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- /*************************************************************************/
- /* popup_menu.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef POPUP_MENU_H
- #define POPUP_MENU_H
- #include "core/input/shortcut.h"
- #include "scene/gui/margin_container.h"
- #include "scene/gui/popup.h"
- #include "scene/gui/scroll_container.h"
- #include "scene/resources/text_line.h"
- class PopupMenu : public Popup {
- GDCLASS(PopupMenu, Popup);
- struct Item {
- Ref<Texture2D> icon;
- String text;
- String xl_text;
- Ref<TextLine> text_buf;
- Ref<TextLine> accel_text_buf;
- Dictionary opentype_features;
- String language;
- Control::TextDirection text_direction = Control::TEXT_DIRECTION_AUTO;
- bool checked = false;
- enum {
- CHECKABLE_TYPE_NONE,
- CHECKABLE_TYPE_CHECK_BOX,
- CHECKABLE_TYPE_RADIO_BUTTON,
- } checkable_type;
- int max_states = 0;
- int state = 0;
- bool separator = false;
- bool disabled = false;
- bool dirty = true;
- int id = 0;
- Variant metadata;
- String submenu;
- String tooltip;
- uint32_t accel = 0;
- int _ofs_cache = 0;
- int _height_cache = 0;
- int h_ofs = 0;
- Ref<Shortcut> shortcut;
- bool shortcut_is_global = false;
- bool shortcut_is_disabled = false;
- // Returns (0,0) if icon is null.
- Size2 get_icon_size() const {
- return icon.is_null() ? Size2() : icon->get_size();
- }
- Item() {
- text_buf.instantiate();
- accel_text_buf.instantiate();
- checkable_type = CHECKABLE_TYPE_NONE;
- }
- };
- bool close_allowed = false;
- Timer *minimum_lifetime_timer = nullptr;
- Timer *submenu_timer;
- List<Rect2> autohide_areas;
- Vector<Item> items;
- int initial_button_mask = 0;
- bool during_grabbed_click = false;
- int mouse_over = -1;
- int submenu_over = -1;
- Rect2 parent_rect;
- String _get_accel_text(const Item &p_item) const;
- int _get_mouse_over(const Point2 &p_over) const;
- virtual Size2 _get_contents_minimum_size() const override;
- int _get_item_height(int p_item) const;
- int _get_items_total_height() const;
- void _scroll_to_item(int p_item);
- void _shape_item(int p_item);
- virtual void gui_input(const Ref<InputEvent> &p_event);
- void _activate_submenu(int p_over);
- void _submenu_timeout();
- uint64_t popup_time_msec = 0;
- bool hide_on_item_selection = true;
- bool hide_on_checkable_item_selection = true;
- bool hide_on_multistate_item_selection = false;
- Vector2 moved;
- Map<Ref<Shortcut>, int> shortcut_refcount;
- void _ref_shortcut(Ref<Shortcut> p_sc);
- void _unref_shortcut(Ref<Shortcut> p_sc);
- bool allow_search = true;
- uint64_t search_time_msec = 0;
- String search_string = "";
- MarginContainer *margin_container;
- ScrollContainer *scroll_container;
- Control *control;
- void _draw_items();
- void _draw_background();
- void _minimum_lifetime_timeout();
- void _close_pressed();
- protected:
- void _notification(int p_what);
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- // ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes,
- // this value should be updated to reflect the new size.
- static const int ITEM_PROPERTY_SIZE = 10;
- void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
- void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
- void set_item_text(int p_idx, const String &p_text);
- void set_item_text_direction(int p_idx, Control::TextDirection p_text_direction);
- void set_item_opentype_feature(int p_idx, const String &p_name, int p_value);
- void clear_item_opentype_features(int p_idx);
- void set_item_language(int p_idx, const String &p_language);
- void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
- void set_item_checked(int p_idx, bool p_checked);
- void set_item_id(int p_idx, int p_id);
- void set_item_accelerator(int p_idx, uint32_t p_accel);
- void set_item_metadata(int p_idx, const Variant &p_meta);
- void set_item_disabled(int p_idx, bool p_disabled);
- void set_item_submenu(int p_idx, const String &p_submenu);
- void set_item_as_separator(int p_idx, bool p_separator);
- void set_item_as_checkable(int p_idx, bool p_checkable);
- void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable);
- void set_item_tooltip(int p_idx, const String &p_tooltip);
- void set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global = false);
- void set_item_h_offset(int p_idx, int p_offset);
- void set_item_multistate(int p_idx, int p_state);
- void toggle_item_multistate(int p_idx);
- void set_item_shortcut_disabled(int p_idx, bool p_disabled);
- void toggle_item_checked(int p_idx);
- String get_item_text(int p_idx) const;
- Control::TextDirection get_item_text_direction(int p_idx) const;
- int get_item_opentype_feature(int p_idx, const String &p_name) const;
- String get_item_language(int p_idx) const;
- int get_item_idx_from_text(const String &text) const;
- Ref<Texture2D> get_item_icon(int p_idx) const;
- bool is_item_checked(int p_idx) const;
- int get_item_id(int p_idx) const;
- int get_item_index(int p_id) const;
- uint32_t get_item_accelerator(int p_idx) const;
- Variant get_item_metadata(int p_idx) const;
- bool is_item_disabled(int p_idx) const;
- String get_item_submenu(int p_idx) const;
- bool is_item_separator(int p_idx) const;
- bool is_item_checkable(int p_idx) const;
- bool is_item_radio_checkable(int p_idx) const;
- bool is_item_shortcut_disabled(int p_idx) const;
- String get_item_tooltip(int p_idx) const;
- Ref<Shortcut> get_item_shortcut(int p_idx) const;
- int get_item_state(int p_idx) const;
- int get_current_index() const;
- void set_item_count(int p_count);
- int get_item_count() const;
- bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false);
- void activate_item(int p_item);
- void remove_item(int p_idx);
- void add_separator(const String &p_text = String(), int p_id = -1);
- void clear();
- void set_parent_rect(const Rect2 &p_rect);
- virtual String get_tooltip(const Point2 &p_pos) const;
- virtual void get_translatable_strings(List<String> *p_strings) const override;
- void add_autohide_area(const Rect2 &p_area);
- void clear_autohide_areas();
- void set_hide_on_item_selection(bool p_enabled);
- bool is_hide_on_item_selection() const;
- void set_hide_on_checkable_item_selection(bool p_enabled);
- bool is_hide_on_checkable_item_selection() const;
- void set_hide_on_multistate_item_selection(bool p_enabled);
- bool is_hide_on_multistate_item_selection() const;
- void set_submenu_popup_delay(float p_time);
- float get_submenu_popup_delay() const;
- void set_allow_search(bool p_allow);
- bool get_allow_search() const;
- virtual void popup(const Rect2 &p_bounds = Rect2());
- void take_mouse_focus();
- PopupMenu();
- ~PopupMenu();
- };
- #endif
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