
- int id = decode_uint32(&event.packet->data[4]);
- switch (msg) {
- case SYSMSG_ADD_PEER: {
- peers[id] = Ref<ENetPacketPeer>();
- emit_signal(SNAME("peer_connected"), id);
- } break;
- case SYSMSG_REMOVE_PEER: {
- peers.erase(id);
- emit_signal(SNAME("peer_disconnected"), id);
- } break;
- }
- _destroy_unused(event.packet);
- } else {
- if (event.packet->dataLength < 8) {
- _destroy_unused(event.packet);
- ERR_FAIL_V_MSG(false, "Invalid packet size");
- }
- uint32_t source = decode_uint32(&event.packet->data[0]);
- Packet packet;
- packet.packet = event.packet;
- packet.from = source;
- packet.channel = event.channel_id;
- packet.packet->referenceCount++;
- incoming_packets.push_back(packet);
- // Destroy packet later
- }
- return false;
- }
- default:
- return true;
- }
- }
- bool ENetMultiplayerPeer::_poll_mesh() {
- for (const KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
- if (!(E.value->is_active())) {
- emit_signal(SNAME("peer_disconnected"), E.key);
- peers.erase(E.key);
- if (hosts.has(E.key)) {
- hosts.erase(E.key);
- }
- }
- }
- bool should_stop = true;
- for (KeyValue<int, Ref<ENetConnection>> &E : hosts) {
- ENetConnection::Event event;
- ENetConnection::EventType ret = E.value->service(0, event);
- if (ret == ENetConnection::EVENT_ERROR) {
- if (peers.has(E.key)) {
- emit_signal(SNAME("peer_disconnected"), E.key);
- peers.erase(E.key);
- }
- hosts.erase(E.key);
- continue;
- }
- switch (ret) {
- case ENetConnection::EVENT_CONNECT:
- should_stop = false;
- event.peer->reset();
- break;
- case ENetConnection::EVENT_DISCONNECT:
- should_stop = false;
- if (peers.has(E.key)) {
- emit_signal(SNAME("peer_disconnected"), E.key);
- peers.erase(E.key);
- }
- hosts.erase(E.key);
- break;
- case ENetConnection::EVENT_RECEIVE: {
- should_stop = false;
- if (event.packet->dataLength < 8) {
- _destroy_unused(event.packet);
- ERR_CONTINUE_MSG(true, "Invalid packet size");
- }
- Packet packet;
- packet.packet = event.packet;
- packet.from = E.key;
- packet.channel = event.channel_id;
- packet.packet->referenceCount++;
- incoming_packets.push_back(packet);
- } break;
- default:
- break; // Nothing to do
- }
- }
- return should_stop;
- }
- void ENetMultiplayerPeer::poll() {
- ERR_FAIL_COND_MSG(!_is_active(), "The multiplayer instance isn't currently active.");
- _pop_current_packet();
- while (true) {
- switch (active_mode) {
- case MODE_CLIENT:
- if (_poll_client()) {
- return;
- }
- break;
- case MODE_SERVER:
- if (_poll_server()) {
- return;
- }
- break;
- case MODE_MESH:
- if (_poll_mesh()) {
- return;
- }
- break;
- default:
- return;
- }
- }
- }
- bool ENetMultiplayerPeer::is_server() const {
- return active_mode == MODE_SERVER;
- }
- void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) {
- if (!_is_active()) {
- return;
- }
- _pop_current_packet();
- bool peers_disconnected = false;
- for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
- if (E.value.is_valid() && E.value->get_state() == ENetPacketPeer::STATE_CONNECTED) {
- E.value->peer_disconnect_now(unique_id);
- peers_disconnected = true;
- }
- }
- if (peers_disconnected) {
- for (KeyValue<int, Ref<ENetConnection>> &E : hosts) {
- E.value->flush();
- }
- if (wait_usec > 0) {
- OS::get_singleton()->delay_usec(wait_usec); // Wait for disconnection packets to send
- }
- }
- active_mode = MODE_NONE;
- incoming_packets.clear();
- peers.clear();
- hosts.clear();
- unique_id = 0;
- connection_status = CONNECTION_DISCONNECTED;
- set_refuse_new_connections(false);
- }
- int ENetMultiplayerPeer::get_available_packet_count() const {
- return incoming_packets.size();
- }
- Error ENetMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- ERR_FAIL_COND_V_MSG(incoming_packets.size() == 0, ERR_UNAVAILABLE, "No incoming packets available.");
- _pop_current_packet();
- current_packet = incoming_packets.front()->get();
- incoming_packets.pop_front();
- *r_buffer = (const uint8_t *)(¤t_packet.packet->data[8]);
- r_buffer_size = current_packet.packet->dataLength - 8;
- return OK;
- }
- Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- ERR_FAIL_COND_V_MSG(!_is_active(), ERR_UNCONFIGURED, "The multiplayer instance isn't currently active.");
- ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer instance isn't currently connected to any server or client.");
- ERR_FAIL_COND_V_MSG(target_peer != 0 && !peers.has(ABS(target_peer)), ERR_INVALID_PARAMETER, vformat("Invalid target peer: %d", target_peer));
- ERR_FAIL_COND_V(active_mode == MODE_CLIENT && !peers.has(1), ERR_BUG);
- int packet_flags = 0;
- int channel = SYSCH_RELIABLE;
- int transfer_channel = get_transfer_channel();
- if (transfer_channel > 0) {
- channel = SYSCH_MAX + transfer_channel - 1;
- } else {
- switch (get_transfer_mode()) {
- case Multiplayer::TRANSFER_MODE_UNRELIABLE: {
- packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
- channel = SYSCH_UNRELIABLE;
- } break;
- case Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED: {
- packet_flags = 0;
- channel = SYSCH_UNRELIABLE;
- } break;
- case Multiplayer::TRANSFER_MODE_RELIABLE: {
- packet_flags = ENET_PACKET_FLAG_RELIABLE;
- channel = SYSCH_RELIABLE;
- } break;
- }
- }
- ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags);
- encode_uint32(unique_id, &packet->data[0]); // Source ID
- encode_uint32(target_peer, &packet->data[4]); // Dest ID
- memcpy(&packet->data[8], p_buffer, p_buffer_size);
- if (is_server()) {
- if (target_peer == 0) {
- hosts[0]->broadcast(channel, packet);
- } else if (target_peer < 0) {
- // Send to all but one and make copies for sending.
- int exclude = -target_peer;
- for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
- if (E.key == exclude) {
- continue;
- }
- E.value->send(channel, packet);
- }
- _destroy_unused(packet);
- } else {
- peers[target_peer]->send(channel, packet);
- }
- ERR_FAIL_COND_V(!hosts.has(0), ERR_BUG);
- hosts[0]->flush();
- } else if (active_mode == MODE_CLIENT) {
- peers[1]->send(channel, packet); // Send to server for broadcast.
- ERR_FAIL_COND_V(!hosts.has(0), ERR_BUG);
- hosts[0]->flush();
- } else {
- if (target_peer <= 0) {
- int exclude = ABS(target_peer);
- for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
- if (E.key == exclude) {
- continue;
- }
- E.value->send(channel, packet);
- ERR_CONTINUE(!hosts.has(E.key));
- hosts[E.key]->flush();
- }
- _destroy_unused(packet);
- } else {
- peers[target_peer]->send(channel, packet);
- ERR_FAIL_COND_V(!hosts.has(target_peer), ERR_BUG);
- hosts[target_peer]->flush();
- }
- }
- return OK;
- }
- int ENetMultiplayerPeer::get_max_packet_size() const {
- return 1 << 24; // Anything is good
- }
- void ENetMultiplayerPeer::_pop_current_packet() {
- if (current_packet.packet) {
- current_packet.packet->referenceCount--;
- _destroy_unused(current_packet.packet);
- current_packet.packet = nullptr;
- current_packet.from = 0;
- current_packet.channel = -1;
- }
- }
- MultiplayerPeer::ConnectionStatus ENetMultiplayerPeer::get_connection_status() const {
- return connection_status;
- }
- int ENetMultiplayerPeer::get_unique_id() const {
- ERR_FAIL_COND_V_MSG(!_is_active(), 0, "The multiplayer instance isn't currently active.");
- return unique_id;
- }
- void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enabled) {
- #ifdef GODOT_ENET
- if (_is_active()) {
- for (KeyValue<int, Ref<ENetConnection>> &E : hosts) {
- E.value->refuse_new_connections(p_enabled);
- }
- }
- #endif
- MultiplayerPeer::set_refuse_new_connections(p_enabled);
- }
- void ENetMultiplayerPeer::set_server_relay_enabled(bool p_enabled) {
- ERR_FAIL_COND_MSG(_is_active(), "Server relaying can't be toggled while the multiplayer instance is active.");
- server_relay = p_enabled;
- }
- bool ENetMultiplayerPeer::is_server_relay_enabled() const {
- return server_relay;
- }
- Ref<ENetConnection> ENetMultiplayerPeer::get_host() const {
- ERR_FAIL_COND_V(!_is_active(), nullptr);
- ERR_FAIL_COND_V(active_mode == MODE_MESH, nullptr);
- return hosts[0];
- }
- Ref<ENetPacketPeer> ENetMultiplayerPeer::get_peer(int p_id) const {
- ERR_FAIL_COND_V(!_is_active(), nullptr);
- ERR_FAIL_COND_V(!peers.has(p_id), nullptr);
- ERR_FAIL_COND_V(active_mode == MODE_CLIENT && p_id != 1, nullptr);
- return peers[p_id];
- }
- void ENetMultiplayerPeer::_destroy_unused(ENetPacket *p_packet) {
- if (p_packet->referenceCount == 0) {
- enet_packet_destroy(p_packet);
- }
- }
- void ENetMultiplayerPeer::_relay(int p_from, int p_to, enet_uint8 p_channel, ENetPacket *p_packet) {
- if (p_to == 0) {
- // Re-send to everyone but sender :|
- for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
- if (E.key == p_from) {
- continue;
- }
- E.value->send(p_channel, p_packet);
- }
- } else if (p_to < 0) {
- // Re-send to everyone but excluded and sender.
- for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
- if (E.key == p_from || E.key == -p_to) { // Do not resend to self, also do not send to excluded
- continue;
- }
- E.value->send(p_channel, p_packet);
- }
- } else {
- // To someone else, specifically
- ERR_FAIL_COND(!peers.has(p_to));
- ENetPacket *packet = enet_packet_create(p_packet->data, p_packet->dataLength, p_packet->flags);
- peers[p_to]->send(p_channel, packet);
- }
- }
- void ENetMultiplayerPeer::_notify_peers(int p_id, bool p_connected) {
- if (p_connected) {
- ERR_FAIL_COND(!peers.has(p_id));
- // Someone connected, notify all the peers available.
- Ref<ENetPacketPeer> peer = peers[p_id];
- ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
- encode_uint32(p_id, &packet->data[4]);
- for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
- if (E.key == p_id) {
- continue;
- }
- // Send new peer to existing peer.
- E.value->send(SYSCH_CONFIG, packet);
- // Send existing peer to new peer.
- // This packet will be automatically destroyed by ENet after send.
- ENetPacket *packet2 = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_ADD_PEER, &packet2->data[0]);
- encode_uint32(E.key, &packet2->data[4]);
- peer->send(SYSCH_CONFIG, packet2);
- }
- _destroy_unused(packet);
- } else {
- // Server just received a client disconnect and is in relay mode, notify everyone else.
- ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
- encode_uint32(p_id, &packet->data[4]);
- for (KeyValue<int, Ref<ENetPacketPeer>> &E : peers) {
- if (E.key == p_id) {
- continue;
- }
- E.value->send(SYSCH_CONFIG, packet);
- }
- _destroy_unused(packet);
- }
- }
- void ENetMultiplayerPeer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "max_channels", "in_bandwidth", "out_bandwidth"), &ENetMultiplayerPeer::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("create_client", "address", "port", "channel_count", "in_bandwidth", "out_bandwidth", "local_port"), &ENetMultiplayerPeer::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("create_mesh", "unique_id"), &ENetMultiplayerPeer::create_mesh);
- ClassDB::bind_method(D_METHOD("add_mesh_peer", "peer_id", "host"), &ENetMultiplayerPeer::add_mesh_peer);
- ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &ENetMultiplayerPeer::close_connection, DEFVAL(100));
- ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &ENetMultiplayerPeer::set_bind_ip);
- ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &ENetMultiplayerPeer::set_server_relay_enabled);
- ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &ENetMultiplayerPeer::is_server_relay_enabled);
- ClassDB::bind_method(D_METHOD("get_host"), &ENetMultiplayerPeer::get_host);
- ClassDB::bind_method(D_METHOD("get_peer", "id"), &ENetMultiplayerPeer::get_peer);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "host", PROPERTY_HINT_RESOURCE_TYPE, "ENetConnection", PROPERTY_USAGE_NONE), "", "get_host");
- }
- ENetMultiplayerPeer::ENetMultiplayerPeer() {
- bind_ip = IPAddress("*");
- }
- ENetMultiplayerPeer::~ENetMultiplayerPeer() {
- if (_is_active()) {
- close_connection();
- }
- }
- // Sets IP for ENet to bind when using create_server or create_client
- // if no IP is set, then ENet bind to ENET_HOST_ANY
- void ENetMultiplayerPeer::set_bind_ip(const IPAddress &p_ip) {
- ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip)));
- bind_ip = p_ip;
- }
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