test_geometry_3d.h 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441
  1. /*************************************************************************/
  2. /* test_geometry_3d.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef TEST_GEOMETRY_3D_H
  31. #define TEST_GEOMETRY_3D_H
  32. #include "core/math/geometry_3d.h"
  33. #include "core/math/plane.h"
  34. #include "core/math/random_number_generator.h"
  35. #include "core/math/vector3.h"
  36. #include "tests/test_macros.h"
  37. #include "vector"
  38. namespace TestGeometry3D {
  39. TEST_CASE("[Geometry3D] Closest Points Between Segments") {
  40. struct Case {
  41. Vector3 p_1, p_2, p_3, p_4;
  42. Vector3 got_1, got_2;
  43. Vector3 want_1, want_2;
  44. Case(){};
  45. Case(Vector3 p_p_1, Vector3 p_p_2, Vector3 p_p_3, Vector3 p_p_4, Vector3 p_want_1, Vector3 p_want_2) :
  46. p_1(p_p_1), p_2(p_p_2), p_3(p_p_3), p_4(p_p_4), want_1(p_want_1), want_2(p_want_2){};
  47. };
  48. Vector<Case> tt;
  49. tt.push_back(Case(Vector3(1, -1, 1), Vector3(1, 1, -1), Vector3(-1, -2, -1), Vector3(-1, 1, 1), Vector3(1, -0.2, 0.2), Vector3(-1, -0.2, 0.2)));
  50. for (int i = 0; i < tt.size(); ++i) {
  51. Case current_case = tt[i];
  52. Geometry3D::get_closest_points_between_segments(current_case.p_1, current_case.p_2, current_case.p_3, current_case.p_4, current_case.got_1, current_case.got_2);
  53. CHECK(current_case.got_1.is_equal_approx(current_case.want_1));
  54. CHECK(current_case.got_2.is_equal_approx(current_case.want_2));
  55. }
  56. }
  57. TEST_CASE("[Geometry3D] Closest Distance Between Segments") {
  58. struct Case {
  59. Vector3 p_1, p_2, p_3, p_4;
  60. float want;
  61. Case(){};
  62. Case(Vector3 p_p_1, Vector3 p_p_2, Vector3 p_p_3, Vector3 p_p_4, float p_want) :
  63. p_1(p_p_1), p_2(p_p_2), p_3(p_p_3), p_4(p_p_4), want(p_want){};
  64. };
  65. Vector<Case> tt;
  66. tt.push_back(Case(Vector3(1, -2, 0), Vector3(1, 2, 0), Vector3(-1, 2, 0), Vector3(-1, -2, 0), 0.0f));
  67. for (int i = 0; i < tt.size(); ++i) {
  68. Case current_case = tt[i];
  69. float out = Geometry3D::get_closest_distance_between_segments(current_case.p_1, current_case.p_2, current_case.p_3, current_case.p_4);
  70. CHECK(out == current_case.want);
  71. }
  72. }
  73. TEST_CASE("[Geometry3D] Build Box Planes") {
  74. const Vector3 extents = Vector3(5, 5, 20);
  75. Vector<Plane> box = Geometry3D::build_box_planes(extents);
  76. CHECK(box.size() == 6);
  77. CHECK(extents.x == box[0].d);
  78. CHECK(box[0].normal == Vector3(1, 0, 0));
  79. CHECK(extents.x == box[1].d);
  80. CHECK(box[1].normal == Vector3(-1, 0, 0));
  81. CHECK(extents.y == box[2].d);
  82. CHECK(box[2].normal == Vector3(0, 1, 0));
  83. CHECK(extents.y == box[3].d);
  84. CHECK(box[3].normal == Vector3(0, -1, 0));
  85. CHECK(extents.z == box[4].d);
  86. CHECK(box[4].normal == Vector3(0, 0, 1));
  87. CHECK(extents.z == box[5].d);
  88. CHECK(box[5].normal == Vector3(0, 0, -1));
  89. }
  90. TEST_CASE("[Geometry3D] Build Capsule Planes") {
  91. struct Case {
  92. real_t radius, height;
  93. int sides, lats;
  94. Vector3::Axis axis;
  95. int want_size;
  96. Case(){};
  97. Case(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis, int p_want) :
  98. radius(p_radius), height(p_height), sides(p_sides), lats(p_lats), axis(p_axis), want_size(p_want){};
  99. };
  100. Vector<Case> tt;
  101. tt.push_back(Case(10, 20, 6, 10, Vector3::Axis(), 126));
  102. for (int i = 0; i < tt.size(); ++i) {
  103. Case current_case = tt[i];
  104. Vector<Plane> capsule = Geometry3D::build_capsule_planes(current_case.radius, current_case.height, current_case.sides, current_case.lats, current_case.axis);
  105. // Should equal (p_sides * p_lats) * 2 + p_sides
  106. CHECK(capsule.size() == current_case.want_size);
  107. }
  108. }
  109. TEST_CASE("[Geometry3D] Build Cylinder Planes") {
  110. struct Case {
  111. real_t radius, height;
  112. int sides;
  113. Vector3::Axis axis;
  114. int want_size;
  115. Case(){};
  116. Case(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis, int p_want) :
  117. radius(p_radius), height(p_height), sides(p_sides), axis(p_axis), want_size(p_want){};
  118. };
  119. Vector<Case> tt;
  120. tt.push_back(Case(3.0f, 10.0f, 10, Vector3::Axis(), 12));
  121. for (int i = 0; i < tt.size(); ++i) {
  122. Case current_case = tt[i];
  123. Vector<Plane> planes = Geometry3D::build_cylinder_planes(current_case.radius, current_case.height, current_case.sides, current_case.axis);
  124. CHECK(planes.size() == current_case.want_size);
  125. }
  126. }
  127. TEST_CASE("[Geometry3D] Build Sphere Planes") {
  128. struct Case {
  129. real_t radius;
  130. int lats, lons;
  131. Vector3::Axis axis;
  132. int want_size;
  133. Case(){};
  134. Case(real_t p_radius, int p_lat, int p_lons, Vector3::Axis p_axis, int p_want) :
  135. radius(p_radius), lats(p_lat), lons(p_lons), axis(p_axis), want_size(p_want){};
  136. };
  137. Vector<Case> tt;
  138. tt.push_back(Case(10.0f, 10, 3, Vector3::Axis(), 63));
  139. for (int i = 0; i < tt.size(); ++i) {
  140. Case current_case = tt[i];
  141. Vector<Plane> planes = Geometry3D::build_sphere_planes(current_case.radius, current_case.lats, current_case.lons, current_case.axis);
  142. CHECK(planes.size() == 63);
  143. }
  144. }
  145. #if false
  146. // This test has been temporarily disabled because it's really fragile and
  147. // breaks if calculations change very slightly. For example, it breaks when
  148. // using doubles, and it breaks when making Plane calculations more accurate.
  149. TEST_CASE("[Geometry3D] Build Convex Mesh") {
  150. struct Case {
  151. Vector<Plane> object;
  152. int want_faces, want_edges, want_vertices;
  153. Case(){};
  154. Case(Vector<Plane> p_object, int p_want_faces, int p_want_edges, int p_want_vertices) :
  155. object(p_object), want_faces(p_want_faces), want_edges(p_want_edges), want_vertices(p_want_vertices){};
  156. };
  157. Vector<Case> tt;
  158. tt.push_back(Case(Geometry3D::build_box_planes(Vector3(5, 10, 5)), 6, 12, 8));
  159. tt.push_back(Case(Geometry3D::build_capsule_planes(5, 5, 20, 20, Vector3::Axis()), 820, 7603, 6243));
  160. tt.push_back(Case(Geometry3D::build_cylinder_planes(5, 5, 20, Vector3::Axis()), 22, 100, 80));
  161. tt.push_back(Case(Geometry3D::build_sphere_planes(5, 5, 20), 220, 1011, 522));
  162. for (int i = 0; i < tt.size(); ++i) {
  163. Case current_case = tt[i];
  164. Geometry3D::MeshData mesh = Geometry3D::build_convex_mesh(current_case.object);
  165. CHECK(mesh.faces.size() == current_case.want_faces);
  166. CHECK(mesh.edges.size() == current_case.want_edges);
  167. CHECK(mesh.vertices.size() == current_case.want_vertices);
  168. }
  169. }
  170. #endif
  171. TEST_CASE("[Geometry3D] Clip Polygon") {
  172. struct Case {
  173. Plane clipping_plane;
  174. Vector<Vector3> polygon;
  175. bool want;
  176. Case(){};
  177. Case(Plane p_clipping_plane, Vector<Vector3> p_polygon, bool p_want) :
  178. clipping_plane(p_clipping_plane), polygon(p_polygon), want(p_want){};
  179. };
  180. Vector<Case> tt;
  181. Vector<Plane> box_planes = Geometry3D::build_box_planes(Vector3(5, 10, 5));
  182. Vector<Vector3> box = Geometry3D::compute_convex_mesh_points(&box_planes[0], box_planes.size());
  183. tt.push_back(Case(Plane(), box, true));
  184. tt.push_back(Case(Plane(Vector3(0, 1, 0), Vector3(0, 3, 0)), box, false));
  185. for (int i = 0; i < tt.size(); ++i) {
  186. Case current_case = tt[i];
  187. Vector<Vector3> output = Geometry3D::clip_polygon(current_case.polygon, current_case.clipping_plane);
  188. if (current_case.want) {
  189. CHECK(output == current_case.polygon);
  190. } else {
  191. CHECK(output != current_case.polygon);
  192. }
  193. }
  194. }
  195. TEST_CASE("[Geometry3D] Compute Convex Mesh Points") {
  196. struct Case {
  197. Vector<Plane> mesh;
  198. Vector<Vector3> want;
  199. Case(){};
  200. Case(Vector<Plane> p_mesh, Vector<Vector3> p_want) :
  201. mesh(p_mesh), want(p_want){};
  202. };
  203. Vector<Case> tt;
  204. Vector<Vector3> cube;
  205. cube.push_back(Vector3(-5, -5, -5));
  206. cube.push_back(Vector3(5, -5, -5));
  207. cube.push_back(Vector3(-5, 5, -5));
  208. cube.push_back(Vector3(5, 5, -5));
  209. cube.push_back(Vector3(-5, -5, 5));
  210. cube.push_back(Vector3(5, -5, 5));
  211. cube.push_back(Vector3(-5, 5, 5));
  212. cube.push_back(Vector3(5, 5, 5));
  213. tt.push_back(Case(Geometry3D::build_box_planes(Vector3(5, 5, 5)), cube));
  214. for (int i = 0; i < tt.size(); ++i) {
  215. Case current_case = tt[i];
  216. Vector<Vector3> vectors = Geometry3D::compute_convex_mesh_points(&current_case.mesh[0], current_case.mesh.size());
  217. CHECK(vectors == current_case.want);
  218. }
  219. }
  220. TEST_CASE("[Geometry3D] Get Closest Point To Segment") {
  221. struct Case {
  222. Vector3 point;
  223. Vector<Vector3> segment;
  224. Vector3 want;
  225. Case(){};
  226. Case(Vector3 p_point, Vector<Vector3> p_segment, Vector3 p_want) :
  227. point(p_point), segment(p_segment), want(p_want){};
  228. };
  229. Vector<Case> tt;
  230. Vector<Vector3> test_segment;
  231. test_segment.push_back(Vector3(1, 1, 1));
  232. test_segment.push_back(Vector3(5, 5, 5));
  233. tt.push_back(Case(Vector3(2, 1, 4), test_segment, Vector3(2.33333, 2.33333, 2.33333)));
  234. for (int i = 0; i < tt.size(); ++i) {
  235. Case current_case = tt[i];
  236. Vector3 output = Geometry3D::get_closest_point_to_segment(current_case.point, &current_case.segment[0]);
  237. CHECK(output.is_equal_approx(current_case.want));
  238. }
  239. }
  240. TEST_CASE("[Geometry3D] Plane and Box Overlap") {
  241. struct Case {
  242. Vector3 normal, max_box;
  243. float d;
  244. bool want;
  245. Case(){};
  246. Case(Vector3 p_normal, float p_d, Vector3 p_max_box, bool p_want) :
  247. normal(p_normal), max_box(p_max_box), d(p_d), want(p_want){};
  248. };
  249. Vector<Case> tt;
  250. tt.push_back(Case(Vector3(3, 4, 2), 5, Vector3(5, 5, 5), true));
  251. tt.push_back(Case(Vector3(0, 1, 0), -10, Vector3(5, 5, 5), false));
  252. tt.push_back(Case(Vector3(1, 0, 0), -6, Vector3(5, 5, 5), false));
  253. for (int i = 0; i < tt.size(); ++i) {
  254. Case current_case = tt[i];
  255. bool overlap = Geometry3D::planeBoxOverlap(current_case.normal, current_case.d, current_case.max_box);
  256. CHECK(overlap == current_case.want);
  257. }
  258. }
  259. TEST_CASE("[Geometry3D] Is Point in Projected Triangle") {
  260. struct Case {
  261. Vector3 point, v_1, v_2, v_3;
  262. bool want;
  263. Case(){};
  264. Case(Vector3 p_point, Vector3 p_v_1, Vector3 p_v_2, Vector3 p_v_3, bool p_want) :
  265. point(p_point), v_1(p_v_1), v_2(p_v_2), v_3(p_v_3), want(p_want){};
  266. };
  267. Vector<Case> tt;
  268. tt.push_back(Case(Vector3(1, 1, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0), true));
  269. tt.push_back(Case(Vector3(5, 1, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0), false));
  270. tt.push_back(Case(Vector3(3, 0, 0), Vector3(3, 0, 0), Vector3(0, 3, 0), Vector3(-3, 0, 0), true));
  271. for (int i = 0; i < tt.size(); ++i) {
  272. Case current_case = tt[i];
  273. bool output = Geometry3D::point_in_projected_triangle(current_case.point, current_case.v_1, current_case.v_2, current_case.v_3);
  274. CHECK(output == current_case.want);
  275. }
  276. }
  277. TEST_CASE("[Geometry3D] Does Ray Intersect Triangle") {
  278. struct Case {
  279. Vector3 from, direction, v_1, v_2, v_3;
  280. Vector3 *result;
  281. bool want;
  282. Case(){};
  283. Case(Vector3 p_from, Vector3 p_direction, Vector3 p_v_1, Vector3 p_v_2, Vector3 p_v_3, bool p_want) :
  284. from(p_from), direction(p_direction), v_1(p_v_1), v_2(p_v_2), v_3(p_v_3), result(nullptr), want(p_want){};
  285. };
  286. Vector<Case> tt;
  287. tt.push_back(Case(Vector3(0, 1, 1), Vector3(0, 0, -10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), true));
  288. tt.push_back(Case(Vector3(5, 10, 1), Vector3(0, 0, -10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), false));
  289. tt.push_back(Case(Vector3(0, 1, 1), Vector3(0, 0, 10), Vector3(0, 3, 0), Vector3(-3, 0, 0), Vector3(3, 0, 0), false));
  290. for (int i = 0; i < tt.size(); ++i) {
  291. Case current_case = tt[i];
  292. bool output = Geometry3D::ray_intersects_triangle(current_case.from, current_case.direction, current_case.v_1, current_case.v_2, current_case.v_3, current_case.result);
  293. CHECK(output == current_case.want);
  294. }
  295. }
  296. TEST_CASE("[Geometry3D] Does Segment Intersect Convex") {
  297. struct Case {
  298. Vector3 from, to;
  299. Vector<Plane> planes;
  300. Vector3 *result, *normal;
  301. bool want;
  302. Case(){};
  303. Case(Vector3 p_from, Vector3 p_to, Vector<Plane> p_planes, bool p_want) :
  304. from(p_from), to(p_to), planes(p_planes), result(nullptr), normal(nullptr), want(p_want){};
  305. };
  306. Vector<Case> tt;
  307. tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 0), Geometry3D::build_box_planes(Vector3(5, 5, 5)), true));
  308. tt.push_back(Case(Vector3(10, 10, 10), Vector3(5, 5, 5), Geometry3D::build_box_planes(Vector3(5, 5, 5)), true));
  309. tt.push_back(Case(Vector3(10, 10, 10), Vector3(6, 5, 5), Geometry3D::build_box_planes(Vector3(5, 5, 5)), false));
  310. for (int i = 0; i < tt.size(); ++i) {
  311. Case current_case = tt[i];
  312. bool output = Geometry3D::segment_intersects_convex(current_case.from, current_case.to, &current_case.planes[0], current_case.planes.size(), current_case.result, current_case.normal);
  313. CHECK(output == current_case.want);
  314. }
  315. }
  316. TEST_CASE("[Geometry3D] Segment Intersects Cylinder") {
  317. struct Case {
  318. Vector3 from, to;
  319. real_t height, radius;
  320. Vector3 *result, *normal;
  321. bool want;
  322. Case(){};
  323. Case(Vector3 p_from, Vector3 p_to, real_t p_height, real_t p_radius, bool p_want) :
  324. from(p_from), to(p_to), height(p_height), radius(p_radius), result(nullptr), normal(nullptr), want(p_want){};
  325. };
  326. Vector<Case> tt;
  327. tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 0), 5, 5, true));
  328. tt.push_back(Case(Vector3(10, 10, 10), Vector3(6, 6, 6), 5, 5, false));
  329. for (int i = 0; i < tt.size(); ++i) {
  330. Case current_case = tt[i];
  331. bool output = Geometry3D::segment_intersects_cylinder(current_case.from, current_case.to, current_case.height, current_case.radius, current_case.result, current_case.normal);
  332. CHECK(output == current_case.want);
  333. }
  334. }
  335. TEST_CASE("[Geometry3D] Segment Intersects Cylinder") {
  336. struct Case {
  337. Vector3 from, to, sphere_pos;
  338. real_t radius;
  339. Vector3 *result, *normal;
  340. bool want;
  341. Case(){};
  342. Case(Vector3 p_from, Vector3 p_to, Vector3 p_sphere_pos, real_t p_radius, bool p_want) :
  343. from(p_from), to(p_to), sphere_pos(p_sphere_pos), radius(p_radius), result(nullptr), normal(nullptr), want(p_want){};
  344. };
  345. Vector<Case> tt;
  346. tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 0), Vector3(0, 0, 0), 5, true));
  347. tt.push_back(Case(Vector3(10, 10, 10), Vector3(0, 0, 2.5), Vector3(0, 0, 0), 5, true));
  348. tt.push_back(Case(Vector3(10, 10, 10), Vector3(5, 5, 5), Vector3(0, 0, 0), 5, false));
  349. for (int i = 0; i < tt.size(); ++i) {
  350. Case current_case = tt[i];
  351. bool output = Geometry3D::segment_intersects_sphere(current_case.from, current_case.to, current_case.sphere_pos, current_case.radius, current_case.result, current_case.normal);
  352. CHECK(output == current_case.want);
  353. }
  354. }
  355. TEST_CASE("[Geometry3D] Segment Intersects Triangle") {
  356. struct Case {
  357. Vector3 from, to, v_1, v_2, v_3, *result;
  358. bool want;
  359. Case(){};
  360. Case(Vector3 p_from, Vector3 p_to, Vector3 p_v_1, Vector3 p_v_2, Vector3 p_v_3, bool p_want) :
  361. from(p_from), to(p_to), v_1(p_v_1), v_2(p_v_2), v_3(p_v_3), result(nullptr), want(p_want){};
  362. };
  363. Vector<Case> tt;
  364. tt.push_back(Case(Vector3(1, 1, 1), Vector3(-1, -1, -1), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), true));
  365. tt.push_back(Case(Vector3(1, 1, 1), Vector3(3, 0, 0), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), true));
  366. tt.push_back(Case(Vector3(1, 1, 1), Vector3(10, -1, -1), Vector3(-3, 0, 0), Vector3(0, 3, 0), Vector3(3, 0, 0), false));
  367. for (int i = 0; i < tt.size(); ++i) {
  368. Case current_case = tt[i];
  369. bool output = Geometry3D::segment_intersects_triangle(current_case.from, current_case.to, current_case.v_1, current_case.v_2, current_case.v_3, current_case.result);
  370. CHECK(output == current_case.want);
  371. }
  372. }
  373. TEST_CASE("[Geometry3D] Triangle and Box Overlap") {
  374. struct Case {
  375. Vector3 box_centre;
  376. Vector3 box_half_size;
  377. Vector3 *tri_verts;
  378. bool want;
  379. Case(){};
  380. Case(Vector3 p_centre, Vector3 p_half_size, Vector3 *p_verts, bool p_want) :
  381. box_centre(p_centre), box_half_size(p_half_size), tri_verts(p_verts), want(p_want){};
  382. };
  383. Vector<Case> tt;
  384. Vector3 GoodTriangle[3] = { Vector3(3, 2, 3), Vector3(2, 2, 1), Vector3(2, 1, 1) };
  385. tt.push_back(Case(Vector3(0, 0, 0), Vector3(5, 5, 5), GoodTriangle, true));
  386. Vector3 BadTriangle[3] = { Vector3(100, 100, 100), Vector3(-100, -100, -100), Vector3(10, 10, 10) };
  387. tt.push_back(Case(Vector3(1000, 1000, 1000), Vector3(1, 1, 1), BadTriangle, false));
  388. for (int i = 0; i < tt.size(); ++i) {
  389. Case current_case = tt[i];
  390. bool output = Geometry3D::triangle_box_overlap(current_case.box_centre, current_case.box_half_size, current_case.tri_verts);
  391. CHECK(output == current_case.want);
  392. }
  393. }
  394. TEST_CASE("[Geometry3D] Triangle and Sphere Intersect") {
  395. struct Case {
  396. Vector<Vector3> triangle;
  397. Vector3 normal, sphere_pos, triangle_contact, sphere_contact;
  398. real_t sphere_radius;
  399. bool want;
  400. Case(){};
  401. Case(Vector<Vector3> p_triangle, Vector3 p_normal, Vector3 p_sphere_pos, real_t p_sphere_radius, bool p_want) :
  402. triangle(p_triangle), normal(p_normal), sphere_pos(p_sphere_pos), triangle_contact(Vector3()), sphere_contact(Vector3()), sphere_radius(p_sphere_radius), want(p_want){};
  403. };
  404. Vector<Case> tt;
  405. Vector<Vector3> triangle;
  406. triangle.push_back(Vector3(3, 0, 0));
  407. triangle.push_back(Vector3(-3, 0, 0));
  408. triangle.push_back(Vector3(0, 3, 0));
  409. tt.push_back(Case(triangle, Vector3(0, -1, 0), Vector3(0, 0, 0), 5, true));
  410. tt.push_back(Case(triangle, Vector3(0, 1, 0), Vector3(0, 0, 0), 5, true));
  411. tt.push_back(Case(triangle, Vector3(0, 1, 0), Vector3(20, 0, 0), 5, false));
  412. for (int i = 0; i < tt.size(); ++i) {
  413. Case current_case = tt[i];
  414. bool output = Geometry3D::triangle_sphere_intersection_test(&current_case.triangle[0], current_case.normal, current_case.sphere_pos, current_case.sphere_radius, current_case.triangle_contact, current_case.sphere_contact);
  415. CHECK(output == current_case.want);
  416. }
  417. }
  418. } // namespace TestGeometry3D
  419. #endif // TEST_GEOMETRY_3D_H