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- #ifndef B3_GPU_GRID_BROADPHASE_H
- #define B3_GPU_GRID_BROADPHASE_H
- #include "b3GpuBroadphaseInterface.h"
- #include "Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h"
- struct b3ParamsGridBroadphaseCL
- {
- float m_invCellSize[4];
- int m_gridSize[4];
- int getMaxBodiesPerCell() const
- {
- return m_gridSize[3];
- }
- void setMaxBodiesPerCell(int maxOverlap)
- {
- m_gridSize[3] = maxOverlap;
- }
- };
- class b3GpuGridBroadphase : public b3GpuBroadphaseInterface
- {
- protected:
- cl_context m_context;
- cl_device_id m_device;
- cl_command_queue m_queue;
- b3OpenCLArray<b3SapAabb> m_allAabbsGPU1;
- b3AlignedObjectArray<b3SapAabb> m_allAabbsCPU1;
- b3OpenCLArray<int> m_smallAabbsMappingGPU;
- b3AlignedObjectArray<int> m_smallAabbsMappingCPU;
- b3OpenCLArray<int> m_largeAabbsMappingGPU;
- b3AlignedObjectArray<int> m_largeAabbsMappingCPU;
- b3AlignedObjectArray<b3Int4> m_hostPairs;
- b3OpenCLArray<b3Int4> m_gpuPairs;
- b3OpenCLArray<b3SortData> m_hashGpu;
- b3OpenCLArray<int> m_cellStartGpu;
- b3ParamsGridBroadphaseCL m_paramsCPU;
- b3OpenCLArray<b3ParamsGridBroadphaseCL> m_paramsGPU;
- class b3RadixSort32CL* m_sorter;
- public:
- b3GpuGridBroadphase(cl_context ctx, cl_device_id device, cl_command_queue q);
- virtual ~b3GpuGridBroadphase();
- static b3GpuBroadphaseInterface* CreateFunc(cl_context ctx, cl_device_id device, cl_command_queue q)
- {
- return new b3GpuGridBroadphase(ctx, device, q);
- }
- virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
- virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
- virtual void calculateOverlappingPairs(int maxPairs);
- virtual void calculateOverlappingPairsHost(int maxPairs);
- //call writeAabbsToGpu after done making all changes (createProxy etc)
- virtual void writeAabbsToGpu();
- virtual cl_mem getAabbBufferWS();
- virtual int getNumOverlap();
- virtual cl_mem getOverlappingPairBuffer();
- virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU();
- virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU();
- virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU();
- virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU();
- virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU();
- };
- #endif //B3_GPU_GRID_BROADPHASE_H
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