| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 | /*************************************************************************//*  android_gdn.cpp                                                      *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "modules/gdnative/gdnative.h"// Code by Paritosh97 with minor tweaks by Mux213// These entry points are only for the android platform and are simple stubs in all others.#ifdef __ANDROID__#include "platform/android/java_godot_wrapper.h"#include "platform/android/os_android.h"#include "platform/android/thread_jandroid.h"#else#define JNIEnv void#define jobject void *#endif#ifdef __cplusplusextern "C" {#endifJNIEnv *GDAPI godot_android_get_env() {#ifdef __ANDROID__	return get_jni_env();#else	return nullptr;#endif}jobject GDAPI godot_android_get_activity() {#ifdef __ANDROID__	OS_Android *os_android = (OS_Android *)OS::get_singleton();	return os_android->get_godot_java()->get_activity();#else	return nullptr;#endif}jobject GDAPI godot_android_get_surface() {#ifdef __ANDROID__	OS_Android *os_android = (OS_Android *)OS::get_singleton();	return os_android->get_godot_java()->get_surface();#else	return nullptr;#endif}bool GDAPI godot_android_is_activity_resumed() {#ifdef __ANDROID__	OS_Android *os_android = (OS_Android *)OS::get_singleton();	return os_android->get_godot_java()->is_activity_resumed();#else	return false;#endif}#ifdef __cplusplus}#endif
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