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gl_manager_osx.h 4.0 KB

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  1. /*************************************************************************/
  2. /* gl_manager_osx.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GL_MANAGER_OSX_H
  31. #define GL_MANAGER_OSX_H
  32. #if defined(OSX_ENABLED) && defined(GLES3_ENABLED)
  33. #include "core/error/error_list.h"
  34. #include "core/os/os.h"
  35. #include "core/templates/local_vector.h"
  36. #include "servers/display_server.h"
  37. #include <AppKit/AppKit.h>
  38. #include <ApplicationServices/ApplicationServices.h>
  39. #include <CoreVideo/CoreVideo.h>
  40. class GLManager_OSX {
  41. public:
  42. enum ContextType {
  43. GLES_3_0_COMPATIBLE,
  44. };
  45. private:
  46. struct GLWindow {
  47. GLWindow() { in_use = false; }
  48. bool in_use;
  49. DisplayServer::WindowID window_id;
  50. int width;
  51. int height;
  52. id window_view;
  53. NSOpenGLContext *context;
  54. };
  55. LocalVector<GLWindow> _windows;
  56. NSOpenGLContext *_shared_context = nullptr;
  57. GLWindow *_current_window;
  58. Error _create_context(GLWindow &win);
  59. void _internal_set_current_window(GLWindow *p_win);
  60. GLWindow &get_window(unsigned int id) { return _windows[id]; }
  61. const GLWindow &get_window(unsigned int id) const { return _windows[id]; }
  62. bool use_vsync;
  63. ContextType context_type;
  64. public:
  65. Error window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height);
  66. void window_destroy(DisplayServer::WindowID p_window_id);
  67. void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
  68. // get directly from the cached GLWindow
  69. int window_get_width(DisplayServer::WindowID p_window_id = 0);
  70. int window_get_height(DisplayServer::WindowID p_window_id = 0);
  71. void release_current();
  72. void make_current();
  73. void swap_buffers();
  74. void window_make_current(DisplayServer::WindowID p_window_id);
  75. void window_update(DisplayServer::WindowID p_window_id);
  76. Error initialize();
  77. void set_use_vsync(bool p_use);
  78. bool is_using_vsync() const;
  79. GLManager_OSX(ContextType p_context_type);
  80. ~GLManager_OSX();
  81. };
  82. #endif // defined(OSX_ENABLED) && defined(GLES3_ENABLED)
  83. #endif // GL_MANAGER_OSX_H