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- /*************************************************************************/
- /* editor_scene_exporter_gltf_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #if TOOLS_ENABLED
- #include "editor_scene_exporter_gltf_plugin.h"
- #include "core/config/project_settings.h"
- #include "core/error/error_list.h"
- #include "core/object/object.h"
- #include "core/templates/vector.h"
- #include "editor/editor_file_system.h"
- #include "gltf_document.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/gui/check_box.h"
- #include "scene/main/node.h"
- #include "editor/editor_node.h"
- String SceneExporterGLTFPlugin::get_name() const {
- return "ConvertGLTF2";
- }
- bool SceneExporterGLTFPlugin::has_main_screen() const {
- return false;
- }
- SceneExporterGLTFPlugin::SceneExporterGLTFPlugin(EditorNode *p_node) {
- editor = p_node;
- file_export_lib = memnew(EditorFileDialog);
- editor->get_gui_base()->add_child(file_export_lib);
- file_export_lib->connect("file_selected", callable_mp(this, &SceneExporterGLTFPlugin::_gltf2_dialog_action));
- file_export_lib->set_title(TTR("Export Library"));
- file_export_lib->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
- file_export_lib->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
- file_export_lib->clear_filters();
- file_export_lib->add_filter("*.glb");
- file_export_lib->add_filter("*.gltf");
- file_export_lib->set_title(TTR("Export Mesh GLTF2"));
- String gltf_scene_name = TTR("Export GLTF...");
- add_tool_menu_item(gltf_scene_name, callable_mp(this, &SceneExporterGLTFPlugin::convert_scene_to_gltf2));
- }
- void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
- Node *root = editor->get_tree()->get_edited_scene_root();
- if (!root) {
- editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
- return;
- }
- List<String> deps;
- Ref<GLTFDocument> doc;
- doc.instantiate();
- Error err = doc->save_scene(root, p_file, p_file, 0, 30.0f, Ref<GLTFState>());
- if (err != OK) {
- ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
- }
- }
- void SceneExporterGLTFPlugin::convert_scene_to_gltf2() {
- Node *root = editor->get_tree()->get_edited_scene_root();
- if (!root) {
- editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK"));
- return;
- }
- String filename = String(root->get_scene_file_path().get_file().get_basename());
- if (filename.is_empty()) {
- filename = root->get_name();
- }
- file_export_lib->set_current_file(filename + String(".gltf"));
- file_export_lib->popup_centered_ratio();
- }
- #endif // TOOLS_ENABLED
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