| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 | /*************************************************************************//*  navigation_mesh_generator.h                                          *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef NAVIGATION_MESH_GENERATOR_H#define NAVIGATION_MESH_GENERATOR_H#ifndef _3D_DISABLED#include "scene/3d/navigation_region_3d.h"#include <Recast.h>#ifdef TOOLS_ENABLEDstruct EditorProgress;#endifclass NavigationMeshGenerator : public Object {	GDCLASS(NavigationMeshGenerator, Object);	static NavigationMeshGenerator *singleton;protected:	static void _bind_methods();	static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies);	static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);	static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices);	static void _parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);	static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh);	static void _build_recast_navigation_mesh(			Ref<NavigationMesh> p_nav_mesh,#ifdef TOOLS_ENABLED			EditorProgress *ep,#endif			rcHeightfield *hf,			rcCompactHeightfield *chf,			rcContourSet *cset,			rcPolyMesh *poly_mesh,			rcPolyMeshDetail *detail_mesh,			Vector<float> &vertices,			Vector<int> &indices);public:	static NavigationMeshGenerator *get_singleton();	NavigationMeshGenerator();	~NavigationMeshGenerator();	void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node);	void clear(Ref<NavigationMesh> p_nav_mesh);};#endif#endif // NAVIGATION_MESH_GENERATOR_H
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