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- /*************************************************************************/
- /* animation_tree.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ANIMATION_GRAPH_PLAYER_H
- #define ANIMATION_GRAPH_PLAYER_H
- #include "animation_player.h"
- #include "scene/3d/node_3d.h"
- #include "scene/3d/skeleton_3d.h"
- #include "scene/resources/animation.h"
- class AnimationNodeBlendTree;
- class AnimationPlayer;
- class AnimationTree;
- class AnimationNode : public Resource {
- GDCLASS(AnimationNode, Resource);
- public:
- enum FilterAction {
- FILTER_IGNORE,
- FILTER_PASS,
- FILTER_STOP,
- FILTER_BLEND
- };
- struct Input {
- String name;
- };
- Vector<Input> inputs;
- friend class AnimationTree;
- struct AnimationState {
- Ref<Animation> animation;
- double time = 0.0;
- double delta = 0.0;
- const Vector<real_t> *track_blends = nullptr;
- real_t blend = 0.0;
- bool seeked = false;
- };
- struct State {
- int track_count = 0;
- HashMap<NodePath, int> track_map;
- List<AnimationState> animation_states;
- bool valid = false;
- AnimationPlayer *player = nullptr;
- AnimationTree *tree = nullptr;
- String invalid_reasons;
- uint64_t last_pass = 0;
- };
- Vector<real_t> blends;
- State *state = nullptr;
- real_t _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections);
- //all this is temporary
- StringName base_path;
- Vector<StringName> connections;
- AnimationNode *parent = nullptr;
- HashMap<NodePath, bool> filter;
- bool filter_enabled = false;
- Array _get_filters() const;
- void _set_filters(const Array &p_filters);
- friend class AnimationNodeBlendTree;
- real_t _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
- protected:
- void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend);
- real_t blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
- real_t blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
- void make_invalid(const String &p_reason);
- static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
- GDVIRTUAL0RC(Dictionary, _get_child_nodes)
- GDVIRTUAL0RC(Array, _get_parameter_list)
- GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName)
- GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName)
- GDVIRTUAL2RC(double, _process, double, bool)
- GDVIRTUAL0RC(String, _get_caption)
- GDVIRTUAL0RC(bool, _has_filter)
- public:
- virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
- virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- void set_parameter(const StringName &p_name, const Variant &p_value);
- Variant get_parameter(const StringName &p_name) const;
- struct ChildNode {
- StringName name;
- Ref<AnimationNode> node;
- };
- virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
- virtual double process(double p_time, bool p_seek);
- virtual String get_caption() const;
- int get_input_count() const;
- String get_input_name(int p_input);
- void add_input(const String &p_name);
- void set_input_name(int p_input, const String &p_name);
- void remove_input(int p_index);
- void set_filter_path(const NodePath &p_path, bool p_enable);
- bool is_path_filtered(const NodePath &p_path) const;
- void set_filter_enabled(bool p_enable);
- bool is_filter_enabled() const;
- virtual bool has_filter() const;
- virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
- AnimationNode();
- };
- VARIANT_ENUM_CAST(AnimationNode::FilterAction)
- //root node does not allow inputs
- class AnimationRootNode : public AnimationNode {
- GDCLASS(AnimationRootNode, AnimationNode);
- public:
- AnimationRootNode() {}
- };
- class AnimationTree : public Node {
- GDCLASS(AnimationTree, Node);
- public:
- enum AnimationProcessCallback {
- ANIMATION_PROCESS_PHYSICS,
- ANIMATION_PROCESS_IDLE,
- ANIMATION_PROCESS_MANUAL,
- };
- private:
- struct TrackCache {
- bool root_motion = false;
- uint64_t setup_pass = 0;
- uint64_t process_pass = 0;
- Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION;
- Object *object = nullptr;
- ObjectID object_id;
- TrackCache() {
- }
- virtual ~TrackCache() {}
- };
- struct TrackCacheTransform : public TrackCache {
- #ifndef _3D_DISABLED
- Node3D *node_3d = nullptr;
- Skeleton3D *skeleton = nullptr;
- #endif // _3D_DISABLED
- int bone_idx = -1;
- bool loc_used = false;
- bool rot_used = false;
- bool scale_used = false;
- Vector3 loc;
- Quaternion rot;
- real_t rot_blend_accum = 0.0;
- Vector3 scale;
- TrackCacheTransform() {
- type = Animation::TYPE_POSITION_3D;
- }
- };
- struct TrackCacheBlendShape : public TrackCache {
- MeshInstance3D *mesh_3d = nullptr;
- float value = 0;
- int shape_index = -1;
- TrackCacheBlendShape() { type = Animation::TYPE_BLEND_SHAPE; }
- };
- struct TrackCacheValue : public TrackCache {
- Variant value;
- Vector<StringName> subpath;
- TrackCacheValue() { type = Animation::TYPE_VALUE; }
- };
- struct TrackCacheMethod : public TrackCache {
- TrackCacheMethod() { type = Animation::TYPE_METHOD; }
- };
- struct TrackCacheBezier : public TrackCache {
- real_t value = 0.0;
- Vector<StringName> subpath;
- TrackCacheBezier() {
- type = Animation::TYPE_BEZIER;
- }
- };
- struct TrackCacheAudio : public TrackCache {
- bool playing = false;
- real_t start = 0.0;
- real_t len = 0.0;
- TrackCacheAudio() {
- type = Animation::TYPE_AUDIO;
- }
- };
- struct TrackCacheAnimation : public TrackCache {
- bool playing = false;
- TrackCacheAnimation() {
- type = Animation::TYPE_ANIMATION;
- }
- };
- HashMap<NodePath, TrackCache *> track_cache;
- Set<TrackCache *> playing_caches;
- Ref<AnimationNode> root;
- AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
- bool active = false;
- NodePath animation_player;
- AnimationNode::State state;
- bool cache_valid = false;
- void _node_removed(Node *p_node);
- void _clear_caches();
- bool _update_caches(AnimationPlayer *player);
- void _process_graph(real_t p_delta);
- uint64_t setup_pass = 1;
- uint64_t process_pass = 1;
- bool started = true;
- NodePath root_motion_track;
- Transform3D root_motion_transform;
- friend class AnimationNode;
- bool properties_dirty = true;
- void _tree_changed();
- void _update_properties();
- List<PropertyInfo> properties;
- HashMap<StringName, HashMap<StringName, StringName>> property_parent_map;
- HashMap<StringName, Variant> property_map;
- struct Activity {
- uint64_t last_pass = 0;
- real_t activity = 0.0;
- };
- HashMap<StringName, Vector<Activity>> input_activity_map;
- HashMap<StringName, Vector<Activity> *> input_activity_map_get;
- void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node);
- ObjectID last_animation_player;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_tree_root(const Ref<AnimationNode> &p_root);
- Ref<AnimationNode> get_tree_root() const;
- void set_active(bool p_active);
- bool is_active() const;
- void set_process_callback(AnimationProcessCallback p_mode);
- AnimationProcessCallback get_process_callback() const;
- void set_animation_player(const NodePath &p_player);
- NodePath get_animation_player() const;
- TypedArray<String> get_configuration_warnings() const override;
- bool is_state_invalid() const;
- String get_invalid_state_reason() const;
- void set_root_motion_track(const NodePath &p_track);
- NodePath get_root_motion_track() const;
- Transform3D get_root_motion_transform() const;
- real_t get_connection_activity(const StringName &p_path, int p_connection) const;
- void advance(real_t p_time);
- void rename_parameter(const String &p_base, const String &p_new_base);
- uint64_t get_last_process_pass() const;
- AnimationTree();
- ~AnimationTree();
- };
- VARIANT_ENUM_CAST(AnimationTree::AnimationProcessCallback)
- #endif // ANIMATION_GRAPH_PLAYER_H
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