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- /*************************************************************************/
- /* color_picker.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLOR_PICKER_H
- #define COLOR_PICKER_H
- #include "scene/gui/aspect_ratio_container.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/check_button.h"
- #include "scene/gui/grid_container.h"
- #include "scene/gui/label.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/popup.h"
- #include "scene/gui/separator.h"
- #include "scene/gui/slider.h"
- #include "scene/gui/spin_box.h"
- #include "scene/gui/texture_rect.h"
- class ColorPresetButton : public BaseButton {
- GDCLASS(ColorPresetButton, BaseButton);
- Color preset_color;
- protected:
- void _notification(int);
- public:
- void set_preset_color(const Color &p_color);
- Color get_preset_color() const;
- ColorPresetButton(Color p_color);
- ~ColorPresetButton();
- };
- class ColorPicker : public BoxContainer {
- GDCLASS(ColorPicker, BoxContainer);
- public:
- enum PickerShapeType {
- SHAPE_HSV_RECTANGLE,
- SHAPE_HSV_WHEEL,
- SHAPE_VHS_CIRCLE,
- SHAPE_MAX
- };
- private:
- static Ref<Shader> wheel_shader;
- static Ref<Shader> circle_shader;
- static List<Color> preset_cache;
- Control *screen = nullptr;
- Control *uv_edit = memnew(Control);
- Control *w_edit = memnew(Control);
- AspectRatioContainer *wheel_edit = memnew(AspectRatioContainer);
- MarginContainer *wheel_margin = memnew(MarginContainer);
- Ref<ShaderMaterial> wheel_mat;
- Ref<ShaderMaterial> circle_mat;
- Control *wheel = memnew(Control);
- Control *wheel_uv = memnew(Control);
- TextureRect *sample = memnew(TextureRect);
- GridContainer *preset_container = memnew(GridContainer);
- HSeparator *preset_separator = memnew(HSeparator);
- Button *btn_add_preset = memnew(Button);
- Button *btn_pick = memnew(Button);
- CheckButton *btn_hsv = memnew(CheckButton);
- CheckButton *btn_raw = memnew(CheckButton);
- HSlider *scroll[4];
- SpinBox *values[4];
- Label *labels[4];
- Button *text_type = memnew(Button);
- LineEdit *c_text = memnew(LineEdit);
- bool edit_alpha = true;
- Size2i ms;
- bool text_is_constructor = false;
- PickerShapeType picker_type = SHAPE_HSV_WHEEL;
- const int preset_column_count = 9;
- int prev_preset_size = 0;
- List<Color> presets;
- Color color;
- Color old_color;
- bool display_old_color = false;
- bool raw_mode_enabled = false;
- bool hsv_mode_enabled = false;
- bool deferred_mode_enabled = false;
- bool updating = true;
- bool changing_color = false;
- bool spinning = false;
- bool presets_enabled = true;
- bool presets_visible = true;
- float h = 0.0;
- float s = 0.0;
- float v = 0.0;
- Color last_hsv;
- void _html_submitted(const String &p_html);
- void _value_changed(double);
- void _update_controls();
- void _update_color(bool p_update_sliders = true);
- void _update_text_value();
- void _text_type_toggled();
- void _sample_input(const Ref<InputEvent> &p_event);
- void _sample_draw();
- void _hsv_draw(int p_which, Control *c);
- void _slider_draw(int p_which);
- void _uv_input(const Ref<InputEvent> &p_event, Control *c);
- void _w_input(const Ref<InputEvent> &p_event);
- void _preset_input(const Ref<InputEvent> &p_event, const Color &p_color);
- void _screen_input(const Ref<InputEvent> &p_event);
- void _add_preset_pressed();
- void _screen_pick_pressed();
- void _focus_enter();
- void _focus_exit();
- void _html_focus_exit();
- inline int _get_preset_size();
- void _add_preset_button(int p_size, const Color &p_color);
- protected:
- void _notification(int);
- static void _bind_methods();
- public:
- static void init_shaders();
- static void finish_shaders();
- void set_edit_alpha(bool p_show);
- bool is_editing_alpha() const;
- void _set_pick_color(const Color &p_color, bool p_update_sliders);
- void set_pick_color(const Color &p_color);
- Color get_pick_color() const;
- void set_old_color(const Color &p_color);
- void set_display_old_color(bool p_enabled);
- bool is_displaying_old_color() const;
- void set_picker_shape(PickerShapeType p_picker_type);
- PickerShapeType get_picker_shape() const;
- void add_preset(const Color &p_color);
- void erase_preset(const Color &p_color);
- PackedColorArray get_presets() const;
- void _update_presets();
- void set_hsv_mode(bool p_enabled);
- bool is_hsv_mode() const;
- void set_raw_mode(bool p_enabled);
- bool is_raw_mode() const;
- void set_deferred_mode(bool p_enabled);
- bool is_deferred_mode() const;
- void set_presets_enabled(bool p_enabled);
- bool are_presets_enabled() const;
- void set_presets_visible(bool p_visible);
- bool are_presets_visible() const;
- void set_focus_on_line_edit();
- ColorPicker();
- };
- class ColorPickerButton : public Button {
- GDCLASS(ColorPickerButton, Button);
- // Initialization is now done deferred,
- // this improves performance in the inspector as the color picker
- // can be expensive to initialize.
- PopupPanel *popup = nullptr;
- ColorPicker *picker = nullptr;
- Color color;
- bool edit_alpha = true;
- void _about_to_popup();
- void _color_changed(const Color &p_color);
- void _modal_closed();
- virtual void pressed() override;
- void _update_picker();
- protected:
- void _notification(int);
- static void _bind_methods();
- public:
- void set_pick_color(const Color &p_color);
- Color get_pick_color() const;
- void set_edit_alpha(bool p_show);
- bool is_editing_alpha() const;
- ColorPicker *get_picker();
- PopupPanel *get_popup();
- ColorPickerButton();
- };
- VARIANT_ENUM_CAST(ColorPicker::PickerShapeType);
- #endif // COLOR_PICKER_H
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