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static_raycaster.h 3.0 KB

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  1. /*************************************************************************/
  2. /* static_raycaster.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifdef TOOLS_ENABLED
  31. #include "core/math/static_raycaster.h"
  32. #include <embree3/rtcore.h>
  33. class StaticRaycasterEmbree : public StaticRaycaster {
  34. GDCLASS(StaticRaycasterEmbree, StaticRaycaster);
  35. private:
  36. static RTCDevice embree_device;
  37. RTCScene embree_scene;
  38. Set<int> filter_meshes;
  39. public:
  40. virtual bool intersect(Ray &p_ray) override;
  41. virtual void intersect(Vector<Ray> &r_rays) override;
  42. virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) override;
  43. virtual void commit() override;
  44. virtual void set_mesh_filter(const Set<int> &p_mesh_ids) override;
  45. virtual void clear_mesh_filter() override;
  46. static StaticRaycaster *create_embree_raycaster();
  47. static void make_default_raycaster();
  48. static void free();
  49. StaticRaycasterEmbree();
  50. ~StaticRaycasterEmbree();
  51. };
  52. #endif