| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138 | /*************************************************************************//*  pluginscript_language.h                                              *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef PLUGINSCRIPT_LANGUAGE_H#define PLUGINSCRIPT_LANGUAGE_H// Godot imports#include "core/io/resource_loader.h"#include "core/io/resource_saver.h"#include "core/object/script_language.h"#include "core/templates/map.h"#include "core/templates/self_list.h"// PluginScript imports#include "pluginscript_loader.h"#include <pluginscript/godot_pluginscript.h>class PluginScript;class PluginScriptInstance;class PluginScriptLanguage : public ScriptLanguage {	friend class PluginScript;	friend class PluginScriptInstance;	Ref<ResourceFormatLoaderPluginScript> _resource_loader;	Ref<ResourceFormatSaverPluginScript> _resource_saver;	const godot_pluginscript_language_desc _desc;	godot_pluginscript_language_data *_data;	Mutex _lock;	SelfList<PluginScript>::List _script_list;public:	virtual String get_name() const;	_FORCE_INLINE_ Ref<ResourceFormatLoaderPluginScript> get_resource_loader() { return _resource_loader; }	_FORCE_INLINE_ Ref<ResourceFormatSaverPluginScript> get_resource_saver() { return _resource_saver; }	/* LANGUAGE FUNCTIONS */	virtual void init();	virtual String get_type() const;	virtual String get_extension() const;	virtual Error execute_file(const String &p_path);	virtual void finish();	/* EDITOR FUNCTIONS */	virtual void get_reserved_words(List<String> *p_words) const;	virtual bool is_control_flow_keyword(String p_keyword) const;	virtual void get_comment_delimiters(List<String> *p_delimiters) const;	virtual void get_string_delimiters(List<String> *p_delimiters) const;	virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;	virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;	virtual Script *create_script() const;	virtual bool has_named_classes() const;	virtual bool supports_builtin_mode() const;	virtual bool can_inherit_from_file() const;	virtual int find_function(const String &p_function, const String &p_code) const;	virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;	virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint);	virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;	virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);	/* MULTITHREAD FUNCTIONS */	//some VMs need to be notified of thread creation/exiting to allocate a stack	// void thread_enter() {}	// void thread_exit() {}	/* DEBUGGER FUNCTIONS */	virtual String debug_get_error() const;	virtual int debug_get_stack_level_count() const;	virtual int debug_get_stack_level_line(int p_level) const;	virtual String debug_get_stack_level_function(int p_level) const;	virtual String debug_get_stack_level_source(int p_level) const;	virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);	virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);	virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);	virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);	// virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }	virtual void reload_all_scripts();	virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);	/* LOADER FUNCTIONS */	virtual void get_recognized_extensions(List<String> *p_extensions) const;	virtual void get_public_functions(List<MethodInfo> *p_functions) const;	virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;	virtual void profiling_start();	virtual void profiling_stop();	virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);	virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);	virtual void frame();	/* GLOBAL CLASSES */	virtual bool handles_global_class_type(const String &p_type) const;	virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const;	void lock();	void unlock();	PluginScriptLanguage(const godot_pluginscript_language_desc *desc);	virtual ~PluginScriptLanguage();};#endif // PLUGINSCRIPT_LANGUAGE_H
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