| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161 | /*************************************************************************//*  nav_region.cpp                                                       *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#include "nav_region.h"#include "nav_map.h"/**	@author AndreaCatania*/void NavRegion::set_map(NavMap *p_map) {	map = p_map;	polygons_dirty = true;	if (!map) {		connections.clear();	}}void NavRegion::set_layers(uint32_t p_layers) {	layers = p_layers;}uint32_t NavRegion::get_layers() const {	return layers;}void NavRegion::set_transform(Transform3D p_transform) {	transform = p_transform;	polygons_dirty = true;}void NavRegion::set_mesh(Ref<NavigationMesh> p_mesh) {	mesh = p_mesh;	polygons_dirty = true;}int NavRegion::get_connections_count() const {	if (!map) {		return 0;	}	return connections.size();}Vector3 NavRegion::get_connection_pathway_start(int p_connection_id) const {	ERR_FAIL_COND_V(!map, Vector3());	ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());	return connections[p_connection_id].pathway_start;}Vector3 NavRegion::get_connection_pathway_end(int p_connection_id) const {	ERR_FAIL_COND_V(!map, Vector3());	ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());	return connections[p_connection_id].pathway_end;}bool NavRegion::sync() {	bool something_changed = polygons_dirty /* || something_dirty? */;	update_polygons();	return something_changed;}void NavRegion::update_polygons() {	if (!polygons_dirty) {		return;	}	polygons.clear();	polygons_dirty = false;	if (map == nullptr) {		return;	}	if (mesh.is_null()) {		return;	}	Vector<Vector3> vertices = mesh->get_vertices();	int len = vertices.size();	if (len == 0) {		return;	}	const Vector3 *vertices_r = vertices.ptr();	polygons.resize(mesh->get_polygon_count());	// Build	for (size_t i(0); i < polygons.size(); i++) {		gd::Polygon &p = polygons[i];		p.owner = this;		Vector<int> mesh_poly = mesh->get_polygon(i);		const int *indices = mesh_poly.ptr();		bool valid(true);		p.points.resize(mesh_poly.size());		p.edges.resize(mesh_poly.size());		Vector3 center;		float sum(0);		for (int j(0); j < mesh_poly.size(); j++) {			int idx = indices[j];			if (idx < 0 || idx >= len) {				valid = false;				break;			}			Vector3 point_position = transform.xform(vertices_r[idx]);			p.points[j].pos = point_position;			p.points[j].key = map->get_point_key(point_position);			center += point_position; // Composing the center of the polygon			if (j >= 2) {				Vector3 epa = transform.xform(vertices_r[indices[j - 2]]);				Vector3 epb = transform.xform(vertices_r[indices[j - 1]]);				sum += map->get_up().dot((epb - epa).cross(point_position - epa));			}		}		if (!valid) {			ERR_BREAK_MSG(!valid, "The navigation mesh set in this region is not valid!");		}		p.clockwise = sum > 0;		if (mesh_poly.size() != 0) {			p.center = center / float(mesh_poly.size());		}	}}
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