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gltf_node.h 3.6 KB

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  1. /*************************************************************************/
  2. /* gltf_node.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GLTF_NODE_H
  31. #define GLTF_NODE_H
  32. #include "core/io/resource.h"
  33. #include "gltf_document.h"
  34. class GLTFNode : public Resource {
  35. GDCLASS(GLTFNode, Resource);
  36. friend class GLTFDocument;
  37. private:
  38. // matrices need to be transformed to this
  39. GLTFNodeIndex parent = -1;
  40. int height = -1;
  41. Transform3D xform;
  42. GLTFMeshIndex mesh = -1;
  43. GLTFCameraIndex camera = -1;
  44. GLTFSkinIndex skin = -1;
  45. GLTFSkeletonIndex skeleton = -1;
  46. bool joint = false;
  47. Vector3 position;
  48. Quaternion rotation;
  49. Vector3 scale = Vector3(1, 1, 1);
  50. Vector<int> children;
  51. GLTFLightIndex light = -1;
  52. protected:
  53. static void _bind_methods();
  54. public:
  55. GLTFNodeIndex get_parent();
  56. void set_parent(GLTFNodeIndex p_parent);
  57. int get_height();
  58. void set_height(int p_height);
  59. Transform3D get_xform();
  60. void set_xform(Transform3D p_xform);
  61. GLTFMeshIndex get_mesh();
  62. void set_mesh(GLTFMeshIndex p_mesh);
  63. GLTFCameraIndex get_camera();
  64. void set_camera(GLTFCameraIndex p_camera);
  65. GLTFSkinIndex get_skin();
  66. void set_skin(GLTFSkinIndex p_skin);
  67. GLTFSkeletonIndex get_skeleton();
  68. void set_skeleton(GLTFSkeletonIndex p_skeleton);
  69. bool get_joint();
  70. void set_joint(bool p_joint);
  71. Vector3 get_position();
  72. void set_position(Vector3 p_position);
  73. Quaternion get_rotation();
  74. void set_rotation(Quaternion p_rotation);
  75. Vector3 get_scale();
  76. void set_scale(Vector3 p_scale);
  77. Vector<int> get_children();
  78. void set_children(Vector<int> p_children);
  79. GLTFLightIndex get_light();
  80. void set_light(GLTFLightIndex p_light);
  81. };
  82. #endif // GLTF_NODE_H