2
0

gltf_document_extension.h 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. /*************************************************************************/
  2. /* gltf_document_extension.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GLTF_DOCUMENT_EXTENSION_H
  31. #define GLTF_DOCUMENT_EXTENSION_H
  32. #include "core/io/resource.h"
  33. #include "core/variant/dictionary.h"
  34. #include "core/variant/typed_array.h"
  35. #include "core/variant/variant.h"
  36. class GLTFDocument;
  37. class GLTFDocumentExtension : public Resource {
  38. GDCLASS(GLTFDocumentExtension, Resource);
  39. Dictionary import_settings;
  40. Dictionary export_settings;
  41. protected:
  42. static void _bind_methods();
  43. public:
  44. virtual Array get_import_setting_keys() const;
  45. virtual Variant get_import_setting(const StringName &p_key) const;
  46. virtual void set_import_setting(const StringName &p_key, Variant p_var);
  47. virtual Error import_preflight(Ref<GLTFDocument> p_document) { return OK; }
  48. virtual Error import_post(Ref<GLTFDocument> p_document, Node *p_node) { return OK; }
  49. public:
  50. virtual Array get_export_setting_keys() const;
  51. virtual Variant get_export_setting(const StringName &p_key) const;
  52. virtual void set_export_setting(const StringName &p_key, Variant p_var);
  53. virtual Error export_preflight(Ref<GLTFDocument> p_document, Node *p_node) { return OK; }
  54. virtual Error export_post(Ref<GLTFDocument> p_document) { return OK; }
  55. };
  56. #endif // GLTF_DOCUMENT_EXTENSION_H