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visual_script_nodes.h 35 KB

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  1. /*************************************************************************/
  2. /* visual_script_nodes.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef VISUAL_SCRIPT_NODES_H
  31. #define VISUAL_SCRIPT_NODES_H
  32. #include "core/object/gdvirtual.gen.inc"
  33. #include "core/object/script_language.h"
  34. #include "visual_script.h"
  35. class VisualScriptFunction : public VisualScriptNode {
  36. GDCLASS(VisualScriptFunction, VisualScriptNode);
  37. struct Argument {
  38. String name;
  39. Variant::Type type;
  40. PropertyHint hint;
  41. String hint_string;
  42. };
  43. Vector<Argument> arguments;
  44. bool stack_less;
  45. int stack_size;
  46. Multiplayer::RPCMode rpc_mode;
  47. bool sequenced;
  48. protected:
  49. bool _set(const StringName &p_name, const Variant &p_value);
  50. bool _get(const StringName &p_name, Variant &r_ret) const;
  51. void _get_property_list(List<PropertyInfo> *p_list) const;
  52. public:
  53. virtual int get_output_sequence_port_count() const override;
  54. virtual bool has_input_sequence_port() const override;
  55. virtual String get_output_sequence_port_text(int p_port) const override;
  56. virtual int get_input_value_port_count() const override;
  57. virtual int get_output_value_port_count() const override;
  58. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  59. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  60. virtual String get_caption() const override;
  61. virtual String get_text() const override;
  62. virtual String get_category() const override { return "flow_control"; }
  63. void add_argument(Variant::Type p_type, const String &p_name, int p_index = -1, const PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(""));
  64. void set_argument_type(int p_argidx, Variant::Type p_type);
  65. Variant::Type get_argument_type(int p_argidx) const;
  66. void set_argument_name(int p_argidx, const String &p_name);
  67. String get_argument_name(int p_argidx) const;
  68. void remove_argument(int p_argidx);
  69. int get_argument_count() const;
  70. void set_stack_less(bool p_enable);
  71. bool is_stack_less() const;
  72. void set_sequenced(bool p_enable);
  73. bool is_sequenced() const;
  74. void set_stack_size(int p_size);
  75. int get_stack_size() const;
  76. void set_rpc_mode(Multiplayer::RPCMode p_mode);
  77. Multiplayer::RPCMode get_rpc_mode() const;
  78. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  79. virtual void reset_state() override;
  80. VisualScriptFunction();
  81. };
  82. class VisualScriptLists : public VisualScriptNode {
  83. GDCLASS(VisualScriptLists, VisualScriptNode)
  84. struct Port {
  85. String name;
  86. Variant::Type type;
  87. };
  88. protected:
  89. Vector<Port> inputports;
  90. Vector<Port> outputports;
  91. enum {
  92. OUTPUT_EDITABLE = 0x0001,
  93. OUTPUT_NAME_EDITABLE = 0x0002,
  94. OUTPUT_TYPE_EDITABLE = 0x0004,
  95. INPUT_EDITABLE = 0x0008,
  96. INPUT_NAME_EDITABLE = 0x000F,
  97. INPUT_TYPE_EDITABLE = 0x0010,
  98. };
  99. int flags;
  100. bool sequenced;
  101. bool _set(const StringName &p_name, const Variant &p_value);
  102. bool _get(const StringName &p_name, Variant &r_ret) const;
  103. void _get_property_list(List<PropertyInfo> *p_list) const;
  104. static void _bind_methods();
  105. public:
  106. virtual void reset_state() override;
  107. virtual bool is_output_port_editable() const;
  108. virtual bool is_output_port_name_editable() const;
  109. virtual bool is_output_port_type_editable() const;
  110. virtual bool is_input_port_editable() const;
  111. virtual bool is_input_port_name_editable() const;
  112. virtual bool is_input_port_type_editable() const;
  113. virtual int get_output_sequence_port_count() const override;
  114. virtual bool has_input_sequence_port() const override;
  115. virtual String get_output_sequence_port_text(int p_port) const override;
  116. virtual int get_input_value_port_count() const override;
  117. virtual int get_output_value_port_count() const override;
  118. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  119. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  120. void add_input_data_port(Variant::Type p_type, const String &p_name, int p_index = -1);
  121. void set_input_data_port_type(int p_idx, Variant::Type p_type);
  122. void set_input_data_port_name(int p_idx, const String &p_name);
  123. void remove_input_data_port(int p_argidx);
  124. void add_output_data_port(Variant::Type p_type, const String &p_name, int p_index = -1);
  125. void set_output_data_port_type(int p_idx, Variant::Type p_type);
  126. void set_output_data_port_name(int p_idx, const String &p_name);
  127. void remove_output_data_port(int p_argidx);
  128. void set_sequenced(bool p_enable);
  129. bool is_sequenced() const;
  130. VisualScriptLists();
  131. };
  132. class VisualScriptComposeArray : public VisualScriptLists {
  133. GDCLASS(VisualScriptComposeArray, VisualScriptLists)
  134. public:
  135. virtual int get_output_sequence_port_count() const override;
  136. virtual bool has_input_sequence_port() const override;
  137. virtual String get_output_sequence_port_text(int p_port) const override;
  138. virtual int get_input_value_port_count() const override;
  139. virtual int get_output_value_port_count() const override;
  140. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  141. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  142. virtual String get_caption() const override;
  143. virtual String get_text() const override;
  144. virtual String get_category() const override { return "functions"; }
  145. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  146. VisualScriptComposeArray();
  147. };
  148. class VisualScriptOperator : public VisualScriptNode {
  149. GDCLASS(VisualScriptOperator, VisualScriptNode);
  150. Variant::Type typed;
  151. Variant::Operator op;
  152. protected:
  153. static void _bind_methods();
  154. public:
  155. virtual int get_output_sequence_port_count() const override;
  156. virtual bool has_input_sequence_port() const override;
  157. virtual String get_output_sequence_port_text(int p_port) const override;
  158. virtual int get_input_value_port_count() const override;
  159. virtual int get_output_value_port_count() const override;
  160. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  161. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  162. virtual String get_caption() const override;
  163. virtual String get_category() const override { return "operators"; }
  164. void set_operator(Variant::Operator p_op);
  165. Variant::Operator get_operator() const;
  166. void set_typed(Variant::Type p_op);
  167. Variant::Type get_typed() const;
  168. static String get_operator_name(Variant::Operator p_op);
  169. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  170. VisualScriptOperator();
  171. };
  172. class VisualScriptSelect : public VisualScriptNode {
  173. GDCLASS(VisualScriptSelect, VisualScriptNode);
  174. Variant::Type typed;
  175. protected:
  176. static void _bind_methods();
  177. public:
  178. virtual int get_output_sequence_port_count() const override;
  179. virtual bool has_input_sequence_port() const override;
  180. virtual String get_output_sequence_port_text(int p_port) const override;
  181. virtual int get_input_value_port_count() const override;
  182. virtual int get_output_value_port_count() const override;
  183. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  184. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  185. virtual String get_caption() const override;
  186. virtual String get_text() const override;
  187. virtual String get_category() const override { return "operators"; }
  188. void set_typed(Variant::Type p_op);
  189. Variant::Type get_typed() const;
  190. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  191. VisualScriptSelect();
  192. };
  193. class VisualScriptVariableGet : public VisualScriptNode {
  194. GDCLASS(VisualScriptVariableGet, VisualScriptNode);
  195. StringName variable;
  196. protected:
  197. virtual void _validate_property(PropertyInfo &property) const override;
  198. static void _bind_methods();
  199. public:
  200. virtual int get_output_sequence_port_count() const override;
  201. virtual bool has_input_sequence_port() const override;
  202. virtual String get_output_sequence_port_text(int p_port) const override;
  203. virtual int get_input_value_port_count() const override;
  204. virtual int get_output_value_port_count() const override;
  205. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  206. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  207. virtual String get_caption() const override;
  208. virtual String get_category() const override { return "data"; }
  209. void set_variable(StringName p_variable);
  210. StringName get_variable() const;
  211. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  212. VisualScriptVariableGet();
  213. };
  214. class VisualScriptVariableSet : public VisualScriptNode {
  215. GDCLASS(VisualScriptVariableSet, VisualScriptNode);
  216. StringName variable;
  217. protected:
  218. virtual void _validate_property(PropertyInfo &property) const override;
  219. static void _bind_methods();
  220. public:
  221. virtual int get_output_sequence_port_count() const override;
  222. virtual bool has_input_sequence_port() const override;
  223. virtual String get_output_sequence_port_text(int p_port) const override;
  224. virtual int get_input_value_port_count() const override;
  225. virtual int get_output_value_port_count() const override;
  226. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  227. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  228. virtual String get_caption() const override;
  229. virtual String get_category() const override { return "data"; }
  230. void set_variable(StringName p_variable);
  231. StringName get_variable() const;
  232. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  233. VisualScriptVariableSet();
  234. };
  235. class VisualScriptConstant : public VisualScriptNode {
  236. GDCLASS(VisualScriptConstant, VisualScriptNode);
  237. Variant::Type type;
  238. Variant value;
  239. protected:
  240. virtual void _validate_property(PropertyInfo &property) const override;
  241. static void _bind_methods();
  242. public:
  243. virtual int get_output_sequence_port_count() const override;
  244. virtual bool has_input_sequence_port() const override;
  245. virtual String get_output_sequence_port_text(int p_port) const override;
  246. virtual int get_input_value_port_count() const override;
  247. virtual int get_output_value_port_count() const override;
  248. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  249. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  250. virtual String get_caption() const override;
  251. virtual String get_category() const override { return "constants"; }
  252. void set_constant_type(Variant::Type p_type);
  253. Variant::Type get_constant_type() const;
  254. void set_constant_value(Variant p_value);
  255. Variant get_constant_value() const;
  256. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  257. VisualScriptConstant();
  258. };
  259. class VisualScriptPreload : public VisualScriptNode {
  260. GDCLASS(VisualScriptPreload, VisualScriptNode);
  261. Ref<Resource> preload;
  262. protected:
  263. static void _bind_methods();
  264. public:
  265. virtual int get_output_sequence_port_count() const override;
  266. virtual bool has_input_sequence_port() const override;
  267. virtual String get_output_sequence_port_text(int p_port) const override;
  268. virtual int get_input_value_port_count() const override;
  269. virtual int get_output_value_port_count() const override;
  270. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  271. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  272. virtual String get_caption() const override;
  273. virtual String get_category() const override { return "data"; }
  274. void set_preload(const Ref<Resource> &p_preload);
  275. Ref<Resource> get_preload() const;
  276. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  277. VisualScriptPreload();
  278. };
  279. class VisualScriptIndexGet : public VisualScriptNode {
  280. GDCLASS(VisualScriptIndexGet, VisualScriptNode);
  281. public:
  282. virtual int get_output_sequence_port_count() const override;
  283. virtual bool has_input_sequence_port() const override;
  284. virtual String get_output_sequence_port_text(int p_port) const override;
  285. virtual int get_input_value_port_count() const override;
  286. virtual int get_output_value_port_count() const override;
  287. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  288. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  289. virtual String get_caption() const override;
  290. virtual String get_category() const override { return "operators"; }
  291. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  292. VisualScriptIndexGet();
  293. };
  294. class VisualScriptIndexSet : public VisualScriptNode {
  295. GDCLASS(VisualScriptIndexSet, VisualScriptNode);
  296. public:
  297. virtual int get_output_sequence_port_count() const override;
  298. virtual bool has_input_sequence_port() const override;
  299. virtual String get_output_sequence_port_text(int p_port) const override;
  300. virtual int get_input_value_port_count() const override;
  301. virtual int get_output_value_port_count() const override;
  302. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  303. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  304. virtual String get_caption() const override;
  305. virtual String get_category() const override { return "operators"; }
  306. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  307. VisualScriptIndexSet();
  308. };
  309. class VisualScriptGlobalConstant : public VisualScriptNode {
  310. GDCLASS(VisualScriptGlobalConstant, VisualScriptNode);
  311. int index;
  312. static void _bind_methods();
  313. public:
  314. virtual int get_output_sequence_port_count() const override;
  315. virtual bool has_input_sequence_port() const override;
  316. virtual String get_output_sequence_port_text(int p_port) const override;
  317. virtual int get_input_value_port_count() const override;
  318. virtual int get_output_value_port_count() const override;
  319. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  320. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  321. virtual String get_caption() const override;
  322. virtual String get_category() const override { return "constants"; }
  323. void set_global_constant(int p_which);
  324. int get_global_constant();
  325. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  326. VisualScriptGlobalConstant();
  327. };
  328. class VisualScriptClassConstant : public VisualScriptNode {
  329. GDCLASS(VisualScriptClassConstant, VisualScriptNode);
  330. StringName base_type;
  331. StringName name;
  332. protected:
  333. static void _bind_methods();
  334. virtual void _validate_property(PropertyInfo &property) const override;
  335. public:
  336. virtual int get_output_sequence_port_count() const override;
  337. virtual bool has_input_sequence_port() const override;
  338. virtual String get_output_sequence_port_text(int p_port) const override;
  339. virtual int get_input_value_port_count() const override;
  340. virtual int get_output_value_port_count() const override;
  341. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  342. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  343. virtual String get_caption() const override;
  344. virtual String get_category() const override { return "constants"; }
  345. void set_class_constant(const StringName &p_which);
  346. StringName get_class_constant();
  347. void set_base_type(const StringName &p_which);
  348. StringName get_base_type();
  349. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  350. VisualScriptClassConstant();
  351. };
  352. class VisualScriptBasicTypeConstant : public VisualScriptNode {
  353. GDCLASS(VisualScriptBasicTypeConstant, VisualScriptNode);
  354. Variant::Type type;
  355. StringName name;
  356. protected:
  357. static void _bind_methods();
  358. virtual void _validate_property(PropertyInfo &property) const override;
  359. public:
  360. virtual int get_output_sequence_port_count() const override;
  361. virtual bool has_input_sequence_port() const override;
  362. virtual String get_output_sequence_port_text(int p_port) const override;
  363. virtual int get_input_value_port_count() const override;
  364. virtual int get_output_value_port_count() const override;
  365. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  366. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  367. virtual String get_caption() const override;
  368. virtual String get_text() const override;
  369. virtual String get_category() const override { return "constants"; }
  370. void set_basic_type_constant(const StringName &p_which);
  371. StringName get_basic_type_constant() const;
  372. void set_basic_type(Variant::Type p_which);
  373. Variant::Type get_basic_type() const;
  374. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  375. VisualScriptBasicTypeConstant();
  376. };
  377. class VisualScriptMathConstant : public VisualScriptNode {
  378. GDCLASS(VisualScriptMathConstant, VisualScriptNode);
  379. public:
  380. enum MathConstant {
  381. MATH_CONSTANT_ONE,
  382. MATH_CONSTANT_PI,
  383. MATH_CONSTANT_HALF_PI,
  384. MATH_CONSTANT_TAU,
  385. MATH_CONSTANT_E,
  386. MATH_CONSTANT_SQRT2,
  387. MATH_CONSTANT_INF,
  388. MATH_CONSTANT_NAN,
  389. MATH_CONSTANT_MAX
  390. };
  391. private:
  392. static const char *const_name[MATH_CONSTANT_MAX];
  393. static double const_value[MATH_CONSTANT_MAX];
  394. MathConstant constant;
  395. protected:
  396. static void _bind_methods();
  397. public:
  398. virtual int get_output_sequence_port_count() const override;
  399. virtual bool has_input_sequence_port() const override;
  400. virtual String get_output_sequence_port_text(int p_port) const override;
  401. virtual int get_input_value_port_count() const override;
  402. virtual int get_output_value_port_count() const override;
  403. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  404. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  405. virtual String get_caption() const override;
  406. virtual String get_category() const override { return "constants"; }
  407. void set_math_constant(MathConstant p_which);
  408. MathConstant get_math_constant();
  409. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  410. VisualScriptMathConstant();
  411. };
  412. VARIANT_ENUM_CAST(VisualScriptMathConstant::MathConstant)
  413. class VisualScriptEngineSingleton : public VisualScriptNode {
  414. GDCLASS(VisualScriptEngineSingleton, VisualScriptNode);
  415. String singleton;
  416. protected:
  417. void _validate_property(PropertyInfo &property) const override;
  418. static void _bind_methods();
  419. public:
  420. virtual int get_output_sequence_port_count() const override;
  421. virtual bool has_input_sequence_port() const override;
  422. virtual String get_output_sequence_port_text(int p_port) const override;
  423. virtual int get_input_value_port_count() const override;
  424. virtual int get_output_value_port_count() const override;
  425. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  426. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  427. virtual String get_caption() const override;
  428. virtual String get_category() const override { return "data"; }
  429. void set_singleton(const String &p_string);
  430. String get_singleton();
  431. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  432. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  433. VisualScriptEngineSingleton();
  434. };
  435. class VisualScriptSceneNode : public VisualScriptNode {
  436. GDCLASS(VisualScriptSceneNode, VisualScriptNode);
  437. NodePath path;
  438. protected:
  439. virtual void _validate_property(PropertyInfo &property) const override;
  440. static void _bind_methods();
  441. public:
  442. virtual int get_output_sequence_port_count() const override;
  443. virtual bool has_input_sequence_port() const override;
  444. virtual String get_output_sequence_port_text(int p_port) const override;
  445. virtual int get_input_value_port_count() const override;
  446. virtual int get_output_value_port_count() const override;
  447. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  448. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  449. virtual String get_caption() const override;
  450. virtual String get_category() const override { return "data"; }
  451. void set_node_path(const NodePath &p_path);
  452. NodePath get_node_path();
  453. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  454. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  455. VisualScriptSceneNode();
  456. };
  457. class VisualScriptSceneTree : public VisualScriptNode {
  458. GDCLASS(VisualScriptSceneTree, VisualScriptNode);
  459. protected:
  460. virtual void _validate_property(PropertyInfo &property) const override;
  461. static void _bind_methods();
  462. public:
  463. virtual int get_output_sequence_port_count() const override;
  464. virtual bool has_input_sequence_port() const override;
  465. virtual String get_output_sequence_port_text(int p_port) const override;
  466. virtual int get_input_value_port_count() const override;
  467. virtual int get_output_value_port_count() const override;
  468. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  469. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  470. virtual String get_caption() const override;
  471. virtual String get_category() const override { return "data"; }
  472. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  473. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  474. VisualScriptSceneTree();
  475. };
  476. class VisualScriptResourcePath : public VisualScriptNode {
  477. GDCLASS(VisualScriptResourcePath, VisualScriptNode);
  478. String path;
  479. protected:
  480. static void _bind_methods();
  481. public:
  482. virtual int get_output_sequence_port_count() const override;
  483. virtual bool has_input_sequence_port() const override;
  484. virtual String get_output_sequence_port_text(int p_port) const override;
  485. virtual int get_input_value_port_count() const override;
  486. virtual int get_output_value_port_count() const override;
  487. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  488. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  489. virtual String get_caption() const override;
  490. virtual String get_category() const override { return "data"; }
  491. void set_resource_path(const String &p_path);
  492. String get_resource_path();
  493. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  494. VisualScriptResourcePath();
  495. };
  496. class VisualScriptSelf : public VisualScriptNode {
  497. GDCLASS(VisualScriptSelf, VisualScriptNode);
  498. protected:
  499. static void _bind_methods();
  500. public:
  501. virtual int get_output_sequence_port_count() const override;
  502. virtual bool has_input_sequence_port() const override;
  503. virtual String get_output_sequence_port_text(int p_port) const override;
  504. virtual int get_input_value_port_count() const override;
  505. virtual int get_output_value_port_count() const override;
  506. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  507. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  508. virtual String get_caption() const override;
  509. virtual String get_category() const override { return "data"; }
  510. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  511. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  512. VisualScriptSelf();
  513. };
  514. class VisualScriptCustomNode : public VisualScriptNode {
  515. GDCLASS(VisualScriptCustomNode, VisualScriptNode);
  516. protected:
  517. static void _bind_methods();
  518. friend class VisualScriptNodeInstanceCustomNode;
  519. GDVIRTUAL0RC(int, _get_output_sequence_port_count)
  520. GDVIRTUAL0RC(bool, _has_input_sequence_port)
  521. GDVIRTUAL1RC(String, _get_output_sequence_port_text, int)
  522. GDVIRTUAL0RC(int, _get_input_value_port_count)
  523. GDVIRTUAL1RC(int, _get_input_value_port_type, int)
  524. GDVIRTUAL1RC(String, _get_input_value_port_name, int)
  525. GDVIRTUAL1RC(int, _get_input_value_port_hint, int)
  526. GDVIRTUAL1RC(String, _get_input_value_port_hint_string, int)
  527. GDVIRTUAL0RC(int, _get_output_value_port_count)
  528. GDVIRTUAL1RC(int, _get_output_value_port_type, int)
  529. GDVIRTUAL1RC(String, _get_output_value_port_name, int)
  530. GDVIRTUAL1RC(int, _get_output_value_port_hint, int)
  531. GDVIRTUAL1RC(String, _get_output_value_port_hint_string, int)
  532. GDVIRTUAL0RC(String, _get_caption)
  533. GDVIRTUAL0RC(String, _get_text)
  534. GDVIRTUAL0RC(String, _get_category)
  535. GDVIRTUAL0RC(int, _get_working_memory_size)
  536. GDVIRTUAL4RC(Variant, _step, Array, Array, int, Array)
  537. public:
  538. enum StartMode { //replicated for step
  539. START_MODE_BEGIN_SEQUENCE,
  540. START_MODE_CONTINUE_SEQUENCE,
  541. START_MODE_RESUME_YIELD
  542. };
  543. enum { //replicated for step
  544. STEP_SHIFT = 1 << 24,
  545. STEP_MASK = STEP_SHIFT - 1,
  546. STEP_PUSH_STACK_BIT = STEP_SHIFT, //push bit to stack
  547. STEP_GO_BACK_BIT = STEP_SHIFT << 1, //go back to previous node
  548. STEP_NO_ADVANCE_BIT = STEP_SHIFT << 2, //do not advance past this node
  549. STEP_EXIT_FUNCTION_BIT = STEP_SHIFT << 3, //return from function
  550. STEP_YIELD_BIT = STEP_SHIFT << 4, //yield (will find VisualScriptFunctionState state in first working memory)
  551. };
  552. virtual int get_output_sequence_port_count() const override;
  553. virtual bool has_input_sequence_port() const override;
  554. virtual String get_output_sequence_port_text(int p_port) const override;
  555. virtual int get_input_value_port_count() const override;
  556. virtual int get_output_value_port_count() const override;
  557. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  558. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  559. virtual String get_caption() const override;
  560. virtual String get_text() const override;
  561. virtual String get_category() const override;
  562. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  563. virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const override;
  564. void _script_changed();
  565. VisualScriptCustomNode();
  566. };
  567. VARIANT_ENUM_CAST(VisualScriptCustomNode::StartMode);
  568. class VisualScriptSubCall : public VisualScriptNode {
  569. GDCLASS(VisualScriptSubCall, VisualScriptNode);
  570. protected:
  571. static void _bind_methods();
  572. public:
  573. virtual int get_output_sequence_port_count() const override;
  574. virtual bool has_input_sequence_port() const override;
  575. virtual String get_output_sequence_port_text(int p_port) const override;
  576. virtual int get_input_value_port_count() const override;
  577. virtual int get_output_value_port_count() const override;
  578. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  579. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  580. virtual String get_caption() const override;
  581. virtual String get_text() const override;
  582. virtual String get_category() const override;
  583. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  584. VisualScriptSubCall();
  585. };
  586. class VisualScriptComment : public VisualScriptNode {
  587. GDCLASS(VisualScriptComment, VisualScriptNode);
  588. String title;
  589. String description;
  590. Size2 size;
  591. protected:
  592. static void _bind_methods();
  593. public:
  594. virtual int get_output_sequence_port_count() const override;
  595. virtual bool has_input_sequence_port() const override;
  596. virtual String get_output_sequence_port_text(int p_port) const override;
  597. virtual int get_input_value_port_count() const override;
  598. virtual int get_output_value_port_count() const override;
  599. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  600. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  601. virtual String get_caption() const override;
  602. virtual String get_text() const override;
  603. virtual String get_category() const override;
  604. void set_title(const String &p_title);
  605. String get_title() const;
  606. void set_description(const String &p_description);
  607. String get_description() const;
  608. void set_size(const Size2 &p_size);
  609. Size2 get_size() const;
  610. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  611. VisualScriptComment();
  612. };
  613. class VisualScriptConstructor : public VisualScriptNode {
  614. GDCLASS(VisualScriptConstructor, VisualScriptNode);
  615. Variant::Type type;
  616. MethodInfo constructor;
  617. protected:
  618. static void _bind_methods();
  619. public:
  620. virtual int get_output_sequence_port_count() const override;
  621. virtual bool has_input_sequence_port() const override;
  622. virtual String get_output_sequence_port_text(int p_port) const override;
  623. virtual int get_input_value_port_count() const override;
  624. virtual int get_output_value_port_count() const override;
  625. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  626. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  627. virtual String get_caption() const override;
  628. virtual String get_category() const override;
  629. void set_constructor_type(Variant::Type p_type);
  630. Variant::Type get_constructor_type() const;
  631. void set_constructor(const Dictionary &p_info);
  632. Dictionary get_constructor() const;
  633. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  634. VisualScriptConstructor();
  635. };
  636. class VisualScriptLocalVar : public VisualScriptNode {
  637. GDCLASS(VisualScriptLocalVar, VisualScriptNode);
  638. StringName name;
  639. Variant::Type type;
  640. protected:
  641. static void _bind_methods();
  642. public:
  643. virtual int get_output_sequence_port_count() const override;
  644. virtual bool has_input_sequence_port() const override;
  645. virtual String get_output_sequence_port_text(int p_port) const override;
  646. virtual int get_input_value_port_count() const override;
  647. virtual int get_output_value_port_count() const override;
  648. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  649. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  650. virtual String get_caption() const override;
  651. virtual String get_category() const override;
  652. void set_var_name(const StringName &p_name);
  653. StringName get_var_name() const;
  654. void set_var_type(Variant::Type p_type);
  655. Variant::Type get_var_type() const;
  656. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  657. VisualScriptLocalVar();
  658. };
  659. class VisualScriptLocalVarSet : public VisualScriptNode {
  660. GDCLASS(VisualScriptLocalVarSet, VisualScriptNode);
  661. StringName name;
  662. Variant::Type type;
  663. protected:
  664. static void _bind_methods();
  665. public:
  666. virtual int get_output_sequence_port_count() const override;
  667. virtual bool has_input_sequence_port() const override;
  668. virtual String get_output_sequence_port_text(int p_port) const override;
  669. virtual int get_input_value_port_count() const override;
  670. virtual int get_output_value_port_count() const override;
  671. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  672. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  673. virtual String get_caption() const override;
  674. virtual String get_text() const override;
  675. virtual String get_category() const override;
  676. void set_var_name(const StringName &p_name);
  677. StringName get_var_name() const;
  678. void set_var_type(Variant::Type p_type);
  679. Variant::Type get_var_type() const;
  680. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  681. VisualScriptLocalVarSet();
  682. };
  683. class VisualScriptInputAction : public VisualScriptNode {
  684. GDCLASS(VisualScriptInputAction, VisualScriptNode);
  685. public:
  686. enum Mode {
  687. MODE_PRESSED,
  688. MODE_RELEASED,
  689. MODE_JUST_PRESSED,
  690. MODE_JUST_RELEASED,
  691. };
  692. StringName name;
  693. Mode mode;
  694. protected:
  695. virtual void _validate_property(PropertyInfo &property) const override;
  696. static void _bind_methods();
  697. public:
  698. virtual int get_output_sequence_port_count() const override;
  699. virtual bool has_input_sequence_port() const override;
  700. virtual String get_output_sequence_port_text(int p_port) const override;
  701. virtual int get_input_value_port_count() const override;
  702. virtual int get_output_value_port_count() const override;
  703. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  704. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  705. virtual String get_caption() const override;
  706. virtual String get_category() const override;
  707. void set_action_name(const StringName &p_name);
  708. StringName get_action_name() const;
  709. void set_action_mode(Mode p_mode);
  710. Mode get_action_mode() const;
  711. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  712. VisualScriptInputAction();
  713. };
  714. VARIANT_ENUM_CAST(VisualScriptInputAction::Mode)
  715. class VisualScriptDeconstruct : public VisualScriptNode {
  716. GDCLASS(VisualScriptDeconstruct, VisualScriptNode);
  717. struct Element {
  718. StringName name;
  719. Variant::Type type;
  720. };
  721. Vector<Element> elements;
  722. void _update_elements();
  723. Variant::Type type;
  724. void _set_elem_cache(const Array &p_elements);
  725. Array _get_elem_cache() const;
  726. virtual void _validate_property(PropertyInfo &property) const override;
  727. protected:
  728. static void _bind_methods();
  729. public:
  730. virtual int get_output_sequence_port_count() const override;
  731. virtual bool has_input_sequence_port() const override;
  732. virtual String get_output_sequence_port_text(int p_port) const override;
  733. virtual int get_input_value_port_count() const override;
  734. virtual int get_output_value_port_count() const override;
  735. virtual PropertyInfo get_input_value_port_info(int p_idx) const override;
  736. virtual PropertyInfo get_output_value_port_info(int p_idx) const override;
  737. virtual String get_caption() const override;
  738. virtual String get_category() const override;
  739. void set_deconstruct_type(Variant::Type p_type);
  740. Variant::Type get_deconstruct_type() const;
  741. virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
  742. VisualScriptDeconstruct();
  743. };
  744. void register_visual_script_nodes();
  745. void unregister_visual_script_nodes();
  746. #endif // VISUAL_SCRIPT_NODES_H