| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196 | /*************************************************************************//*  lightmap_raycaster.cpp                                               *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifdef TOOLS_ENABLED#include "lightmap_raycaster.h"#ifdef __SSE2__#include <pmmintrin.h>#endifLightmapRaycaster *LightmapRaycasterEmbree::create_embree_raycaster() {	return memnew(LightmapRaycasterEmbree);}void LightmapRaycasterEmbree::make_default_raycaster() {	create_function = create_embree_raycaster;}void LightmapRaycasterEmbree::filter_function(const struct RTCFilterFunctionNArguments *p_args) {	RTCHit *hit = (RTCHit *)p_args->hit;	unsigned int geomID = hit->geomID;	float u = hit->u;	float v = hit->v;	LightmapRaycasterEmbree *scene = (LightmapRaycasterEmbree *)p_args->geometryUserPtr;	RTCGeometry geom = rtcGetGeometry(scene->embree_scene, geomID);	rtcInterpolate0(geom, hit->primID, hit->u, hit->v, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 0, &hit->u, 2);	if (scene->alpha_textures.has(geomID)) {		const AlphaTextureData &alpha_texture = scene->alpha_textures[geomID];		if (alpha_texture.sample(hit->u, hit->v) < 128) {			p_args->valid[0] = 0;			return;		}	}	rtcInterpolate0(geom, hit->primID, u, v, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 1, &hit->Ng_x, 3);}bool LightmapRaycasterEmbree::intersect(Ray &r_ray) {	RTCIntersectContext context;	rtcInitIntersectContext(&context);	rtcIntersect1(embree_scene, &context, (RTCRayHit *)&r_ray);	return r_ray.geomID != RTC_INVALID_GEOMETRY_ID;}void LightmapRaycasterEmbree::intersect(Vector<Ray> &r_rays) {	Ray *rays = r_rays.ptrw();	for (int i = 0; i < r_rays.size(); ++i) {		intersect(rays[i]);	}}void LightmapRaycasterEmbree::set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) {	if (p_alpha_texture.is_valid() && p_alpha_texture->get_size() != Vector2i()) {		AlphaTextureData tex;		tex.size = p_alpha_texture->get_size();		tex.data = p_alpha_texture->get_data();		alpha_textures.insert(p_id, tex);	}}float blerp(float c00, float c10, float c01, float c11, float tx, float ty) {	return Math::lerp(Math::lerp(c00, c10, tx), Math::lerp(c01, c11, tx), ty);}uint8_t LightmapRaycasterEmbree::AlphaTextureData::sample(float u, float v) const {	float x = u * size.x;	float y = v * size.y;	int xi = (int)x;	int yi = (int)y;	uint8_t texels[4];	for (int i = 0; i < 4; ++i) {		int sample_x = CLAMP(xi + i % 2, 0, size.x - 1);		int sample_y = CLAMP(yi + i / 2, 0, size.y - 1);		texels[i] = data[sample_y * size.x + sample_x];	}	return Math::round(blerp(texels[0], texels[1], texels[2], texels[3], x - xi, y - yi));}void LightmapRaycasterEmbree::add_mesh(const Vector<Vector3> &p_vertices, const Vector<Vector3> &p_normals, const Vector<Vector2> &p_uv2s, unsigned int p_id) {	RTCGeometry embree_mesh = rtcNewGeometry(embree_device, RTC_GEOMETRY_TYPE_TRIANGLE);	rtcSetGeometryVertexAttributeCount(embree_mesh, 2);	int vertex_count = p_vertices.size();	ERR_FAIL_COND(vertex_count % 3 != 0);	ERR_FAIL_COND(vertex_count != p_uv2s.size());	ERR_FAIL_COND(!p_normals.is_empty() && vertex_count != p_normals.size());	Vector3 *embree_vertices = (Vector3 *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, sizeof(Vector3), vertex_count);	memcpy(embree_vertices, p_vertices.ptr(), sizeof(Vector3) * vertex_count);	Vector2 *embree_light_uvs = (Vector2 *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 0, RTC_FORMAT_FLOAT2, sizeof(Vector2), vertex_count);	memcpy(embree_light_uvs, p_uv2s.ptr(), sizeof(Vector2) * vertex_count);	uint32_t *embree_triangles = (uint32_t *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, sizeof(uint32_t) * 3, vertex_count / 3);	for (int i = 0; i < vertex_count; i++) {		embree_triangles[i] = i;	}	if (!p_normals.is_empty()) {		Vector3 *embree_normals = (Vector3 *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 1, RTC_FORMAT_FLOAT3, sizeof(Vector3), vertex_count);		memcpy(embree_normals, p_normals.ptr(), sizeof(Vector3) * vertex_count);	}	rtcCommitGeometry(embree_mesh);	rtcSetGeometryIntersectFilterFunction(embree_mesh, filter_function);	rtcSetGeometryUserData(embree_mesh, this);	rtcAttachGeometryByID(embree_scene, embree_mesh, p_id);	rtcReleaseGeometry(embree_mesh);}void LightmapRaycasterEmbree::commit() {	rtcCommitScene(embree_scene);}void LightmapRaycasterEmbree::set_mesh_filter(const Set<int> &p_mesh_ids) {	for (Set<int>::Element *E = p_mesh_ids.front(); E; E = E->next()) {		rtcDisableGeometry(rtcGetGeometry(embree_scene, E->get()));	}	rtcCommitScene(embree_scene);	filter_meshes = p_mesh_ids;}void LightmapRaycasterEmbree::clear_mesh_filter() {	for (Set<int>::Element *E = filter_meshes.front(); E; E = E->next()) {		rtcEnableGeometry(rtcGetGeometry(embree_scene, E->get()));	}	rtcCommitScene(embree_scene);	filter_meshes.clear();}void embree_lm_error_handler(void *p_user_data, RTCError p_code, const char *p_str) {	print_error("Embree error: " + String(p_str));}LightmapRaycasterEmbree::LightmapRaycasterEmbree() {#ifdef __SSE2__	_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);	_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);#endif	embree_device = rtcNewDevice(nullptr);	rtcSetDeviceErrorFunction(embree_device, &embree_lm_error_handler, nullptr);	embree_scene = rtcNewScene(embree_device);}LightmapRaycasterEmbree::~LightmapRaycasterEmbree() {	if (embree_scene != nullptr) {		rtcReleaseScene(embree_scene);	}	if (embree_device != nullptr) {		rtcReleaseDevice(embree_device);	}}#endif
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