| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363 | /*************************************************************************//*  visual_script_func_nodes.h                                           *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef VISUAL_SCRIPT_FUNC_NODES_H#define VISUAL_SCRIPT_FUNC_NODES_H#include "visual_script.h"class VisualScriptFunctionCall : public VisualScriptNode {	GDCLASS(VisualScriptFunctionCall, VisualScriptNode);public:	enum CallMode {		CALL_MODE_SELF,		CALL_MODE_NODE_PATH,		CALL_MODE_INSTANCE,		CALL_MODE_BASIC_TYPE,		CALL_MODE_SINGLETON,	};	enum RPCCallMode {		RPC_DISABLED,		RPC_RELIABLE,		RPC_UNRELIABLE,		RPC_RELIABLE_TO_ID,		RPC_UNRELIABLE_TO_ID	};private:	CallMode call_mode;	StringName base_type;	String base_script;	Variant::Type basic_type;	NodePath base_path;	StringName function;	int use_default_args;	RPCCallMode rpc_call_mode;	StringName singleton;	bool validate;	Node *_get_base_node() const;	StringName _get_base_type() const;	MethodInfo method_cache;	void _update_method_cache();	void _set_argument_cache(const Dictionary &p_cache);	Dictionary _get_argument_cache() const;protected:	virtual void _validate_property(PropertyInfo &property) const override;	static void _bind_methods();public:	virtual int get_output_sequence_port_count() const override;	virtual bool has_input_sequence_port() const override;	virtual String get_output_sequence_port_text(int p_port) const override;	virtual int get_input_value_port_count() const override;	virtual int get_output_value_port_count() const override;	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;	virtual String get_caption() const override;	virtual String get_text() const override;	virtual String get_category() const override { return "functions"; }	void set_basic_type(Variant::Type p_type);	Variant::Type get_basic_type() const;	void set_base_type(const StringName &p_type);	StringName get_base_type() const;	void set_base_script(const String &p_path);	String get_base_script() const;	void set_singleton(const StringName &p_type);	StringName get_singleton() const;	void set_function(const StringName &p_type);	StringName get_function() const;	void set_base_path(const NodePath &p_type);	NodePath get_base_path() const;	void set_call_mode(CallMode p_mode);	CallMode get_call_mode() const;	void set_use_default_args(int p_amount);	int get_use_default_args() const;	void set_validate(bool p_amount);	bool get_validate() const;	void set_rpc_call_mode(RPCCallMode p_mode);	RPCCallMode get_rpc_call_mode() const;	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;	virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;	VisualScriptFunctionCall();};VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode);VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode);class VisualScriptPropertySet : public VisualScriptNode {	GDCLASS(VisualScriptPropertySet, VisualScriptNode);public:	enum CallMode {		CALL_MODE_SELF,		CALL_MODE_NODE_PATH,		CALL_MODE_INSTANCE,		CALL_MODE_BASIC_TYPE,	};	enum AssignOp {		ASSIGN_OP_NONE,		ASSIGN_OP_ADD,		ASSIGN_OP_SUB,		ASSIGN_OP_MUL,		ASSIGN_OP_DIV,		ASSIGN_OP_MOD,		ASSIGN_OP_SHIFT_LEFT,		ASSIGN_OP_SHIFT_RIGHT,		ASSIGN_OP_BIT_AND,		ASSIGN_OP_BIT_OR,		ASSIGN_OP_BIT_XOR,		ASSIGN_OP_MAX	};private:	PropertyInfo type_cache;	CallMode call_mode;	Variant::Type basic_type;	StringName base_type;	String base_script;	NodePath base_path;	StringName property;	StringName index;	AssignOp assign_op;	Node *_get_base_node() const;	StringName _get_base_type() const;	void _update_base_type();	void _update_cache();	void _set_type_cache(const Dictionary &p_type);	Dictionary _get_type_cache() const;	void _adjust_input_index(PropertyInfo &pinfo) const;protected:	virtual void _validate_property(PropertyInfo &property) const override;	static void _bind_methods();public:	virtual int get_output_sequence_port_count() const override;	virtual bool has_input_sequence_port() const override;	virtual String get_output_sequence_port_text(int p_port) const override;	virtual int get_input_value_port_count() const override;	virtual int get_output_value_port_count() const override;	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;	virtual String get_caption() const override;	virtual String get_text() const override;	virtual String get_category() const override { return "functions"; }	void set_base_type(const StringName &p_type);	StringName get_base_type() const;	void set_base_script(const String &p_path);	String get_base_script() const;	void set_basic_type(Variant::Type p_type);	Variant::Type get_basic_type() const;	void set_property(const StringName &p_type);	StringName get_property() const;	void set_base_path(const NodePath &p_type);	NodePath get_base_path() const;	void set_call_mode(CallMode p_mode);	CallMode get_call_mode() const;	void set_index(const StringName &p_type);	StringName get_index() const;	void set_assign_op(AssignOp p_op);	AssignOp get_assign_op() const;	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;	virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;	VisualScriptPropertySet();};VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode);VARIANT_ENUM_CAST(VisualScriptPropertySet::AssignOp);class VisualScriptPropertyGet : public VisualScriptNode {	GDCLASS(VisualScriptPropertyGet, VisualScriptNode);public:	enum CallMode {		CALL_MODE_SELF,		CALL_MODE_NODE_PATH,		CALL_MODE_INSTANCE,		CALL_MODE_BASIC_TYPE,	};private:	Variant::Type type_cache;	CallMode call_mode;	Variant::Type basic_type;	StringName base_type;	String base_script;	NodePath base_path;	StringName property;	StringName index;	void _update_base_type();	Node *_get_base_node() const;	StringName _get_base_type() const;	void _update_cache();	void _set_type_cache(Variant::Type p_type);	Variant::Type _get_type_cache() const;	void _adjust_input_index(PropertyInfo &pinfo) const;protected:	virtual void _validate_property(PropertyInfo &property) const override;	static void _bind_methods();public:	virtual int get_output_sequence_port_count() const override;	virtual bool has_input_sequence_port() const override;	virtual String get_output_sequence_port_text(int p_port) const override;	virtual int get_input_value_port_count() const override;	virtual int get_output_value_port_count() const override;	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;	virtual String get_caption() const override;	virtual String get_text() const override;	virtual String get_category() const override { return "functions"; }	void set_base_type(const StringName &p_type);	StringName get_base_type() const;	void set_base_script(const String &p_path);	String get_base_script() const;	void set_basic_type(Variant::Type p_type);	Variant::Type get_basic_type() const;	void set_property(const StringName &p_type);	StringName get_property() const;	void set_base_path(const NodePath &p_type);	NodePath get_base_path() const;	void set_call_mode(CallMode p_mode);	CallMode get_call_mode() const;	void set_index(const StringName &p_type);	StringName get_index() const;	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;	VisualScriptPropertyGet();};VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode);class VisualScriptEmitSignal : public VisualScriptNode {	GDCLASS(VisualScriptEmitSignal, VisualScriptNode);private:	StringName name;protected:	virtual void _validate_property(PropertyInfo &property) const override;	static void _bind_methods();public:	virtual int get_output_sequence_port_count() const override;	virtual bool has_input_sequence_port() const override;	virtual String get_output_sequence_port_text(int p_port) const override;	virtual int get_input_value_port_count() const override;	virtual int get_output_value_port_count() const override;	virtual PropertyInfo get_input_value_port_info(int p_idx) const override;	virtual PropertyInfo get_output_value_port_info(int p_idx) const override;	virtual String get_caption() const override;	//virtual String get_text() const;	virtual String get_category() const override { return "functions"; }	void set_signal(const StringName &p_type);	StringName get_signal() const;	virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;	VisualScriptEmitSignal();};void register_visual_script_func_nodes();#endif // VISUAL_SCRIPT_FUNC_NODES_H
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