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- /*
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- //Initial Author Jackson Lee, 2014
- #ifndef B3_GPU_PARALLEL_LINEAR_BVH_BROADPHASE_H
- #define B3_GPU_PARALLEL_LINEAR_BVH_BROADPHASE_H
- #include "Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h"
- #include "b3GpuParallelLinearBvh.h"
- class b3GpuParallelLinearBvhBroadphase : public b3GpuBroadphaseInterface
- {
- b3GpuParallelLinearBvh m_plbvh;
- b3OpenCLArray<b3Int4> m_overlappingPairsGpu;
- b3OpenCLArray<b3SapAabb> m_aabbsGpu;
- b3OpenCLArray<int> m_smallAabbsMappingGpu;
- b3OpenCLArray<int> m_largeAabbsMappingGpu;
- b3AlignedObjectArray<b3SapAabb> m_aabbsCpu;
- b3AlignedObjectArray<int> m_smallAabbsMappingCpu;
- b3AlignedObjectArray<int> m_largeAabbsMappingCpu;
- public:
- b3GpuParallelLinearBvhBroadphase(cl_context context, cl_device_id device, cl_command_queue queue);
- virtual ~b3GpuParallelLinearBvhBroadphase() {}
- virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
- virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
- virtual void calculateOverlappingPairs(int maxPairs);
- virtual void calculateOverlappingPairsHost(int maxPairs);
- //call writeAabbsToGpu after done making all changes (createProxy etc)
- virtual void writeAabbsToGpu();
- virtual int getNumOverlap() { return m_overlappingPairsGpu.size(); }
- virtual cl_mem getOverlappingPairBuffer() { return m_overlappingPairsGpu.getBufferCL(); }
- virtual cl_mem getAabbBufferWS() { return m_aabbsGpu.getBufferCL(); }
- virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU() { return m_aabbsGpu; }
- virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU() { return m_overlappingPairsGpu; }
- virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU() { return m_smallAabbsMappingGpu; }
- virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU() { return m_largeAabbsMappingGpu; }
- virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU() { return m_aabbsCpu; }
- static b3GpuBroadphaseInterface* CreateFunc(cl_context context, cl_device_id device, cl_command_queue queue)
- {
- return new b3GpuParallelLinearBvhBroadphase(context, device, queue);
- }
- };
- #endif
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