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- /*************************************************************************/
- /* enet_multiplayer_peer.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef NETWORKED_MULTIPLAYER_ENET_H
- #define NETWORKED_MULTIPLAYER_ENET_H
- #include "core/crypto/crypto.h"
- #include "core/multiplayer/multiplayer_peer.h"
- #include "enet_connection.h"
- #include <enet/enet.h>
- class ENetMultiplayerPeer : public MultiplayerPeer {
- GDCLASS(ENetMultiplayerPeer, MultiplayerPeer);
- private:
- enum {
- SYSMSG_ADD_PEER,
- SYSMSG_REMOVE_PEER
- };
- enum {
- SYSCH_CONFIG = 0,
- SYSCH_RELIABLE = 1,
- SYSCH_UNRELIABLE = 2,
- SYSCH_MAX = 3
- };
- enum Mode {
- MODE_NONE,
- MODE_SERVER,
- MODE_CLIENT,
- MODE_MESH,
- };
- Mode active_mode = MODE_NONE;
- uint32_t unique_id = 0;
- int target_peer = 0;
- bool server_relay = true;
- ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
- Map<int, Ref<ENetConnection>> hosts;
- Map<int, Ref<ENetPacketPeer>> peers;
- struct Packet {
- ENetPacket *packet = nullptr;
- int from = 0;
- int channel = 0;
- };
- List<Packet> incoming_packets;
- Packet current_packet;
- void _pop_current_packet();
- bool _poll_server();
- bool _poll_client();
- bool _poll_mesh();
- void _relay(int p_from, int p_to, enet_uint8 p_channel, ENetPacket *p_packet);
- void _notify_peers(int p_id, bool p_connected);
- void _destroy_unused(ENetPacket *p_packet);
- _FORCE_INLINE_ bool _is_active() const { return active_mode != MODE_NONE; }
- IPAddress bind_ip;
- protected:
- static void _bind_methods();
- public:
- virtual void set_target_peer(int p_peer) override;
- virtual int get_packet_peer() const override;
- virtual void poll() override;
- virtual bool is_server() const override;
- // Overriden so we can instrument the DTLSServer when needed.
- virtual void set_refuse_new_connections(bool p_enabled) override;
- virtual ConnectionStatus get_connection_status() const override;
- virtual int get_unique_id() const override;
- virtual int get_max_packet_size() const override;
- virtual int get_available_packet_count() const override;
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
- Error create_server(int p_port, int p_max_clients = 32, int p_max_channels = 0, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
- Error create_client(const String &p_address, int p_port, int p_channel_count = 0, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_local_port = 0);
- Error create_mesh(int p_id);
- Error add_mesh_peer(int p_id, Ref<ENetConnection> p_host);
- void close_connection(uint32_t wait_usec = 100);
- void disconnect_peer(int p_peer, bool now = false);
- void set_bind_ip(const IPAddress &p_ip);
- void set_server_relay_enabled(bool p_enabled);
- bool is_server_relay_enabled() const;
- Ref<ENetConnection> get_host() const;
- Ref<ENetPacketPeer> get_peer(int p_id) const;
- ENetMultiplayerPeer();
- ~ENetMultiplayerPeer();
- };
- #endif // NETWORKED_MULTIPLAYER_ENET_H
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