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gltf_mesh.h 2.9 KB

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  1. /*************************************************************************/
  2. /* gltf_mesh.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GLTF_MESH_H
  31. #define GLTF_MESH_H
  32. #include "core/io/resource.h"
  33. #include "editor/import/resource_importer_scene.h"
  34. #include "scene/3d/importer_mesh_instance_3d.h"
  35. #include "scene/resources/importer_mesh.h"
  36. #include "scene/resources/mesh.h"
  37. class GLTFMesh : public Resource {
  38. GDCLASS(GLTFMesh, Resource);
  39. private:
  40. Ref<ImporterMesh> mesh;
  41. Vector<float> blend_weights;
  42. Array instance_materials;
  43. protected:
  44. static void _bind_methods();
  45. public:
  46. Ref<ImporterMesh> get_mesh();
  47. void set_mesh(Ref<ImporterMesh> p_mesh);
  48. Vector<float> get_blend_weights();
  49. void set_blend_weights(Vector<float> p_blend_weights);
  50. Array get_instance_materials();
  51. void set_instance_materials(Array p_instance_materials);
  52. };
  53. #endif // GLTF_MESH_H