editor_scene_importer_gltf.cpp 3.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. /*************************************************************************/
  2. /* editor_scene_importer_gltf.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #if TOOLS_ENABLED
  31. #include "editor_scene_importer_gltf.h"
  32. #include "gltf_document.h"
  33. #include "gltf_state.h"
  34. #include "scene/3d/node_3d.h"
  35. #include "scene/animation/animation_player.h"
  36. #include "scene/resources/animation.h"
  37. uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const {
  38. return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
  39. }
  40. void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) const {
  41. r_extensions->push_back("gltf");
  42. r_extensions->push_back("glb");
  43. }
  44. Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path,
  45. uint32_t p_flags, int p_bake_fps,
  46. List<String> *r_missing_deps,
  47. Error *r_err) {
  48. Ref<GLTFDocument> doc;
  49. doc.instantiate();
  50. return doc->import_scene_gltf(p_path, p_flags, p_bake_fps, Ref<GLTFState>(), r_missing_deps, r_err);
  51. }
  52. Ref<Animation> EditorSceneFormatImporterGLTF::import_animation(const String &p_path,
  53. uint32_t p_flags,
  54. int p_bake_fps) {
  55. return Ref<Animation>();
  56. }
  57. #endif // TOOLS_ENABLED