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callable_glue.cpp 3.7 KB

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  1. /*************************************************************************/
  2. /* callable_glue.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifdef MONO_GLUE_ENABLED
  31. #include "../mono_gd/gd_mono_marshal.h"
  32. #include "arguments_vector.h"
  33. MonoObject *godot_icall_Callable_Call(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) {
  34. Callable callable = GDMonoMarshal::managed_to_callable(*p_callable);
  35. int argc = mono_array_length(p_args);
  36. ArgumentsVector<Variant> arg_store(argc);
  37. ArgumentsVector<const Variant *> args(argc);
  38. for (int i = 0; i < argc; i++) {
  39. MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
  40. arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
  41. args.set(i, &arg_store.get(i));
  42. }
  43. Variant result;
  44. Callable::CallError error;
  45. callable.call(args.ptr(), argc, result, error);
  46. return GDMonoMarshal::variant_to_mono_object(result);
  47. }
  48. void godot_icall_Callable_CallDeferred(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) {
  49. Callable callable = GDMonoMarshal::managed_to_callable(*p_callable);
  50. int argc = mono_array_length(p_args);
  51. ArgumentsVector<Variant> arg_store(argc);
  52. ArgumentsVector<const Variant *> args(argc);
  53. for (int i = 0; i < argc; i++) {
  54. MonoObject *elem = mono_array_get(p_args, MonoObject *, i);
  55. arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem));
  56. args.set(i, &arg_store.get(i));
  57. }
  58. callable.call_deferred(args.ptr(), argc);
  59. }
  60. void godot_register_callable_icalls() {
  61. GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_Call", godot_icall_Callable_Call);
  62. GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_CallDeferred", godot_icall_Callable_CallDeferred);
  63. }
  64. #endif // MONO_GLUE_ENABLED