audio_stream_player.cpp 14 KB

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  1. /*************************************************************************/
  2. /* audio_stream_player.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "audio_stream_player.h"
  31. #include "core/config/engine.h"
  32. #include "core/math/audio_frame.h"
  33. #include "servers/audio_server.h"
  34. void AudioStreamPlayer::_notification(int p_what) {
  35. if (p_what == NOTIFICATION_ENTER_TREE) {
  36. if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
  37. play();
  38. }
  39. }
  40. if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
  41. Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
  42. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  43. if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
  44. playbacks_to_remove.push_back(playback);
  45. }
  46. }
  47. // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
  48. for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
  49. stream_playbacks.erase(playback);
  50. }
  51. if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
  52. // This node is no longer actively playing audio.
  53. active.clear();
  54. set_process_internal(false);
  55. }
  56. if (!playbacks_to_remove.is_empty()) {
  57. emit_signal(SNAME("finished"));
  58. }
  59. }
  60. if (p_what == NOTIFICATION_EXIT_TREE) {
  61. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  62. AudioServer::get_singleton()->stop_playback_stream(playback);
  63. }
  64. stream_playbacks.clear();
  65. }
  66. if (p_what == NOTIFICATION_PAUSED) {
  67. if (!can_process()) {
  68. // Node can't process so we start fading out to silence
  69. set_stream_paused(true);
  70. }
  71. }
  72. if (p_what == NOTIFICATION_UNPAUSED) {
  73. set_stream_paused(false);
  74. }
  75. }
  76. void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
  77. stop();
  78. stream = p_stream;
  79. }
  80. Ref<AudioStream> AudioStreamPlayer::get_stream() const {
  81. return stream;
  82. }
  83. void AudioStreamPlayer::set_volume_db(float p_volume) {
  84. volume_db = p_volume;
  85. Vector<AudioFrame> volume_vector = _get_volume_vector();
  86. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  87. AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(playback, volume_vector);
  88. }
  89. }
  90. float AudioStreamPlayer::get_volume_db() const {
  91. return volume_db;
  92. }
  93. void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
  94. ERR_FAIL_COND(p_pitch_scale <= 0.0);
  95. pitch_scale = p_pitch_scale;
  96. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  97. AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
  98. }
  99. }
  100. float AudioStreamPlayer::get_pitch_scale() const {
  101. return pitch_scale;
  102. }
  103. void AudioStreamPlayer::set_max_polyphony(int p_max_polyphony) {
  104. if (p_max_polyphony > 0) {
  105. max_polyphony = p_max_polyphony;
  106. }
  107. }
  108. int AudioStreamPlayer::get_max_polyphony() const {
  109. return max_polyphony;
  110. }
  111. void AudioStreamPlayer::play(float p_from_pos) {
  112. if (stream.is_null()) {
  113. return;
  114. }
  115. ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
  116. if (stream->is_monophonic() && is_playing()) {
  117. stop();
  118. }
  119. Ref<AudioStreamPlayback> stream_playback = stream->instance_playback();
  120. ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
  121. AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos, pitch_scale);
  122. stream_playbacks.push_back(stream_playback);
  123. active.set();
  124. set_process_internal(true);
  125. while (stream_playbacks.size() > max_polyphony) {
  126. AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
  127. stream_playbacks.remove(0);
  128. }
  129. }
  130. void AudioStreamPlayer::seek(float p_seconds) {
  131. if (is_playing()) {
  132. stop();
  133. play(p_seconds);
  134. }
  135. }
  136. void AudioStreamPlayer::stop() {
  137. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  138. AudioServer::get_singleton()->stop_playback_stream(playback);
  139. }
  140. stream_playbacks.clear();
  141. active.clear();
  142. set_process_internal(false);
  143. }
  144. bool AudioStreamPlayer::is_playing() const {
  145. for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  146. if (AudioServer::get_singleton()->is_playback_active(playback)) {
  147. return true;
  148. }
  149. }
  150. return false;
  151. }
  152. float AudioStreamPlayer::get_playback_position() {
  153. // Return the playback position of the most recently started playback stream.
  154. if (!stream_playbacks.is_empty()) {
  155. return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
  156. }
  157. return 0;
  158. }
  159. void AudioStreamPlayer::set_bus(const StringName &p_bus) {
  160. bus = p_bus;
  161. for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  162. AudioServer::get_singleton()->set_playback_bus_exclusive(playback, p_bus, _get_volume_vector());
  163. }
  164. }
  165. StringName AudioStreamPlayer::get_bus() const {
  166. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  167. if (AudioServer::get_singleton()->get_bus_name(i) == String(bus)) {
  168. return bus;
  169. }
  170. }
  171. return SNAME("Master");
  172. }
  173. void AudioStreamPlayer::set_autoplay(bool p_enable) {
  174. autoplay = p_enable;
  175. }
  176. bool AudioStreamPlayer::is_autoplay_enabled() {
  177. return autoplay;
  178. }
  179. void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
  180. mix_target = p_target;
  181. }
  182. AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
  183. return mix_target;
  184. }
  185. void AudioStreamPlayer::_set_playing(bool p_enable) {
  186. if (p_enable) {
  187. play();
  188. } else {
  189. stop();
  190. }
  191. }
  192. bool AudioStreamPlayer::_is_active() const {
  193. for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  194. if (AudioServer::get_singleton()->is_playback_active(playback)) {
  195. return true;
  196. }
  197. }
  198. return false;
  199. }
  200. void AudioStreamPlayer::set_stream_paused(bool p_pause) {
  201. // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
  202. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  203. AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
  204. }
  205. }
  206. bool AudioStreamPlayer::get_stream_paused() const {
  207. // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
  208. if (!stream_playbacks.is_empty()) {
  209. return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
  210. }
  211. return false;
  212. }
  213. Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() {
  214. Vector<AudioFrame> volume_vector;
  215. // We need at most four stereo pairs (for 7.1 systems).
  216. volume_vector.resize(4);
  217. // Initialize the volume vector to zero.
  218. for (AudioFrame &channel_volume_db : volume_vector) {
  219. channel_volume_db = AudioFrame(0, 0);
  220. }
  221. float volume_linear = Math::db2linear(volume_db);
  222. // Set the volume vector up according to the speaker mode and mix target.
  223. // TODO do we need to scale the volume down when we output to more channels?
  224. if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
  225. volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
  226. } else {
  227. switch (mix_target) {
  228. case MIX_TARGET_STEREO: {
  229. volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
  230. } break;
  231. case MIX_TARGET_SURROUND: {
  232. // TODO Make sure this is right.
  233. volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
  234. volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f);
  235. volume_vector.write[2] = AudioFrame(volume_linear, volume_linear);
  236. volume_vector.write[3] = AudioFrame(volume_linear, volume_linear);
  237. } break;
  238. case MIX_TARGET_CENTER: {
  239. // TODO Make sure this is right.
  240. volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f);
  241. } break;
  242. }
  243. }
  244. return volume_vector;
  245. }
  246. void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
  247. if (property.name == "bus") {
  248. String options;
  249. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  250. if (i > 0) {
  251. options += ",";
  252. }
  253. String name = AudioServer::get_singleton()->get_bus_name(i);
  254. options += name;
  255. }
  256. property.hint_string = options;
  257. }
  258. Node::_validate_property(property);
  259. }
  260. void AudioStreamPlayer::_bus_layout_changed() {
  261. notify_property_list_changed();
  262. }
  263. Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
  264. if (!stream_playbacks.is_empty()) {
  265. return stream_playbacks[stream_playbacks.size() - 1];
  266. }
  267. return nullptr;
  268. }
  269. void AudioStreamPlayer::_bind_methods() {
  270. ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
  271. ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
  272. ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
  273. ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
  274. ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale);
  275. ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale);
  276. ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
  277. ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
  278. ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
  279. ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
  280. ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);
  281. ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
  282. ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
  283. ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
  284. ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);
  285. ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
  286. ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);
  287. ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing);
  288. ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active);
  289. ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
  290. ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
  291. ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer::set_max_polyphony);
  292. ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer::get_max_polyphony);
  293. ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
  294. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
  295. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
  296. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
  297. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
  298. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
  299. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
  300. ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
  301. ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
  302. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
  303. ADD_SIGNAL(MethodInfo("finished"));
  304. BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
  305. BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
  306. BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
  307. }
  308. AudioStreamPlayer::AudioStreamPlayer() {
  309. AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer::_bus_layout_changed));
  310. }
  311. AudioStreamPlayer::~AudioStreamPlayer() {
  312. }