popup.h 3.1 KB

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  1. /*************************************************************************/
  2. /* popup.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef POPUP_H
  31. #define POPUP_H
  32. #include "scene/main/window.h"
  33. #include "core/templates/local_vector.h"
  34. class Panel;
  35. class Popup : public Window {
  36. GDCLASS(Popup, Window);
  37. LocalVector<Window *> visible_parents;
  38. bool popped_up = false;
  39. bool close_on_parent_focus = true;
  40. void _input_from_window(const Ref<InputEvent> &p_event);
  41. void _initialize_visible_parents();
  42. void _deinitialize_visible_parents();
  43. void _parent_focused();
  44. protected:
  45. void _close_pressed();
  46. virtual Rect2i _popup_adjust_rect() const override;
  47. void _notification(int p_what);
  48. static void _bind_methods();
  49. public:
  50. void set_as_minsize();
  51. void set_close_on_parent_focus(bool p_close);
  52. bool get_close_on_parent_focus();
  53. Popup();
  54. ~Popup();
  55. };
  56. class PopupPanel : public Popup {
  57. GDCLASS(PopupPanel, Popup);
  58. Panel *panel;
  59. protected:
  60. void _update_child_rects();
  61. void _notification(int p_what);
  62. virtual Size2 _get_contents_minimum_size() const override;
  63. public:
  64. PopupPanel();
  65. };
  66. #endif