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- /*************************************************************************/
- /* editor_scene_importer_gltf.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #if TOOLS_ENABLED
- #include "editor_scene_importer_gltf.h"
- #include "gltf_document.h"
- #include "gltf_state.h"
- #include "scene/3d/node_3d.h"
- #include "scene/animation/animation_player.h"
- #include "scene/resources/animation.h"
- uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const {
- return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
- }
- void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) const {
- r_extensions->push_back("gltf");
- r_extensions->push_back("glb");
- }
- Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path,
- uint32_t p_flags, int p_bake_fps,
- List<String> *r_missing_deps,
- Error *r_err) {
- Ref<GLTFDocument> doc;
- doc.instantiate();
- return doc->import_scene_gltf(p_path, p_flags, p_bake_fps, Ref<GLTFState>(), r_missing_deps, r_err);
- }
- Ref<Animation> EditorSceneFormatImporterGLTF::import_animation(const String &p_path,
- uint32_t p_flags,
- int p_bake_fps) {
- return Ref<Animation>();
- }
- #endif // TOOLS_ENABLED
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