| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583 | /*************************************************************************//*  gdnative.cpp                                                         *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "gdnative.h"#include "core/config/project_settings.h"#include "core/core_constants.h"#include "core/io/dir_access.h"#include "core/io/file_access.h"#include "core/io/file_access_encrypted.h"#include "core/os/os.h"#include "scene/main/scene_tree.h"static const String init_symbol = "gdnative_init";static const String terminate_symbol = "gdnative_terminate";static const String default_symbol_prefix = "godot_";static const bool default_singleton = false;static const bool default_load_once = true;static const bool default_reloadable = true;// Defined in gdnative_api_struct.gen.cppextern const godot_gdnative_core_api_struct api_struct;Map<String, Vector<Ref<GDNative>>> GDNativeLibrary::loaded_libraries;GDNativeLibrary::GDNativeLibrary() {	config_file.instantiate();	symbol_prefix = default_symbol_prefix;	load_once = default_load_once;	singleton = default_singleton;	reloadable = default_reloadable;}GDNativeLibrary::~GDNativeLibrary() {}bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_property) {	String name = p_name;	if (name.begins_with("entry/")) {		String key = name.substr(6, name.length() - 6);		config_file->set_value("entry", key, p_property);		set_config_file(config_file);		return true;	}	if (name.begins_with("dependency/")) {		String key = name.substr(11, name.length() - 11);		config_file->set_value("dependencies", key, p_property);		set_config_file(config_file);		return true;	}	return false;}bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_property) const {	String name = p_name;	if (name.begins_with("entry/")) {		String key = name.substr(6, name.length() - 6);		r_property = config_file->get_value("entry", key);		return true;	}	if (name.begins_with("dependency/")) {		String key = name.substr(11, name.length() - 11);		r_property = config_file->get_value("dependencies", key);		return true;	}	return false;}void GDNativeLibrary::reset_state() {	config_file.instantiate();	current_library_path = "";	current_dependencies.clear();	symbol_prefix = default_symbol_prefix;	load_once = default_load_once;	singleton = default_singleton;	reloadable = default_reloadable;}void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {	// set entries	List<String> entry_key_list;	if (config_file->has_section("entry")) {		config_file->get_section_keys("entry", &entry_key_list);	}	for (const String &key : entry_key_list) {		PropertyInfo prop;		prop.type = Variant::STRING;		prop.name = "entry/" + key;		p_list->push_back(prop);	}	// set dependencies	List<String> dependency_key_list;	if (config_file->has_section("dependencies")) {		config_file->get_section_keys("dependencies", &dependency_key_list);	}	for (const String &key : dependency_key_list) {		PropertyInfo prop;		prop.type = Variant::STRING;		prop.name = "dependency/" + key;		p_list->push_back(prop);	}}void GDNativeLibrary::set_config_file(Ref<ConfigFile> p_config_file) {	ERR_FAIL_COND(p_config_file.is_null());	set_singleton(p_config_file->get_value("general", "singleton", default_singleton));	set_load_once(p_config_file->get_value("general", "load_once", default_load_once));	set_symbol_prefix(p_config_file->get_value("general", "symbol_prefix", default_symbol_prefix));	set_reloadable(p_config_file->get_value("general", "reloadable", default_reloadable));	String entry_lib_path;	{		List<String> entry_keys;		if (p_config_file->has_section("entry")) {			p_config_file->get_section_keys("entry", &entry_keys);		}		for (const String &key : entry_keys) {			Vector<String> tags = key.split(".");			bool skip = false;			for (int i = 0; i < tags.size(); i++) {				bool has_feature = OS::get_singleton()->has_feature(tags[i]);				if (!has_feature) {					skip = true;					break;				}			}			if (skip) {				continue;			}			entry_lib_path = p_config_file->get_value("entry", key);			break;		}	}	Vector<String> dependency_paths;	{		List<String> dependency_keys;		if (p_config_file->has_section("dependencies")) {			p_config_file->get_section_keys("dependencies", &dependency_keys);		}		for (const String &key : dependency_keys) {			Vector<String> tags = key.split(".");			bool skip = false;			for (int i = 0; i < tags.size(); i++) {				bool has_feature = OS::get_singleton()->has_feature(tags[i]);				if (!has_feature) {					skip = true;					break;				}			}			if (skip) {				continue;			}			dependency_paths = p_config_file->get_value("dependencies", key);			break;		}	}	current_library_path = entry_lib_path;	current_dependencies = dependency_paths;}void GDNativeLibrary::_bind_methods() {	ClassDB::bind_method(D_METHOD("get_config_file"), &GDNativeLibrary::get_config_file);	ClassDB::bind_method(D_METHOD("set_config_file", "config_file"), &GDNativeLibrary::set_config_file);	ClassDB::bind_method(D_METHOD("get_current_library_path"), &GDNativeLibrary::get_current_library_path);	ClassDB::bind_method(D_METHOD("get_current_dependencies"), &GDNativeLibrary::get_current_dependencies);	ClassDB::bind_method(D_METHOD("should_load_once"), &GDNativeLibrary::should_load_once);	ClassDB::bind_method(D_METHOD("is_singleton"), &GDNativeLibrary::is_singleton);	ClassDB::bind_method(D_METHOD("get_symbol_prefix"), &GDNativeLibrary::get_symbol_prefix);	ClassDB::bind_method(D_METHOD("is_reloadable"), &GDNativeLibrary::is_reloadable);	ClassDB::bind_method(D_METHOD("set_load_once", "load_once"), &GDNativeLibrary::set_load_once);	ClassDB::bind_method(D_METHOD("set_singleton", "singleton"), &GDNativeLibrary::set_singleton);	ClassDB::bind_method(D_METHOD("set_symbol_prefix", "symbol_prefix"), &GDNativeLibrary::set_symbol_prefix);	ClassDB::bind_method(D_METHOD("set_reloadable", "reloadable"), &GDNativeLibrary::set_reloadable);	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "config_file", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile", PROPERTY_USAGE_NONE), "set_config_file", "get_config_file");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton");	ADD_PROPERTY(PropertyInfo(Variant::STRING, "symbol_prefix"), "set_symbol_prefix", "get_symbol_prefix");	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reloadable"), "set_reloadable", "is_reloadable");}GDNative::GDNative() {	native_handle = nullptr;	initialized = false;}GDNative::~GDNative() {}void GDNative::_bind_methods() {	ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNative::set_library);	ClassDB::bind_method(D_METHOD("get_library"), &GDNative::get_library);	ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize);	ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate);	ClassDB::bind_method(D_METHOD("call_native", "calling_type", "procedure_name", "arguments"), &GDNative::call_native);	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");}void GDNative::set_library(Ref<GDNativeLibrary> p_library) {	ERR_FAIL_COND_MSG(library.is_valid(), "Tried to change library of GDNative when it is already set.");	library = p_library;}Ref<GDNativeLibrary> GDNative::get_library() const {	return library;}extern "C" void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);extern "C" void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what);bool GDNative::initialize() {	if (library.is_null()) {		ERR_PRINT("No library set, can't initialize GDNative object");		return false;	}	String lib_path = library->get_current_library_path();	if (lib_path.is_empty()) {		ERR_PRINT("No library set for this platform");		return false;	}#ifdef IPHONE_ENABLED	// On iOS we use static linking by default.	String path = "";	// On iOS dylibs is not allowed, but can be replaced with .framework or .xcframework.	// If they are used, we can run dlopen on them.	// They should be located under Frameworks directory, so we need to replace library path.	if (!lib_path.ends_with(".a")) {		path = ProjectSettings::get_singleton()->globalize_path(lib_path);		if (!FileAccess::exists(path)) {			String lib_name = lib_path.get_basename().get_file();			String framework_path_format = "Frameworks/$name.framework/$name";			Dictionary format_dict;			format_dict["name"] = lib_name;			String framework_path = framework_path_format.format(format_dict, "$_");			path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(framework_path);		}	}#elif defined(ANDROID_ENABLED)	// On Android dynamic libraries are located separately from resource assets,	// we should pass library name to dlopen(). The library name is flattened	// during export.	String path = lib_path.get_file();#elif defined(UWP_ENABLED)	// On UWP we use a relative path from the app	String path = lib_path.replace("res://", "");#elif defined(OSX_ENABLED)	// On OSX the exported libraries are located under the Frameworks directory.	// So we need to replace the library path.	String path = ProjectSettings::get_singleton()->globalize_path(lib_path);	DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);	if (!da->file_exists(path) && !da->dir_exists(path)) {		path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(lib_path.get_file());	}	if (da->dir_exists(path)) { // Target library is a ".framework", add library base name to the path.		path = path.plus_file(path.get_file().get_basename());	}	memdelete(da);#else	String path = ProjectSettings::get_singleton()->globalize_path(lib_path);#endif	if (library->should_load_once()) {		if (GDNativeLibrary::loaded_libraries.has(lib_path)) {			// already loaded. Don't load again.			// copy some of the stuff instead			this->native_handle = GDNativeLibrary::loaded_libraries[lib_path][0]->native_handle;			initialized = true;			return true;		}	}	Error err = OS::get_singleton()->open_dynamic_library(path, native_handle, true);	if (err != OK) {		return false;	}	void *library_init;	// we cheat here a little bit. you saw nothing	initialized = true;	err = get_symbol(library->get_symbol_prefix() + init_symbol, library_init, false);	initialized = false;	if (err || !library_init) {		OS::get_singleton()->close_dynamic_library(native_handle);		native_handle = nullptr;		ERR_PRINT("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol");		return false;	}	godot_gdnative_init_fn library_init_fpointer;	library_init_fpointer = (godot_gdnative_init_fn)library_init;	static uint64_t core_api_hash = 0;	static uint64_t editor_api_hash = 0;	static uint64_t no_api_hash = 0;	if (!(core_api_hash || editor_api_hash || no_api_hash)) {		core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);		editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);		no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);	}	godot_gdnative_init_options options;	options.api_struct = &api_struct;	options.in_editor = Engine::get_singleton()->is_editor_hint();	options.core_api_hash = core_api_hash;	options.editor_api_hash = editor_api_hash;	options.no_api_hash = no_api_hash;	options.report_version_mismatch = &_gdnative_report_version_mismatch;	options.report_loading_error = &_gdnative_report_loading_error;	options.gd_native_library = (godot_object *)(get_library().ptr());	options.active_library_path = (godot_string *)&path;	library_init_fpointer(&options);	initialized = true;	if (library->should_load_once() && !GDNativeLibrary::loaded_libraries.has(lib_path)) {		Vector<Ref<GDNative>> gdnatives;		gdnatives.resize(1);		gdnatives.write[0] = Ref<GDNative>(this);		GDNativeLibrary::loaded_libraries.insert(lib_path, gdnatives);	}	return true;}bool GDNative::terminate() {	if (!initialized) {		ERR_PRINT("No valid library handle, can't terminate GDNative object");		return false;	}	if (library->should_load_once()) {		Vector<Ref<GDNative>> *gdnatives = &GDNativeLibrary::loaded_libraries[library->get_current_library_path()];		if (gdnatives->size() > 1) {			// there are other GDNative's still using this library, so we actually don't terminate			gdnatives->erase(Ref<GDNative>(this));			initialized = false;			return true;		} else if (gdnatives->size() == 1) {			// we're the last one, terminate!			gdnatives->clear();			// whew this looks scary, but all it does is remove the entry completely			GDNativeLibrary::loaded_libraries.erase(GDNativeLibrary::loaded_libraries.find(library->get_current_library_path()));		}	}	void *library_terminate;	Error error = get_symbol(library->get_symbol_prefix() + terminate_symbol, library_terminate);	if (error || !library_terminate) {		OS::get_singleton()->close_dynamic_library(native_handle);		native_handle = nullptr;		initialized = false;		return true;	}	godot_gdnative_terminate_fn library_terminate_pointer;	library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate;	godot_gdnative_terminate_options options;	options.in_editor = Engine::get_singleton()->is_editor_hint();	library_terminate_pointer(&options);	initialized = false;	// GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);	OS::get_singleton()->close_dynamic_library(native_handle);	native_handle = nullptr;	return true;}bool GDNative::is_initialized() const {	return initialized;}void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) {	native_calls.insert(p_call_type, p_callback);}Vector<StringName> GDNativeCallRegistry::get_native_call_types() {	Vector<StringName> call_types;	call_types.resize(native_calls.size());	size_t idx = 0;	for (Map<StringName, native_call_cb>::Element *E = native_calls.front(); E; E = E->next(), idx++) {		call_types.write[idx] = E->key();	}	return call_types;}Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) {	Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type);	if (!E) {		ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data());		return Variant();	}	void *procedure_handle;	Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(			native_handle,			p_procedure_name,			procedure_handle);	if (err != OK || procedure_handle == nullptr) {		return Variant();	}	godot_variant result = E->get()(procedure_handle, (godot_array *)&p_arguments);	Variant res = *(Variant *)&result;	godot_variant_destroy(&result);	return res;}Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional) const {	if (!initialized) {		ERR_PRINT("No valid library handle, can't get symbol from GDNative object");		return ERR_CANT_OPEN;	}	Error result = OS::get_singleton()->get_dynamic_library_symbol_handle(			native_handle,			p_procedure_name,			r_handle,			p_optional);	return result;}RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {	Ref<GDNativeLibrary> lib;	lib.instantiate();	Ref<ConfigFile> config = lib->get_config_file();	Error err = config->load(p_path);	if (r_error) {		*r_error = err;	}	lib->set_config_file(config);	return lib;}void GDNativeLibraryResourceLoader::get_recognized_extensions(List<String> *p_extensions) const {	p_extensions->push_back("gdnlib");}bool GDNativeLibraryResourceLoader::handles_type(const String &p_type) const {	return p_type == "GDNativeLibrary";}String GDNativeLibraryResourceLoader::get_resource_type(const String &p_path) const {	String el = p_path.get_extension().to_lower();	if (el == "gdnlib") {		return "GDNativeLibrary";	}	return "";}Error GDNativeLibraryResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {	Ref<GDNativeLibrary> lib = p_resource;	if (lib.is_null()) {		return ERR_INVALID_DATA;	}	Ref<ConfigFile> config = lib->get_config_file();	config->set_value("general", "singleton", lib->is_singleton());	config->set_value("general", "load_once", lib->should_load_once());	config->set_value("general", "symbol_prefix", lib->get_symbol_prefix());	config->set_value("general", "reloadable", lib->is_reloadable());	return config->save(p_path);}bool GDNativeLibraryResourceSaver::recognize(const RES &p_resource) const {	return Object::cast_to<GDNativeLibrary>(*p_resource) != nullptr;}void GDNativeLibraryResourceSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {	if (Object::cast_to<GDNativeLibrary>(*p_resource) != nullptr) {		p_extensions->push_back("gdnlib");	}}
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