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- /*************************************************************************/
- /* gltf_document_extension_convert_importer_mesh.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "gltf_document_extension_convert_importer_mesh.h"
- #include "core/error/error_macros.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/resources/importer_mesh.h"
- #include <cstddef>
- void GLTFDocumentExtensionConvertImporterMesh::_bind_methods() {
- }
- Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFDocument> p_document, Node *p_node) {
- ERR_FAIL_NULL_V(p_document, ERR_INVALID_PARAMETER);
- ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
- List<Node *> queue;
- queue.push_back(p_node);
- List<Node *> delete_queue;
- while (!queue.is_empty()) {
- List<Node *>::Element *E = queue.front();
- Node *node = E->get();
- {
- ImporterMeshInstance3D *mesh_3d = cast_to<ImporterMeshInstance3D>(node);
- if (mesh_3d) {
- MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D);
- Ref<ImporterMesh> mesh = mesh_3d->get_mesh();
- if (mesh.is_valid()) {
- Ref<ArrayMesh> array_mesh = mesh->get_mesh();
- mesh_instance_node_3d->set_name(node->get_name());
- mesh_instance_node_3d->set_transform(mesh_3d->get_transform());
- mesh_instance_node_3d->set_mesh(array_mesh);
- mesh_instance_node_3d->set_skin(mesh_3d->get_skin());
- mesh_instance_node_3d->set_skeleton_path(mesh_3d->get_skeleton_path());
- node->replace_by(mesh_instance_node_3d);
- delete_queue.push_back(node);
- } else {
- memdelete(mesh_instance_node_3d);
- }
- }
- }
- int child_count = node->get_child_count();
- for (int i = 0; i < child_count; i++) {
- queue.push_back(node->get_child(i));
- }
- queue.pop_front();
- }
- while (!queue.is_empty()) {
- List<Node *>::Element *E = delete_queue.front();
- Node *node = E->get();
- memdelete(node);
- delete_queue.pop_front();
- }
- return OK;
- }
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