| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192 | /*************************************************************************//*  gltf_buffer_view.cpp                                                 *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "gltf_buffer_view.h"#include "gltf_document_extension.h"void GLTFBufferView::_bind_methods() {	ClassDB::bind_method(D_METHOD("get_buffer"), &GLTFBufferView::get_buffer);	ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &GLTFBufferView::set_buffer);	ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFBufferView::get_byte_offset);	ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFBufferView::set_byte_offset);	ClassDB::bind_method(D_METHOD("get_byte_length"), &GLTFBufferView::get_byte_length);	ClassDB::bind_method(D_METHOD("set_byte_length", "byte_length"), &GLTFBufferView::set_byte_length);	ClassDB::bind_method(D_METHOD("get_byte_stride"), &GLTFBufferView::get_byte_stride);	ClassDB::bind_method(D_METHOD("set_byte_stride", "byte_stride"), &GLTFBufferView::set_byte_stride);	ClassDB::bind_method(D_METHOD("get_indices"), &GLTFBufferView::get_indices);	ClassDB::bind_method(D_METHOD("set_indices", "indices"), &GLTFBufferView::set_indices);	ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer"), "set_buffer", "get_buffer"); // GLTFBufferIndex	ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int	ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_length"), "set_byte_length", "get_byte_length"); // int	ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_stride"), "set_byte_stride", "get_byte_stride"); // int	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "indices"), "set_indices", "get_indices"); // bool}GLTFBufferIndex GLTFBufferView::get_buffer() {	return buffer;}void GLTFBufferView::set_buffer(GLTFBufferIndex p_buffer) {	buffer = p_buffer;}int GLTFBufferView::get_byte_offset() {	return byte_offset;}void GLTFBufferView::set_byte_offset(int p_byte_offset) {	byte_offset = p_byte_offset;}int GLTFBufferView::get_byte_length() {	return byte_length;}void GLTFBufferView::set_byte_length(int p_byte_length) {	byte_length = p_byte_length;}int GLTFBufferView::get_byte_stride() {	return byte_stride;}void GLTFBufferView::set_byte_stride(int p_byte_stride) {	byte_stride = p_byte_stride;}bool GLTFBufferView::get_indices() {	return indices;}void GLTFBufferView::set_indices(bool p_indices) {	indices = p_indices;}
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