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satClipHullContacts.h 74 KB

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  1. //this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
  2. static const char* satClipKernelsCL =
  3. "#define TRIANGLE_NUM_CONVEX_FACES 5\n"
  4. "#pragma OPENCL EXTENSION cl_amd_printf : enable\n"
  5. "#pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable\n"
  6. "#pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable\n"
  7. "#pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable\n"
  8. "#pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable\n"
  9. "#ifdef cl_ext_atomic_counters_32\n"
  10. "#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable\n"
  11. "#else\n"
  12. "#define counter32_t volatile __global int*\n"
  13. "#endif\n"
  14. "#define GET_GROUP_IDX get_group_id(0)\n"
  15. "#define GET_LOCAL_IDX get_local_id(0)\n"
  16. "#define GET_GLOBAL_IDX get_global_id(0)\n"
  17. "#define GET_GROUP_SIZE get_local_size(0)\n"
  18. "#define GET_NUM_GROUPS get_num_groups(0)\n"
  19. "#define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)\n"
  20. "#define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)\n"
  21. "#define AtomInc(x) atom_inc(&(x))\n"
  22. "#define AtomInc1(x, out) out = atom_inc(&(x))\n"
  23. "#define AppendInc(x, out) out = atomic_inc(x)\n"
  24. "#define AtomAdd(x, value) atom_add(&(x), value)\n"
  25. "#define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )\n"
  26. "#define AtomXhg(x, value) atom_xchg ( &(x), value )\n"
  27. "#define max2 max\n"
  28. "#define min2 min\n"
  29. "typedef unsigned int u32;\n"
  30. "#ifndef B3_CONTACT4DATA_H\n"
  31. "#define B3_CONTACT4DATA_H\n"
  32. "#ifndef B3_FLOAT4_H\n"
  33. "#define B3_FLOAT4_H\n"
  34. "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
  35. "#define B3_PLATFORM_DEFINITIONS_H\n"
  36. "struct MyTest\n"
  37. "{\n"
  38. " int bla;\n"
  39. "};\n"
  40. "#ifdef __cplusplus\n"
  41. "#else\n"
  42. "//keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX\n"
  43. "#define B3_LARGE_FLOAT 1e18f\n"
  44. "#define B3_INFINITY 1e18f\n"
  45. "#define b3Assert(a)\n"
  46. "#define b3ConstArray(a) __global const a*\n"
  47. "#define b3AtomicInc atomic_inc\n"
  48. "#define b3AtomicAdd atomic_add\n"
  49. "#define b3Fabs fabs\n"
  50. "#define b3Sqrt native_sqrt\n"
  51. "#define b3Sin native_sin\n"
  52. "#define b3Cos native_cos\n"
  53. "#define B3_STATIC\n"
  54. "#endif\n"
  55. "#endif\n"
  56. "#ifdef __cplusplus\n"
  57. "#else\n"
  58. " typedef float4 b3Float4;\n"
  59. " #define b3Float4ConstArg const b3Float4\n"
  60. " #define b3MakeFloat4 (float4)\n"
  61. " float b3Dot3F4(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
  62. " {\n"
  63. " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
  64. " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
  65. " return dot(a1, b1);\n"
  66. " }\n"
  67. " b3Float4 b3Cross3(b3Float4ConstArg v0,b3Float4ConstArg v1)\n"
  68. " {\n"
  69. " float4 a1 = b3MakeFloat4(v0.xyz,0.f);\n"
  70. " float4 b1 = b3MakeFloat4(v1.xyz,0.f);\n"
  71. " return cross(a1, b1);\n"
  72. " }\n"
  73. " #define b3MinFloat4 min\n"
  74. " #define b3MaxFloat4 max\n"
  75. " #define b3Normalized(a) normalize(a)\n"
  76. "#endif \n"
  77. " \n"
  78. "inline bool b3IsAlmostZero(b3Float4ConstArg v)\n"
  79. "{\n"
  80. " if(b3Fabs(v.x)>1e-6 || b3Fabs(v.y)>1e-6 || b3Fabs(v.z)>1e-6) \n"
  81. " return false;\n"
  82. " return true;\n"
  83. "}\n"
  84. "inline int b3MaxDot( b3Float4ConstArg vec, __global const b3Float4* vecArray, int vecLen, float* dotOut )\n"
  85. "{\n"
  86. " float maxDot = -B3_INFINITY;\n"
  87. " int i = 0;\n"
  88. " int ptIndex = -1;\n"
  89. " for( i = 0; i < vecLen; i++ )\n"
  90. " {\n"
  91. " float dot = b3Dot3F4(vecArray[i],vec);\n"
  92. " \n"
  93. " if( dot > maxDot )\n"
  94. " {\n"
  95. " maxDot = dot;\n"
  96. " ptIndex = i;\n"
  97. " }\n"
  98. " }\n"
  99. " b3Assert(ptIndex>=0);\n"
  100. " if (ptIndex<0)\n"
  101. " {\n"
  102. " ptIndex = 0;\n"
  103. " }\n"
  104. " *dotOut = maxDot;\n"
  105. " return ptIndex;\n"
  106. "}\n"
  107. "#endif //B3_FLOAT4_H\n"
  108. "typedef struct b3Contact4Data b3Contact4Data_t;\n"
  109. "struct b3Contact4Data\n"
  110. "{\n"
  111. " b3Float4 m_worldPosB[4];\n"
  112. "// b3Float4 m_localPosA[4];\n"
  113. "// b3Float4 m_localPosB[4];\n"
  114. " b3Float4 m_worldNormalOnB; // w: m_nPoints\n"
  115. " unsigned short m_restituitionCoeffCmp;\n"
  116. " unsigned short m_frictionCoeffCmp;\n"
  117. " int m_batchIdx;\n"
  118. " int m_bodyAPtrAndSignBit;//x:m_bodyAPtr, y:m_bodyBPtr\n"
  119. " int m_bodyBPtrAndSignBit;\n"
  120. " int m_childIndexA;\n"
  121. " int m_childIndexB;\n"
  122. " int m_unused1;\n"
  123. " int m_unused2;\n"
  124. "};\n"
  125. "inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
  126. "{\n"
  127. " return (int)contact->m_worldNormalOnB.w;\n"
  128. "};\n"
  129. "inline void b3Contact4Data_setNumPoints(struct b3Contact4Data* contact, int numPoints)\n"
  130. "{\n"
  131. " contact->m_worldNormalOnB.w = (float)numPoints;\n"
  132. "};\n"
  133. "#endif //B3_CONTACT4DATA_H\n"
  134. "#ifndef B3_CONVEX_POLYHEDRON_DATA_H\n"
  135. "#define B3_CONVEX_POLYHEDRON_DATA_H\n"
  136. "#ifndef B3_FLOAT4_H\n"
  137. "#ifdef __cplusplus\n"
  138. "#else\n"
  139. "#endif \n"
  140. "#endif //B3_FLOAT4_H\n"
  141. "#ifndef B3_QUAT_H\n"
  142. "#define B3_QUAT_H\n"
  143. "#ifndef B3_PLATFORM_DEFINITIONS_H\n"
  144. "#ifdef __cplusplus\n"
  145. "#else\n"
  146. "#endif\n"
  147. "#endif\n"
  148. "#ifndef B3_FLOAT4_H\n"
  149. "#ifdef __cplusplus\n"
  150. "#else\n"
  151. "#endif \n"
  152. "#endif //B3_FLOAT4_H\n"
  153. "#ifdef __cplusplus\n"
  154. "#else\n"
  155. " typedef float4 b3Quat;\n"
  156. " #define b3QuatConstArg const b3Quat\n"
  157. " \n"
  158. " \n"
  159. "inline float4 b3FastNormalize4(float4 v)\n"
  160. "{\n"
  161. " v = (float4)(v.xyz,0.f);\n"
  162. " return fast_normalize(v);\n"
  163. "}\n"
  164. " \n"
  165. "inline b3Quat b3QuatMul(b3Quat a, b3Quat b);\n"
  166. "inline b3Quat b3QuatNormalized(b3QuatConstArg in);\n"
  167. "inline b3Quat b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec);\n"
  168. "inline b3Quat b3QuatInvert(b3QuatConstArg q);\n"
  169. "inline b3Quat b3QuatInverse(b3QuatConstArg q);\n"
  170. "inline b3Quat b3QuatMul(b3QuatConstArg a, b3QuatConstArg b)\n"
  171. "{\n"
  172. " b3Quat ans;\n"
  173. " ans = b3Cross3( a, b );\n"
  174. " ans += a.w*b+b.w*a;\n"
  175. "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
  176. " ans.w = a.w*b.w - b3Dot3F4(a, b);\n"
  177. " return ans;\n"
  178. "}\n"
  179. "inline b3Quat b3QuatNormalized(b3QuatConstArg in)\n"
  180. "{\n"
  181. " b3Quat q;\n"
  182. " q=in;\n"
  183. " //return b3FastNormalize4(in);\n"
  184. " float len = native_sqrt(dot(q, q));\n"
  185. " if(len > 0.f)\n"
  186. " {\n"
  187. " q *= 1.f / len;\n"
  188. " }\n"
  189. " else\n"
  190. " {\n"
  191. " q.x = q.y = q.z = 0.f;\n"
  192. " q.w = 1.f;\n"
  193. " }\n"
  194. " return q;\n"
  195. "}\n"
  196. "inline float4 b3QuatRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
  197. "{\n"
  198. " b3Quat qInv = b3QuatInvert( q );\n"
  199. " float4 vcpy = vec;\n"
  200. " vcpy.w = 0.f;\n"
  201. " float4 out = b3QuatMul(b3QuatMul(q,vcpy),qInv);\n"
  202. " return out;\n"
  203. "}\n"
  204. "inline b3Quat b3QuatInverse(b3QuatConstArg q)\n"
  205. "{\n"
  206. " return (b3Quat)(-q.xyz, q.w);\n"
  207. "}\n"
  208. "inline b3Quat b3QuatInvert(b3QuatConstArg q)\n"
  209. "{\n"
  210. " return (b3Quat)(-q.xyz, q.w);\n"
  211. "}\n"
  212. "inline float4 b3QuatInvRotate(b3QuatConstArg q, b3QuatConstArg vec)\n"
  213. "{\n"
  214. " return b3QuatRotate( b3QuatInvert( q ), vec );\n"
  215. "}\n"
  216. "inline b3Float4 b3TransformPoint(b3Float4ConstArg point, b3Float4ConstArg translation, b3QuatConstArg orientation)\n"
  217. "{\n"
  218. " return b3QuatRotate( orientation, point ) + (translation);\n"
  219. "}\n"
  220. " \n"
  221. "#endif \n"
  222. "#endif //B3_QUAT_H\n"
  223. "typedef struct b3GpuFace b3GpuFace_t;\n"
  224. "struct b3GpuFace\n"
  225. "{\n"
  226. " b3Float4 m_plane;\n"
  227. " int m_indexOffset;\n"
  228. " int m_numIndices;\n"
  229. " int m_unusedPadding1;\n"
  230. " int m_unusedPadding2;\n"
  231. "};\n"
  232. "typedef struct b3ConvexPolyhedronData b3ConvexPolyhedronData_t;\n"
  233. "struct b3ConvexPolyhedronData\n"
  234. "{\n"
  235. " b3Float4 m_localCenter;\n"
  236. " b3Float4 m_extents;\n"
  237. " b3Float4 mC;\n"
  238. " b3Float4 mE;\n"
  239. " float m_radius;\n"
  240. " int m_faceOffset;\n"
  241. " int m_numFaces;\n"
  242. " int m_numVertices;\n"
  243. " int m_vertexOffset;\n"
  244. " int m_uniqueEdgesOffset;\n"
  245. " int m_numUniqueEdges;\n"
  246. " int m_unused;\n"
  247. "};\n"
  248. "#endif //B3_CONVEX_POLYHEDRON_DATA_H\n"
  249. "#ifndef B3_COLLIDABLE_H\n"
  250. "#define B3_COLLIDABLE_H\n"
  251. "#ifndef B3_FLOAT4_H\n"
  252. "#ifdef __cplusplus\n"
  253. "#else\n"
  254. "#endif \n"
  255. "#endif //B3_FLOAT4_H\n"
  256. "#ifndef B3_QUAT_H\n"
  257. "#ifdef __cplusplus\n"
  258. "#else\n"
  259. "#endif \n"
  260. "#endif //B3_QUAT_H\n"
  261. "enum b3ShapeTypes\n"
  262. "{\n"
  263. " SHAPE_HEIGHT_FIELD=1,\n"
  264. " SHAPE_CONVEX_HULL=3,\n"
  265. " SHAPE_PLANE=4,\n"
  266. " SHAPE_CONCAVE_TRIMESH=5,\n"
  267. " SHAPE_COMPOUND_OF_CONVEX_HULLS=6,\n"
  268. " SHAPE_SPHERE=7,\n"
  269. " MAX_NUM_SHAPE_TYPES,\n"
  270. "};\n"
  271. "typedef struct b3Collidable b3Collidable_t;\n"
  272. "struct b3Collidable\n"
  273. "{\n"
  274. " union {\n"
  275. " int m_numChildShapes;\n"
  276. " int m_bvhIndex;\n"
  277. " };\n"
  278. " union\n"
  279. " {\n"
  280. " float m_radius;\n"
  281. " int m_compoundBvhIndex;\n"
  282. " };\n"
  283. " int m_shapeType;\n"
  284. " int m_shapeIndex;\n"
  285. "};\n"
  286. "typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
  287. "struct b3GpuChildShape\n"
  288. "{\n"
  289. " b3Float4 m_childPosition;\n"
  290. " b3Quat m_childOrientation;\n"
  291. " int m_shapeIndex;\n"
  292. " int m_unused0;\n"
  293. " int m_unused1;\n"
  294. " int m_unused2;\n"
  295. "};\n"
  296. "struct b3CompoundOverlappingPair\n"
  297. "{\n"
  298. " int m_bodyIndexA;\n"
  299. " int m_bodyIndexB;\n"
  300. "// int m_pairType;\n"
  301. " int m_childShapeIndexA;\n"
  302. " int m_childShapeIndexB;\n"
  303. "};\n"
  304. "#endif //B3_COLLIDABLE_H\n"
  305. "#ifndef B3_RIGIDBODY_DATA_H\n"
  306. "#define B3_RIGIDBODY_DATA_H\n"
  307. "#ifndef B3_FLOAT4_H\n"
  308. "#ifdef __cplusplus\n"
  309. "#else\n"
  310. "#endif \n"
  311. "#endif //B3_FLOAT4_H\n"
  312. "#ifndef B3_QUAT_H\n"
  313. "#ifdef __cplusplus\n"
  314. "#else\n"
  315. "#endif \n"
  316. "#endif //B3_QUAT_H\n"
  317. "#ifndef B3_MAT3x3_H\n"
  318. "#define B3_MAT3x3_H\n"
  319. "#ifndef B3_QUAT_H\n"
  320. "#ifdef __cplusplus\n"
  321. "#else\n"
  322. "#endif \n"
  323. "#endif //B3_QUAT_H\n"
  324. "#ifdef __cplusplus\n"
  325. "#else\n"
  326. "typedef struct\n"
  327. "{\n"
  328. " b3Float4 m_row[3];\n"
  329. "}b3Mat3x3;\n"
  330. "#define b3Mat3x3ConstArg const b3Mat3x3\n"
  331. "#define b3GetRow(m,row) (m.m_row[row])\n"
  332. "inline b3Mat3x3 b3QuatGetRotationMatrix(b3Quat quat)\n"
  333. "{\n"
  334. " b3Float4 quat2 = (b3Float4)(quat.x*quat.x, quat.y*quat.y, quat.z*quat.z, 0.f);\n"
  335. " b3Mat3x3 out;\n"
  336. " out.m_row[0].x=1-2*quat2.y-2*quat2.z;\n"
  337. " out.m_row[0].y=2*quat.x*quat.y-2*quat.w*quat.z;\n"
  338. " out.m_row[0].z=2*quat.x*quat.z+2*quat.w*quat.y;\n"
  339. " out.m_row[0].w = 0.f;\n"
  340. " out.m_row[1].x=2*quat.x*quat.y+2*quat.w*quat.z;\n"
  341. " out.m_row[1].y=1-2*quat2.x-2*quat2.z;\n"
  342. " out.m_row[1].z=2*quat.y*quat.z-2*quat.w*quat.x;\n"
  343. " out.m_row[1].w = 0.f;\n"
  344. " out.m_row[2].x=2*quat.x*quat.z-2*quat.w*quat.y;\n"
  345. " out.m_row[2].y=2*quat.y*quat.z+2*quat.w*quat.x;\n"
  346. " out.m_row[2].z=1-2*quat2.x-2*quat2.y;\n"
  347. " out.m_row[2].w = 0.f;\n"
  348. " return out;\n"
  349. "}\n"
  350. "inline b3Mat3x3 b3AbsoluteMat3x3(b3Mat3x3ConstArg matIn)\n"
  351. "{\n"
  352. " b3Mat3x3 out;\n"
  353. " out.m_row[0] = fabs(matIn.m_row[0]);\n"
  354. " out.m_row[1] = fabs(matIn.m_row[1]);\n"
  355. " out.m_row[2] = fabs(matIn.m_row[2]);\n"
  356. " return out;\n"
  357. "}\n"
  358. "__inline\n"
  359. "b3Mat3x3 mtZero();\n"
  360. "__inline\n"
  361. "b3Mat3x3 mtIdentity();\n"
  362. "__inline\n"
  363. "b3Mat3x3 mtTranspose(b3Mat3x3 m);\n"
  364. "__inline\n"
  365. "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b);\n"
  366. "__inline\n"
  367. "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b);\n"
  368. "__inline\n"
  369. "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b);\n"
  370. "__inline\n"
  371. "b3Mat3x3 mtZero()\n"
  372. "{\n"
  373. " b3Mat3x3 m;\n"
  374. " m.m_row[0] = (b3Float4)(0.f);\n"
  375. " m.m_row[1] = (b3Float4)(0.f);\n"
  376. " m.m_row[2] = (b3Float4)(0.f);\n"
  377. " return m;\n"
  378. "}\n"
  379. "__inline\n"
  380. "b3Mat3x3 mtIdentity()\n"
  381. "{\n"
  382. " b3Mat3x3 m;\n"
  383. " m.m_row[0] = (b3Float4)(1,0,0,0);\n"
  384. " m.m_row[1] = (b3Float4)(0,1,0,0);\n"
  385. " m.m_row[2] = (b3Float4)(0,0,1,0);\n"
  386. " return m;\n"
  387. "}\n"
  388. "__inline\n"
  389. "b3Mat3x3 mtTranspose(b3Mat3x3 m)\n"
  390. "{\n"
  391. " b3Mat3x3 out;\n"
  392. " out.m_row[0] = (b3Float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);\n"
  393. " out.m_row[1] = (b3Float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);\n"
  394. " out.m_row[2] = (b3Float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);\n"
  395. " return out;\n"
  396. "}\n"
  397. "__inline\n"
  398. "b3Mat3x3 mtMul(b3Mat3x3 a, b3Mat3x3 b)\n"
  399. "{\n"
  400. " b3Mat3x3 transB;\n"
  401. " transB = mtTranspose( b );\n"
  402. " b3Mat3x3 ans;\n"
  403. " // why this doesn't run when 0ing in the for{}\n"
  404. " a.m_row[0].w = 0.f;\n"
  405. " a.m_row[1].w = 0.f;\n"
  406. " a.m_row[2].w = 0.f;\n"
  407. " for(int i=0; i<3; i++)\n"
  408. " {\n"
  409. "// a.m_row[i].w = 0.f;\n"
  410. " ans.m_row[i].x = b3Dot3F4(a.m_row[i],transB.m_row[0]);\n"
  411. " ans.m_row[i].y = b3Dot3F4(a.m_row[i],transB.m_row[1]);\n"
  412. " ans.m_row[i].z = b3Dot3F4(a.m_row[i],transB.m_row[2]);\n"
  413. " ans.m_row[i].w = 0.f;\n"
  414. " }\n"
  415. " return ans;\n"
  416. "}\n"
  417. "__inline\n"
  418. "b3Float4 mtMul1(b3Mat3x3 a, b3Float4 b)\n"
  419. "{\n"
  420. " b3Float4 ans;\n"
  421. " ans.x = b3Dot3F4( a.m_row[0], b );\n"
  422. " ans.y = b3Dot3F4( a.m_row[1], b );\n"
  423. " ans.z = b3Dot3F4( a.m_row[2], b );\n"
  424. " ans.w = 0.f;\n"
  425. " return ans;\n"
  426. "}\n"
  427. "__inline\n"
  428. "b3Float4 mtMul3(b3Float4 a, b3Mat3x3 b)\n"
  429. "{\n"
  430. " b3Float4 colx = b3MakeFloat4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);\n"
  431. " b3Float4 coly = b3MakeFloat4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);\n"
  432. " b3Float4 colz = b3MakeFloat4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);\n"
  433. " b3Float4 ans;\n"
  434. " ans.x = b3Dot3F4( a, colx );\n"
  435. " ans.y = b3Dot3F4( a, coly );\n"
  436. " ans.z = b3Dot3F4( a, colz );\n"
  437. " return ans;\n"
  438. "}\n"
  439. "#endif\n"
  440. "#endif //B3_MAT3x3_H\n"
  441. "typedef struct b3RigidBodyData b3RigidBodyData_t;\n"
  442. "struct b3RigidBodyData\n"
  443. "{\n"
  444. " b3Float4 m_pos;\n"
  445. " b3Quat m_quat;\n"
  446. " b3Float4 m_linVel;\n"
  447. " b3Float4 m_angVel;\n"
  448. " int m_collidableIdx;\n"
  449. " float m_invMass;\n"
  450. " float m_restituitionCoeff;\n"
  451. " float m_frictionCoeff;\n"
  452. "};\n"
  453. "typedef struct b3InertiaData b3InertiaData_t;\n"
  454. "struct b3InertiaData\n"
  455. "{\n"
  456. " b3Mat3x3 m_invInertiaWorld;\n"
  457. " b3Mat3x3 m_initInvInertia;\n"
  458. "};\n"
  459. "#endif //B3_RIGIDBODY_DATA_H\n"
  460. " \n"
  461. "#define GET_NPOINTS(x) (x).m_worldNormalOnB.w\n"
  462. "#define SELECT_UINT4( b, a, condition ) select( b,a,condition )\n"
  463. "#define make_float4 (float4)\n"
  464. "#define make_float2 (float2)\n"
  465. "#define make_uint4 (uint4)\n"
  466. "#define make_int4 (int4)\n"
  467. "#define make_uint2 (uint2)\n"
  468. "#define make_int2 (int2)\n"
  469. "__inline\n"
  470. "float fastDiv(float numerator, float denominator)\n"
  471. "{\n"
  472. " return native_divide(numerator, denominator); \n"
  473. "// return numerator/denominator; \n"
  474. "}\n"
  475. "__inline\n"
  476. "float4 fastDiv4(float4 numerator, float4 denominator)\n"
  477. "{\n"
  478. " return native_divide(numerator, denominator); \n"
  479. "}\n"
  480. "__inline\n"
  481. "float4 cross3(float4 a, float4 b)\n"
  482. "{\n"
  483. " return cross(a,b);\n"
  484. "}\n"
  485. "//#define dot3F4 dot\n"
  486. "__inline\n"
  487. "float dot3F4(float4 a, float4 b)\n"
  488. "{\n"
  489. " float4 a1 = make_float4(a.xyz,0.f);\n"
  490. " float4 b1 = make_float4(b.xyz,0.f);\n"
  491. " return dot(a1, b1);\n"
  492. "}\n"
  493. "__inline\n"
  494. "float4 fastNormalize4(float4 v)\n"
  495. "{\n"
  496. " return fast_normalize(v);\n"
  497. "}\n"
  498. "///////////////////////////////////////\n"
  499. "// Quaternion\n"
  500. "///////////////////////////////////////\n"
  501. "typedef float4 Quaternion;\n"
  502. "__inline\n"
  503. "Quaternion qtMul(Quaternion a, Quaternion b);\n"
  504. "__inline\n"
  505. "Quaternion qtNormalize(Quaternion in);\n"
  506. "__inline\n"
  507. "float4 qtRotate(Quaternion q, float4 vec);\n"
  508. "__inline\n"
  509. "Quaternion qtInvert(Quaternion q);\n"
  510. "__inline\n"
  511. "Quaternion qtMul(Quaternion a, Quaternion b)\n"
  512. "{\n"
  513. " Quaternion ans;\n"
  514. " ans = cross3( a, b );\n"
  515. " ans += a.w*b+b.w*a;\n"
  516. "// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);\n"
  517. " ans.w = a.w*b.w - dot3F4(a, b);\n"
  518. " return ans;\n"
  519. "}\n"
  520. "__inline\n"
  521. "Quaternion qtNormalize(Quaternion in)\n"
  522. "{\n"
  523. " return fastNormalize4(in);\n"
  524. "// in /= length( in );\n"
  525. "// return in;\n"
  526. "}\n"
  527. "__inline\n"
  528. "float4 qtRotate(Quaternion q, float4 vec)\n"
  529. "{\n"
  530. " Quaternion qInv = qtInvert( q );\n"
  531. " float4 vcpy = vec;\n"
  532. " vcpy.w = 0.f;\n"
  533. " float4 out = qtMul(qtMul(q,vcpy),qInv);\n"
  534. " return out;\n"
  535. "}\n"
  536. "__inline\n"
  537. "Quaternion qtInvert(Quaternion q)\n"
  538. "{\n"
  539. " return (Quaternion)(-q.xyz, q.w);\n"
  540. "}\n"
  541. "__inline\n"
  542. "float4 qtInvRotate(const Quaternion q, float4 vec)\n"
  543. "{\n"
  544. " return qtRotate( qtInvert( q ), vec );\n"
  545. "}\n"
  546. "__inline\n"
  547. "float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)\n"
  548. "{\n"
  549. " return qtRotate( *orientation, *p ) + (*translation);\n"
  550. "}\n"
  551. "__inline\n"
  552. "float4 normalize3(const float4 a)\n"
  553. "{\n"
  554. " float4 n = make_float4(a.x, a.y, a.z, 0.f);\n"
  555. " return fastNormalize4( n );\n"
  556. "}\n"
  557. "__inline float4 lerp3(const float4 a,const float4 b, float t)\n"
  558. "{\n"
  559. " return make_float4( a.x + (b.x - a.x) * t,\n"
  560. " a.y + (b.y - a.y) * t,\n"
  561. " a.z + (b.z - a.z) * t,\n"
  562. " 0.f);\n"
  563. "}\n"
  564. "// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n"
  565. "int clipFaceGlobal(__global const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, __global float4* ppVtxOut)\n"
  566. "{\n"
  567. " \n"
  568. " int ve;\n"
  569. " float ds, de;\n"
  570. " int numVertsOut = 0;\n"
  571. " //double-check next test\n"
  572. " if (numVertsIn < 2)\n"
  573. " return 0;\n"
  574. " \n"
  575. " float4 firstVertex=pVtxIn[numVertsIn-1];\n"
  576. " float4 endVertex = pVtxIn[0];\n"
  577. " \n"
  578. " ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n"
  579. " \n"
  580. " for (ve = 0; ve < numVertsIn; ve++)\n"
  581. " {\n"
  582. " endVertex=pVtxIn[ve];\n"
  583. " de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n"
  584. " if (ds<0)\n"
  585. " {\n"
  586. " if (de<0)\n"
  587. " {\n"
  588. " // Start < 0, end < 0, so output endVertex\n"
  589. " ppVtxOut[numVertsOut++] = endVertex;\n"
  590. " }\n"
  591. " else\n"
  592. " {\n"
  593. " // Start < 0, end >= 0, so output intersection\n"
  594. " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
  595. " }\n"
  596. " }\n"
  597. " else\n"
  598. " {\n"
  599. " if (de<0)\n"
  600. " {\n"
  601. " // Start >= 0, end < 0 so output intersection and end\n"
  602. " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
  603. " ppVtxOut[numVertsOut++] = endVertex;\n"
  604. " }\n"
  605. " }\n"
  606. " firstVertex = endVertex;\n"
  607. " ds = de;\n"
  608. " }\n"
  609. " return numVertsOut;\n"
  610. "}\n"
  611. "// Clips a face to the back of a plane, return the number of vertices out, stored in ppVtxOut\n"
  612. "int clipFace(const float4* pVtxIn, int numVertsIn, float4 planeNormalWS,float planeEqWS, float4* ppVtxOut)\n"
  613. "{\n"
  614. " \n"
  615. " int ve;\n"
  616. " float ds, de;\n"
  617. " int numVertsOut = 0;\n"
  618. "//double-check next test\n"
  619. " if (numVertsIn < 2)\n"
  620. " return 0;\n"
  621. " float4 firstVertex=pVtxIn[numVertsIn-1];\n"
  622. " float4 endVertex = pVtxIn[0];\n"
  623. " \n"
  624. " ds = dot3F4(planeNormalWS,firstVertex)+planeEqWS;\n"
  625. " for (ve = 0; ve < numVertsIn; ve++)\n"
  626. " {\n"
  627. " endVertex=pVtxIn[ve];\n"
  628. " de = dot3F4(planeNormalWS,endVertex)+planeEqWS;\n"
  629. " if (ds<0)\n"
  630. " {\n"
  631. " if (de<0)\n"
  632. " {\n"
  633. " // Start < 0, end < 0, so output endVertex\n"
  634. " ppVtxOut[numVertsOut++] = endVertex;\n"
  635. " }\n"
  636. " else\n"
  637. " {\n"
  638. " // Start < 0, end >= 0, so output intersection\n"
  639. " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
  640. " }\n"
  641. " }\n"
  642. " else\n"
  643. " {\n"
  644. " if (de<0)\n"
  645. " {\n"
  646. " // Start >= 0, end < 0 so output intersection and end\n"
  647. " ppVtxOut[numVertsOut++] = lerp3(firstVertex, endVertex,(ds * 1.f/(ds - de)) );\n"
  648. " ppVtxOut[numVertsOut++] = endVertex;\n"
  649. " }\n"
  650. " }\n"
  651. " firstVertex = endVertex;\n"
  652. " ds = de;\n"
  653. " }\n"
  654. " return numVertsOut;\n"
  655. "}\n"
  656. "int clipFaceAgainstHull(const float4 separatingNormal, __global const b3ConvexPolyhedronData_t* hullA, \n"
  657. " const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n"
  658. " float4* worldVertsB2, int capacityWorldVertsB2,\n"
  659. " const float minDist, float maxDist,\n"
  660. " __global const float4* vertices,\n"
  661. " __global const b3GpuFace_t* faces,\n"
  662. " __global const int* indices,\n"
  663. " float4* contactsOut,\n"
  664. " int contactCapacity)\n"
  665. "{\n"
  666. " int numContactsOut = 0;\n"
  667. " float4* pVtxIn = worldVertsB1;\n"
  668. " float4* pVtxOut = worldVertsB2;\n"
  669. " \n"
  670. " int numVertsIn = numWorldVertsB1;\n"
  671. " int numVertsOut = 0;\n"
  672. " int closestFaceA=-1;\n"
  673. " {\n"
  674. " float dmin = FLT_MAX;\n"
  675. " for(int face=0;face<hullA->m_numFaces;face++)\n"
  676. " {\n"
  677. " const float4 Normal = make_float4(\n"
  678. " faces[hullA->m_faceOffset+face].m_plane.x, \n"
  679. " faces[hullA->m_faceOffset+face].m_plane.y, \n"
  680. " faces[hullA->m_faceOffset+face].m_plane.z,0.f);\n"
  681. " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
  682. " \n"
  683. " float d = dot3F4(faceANormalWS,separatingNormal);\n"
  684. " if (d < dmin)\n"
  685. " {\n"
  686. " dmin = d;\n"
  687. " closestFaceA = face;\n"
  688. " }\n"
  689. " }\n"
  690. " }\n"
  691. " if (closestFaceA<0)\n"
  692. " return numContactsOut;\n"
  693. " b3GpuFace_t polyA = faces[hullA->m_faceOffset+closestFaceA];\n"
  694. " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
  695. " int numVerticesA = polyA.m_numIndices;\n"
  696. " for(int e0=0;e0<numVerticesA;e0++)\n"
  697. " {\n"
  698. " const float4 a = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+e0]];\n"
  699. " const float4 b = vertices[hullA->m_vertexOffset+indices[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n"
  700. " const float4 edge0 = a - b;\n"
  701. " const float4 WorldEdge0 = qtRotate(ornA,edge0);\n"
  702. " float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
  703. " float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n"
  704. " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
  705. " float4 worldA1 = transform(&a,&posA,&ornA);\n"
  706. " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
  707. " \n"
  708. " float4 planeNormalWS = planeNormalWS1;\n"
  709. " float planeEqWS=planeEqWS1;\n"
  710. " \n"
  711. " //clip face\n"
  712. " //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n"
  713. " numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n"
  714. " //btSwap(pVtxIn,pVtxOut);\n"
  715. " float4* tmp = pVtxOut;\n"
  716. " pVtxOut = pVtxIn;\n"
  717. " pVtxIn = tmp;\n"
  718. " numVertsIn = numVertsOut;\n"
  719. " numVertsOut = 0;\n"
  720. " }\n"
  721. " \n"
  722. " // only keep points that are behind the witness face\n"
  723. " {\n"
  724. " float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
  725. " float localPlaneEq = polyA.m_plane.w;\n"
  726. " float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n"
  727. " float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n"
  728. " for (int i=0;i<numVertsIn;i++)\n"
  729. " {\n"
  730. " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
  731. " if (depth <=minDist)\n"
  732. " {\n"
  733. " depth = minDist;\n"
  734. " }\n"
  735. " if (depth <=maxDist)\n"
  736. " {\n"
  737. " float4 pointInWorld = pVtxIn[i];\n"
  738. " //resultOut.addContactPoint(separatingNormal,point,depth);\n"
  739. " contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
  740. " }\n"
  741. " }\n"
  742. " }\n"
  743. " return numContactsOut;\n"
  744. "}\n"
  745. "int clipFaceAgainstHullLocalA(const float4 separatingNormal, const b3ConvexPolyhedronData_t* hullA, \n"
  746. " const float4 posA, const Quaternion ornA, float4* worldVertsB1, int numWorldVertsB1,\n"
  747. " float4* worldVertsB2, int capacityWorldVertsB2,\n"
  748. " const float minDist, float maxDist,\n"
  749. " const float4* verticesA,\n"
  750. " const b3GpuFace_t* facesA,\n"
  751. " const int* indicesA,\n"
  752. " __global const float4* verticesB,\n"
  753. " __global const b3GpuFace_t* facesB,\n"
  754. " __global const int* indicesB,\n"
  755. " float4* contactsOut,\n"
  756. " int contactCapacity)\n"
  757. "{\n"
  758. " int numContactsOut = 0;\n"
  759. " float4* pVtxIn = worldVertsB1;\n"
  760. " float4* pVtxOut = worldVertsB2;\n"
  761. " \n"
  762. " int numVertsIn = numWorldVertsB1;\n"
  763. " int numVertsOut = 0;\n"
  764. " int closestFaceA=-1;\n"
  765. " {\n"
  766. " float dmin = FLT_MAX;\n"
  767. " for(int face=0;face<hullA->m_numFaces;face++)\n"
  768. " {\n"
  769. " const float4 Normal = make_float4(\n"
  770. " facesA[hullA->m_faceOffset+face].m_plane.x, \n"
  771. " facesA[hullA->m_faceOffset+face].m_plane.y, \n"
  772. " facesA[hullA->m_faceOffset+face].m_plane.z,0.f);\n"
  773. " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
  774. " \n"
  775. " float d = dot3F4(faceANormalWS,separatingNormal);\n"
  776. " if (d < dmin)\n"
  777. " {\n"
  778. " dmin = d;\n"
  779. " closestFaceA = face;\n"
  780. " }\n"
  781. " }\n"
  782. " }\n"
  783. " if (closestFaceA<0)\n"
  784. " return numContactsOut;\n"
  785. " b3GpuFace_t polyA = facesA[hullA->m_faceOffset+closestFaceA];\n"
  786. " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
  787. " int numVerticesA = polyA.m_numIndices;\n"
  788. " for(int e0=0;e0<numVerticesA;e0++)\n"
  789. " {\n"
  790. " const float4 a = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+e0]];\n"
  791. " const float4 b = verticesA[hullA->m_vertexOffset+indicesA[polyA.m_indexOffset+((e0+1)%numVerticesA)]];\n"
  792. " const float4 edge0 = a - b;\n"
  793. " const float4 WorldEdge0 = qtRotate(ornA,edge0);\n"
  794. " float4 planeNormalA = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
  795. " float4 worldPlaneAnormal1 = qtRotate(ornA,planeNormalA);\n"
  796. " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
  797. " float4 worldA1 = transform(&a,&posA,&ornA);\n"
  798. " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
  799. " \n"
  800. " float4 planeNormalWS = planeNormalWS1;\n"
  801. " float planeEqWS=planeEqWS1;\n"
  802. " \n"
  803. " //clip face\n"
  804. " //clipFace(*pVtxIn, *pVtxOut,planeNormalWS,planeEqWS);\n"
  805. " numVertsOut = clipFace(pVtxIn, numVertsIn, planeNormalWS,planeEqWS, pVtxOut);\n"
  806. " //btSwap(pVtxIn,pVtxOut);\n"
  807. " float4* tmp = pVtxOut;\n"
  808. " pVtxOut = pVtxIn;\n"
  809. " pVtxIn = tmp;\n"
  810. " numVertsIn = numVertsOut;\n"
  811. " numVertsOut = 0;\n"
  812. " }\n"
  813. " \n"
  814. " // only keep points that are behind the witness face\n"
  815. " {\n"
  816. " float4 localPlaneNormal = make_float4(polyA.m_plane.x,polyA.m_plane.y,polyA.m_plane.z,0.f);\n"
  817. " float localPlaneEq = polyA.m_plane.w;\n"
  818. " float4 planeNormalWS = qtRotate(ornA,localPlaneNormal);\n"
  819. " float planeEqWS=localPlaneEq-dot3F4(planeNormalWS,posA);\n"
  820. " for (int i=0;i<numVertsIn;i++)\n"
  821. " {\n"
  822. " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
  823. " if (depth <=minDist)\n"
  824. " {\n"
  825. " depth = minDist;\n"
  826. " }\n"
  827. " if (depth <=maxDist)\n"
  828. " {\n"
  829. " float4 pointInWorld = pVtxIn[i];\n"
  830. " //resultOut.addContactPoint(separatingNormal,point,depth);\n"
  831. " contactsOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
  832. " }\n"
  833. " }\n"
  834. " }\n"
  835. " return numContactsOut;\n"
  836. "}\n"
  837. "int clipHullAgainstHull(const float4 separatingNormal,\n"
  838. " __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
  839. " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n"
  840. " float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n"
  841. " const float minDist, float maxDist,\n"
  842. " __global const float4* vertices,\n"
  843. " __global const b3GpuFace_t* faces,\n"
  844. " __global const int* indices,\n"
  845. " float4* localContactsOut,\n"
  846. " int localContactCapacity)\n"
  847. "{\n"
  848. " int numContactsOut = 0;\n"
  849. " int numWorldVertsB1= 0;\n"
  850. " int closestFaceB=-1;\n"
  851. " float dmax = -FLT_MAX;\n"
  852. " {\n"
  853. " for(int face=0;face<hullB->m_numFaces;face++)\n"
  854. " {\n"
  855. " const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x, \n"
  856. " faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
  857. " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
  858. " float d = dot3F4(WorldNormal,separatingNormal);\n"
  859. " if (d > dmax)\n"
  860. " {\n"
  861. " dmax = d;\n"
  862. " closestFaceB = face;\n"
  863. " }\n"
  864. " }\n"
  865. " }\n"
  866. " {\n"
  867. " const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n"
  868. " const int numVertices = polyB.m_numIndices;\n"
  869. " for(int e0=0;e0<numVertices;e0++)\n"
  870. " {\n"
  871. " const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n"
  872. " worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
  873. " }\n"
  874. " }\n"
  875. " if (closestFaceB>=0)\n"
  876. " {\n"
  877. " numContactsOut = clipFaceAgainstHull(separatingNormal, hullA, \n"
  878. " posA,ornA,\n"
  879. " worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,vertices,\n"
  880. " faces,\n"
  881. " indices,localContactsOut,localContactCapacity);\n"
  882. " }\n"
  883. " return numContactsOut;\n"
  884. "}\n"
  885. "int clipHullAgainstHullLocalA(const float4 separatingNormal,\n"
  886. " const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB, \n"
  887. " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB, \n"
  888. " float4* worldVertsB1, float4* worldVertsB2, int capacityWorldVerts,\n"
  889. " const float minDist, float maxDist,\n"
  890. " const float4* verticesA,\n"
  891. " const b3GpuFace_t* facesA,\n"
  892. " const int* indicesA,\n"
  893. " __global const float4* verticesB,\n"
  894. " __global const b3GpuFace_t* facesB,\n"
  895. " __global const int* indicesB,\n"
  896. " float4* localContactsOut,\n"
  897. " int localContactCapacity)\n"
  898. "{\n"
  899. " int numContactsOut = 0;\n"
  900. " int numWorldVertsB1= 0;\n"
  901. " int closestFaceB=-1;\n"
  902. " float dmax = -FLT_MAX;\n"
  903. " {\n"
  904. " for(int face=0;face<hullB->m_numFaces;face++)\n"
  905. " {\n"
  906. " const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x, \n"
  907. " facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
  908. " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
  909. " float d = dot3F4(WorldNormal,separatingNormal);\n"
  910. " if (d > dmax)\n"
  911. " {\n"
  912. " dmax = d;\n"
  913. " closestFaceB = face;\n"
  914. " }\n"
  915. " }\n"
  916. " }\n"
  917. " {\n"
  918. " const b3GpuFace_t polyB = facesB[hullB->m_faceOffset+closestFaceB];\n"
  919. " const int numVertices = polyB.m_numIndices;\n"
  920. " for(int e0=0;e0<numVertices;e0++)\n"
  921. " {\n"
  922. " const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];\n"
  923. " worldVertsB1[numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
  924. " }\n"
  925. " }\n"
  926. " if (closestFaceB>=0)\n"
  927. " {\n"
  928. " numContactsOut = clipFaceAgainstHullLocalA(separatingNormal, hullA, \n"
  929. " posA,ornA,\n"
  930. " worldVertsB1,numWorldVertsB1,worldVertsB2,capacityWorldVerts, minDist, maxDist,\n"
  931. " verticesA,facesA,indicesA,\n"
  932. " verticesB,facesB,indicesB,\n"
  933. " localContactsOut,localContactCapacity);\n"
  934. " }\n"
  935. " return numContactsOut;\n"
  936. "}\n"
  937. "#define PARALLEL_SUM(v, n) for(int j=1; j<n; j++) v[0] += v[j];\n"
  938. "#define PARALLEL_DO(execution, n) for(int ie=0; ie<n; ie++){execution;}\n"
  939. "#define REDUCE_MAX(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y > v[i+offset].y)? v[i]: v[i+offset]; }\n"
  940. "#define REDUCE_MIN(v, n) {int i=0; for(int offset=0; offset<n; offset++) v[i] = (v[i].y < v[i+offset].y)? v[i]: v[i+offset]; }\n"
  941. "int extractManifoldSequentialGlobal(__global const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
  942. "{\n"
  943. " if( nPoints == 0 )\n"
  944. " return 0;\n"
  945. " \n"
  946. " if (nPoints <=4)\n"
  947. " return nPoints;\n"
  948. " \n"
  949. " \n"
  950. " if (nPoints >64)\n"
  951. " nPoints = 64;\n"
  952. " \n"
  953. " float4 center = make_float4(0.f);\n"
  954. " {\n"
  955. " \n"
  956. " for (int i=0;i<nPoints;i++)\n"
  957. " center += p[i];\n"
  958. " center /= (float)nPoints;\n"
  959. " }\n"
  960. " \n"
  961. " \n"
  962. " \n"
  963. " // sample 4 directions\n"
  964. " \n"
  965. " float4 aVector = p[0] - center;\n"
  966. " float4 u = cross3( nearNormal, aVector );\n"
  967. " float4 v = cross3( nearNormal, u );\n"
  968. " u = normalize3( u );\n"
  969. " v = normalize3( v );\n"
  970. " \n"
  971. " \n"
  972. " //keep point with deepest penetration\n"
  973. " float minW= FLT_MAX;\n"
  974. " \n"
  975. " int minIndex=-1;\n"
  976. " \n"
  977. " float4 maxDots;\n"
  978. " maxDots.x = FLT_MIN;\n"
  979. " maxDots.y = FLT_MIN;\n"
  980. " maxDots.z = FLT_MIN;\n"
  981. " maxDots.w = FLT_MIN;\n"
  982. " \n"
  983. " // idx, distance\n"
  984. " for(int ie = 0; ie<nPoints; ie++ )\n"
  985. " {\n"
  986. " if (p[ie].w<minW)\n"
  987. " {\n"
  988. " minW = p[ie].w;\n"
  989. " minIndex=ie;\n"
  990. " }\n"
  991. " float f;\n"
  992. " float4 r = p[ie]-center;\n"
  993. " f = dot3F4( u, r );\n"
  994. " if (f<maxDots.x)\n"
  995. " {\n"
  996. " maxDots.x = f;\n"
  997. " contactIdx[0].x = ie;\n"
  998. " }\n"
  999. " \n"
  1000. " f = dot3F4( -u, r );\n"
  1001. " if (f<maxDots.y)\n"
  1002. " {\n"
  1003. " maxDots.y = f;\n"
  1004. " contactIdx[0].y = ie;\n"
  1005. " }\n"
  1006. " \n"
  1007. " \n"
  1008. " f = dot3F4( v, r );\n"
  1009. " if (f<maxDots.z)\n"
  1010. " {\n"
  1011. " maxDots.z = f;\n"
  1012. " contactIdx[0].z = ie;\n"
  1013. " }\n"
  1014. " \n"
  1015. " f = dot3F4( -v, r );\n"
  1016. " if (f<maxDots.w)\n"
  1017. " {\n"
  1018. " maxDots.w = f;\n"
  1019. " contactIdx[0].w = ie;\n"
  1020. " }\n"
  1021. " \n"
  1022. " }\n"
  1023. " \n"
  1024. " if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
  1025. " {\n"
  1026. " //replace the first contact with minimum (todo: replace contact with least penetration)\n"
  1027. " contactIdx[0].x = minIndex;\n"
  1028. " }\n"
  1029. " \n"
  1030. " return 4;\n"
  1031. " \n"
  1032. "}\n"
  1033. "int extractManifoldSequentialGlobalFake(__global const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n"
  1034. "{\n"
  1035. " contactIdx[0] = 0;\n"
  1036. " contactIdx[1] = 1;\n"
  1037. " contactIdx[2] = 2;\n"
  1038. " contactIdx[3] = 3;\n"
  1039. " \n"
  1040. " if( nPoints == 0 ) return 0;\n"
  1041. " \n"
  1042. " nPoints = min2( nPoints, 4 );\n"
  1043. " return nPoints;\n"
  1044. " \n"
  1045. "}\n"
  1046. "int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int* contactIdx)\n"
  1047. "{\n"
  1048. " if( nPoints == 0 ) return 0;\n"
  1049. " nPoints = min2( nPoints, 64 );\n"
  1050. " float4 center = make_float4(0.f);\n"
  1051. " {\n"
  1052. " float4 v[64];\n"
  1053. " for (int i=0;i<nPoints;i++)\n"
  1054. " v[i] = p[i];\n"
  1055. " //memcpy( v, p, nPoints*sizeof(float4) );\n"
  1056. " PARALLEL_SUM( v, nPoints );\n"
  1057. " center = v[0]/(float)nPoints;\n"
  1058. " }\n"
  1059. " \n"
  1060. " { // sample 4 directions\n"
  1061. " if( nPoints < 4 )\n"
  1062. " {\n"
  1063. " for(int i=0; i<nPoints; i++) \n"
  1064. " contactIdx[i] = i;\n"
  1065. " return nPoints;\n"
  1066. " }\n"
  1067. " float4 aVector = p[0] - center;\n"
  1068. " float4 u = cross3( nearNormal, aVector );\n"
  1069. " float4 v = cross3( nearNormal, u );\n"
  1070. " u = normalize3( u );\n"
  1071. " v = normalize3( v );\n"
  1072. " int idx[4];\n"
  1073. " float2 max00 = make_float2(0,FLT_MAX);\n"
  1074. " {\n"
  1075. " // idx, distance\n"
  1076. " {\n"
  1077. " {\n"
  1078. " int4 a[64];\n"
  1079. " for(int ie = 0; ie<nPoints; ie++ )\n"
  1080. " {\n"
  1081. " \n"
  1082. " \n"
  1083. " float f;\n"
  1084. " float4 r = p[ie]-center;\n"
  1085. " f = dot3F4( u, r );\n"
  1086. " a[ie].x = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
  1087. " f = dot3F4( -u, r );\n"
  1088. " a[ie].y = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
  1089. " f = dot3F4( v, r );\n"
  1090. " a[ie].z = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
  1091. " f = dot3F4( -v, r );\n"
  1092. " a[ie].w = ((*(u32*)&f) & 0xffffff00) | (0xff & ie);\n"
  1093. " }\n"
  1094. " for(int ie=0; ie<nPoints; ie++)\n"
  1095. " {\n"
  1096. " a[0].x = (a[0].x > a[ie].x )? a[0].x: a[ie].x;\n"
  1097. " a[0].y = (a[0].y > a[ie].y )? a[0].y: a[ie].y;\n"
  1098. " a[0].z = (a[0].z > a[ie].z )? a[0].z: a[ie].z;\n"
  1099. " a[0].w = (a[0].w > a[ie].w )? a[0].w: a[ie].w;\n"
  1100. " }\n"
  1101. " idx[0] = (int)a[0].x & 0xff;\n"
  1102. " idx[1] = (int)a[0].y & 0xff;\n"
  1103. " idx[2] = (int)a[0].z & 0xff;\n"
  1104. " idx[3] = (int)a[0].w & 0xff;\n"
  1105. " }\n"
  1106. " }\n"
  1107. " {\n"
  1108. " float2 h[64];\n"
  1109. " PARALLEL_DO( h[ie] = make_float2((float)ie, p[ie].w), nPoints );\n"
  1110. " REDUCE_MIN( h, nPoints );\n"
  1111. " max00 = h[0];\n"
  1112. " }\n"
  1113. " }\n"
  1114. " contactIdx[0] = idx[0];\n"
  1115. " contactIdx[1] = idx[1];\n"
  1116. " contactIdx[2] = idx[2];\n"
  1117. " contactIdx[3] = idx[3];\n"
  1118. " return 4;\n"
  1119. " }\n"
  1120. "}\n"
  1121. "__kernel void extractManifoldAndAddContactKernel(__global const int4* pairs, \n"
  1122. " __global const b3RigidBodyData_t* rigidBodies, \n"
  1123. " __global const float4* closestPointsWorld,\n"
  1124. " __global const float4* separatingNormalsWorld,\n"
  1125. " __global const int* contactCounts,\n"
  1126. " __global const int* contactOffsets,\n"
  1127. " __global struct b3Contact4Data* restrict contactsOut,\n"
  1128. " counter32_t nContactsOut,\n"
  1129. " int contactCapacity,\n"
  1130. " int numPairs,\n"
  1131. " int pairIndex\n"
  1132. " )\n"
  1133. "{\n"
  1134. " int idx = get_global_id(0);\n"
  1135. " \n"
  1136. " if (idx<numPairs)\n"
  1137. " {\n"
  1138. " float4 normal = separatingNormalsWorld[idx];\n"
  1139. " int nPoints = contactCounts[idx];\n"
  1140. " __global const float4* pointsIn = &closestPointsWorld[contactOffsets[idx]];\n"
  1141. " float4 localPoints[64];\n"
  1142. " for (int i=0;i<nPoints;i++)\n"
  1143. " {\n"
  1144. " localPoints[i] = pointsIn[i];\n"
  1145. " }\n"
  1146. " int contactIdx[4];// = {-1,-1,-1,-1};\n"
  1147. " contactIdx[0] = -1;\n"
  1148. " contactIdx[1] = -1;\n"
  1149. " contactIdx[2] = -1;\n"
  1150. " contactIdx[3] = -1;\n"
  1151. " int nContacts = extractManifoldSequential(localPoints, nPoints, normal, contactIdx);\n"
  1152. " int dstIdx;\n"
  1153. " AppendInc( nContactsOut, dstIdx );\n"
  1154. " if (dstIdx<contactCapacity)\n"
  1155. " {\n"
  1156. " __global struct b3Contact4Data* c = contactsOut + dstIdx;\n"
  1157. " c->m_worldNormalOnB = -normal;\n"
  1158. " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
  1159. " c->m_batchIdx = idx;\n"
  1160. " int bodyA = pairs[pairIndex].x;\n"
  1161. " int bodyB = pairs[pairIndex].y;\n"
  1162. " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;\n"
  1163. " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;\n"
  1164. " c->m_childIndexA = -1;\n"
  1165. " c->m_childIndexB = -1;\n"
  1166. " for (int i=0;i<nContacts;i++)\n"
  1167. " {\n"
  1168. " c->m_worldPosB[i] = localPoints[contactIdx[i]];\n"
  1169. " }\n"
  1170. " GET_NPOINTS(*c) = nContacts;\n"
  1171. " }\n"
  1172. " }\n"
  1173. "}\n"
  1174. "void trInverse(float4 translationIn, Quaternion orientationIn,\n"
  1175. " float4* translationOut, Quaternion* orientationOut)\n"
  1176. "{\n"
  1177. " *orientationOut = qtInvert(orientationIn);\n"
  1178. " *translationOut = qtRotate(*orientationOut, -translationIn);\n"
  1179. "}\n"
  1180. "void trMul(float4 translationA, Quaternion orientationA,\n"
  1181. " float4 translationB, Quaternion orientationB,\n"
  1182. " float4* translationOut, Quaternion* orientationOut)\n"
  1183. "{\n"
  1184. " *orientationOut = qtMul(orientationA,orientationB);\n"
  1185. " *translationOut = transform(&translationB,&translationA,&orientationA);\n"
  1186. "}\n"
  1187. "__kernel void clipHullHullKernel( __global int4* pairs, \n"
  1188. " __global const b3RigidBodyData_t* rigidBodies, \n"
  1189. " __global const b3Collidable_t* collidables,\n"
  1190. " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
  1191. " __global const float4* vertices,\n"
  1192. " __global const float4* uniqueEdges,\n"
  1193. " __global const b3GpuFace_t* faces,\n"
  1194. " __global const int* indices,\n"
  1195. " __global const float4* separatingNormals,\n"
  1196. " __global const int* hasSeparatingAxis,\n"
  1197. " __global struct b3Contact4Data* restrict globalContactsOut,\n"
  1198. " counter32_t nGlobalContactsOut,\n"
  1199. " int numPairs,\n"
  1200. " int contactCapacity)\n"
  1201. "{\n"
  1202. " int i = get_global_id(0);\n"
  1203. " int pairIndex = i;\n"
  1204. " \n"
  1205. " float4 worldVertsB1[64];\n"
  1206. " float4 worldVertsB2[64];\n"
  1207. " int capacityWorldVerts = 64; \n"
  1208. " float4 localContactsOut[64];\n"
  1209. " int localContactCapacity=64;\n"
  1210. " \n"
  1211. " float minDist = -1e30f;\n"
  1212. " float maxDist = 0.02f;\n"
  1213. " if (i<numPairs)\n"
  1214. " {\n"
  1215. " int bodyIndexA = pairs[i].x;\n"
  1216. " int bodyIndexB = pairs[i].y;\n"
  1217. " \n"
  1218. " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
  1219. " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
  1220. " if (hasSeparatingAxis[i])\n"
  1221. " {\n"
  1222. " \n"
  1223. " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
  1224. " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
  1225. " \n"
  1226. " \n"
  1227. " int numLocalContactsOut = clipHullAgainstHull(separatingNormals[i],\n"
  1228. " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
  1229. " rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n"
  1230. " rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n"
  1231. " worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
  1232. " minDist, maxDist,\n"
  1233. " vertices,faces,indices,\n"
  1234. " localContactsOut,localContactCapacity);\n"
  1235. " \n"
  1236. " if (numLocalContactsOut>0)\n"
  1237. " {\n"
  1238. " float4 normal = -separatingNormals[i];\n"
  1239. " int nPoints = numLocalContactsOut;\n"
  1240. " float4* pointsIn = localContactsOut;\n"
  1241. " int contactIdx[4];// = {-1,-1,-1,-1};\n"
  1242. " contactIdx[0] = -1;\n"
  1243. " contactIdx[1] = -1;\n"
  1244. " contactIdx[2] = -1;\n"
  1245. " contactIdx[3] = -1;\n"
  1246. " \n"
  1247. " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
  1248. " \n"
  1249. " \n"
  1250. " int mprContactIndex = pairs[pairIndex].z;\n"
  1251. " int dstIdx = mprContactIndex;\n"
  1252. " if (dstIdx<0)\n"
  1253. " {\n"
  1254. " AppendInc( nGlobalContactsOut, dstIdx );\n"
  1255. " }\n"
  1256. " if (dstIdx<contactCapacity)\n"
  1257. " {\n"
  1258. " pairs[pairIndex].z = dstIdx;\n"
  1259. " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
  1260. " c->m_worldNormalOnB = -normal;\n"
  1261. " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
  1262. " c->m_batchIdx = pairIndex;\n"
  1263. " int bodyA = pairs[pairIndex].x;\n"
  1264. " int bodyB = pairs[pairIndex].y;\n"
  1265. " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
  1266. " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
  1267. " c->m_childIndexA = -1;\n"
  1268. " c->m_childIndexB = -1;\n"
  1269. " for (int i=0;i<nReducedContacts;i++)\n"
  1270. " {\n"
  1271. " //this condition means: overwrite contact point, unless at index i==0 we have a valid 'mpr' contact\n"
  1272. " if (i>0||(mprContactIndex<0))\n"
  1273. " {\n"
  1274. " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
  1275. " }\n"
  1276. " }\n"
  1277. " GET_NPOINTS(*c) = nReducedContacts;\n"
  1278. " }\n"
  1279. " \n"
  1280. " }// if (numContactsOut>0)\n"
  1281. " }// if (hasSeparatingAxis[i])\n"
  1282. " }// if (i<numPairs)\n"
  1283. "}\n"
  1284. "__kernel void clipCompoundsHullHullKernel( __global const int4* gpuCompoundPairs, \n"
  1285. " __global const b3RigidBodyData_t* rigidBodies, \n"
  1286. " __global const b3Collidable_t* collidables,\n"
  1287. " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
  1288. " __global const float4* vertices,\n"
  1289. " __global const float4* uniqueEdges,\n"
  1290. " __global const b3GpuFace_t* faces,\n"
  1291. " __global const int* indices,\n"
  1292. " __global const b3GpuChildShape_t* gpuChildShapes,\n"
  1293. " __global const float4* gpuCompoundSepNormalsOut,\n"
  1294. " __global const int* gpuHasCompoundSepNormalsOut,\n"
  1295. " __global struct b3Contact4Data* restrict globalContactsOut,\n"
  1296. " counter32_t nGlobalContactsOut,\n"
  1297. " int numCompoundPairs, int maxContactCapacity)\n"
  1298. "{\n"
  1299. " int i = get_global_id(0);\n"
  1300. " int pairIndex = i;\n"
  1301. " \n"
  1302. " float4 worldVertsB1[64];\n"
  1303. " float4 worldVertsB2[64];\n"
  1304. " int capacityWorldVerts = 64; \n"
  1305. " float4 localContactsOut[64];\n"
  1306. " int localContactCapacity=64;\n"
  1307. " \n"
  1308. " float minDist = -1e30f;\n"
  1309. " float maxDist = 0.02f;\n"
  1310. " if (i<numCompoundPairs)\n"
  1311. " {\n"
  1312. " if (gpuHasCompoundSepNormalsOut[i])\n"
  1313. " {\n"
  1314. " int bodyIndexA = gpuCompoundPairs[i].x;\n"
  1315. " int bodyIndexB = gpuCompoundPairs[i].y;\n"
  1316. " \n"
  1317. " int childShapeIndexA = gpuCompoundPairs[i].z;\n"
  1318. " int childShapeIndexB = gpuCompoundPairs[i].w;\n"
  1319. " \n"
  1320. " int collidableIndexA = -1;\n"
  1321. " int collidableIndexB = -1;\n"
  1322. " \n"
  1323. " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
  1324. " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
  1325. " \n"
  1326. " float4 ornB = rigidBodies[bodyIndexB].m_quat;\n"
  1327. " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
  1328. " \n"
  1329. " if (childShapeIndexA >= 0)\n"
  1330. " {\n"
  1331. " collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;\n"
  1332. " float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;\n"
  1333. " float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;\n"
  1334. " float4 newPosA = qtRotate(ornA,childPosA)+posA;\n"
  1335. " float4 newOrnA = qtMul(ornA,childOrnA);\n"
  1336. " posA = newPosA;\n"
  1337. " ornA = newOrnA;\n"
  1338. " } else\n"
  1339. " {\n"
  1340. " collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
  1341. " }\n"
  1342. " \n"
  1343. " if (childShapeIndexB>=0)\n"
  1344. " {\n"
  1345. " collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
  1346. " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
  1347. " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
  1348. " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
  1349. " float4 newOrnB = qtMul(ornB,childOrnB);\n"
  1350. " posB = newPosB;\n"
  1351. " ornB = newOrnB;\n"
  1352. " } else\n"
  1353. " {\n"
  1354. " collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx; \n"
  1355. " }\n"
  1356. " \n"
  1357. " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
  1358. " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
  1359. " \n"
  1360. " int numLocalContactsOut = clipHullAgainstHull(gpuCompoundSepNormalsOut[i],\n"
  1361. " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
  1362. " posA,ornA,\n"
  1363. " posB,ornB,\n"
  1364. " worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
  1365. " minDist, maxDist,\n"
  1366. " vertices,faces,indices,\n"
  1367. " localContactsOut,localContactCapacity);\n"
  1368. " \n"
  1369. " if (numLocalContactsOut>0)\n"
  1370. " {\n"
  1371. " float4 normal = -gpuCompoundSepNormalsOut[i];\n"
  1372. " int nPoints = numLocalContactsOut;\n"
  1373. " float4* pointsIn = localContactsOut;\n"
  1374. " int contactIdx[4];// = {-1,-1,-1,-1};\n"
  1375. " contactIdx[0] = -1;\n"
  1376. " contactIdx[1] = -1;\n"
  1377. " contactIdx[2] = -1;\n"
  1378. " contactIdx[3] = -1;\n"
  1379. " \n"
  1380. " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
  1381. " \n"
  1382. " int dstIdx;\n"
  1383. " AppendInc( nGlobalContactsOut, dstIdx );\n"
  1384. " if ((dstIdx+nReducedContacts) < maxContactCapacity)\n"
  1385. " {\n"
  1386. " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
  1387. " c->m_worldNormalOnB = -normal;\n"
  1388. " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
  1389. " c->m_batchIdx = pairIndex;\n"
  1390. " int bodyA = gpuCompoundPairs[pairIndex].x;\n"
  1391. " int bodyB = gpuCompoundPairs[pairIndex].y;\n"
  1392. " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
  1393. " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
  1394. " c->m_childIndexA = childShapeIndexA;\n"
  1395. " c->m_childIndexB = childShapeIndexB;\n"
  1396. " for (int i=0;i<nReducedContacts;i++)\n"
  1397. " {\n"
  1398. " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
  1399. " }\n"
  1400. " GET_NPOINTS(*c) = nReducedContacts;\n"
  1401. " }\n"
  1402. " \n"
  1403. " }// if (numContactsOut>0)\n"
  1404. " }// if (gpuHasCompoundSepNormalsOut[i])\n"
  1405. " }// if (i<numCompoundPairs)\n"
  1406. "}\n"
  1407. "__kernel void sphereSphereCollisionKernel( __global const int4* pairs, \n"
  1408. " __global const b3RigidBodyData_t* rigidBodies, \n"
  1409. " __global const b3Collidable_t* collidables,\n"
  1410. " __global const float4* separatingNormals,\n"
  1411. " __global const int* hasSeparatingAxis,\n"
  1412. " __global struct b3Contact4Data* restrict globalContactsOut,\n"
  1413. " counter32_t nGlobalContactsOut,\n"
  1414. " int contactCapacity,\n"
  1415. " int numPairs)\n"
  1416. "{\n"
  1417. " int i = get_global_id(0);\n"
  1418. " int pairIndex = i;\n"
  1419. " \n"
  1420. " if (i<numPairs)\n"
  1421. " {\n"
  1422. " int bodyIndexA = pairs[i].x;\n"
  1423. " int bodyIndexB = pairs[i].y;\n"
  1424. " \n"
  1425. " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
  1426. " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
  1427. " if (collidables[collidableIndexA].m_shapeType == SHAPE_SPHERE &&\n"
  1428. " collidables[collidableIndexB].m_shapeType == SHAPE_SPHERE)\n"
  1429. " {\n"
  1430. " //sphere-sphere\n"
  1431. " float radiusA = collidables[collidableIndexA].m_radius;\n"
  1432. " float radiusB = collidables[collidableIndexB].m_radius;\n"
  1433. " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
  1434. " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
  1435. " float4 diff = posA-posB;\n"
  1436. " float len = length(diff);\n"
  1437. " \n"
  1438. " ///iff distance positive, don't generate a new contact\n"
  1439. " if ( len <= (radiusA+radiusB))\n"
  1440. " {\n"
  1441. " ///distance (negative means penetration)\n"
  1442. " float dist = len - (radiusA+radiusB);\n"
  1443. " float4 normalOnSurfaceB = make_float4(1.f,0.f,0.f,0.f);\n"
  1444. " if (len > 0.00001)\n"
  1445. " {\n"
  1446. " normalOnSurfaceB = diff / len;\n"
  1447. " }\n"
  1448. " float4 contactPosB = posB + normalOnSurfaceB*radiusB;\n"
  1449. " contactPosB.w = dist;\n"
  1450. " \n"
  1451. " int dstIdx;\n"
  1452. " AppendInc( nGlobalContactsOut, dstIdx );\n"
  1453. " if (dstIdx < contactCapacity)\n"
  1454. " {\n"
  1455. " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
  1456. " c->m_worldNormalOnB = -normalOnSurfaceB;\n"
  1457. " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
  1458. " c->m_batchIdx = pairIndex;\n"
  1459. " int bodyA = pairs[pairIndex].x;\n"
  1460. " int bodyB = pairs[pairIndex].y;\n"
  1461. " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
  1462. " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
  1463. " c->m_worldPosB[0] = contactPosB;\n"
  1464. " c->m_childIndexA = -1;\n"
  1465. " c->m_childIndexB = -1;\n"
  1466. " GET_NPOINTS(*c) = 1;\n"
  1467. " }//if (dstIdx < numPairs)\n"
  1468. " }//if ( len <= (radiusA+radiusB))\n"
  1469. " }//SHAPE_SPHERE SHAPE_SPHERE\n"
  1470. " }//if (i<numPairs)\n"
  1471. "} \n"
  1472. "__kernel void clipHullHullConcaveConvexKernel( __global int4* concavePairsIn,\n"
  1473. " __global const b3RigidBodyData_t* rigidBodies, \n"
  1474. " __global const b3Collidable_t* collidables,\n"
  1475. " __global const b3ConvexPolyhedronData_t* convexShapes, \n"
  1476. " __global const float4* vertices,\n"
  1477. " __global const float4* uniqueEdges,\n"
  1478. " __global const b3GpuFace_t* faces,\n"
  1479. " __global const int* indices,\n"
  1480. " __global const b3GpuChildShape_t* gpuChildShapes,\n"
  1481. " __global const float4* separatingNormals,\n"
  1482. " __global struct b3Contact4Data* restrict globalContactsOut,\n"
  1483. " counter32_t nGlobalContactsOut,\n"
  1484. " int contactCapacity,\n"
  1485. " int numConcavePairs)\n"
  1486. "{\n"
  1487. " int i = get_global_id(0);\n"
  1488. " int pairIndex = i;\n"
  1489. " \n"
  1490. " float4 worldVertsB1[64];\n"
  1491. " float4 worldVertsB2[64];\n"
  1492. " int capacityWorldVerts = 64; \n"
  1493. " float4 localContactsOut[64];\n"
  1494. " int localContactCapacity=64;\n"
  1495. " \n"
  1496. " float minDist = -1e30f;\n"
  1497. " float maxDist = 0.02f;\n"
  1498. " if (i<numConcavePairs)\n"
  1499. " {\n"
  1500. " //negative value means that the pair is invalid\n"
  1501. " if (concavePairsIn[i].w<0)\n"
  1502. " return;\n"
  1503. " int bodyIndexA = concavePairsIn[i].x;\n"
  1504. " int bodyIndexB = concavePairsIn[i].y;\n"
  1505. " int f = concavePairsIn[i].z;\n"
  1506. " int childShapeIndexA = f;\n"
  1507. " \n"
  1508. " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
  1509. " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
  1510. " \n"
  1511. " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
  1512. " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
  1513. " \n"
  1514. " ///////////////////////////////////////////////////////////////\n"
  1515. " \n"
  1516. " \n"
  1517. " bool overlap = false;\n"
  1518. " \n"
  1519. " b3ConvexPolyhedronData_t convexPolyhedronA;\n"
  1520. " //add 3 vertices of the triangle\n"
  1521. " convexPolyhedronA.m_numVertices = 3;\n"
  1522. " convexPolyhedronA.m_vertexOffset = 0;\n"
  1523. " float4 localCenter = make_float4(0.f,0.f,0.f,0.f);\n"
  1524. " b3GpuFace_t face = faces[convexShapes[shapeIndexA].m_faceOffset+f];\n"
  1525. " \n"
  1526. " float4 verticesA[3];\n"
  1527. " for (int i=0;i<3;i++)\n"
  1528. " {\n"
  1529. " int index = indices[face.m_indexOffset+i];\n"
  1530. " float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];\n"
  1531. " verticesA[i] = vert;\n"
  1532. " localCenter += vert;\n"
  1533. " }\n"
  1534. " float dmin = FLT_MAX;\n"
  1535. " int localCC=0;\n"
  1536. " //a triangle has 3 unique edges\n"
  1537. " convexPolyhedronA.m_numUniqueEdges = 3;\n"
  1538. " convexPolyhedronA.m_uniqueEdgesOffset = 0;\n"
  1539. " float4 uniqueEdgesA[3];\n"
  1540. " \n"
  1541. " uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);\n"
  1542. " uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);\n"
  1543. " uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);\n"
  1544. " convexPolyhedronA.m_faceOffset = 0;\n"
  1545. " \n"
  1546. " float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);\n"
  1547. " \n"
  1548. " b3GpuFace_t facesA[TRIANGLE_NUM_CONVEX_FACES];\n"
  1549. " int indicesA[3+3+2+2+2];\n"
  1550. " int curUsedIndices=0;\n"
  1551. " int fidx=0;\n"
  1552. " //front size of triangle\n"
  1553. " {\n"
  1554. " facesA[fidx].m_indexOffset=curUsedIndices;\n"
  1555. " indicesA[0] = 0;\n"
  1556. " indicesA[1] = 1;\n"
  1557. " indicesA[2] = 2;\n"
  1558. " curUsedIndices+=3;\n"
  1559. " float c = face.m_plane.w;\n"
  1560. " facesA[fidx].m_plane.x = normal.x;\n"
  1561. " facesA[fidx].m_plane.y = normal.y;\n"
  1562. " facesA[fidx].m_plane.z = normal.z;\n"
  1563. " facesA[fidx].m_plane.w = c;\n"
  1564. " facesA[fidx].m_numIndices=3;\n"
  1565. " }\n"
  1566. " fidx++;\n"
  1567. " //back size of triangle\n"
  1568. " {\n"
  1569. " facesA[fidx].m_indexOffset=curUsedIndices;\n"
  1570. " indicesA[3]=2;\n"
  1571. " indicesA[4]=1;\n"
  1572. " indicesA[5]=0;\n"
  1573. " curUsedIndices+=3;\n"
  1574. " float c = dot3F4(normal,verticesA[0]);\n"
  1575. " float c1 = -face.m_plane.w;\n"
  1576. " facesA[fidx].m_plane.x = -normal.x;\n"
  1577. " facesA[fidx].m_plane.y = -normal.y;\n"
  1578. " facesA[fidx].m_plane.z = -normal.z;\n"
  1579. " facesA[fidx].m_plane.w = c;\n"
  1580. " facesA[fidx].m_numIndices=3;\n"
  1581. " }\n"
  1582. " fidx++;\n"
  1583. " bool addEdgePlanes = true;\n"
  1584. " if (addEdgePlanes)\n"
  1585. " {\n"
  1586. " int numVertices=3;\n"
  1587. " int prevVertex = numVertices-1;\n"
  1588. " for (int i=0;i<numVertices;i++)\n"
  1589. " {\n"
  1590. " float4 v0 = verticesA[i];\n"
  1591. " float4 v1 = verticesA[prevVertex];\n"
  1592. " \n"
  1593. " float4 edgeNormal = normalize(cross(normal,v1-v0));\n"
  1594. " float c = -dot3F4(edgeNormal,v0);\n"
  1595. " facesA[fidx].m_numIndices = 2;\n"
  1596. " facesA[fidx].m_indexOffset=curUsedIndices;\n"
  1597. " indicesA[curUsedIndices++]=i;\n"
  1598. " indicesA[curUsedIndices++]=prevVertex;\n"
  1599. " \n"
  1600. " facesA[fidx].m_plane.x = edgeNormal.x;\n"
  1601. " facesA[fidx].m_plane.y = edgeNormal.y;\n"
  1602. " facesA[fidx].m_plane.z = edgeNormal.z;\n"
  1603. " facesA[fidx].m_plane.w = c;\n"
  1604. " fidx++;\n"
  1605. " prevVertex = i;\n"
  1606. " }\n"
  1607. " }\n"
  1608. " convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;\n"
  1609. " convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);\n"
  1610. " float4 posA = rigidBodies[bodyIndexA].m_pos;\n"
  1611. " posA.w = 0.f;\n"
  1612. " float4 posB = rigidBodies[bodyIndexB].m_pos;\n"
  1613. " posB.w = 0.f;\n"
  1614. " float4 ornA = rigidBodies[bodyIndexA].m_quat;\n"
  1615. " float4 ornB =rigidBodies[bodyIndexB].m_quat;\n"
  1616. " float4 sepAxis = separatingNormals[i];\n"
  1617. " \n"
  1618. " int shapeTypeB = collidables[collidableIndexB].m_shapeType;\n"
  1619. " int childShapeIndexB =-1;\n"
  1620. " if (shapeTypeB==SHAPE_COMPOUND_OF_CONVEX_HULLS)\n"
  1621. " {\n"
  1622. " ///////////////////\n"
  1623. " ///compound shape support\n"
  1624. " \n"
  1625. " childShapeIndexB = concavePairsIn[pairIndex].w;\n"
  1626. " int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;\n"
  1627. " shapeIndexB = collidables[childColIndexB].m_shapeIndex;\n"
  1628. " float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;\n"
  1629. " float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;\n"
  1630. " float4 newPosB = transform(&childPosB,&posB,&ornB);\n"
  1631. " float4 newOrnB = qtMul(ornB,childOrnB);\n"
  1632. " posB = newPosB;\n"
  1633. " ornB = newOrnB;\n"
  1634. " \n"
  1635. " }\n"
  1636. " \n"
  1637. " ////////////////////////////////////////\n"
  1638. " \n"
  1639. " \n"
  1640. " \n"
  1641. " int numLocalContactsOut = clipHullAgainstHullLocalA(sepAxis,\n"
  1642. " &convexPolyhedronA, &convexShapes[shapeIndexB],\n"
  1643. " posA,ornA,\n"
  1644. " posB,ornB,\n"
  1645. " worldVertsB1,worldVertsB2,capacityWorldVerts,\n"
  1646. " minDist, maxDist,\n"
  1647. " &verticesA,&facesA,&indicesA,\n"
  1648. " vertices,faces,indices,\n"
  1649. " localContactsOut,localContactCapacity);\n"
  1650. " \n"
  1651. " if (numLocalContactsOut>0)\n"
  1652. " {\n"
  1653. " float4 normal = -separatingNormals[i];\n"
  1654. " int nPoints = numLocalContactsOut;\n"
  1655. " float4* pointsIn = localContactsOut;\n"
  1656. " int contactIdx[4];// = {-1,-1,-1,-1};\n"
  1657. " contactIdx[0] = -1;\n"
  1658. " contactIdx[1] = -1;\n"
  1659. " contactIdx[2] = -1;\n"
  1660. " contactIdx[3] = -1;\n"
  1661. " \n"
  1662. " int nReducedContacts = extractManifoldSequential(pointsIn, nPoints, normal, contactIdx);\n"
  1663. " \n"
  1664. " int dstIdx;\n"
  1665. " AppendInc( nGlobalContactsOut, dstIdx );\n"
  1666. " if (dstIdx<contactCapacity)\n"
  1667. " {\n"
  1668. " __global struct b3Contact4Data* c = globalContactsOut+ dstIdx;\n"
  1669. " c->m_worldNormalOnB = -normal;\n"
  1670. " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
  1671. " c->m_batchIdx = pairIndex;\n"
  1672. " int bodyA = concavePairsIn[pairIndex].x;\n"
  1673. " int bodyB = concavePairsIn[pairIndex].y;\n"
  1674. " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
  1675. " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
  1676. " c->m_childIndexA = childShapeIndexA;\n"
  1677. " c->m_childIndexB = childShapeIndexB;\n"
  1678. " for (int i=0;i<nReducedContacts;i++)\n"
  1679. " {\n"
  1680. " c->m_worldPosB[i] = pointsIn[contactIdx[i]];\n"
  1681. " }\n"
  1682. " GET_NPOINTS(*c) = nReducedContacts;\n"
  1683. " }\n"
  1684. " \n"
  1685. " }// if (numContactsOut>0)\n"
  1686. " }// if (i<numPairs)\n"
  1687. "}\n"
  1688. "int findClippingFaces(const float4 separatingNormal,\n"
  1689. " __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,\n"
  1690. " const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,\n"
  1691. " __global float4* worldVertsA1,\n"
  1692. " __global float4* worldNormalsA1,\n"
  1693. " __global float4* worldVertsB1,\n"
  1694. " int capacityWorldVerts,\n"
  1695. " const float minDist, float maxDist,\n"
  1696. " __global const float4* vertices,\n"
  1697. " __global const b3GpuFace_t* faces,\n"
  1698. " __global const int* indices,\n"
  1699. " __global int4* clippingFaces, int pairIndex)\n"
  1700. "{\n"
  1701. " int numContactsOut = 0;\n"
  1702. " int numWorldVertsB1= 0;\n"
  1703. " \n"
  1704. " \n"
  1705. " int closestFaceB=-1;\n"
  1706. " float dmax = -FLT_MAX;\n"
  1707. " \n"
  1708. " {\n"
  1709. " for(int face=0;face<hullB->m_numFaces;face++)\n"
  1710. " {\n"
  1711. " const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x,\n"
  1712. " faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);\n"
  1713. " const float4 WorldNormal = qtRotate(ornB, Normal);\n"
  1714. " float d = dot3F4(WorldNormal,separatingNormal);\n"
  1715. " if (d > dmax)\n"
  1716. " {\n"
  1717. " dmax = d;\n"
  1718. " closestFaceB = face;\n"
  1719. " }\n"
  1720. " }\n"
  1721. " }\n"
  1722. " \n"
  1723. " {\n"
  1724. " const b3GpuFace_t polyB = faces[hullB->m_faceOffset+closestFaceB];\n"
  1725. " const int numVertices = polyB.m_numIndices;\n"
  1726. " for(int e0=0;e0<numVertices;e0++)\n"
  1727. " {\n"
  1728. " const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];\n"
  1729. " worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);\n"
  1730. " }\n"
  1731. " }\n"
  1732. " \n"
  1733. " int closestFaceA=-1;\n"
  1734. " {\n"
  1735. " float dmin = FLT_MAX;\n"
  1736. " for(int face=0;face<hullA->m_numFaces;face++)\n"
  1737. " {\n"
  1738. " const float4 Normal = make_float4(\n"
  1739. " faces[hullA->m_faceOffset+face].m_plane.x,\n"
  1740. " faces[hullA->m_faceOffset+face].m_plane.y,\n"
  1741. " faces[hullA->m_faceOffset+face].m_plane.z,\n"
  1742. " 0.f);\n"
  1743. " const float4 faceANormalWS = qtRotate(ornA,Normal);\n"
  1744. " \n"
  1745. " float d = dot3F4(faceANormalWS,separatingNormal);\n"
  1746. " if (d < dmin)\n"
  1747. " {\n"
  1748. " dmin = d;\n"
  1749. " closestFaceA = face;\n"
  1750. " worldNormalsA1[pairIndex] = faceANormalWS;\n"
  1751. " }\n"
  1752. " }\n"
  1753. " }\n"
  1754. " \n"
  1755. " int numVerticesA = faces[hullA->m_faceOffset+closestFaceA].m_numIndices;\n"
  1756. " for(int e0=0;e0<numVerticesA;e0++)\n"
  1757. " {\n"
  1758. " const float4 a = vertices[hullA->m_vertexOffset+indices[faces[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];\n"
  1759. " worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);\n"
  1760. " }\n"
  1761. " \n"
  1762. " clippingFaces[pairIndex].x = closestFaceA;\n"
  1763. " clippingFaces[pairIndex].y = closestFaceB;\n"
  1764. " clippingFaces[pairIndex].z = numVerticesA;\n"
  1765. " clippingFaces[pairIndex].w = numWorldVertsB1;\n"
  1766. " \n"
  1767. " \n"
  1768. " return numContactsOut;\n"
  1769. "}\n"
  1770. "int clipFaces(__global float4* worldVertsA1,\n"
  1771. " __global float4* worldNormalsA1,\n"
  1772. " __global float4* worldVertsB1,\n"
  1773. " __global float4* worldVertsB2, \n"
  1774. " int capacityWorldVertsB2,\n"
  1775. " const float minDist, float maxDist,\n"
  1776. " __global int4* clippingFaces,\n"
  1777. " int pairIndex)\n"
  1778. "{\n"
  1779. " int numContactsOut = 0;\n"
  1780. " \n"
  1781. " int closestFaceA = clippingFaces[pairIndex].x;\n"
  1782. " int closestFaceB = clippingFaces[pairIndex].y;\n"
  1783. " int numVertsInA = clippingFaces[pairIndex].z;\n"
  1784. " int numVertsInB = clippingFaces[pairIndex].w;\n"
  1785. " \n"
  1786. " int numVertsOut = 0;\n"
  1787. " \n"
  1788. " if (closestFaceA<0)\n"
  1789. " return numContactsOut;\n"
  1790. " \n"
  1791. " __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n"
  1792. " __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n"
  1793. " \n"
  1794. " \n"
  1795. " \n"
  1796. " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
  1797. " \n"
  1798. " for(int e0=0;e0<numVertsInA;e0++)\n"
  1799. " {\n"
  1800. " const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n"
  1801. " const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n"
  1802. " const float4 WorldEdge0 = aw - bw;\n"
  1803. " float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n"
  1804. " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
  1805. " float4 worldA1 = aw;\n"
  1806. " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
  1807. " float4 planeNormalWS = planeNormalWS1;\n"
  1808. " float planeEqWS=planeEqWS1;\n"
  1809. " numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n"
  1810. " __global float4* tmp = pVtxOut;\n"
  1811. " pVtxOut = pVtxIn;\n"
  1812. " pVtxIn = tmp;\n"
  1813. " numVertsInB = numVertsOut;\n"
  1814. " numVertsOut = 0;\n"
  1815. " }\n"
  1816. " \n"
  1817. " //float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
  1818. " //float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
  1819. " \n"
  1820. " /*for (int i=0;i<numVertsInB;i++)\n"
  1821. " {\n"
  1822. " pVtxOut[i] = pVtxIn[i];\n"
  1823. " }*/\n"
  1824. " \n"
  1825. " \n"
  1826. " \n"
  1827. " \n"
  1828. " //numVertsInB=0;\n"
  1829. " \n"
  1830. " float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
  1831. " float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
  1832. " for (int i=0;i<numVertsInB;i++)\n"
  1833. " {\n"
  1834. " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
  1835. " if (depth <=minDist)\n"
  1836. " {\n"
  1837. " depth = minDist;\n"
  1838. " }\n"
  1839. " \n"
  1840. " if (depth <=maxDist)\n"
  1841. " {\n"
  1842. " float4 pointInWorld = pVtxIn[i];\n"
  1843. " pVtxOut[numContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
  1844. " }\n"
  1845. " }\n"
  1846. " \n"
  1847. " clippingFaces[pairIndex].w =numContactsOut;\n"
  1848. " \n"
  1849. " \n"
  1850. " return numContactsOut;\n"
  1851. "}\n"
  1852. "__kernel void findClippingFacesKernel( __global const int4* pairs,\n"
  1853. " __global const b3RigidBodyData_t* rigidBodies,\n"
  1854. " __global const b3Collidable_t* collidables,\n"
  1855. " __global const b3ConvexPolyhedronData_t* convexShapes,\n"
  1856. " __global const float4* vertices,\n"
  1857. " __global const float4* uniqueEdges,\n"
  1858. " __global const b3GpuFace_t* faces,\n"
  1859. " __global const int* indices,\n"
  1860. " __global const float4* separatingNormals,\n"
  1861. " __global const int* hasSeparatingAxis,\n"
  1862. " __global int4* clippingFacesOut,\n"
  1863. " __global float4* worldVertsA1,\n"
  1864. " __global float4* worldNormalsA1,\n"
  1865. " __global float4* worldVertsB1,\n"
  1866. " int capacityWorldVerts,\n"
  1867. " int numPairs\n"
  1868. " )\n"
  1869. "{\n"
  1870. " \n"
  1871. " int i = get_global_id(0);\n"
  1872. " int pairIndex = i;\n"
  1873. " \n"
  1874. " \n"
  1875. " float minDist = -1e30f;\n"
  1876. " float maxDist = 0.02f;\n"
  1877. " \n"
  1878. " if (i<numPairs)\n"
  1879. " {\n"
  1880. " \n"
  1881. " if (hasSeparatingAxis[i])\n"
  1882. " {\n"
  1883. " \n"
  1884. " int bodyIndexA = pairs[i].x;\n"
  1885. " int bodyIndexB = pairs[i].y;\n"
  1886. " \n"
  1887. " int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;\n"
  1888. " int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;\n"
  1889. " \n"
  1890. " int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;\n"
  1891. " int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;\n"
  1892. " \n"
  1893. " \n"
  1894. " \n"
  1895. " int numLocalContactsOut = findClippingFaces(separatingNormals[i],\n"
  1896. " &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],\n"
  1897. " rigidBodies[bodyIndexA].m_pos,rigidBodies[bodyIndexA].m_quat,\n"
  1898. " rigidBodies[bodyIndexB].m_pos,rigidBodies[bodyIndexB].m_quat,\n"
  1899. " worldVertsA1,\n"
  1900. " worldNormalsA1,\n"
  1901. " worldVertsB1,capacityWorldVerts,\n"
  1902. " minDist, maxDist,\n"
  1903. " vertices,faces,indices,\n"
  1904. " clippingFacesOut,i);\n"
  1905. " \n"
  1906. " \n"
  1907. " }// if (hasSeparatingAxis[i])\n"
  1908. " }// if (i<numPairs)\n"
  1909. " \n"
  1910. "}\n"
  1911. "__kernel void clipFacesAndFindContactsKernel( __global const float4* separatingNormals,\n"
  1912. " __global const int* hasSeparatingAxis,\n"
  1913. " __global int4* clippingFacesOut,\n"
  1914. " __global float4* worldVertsA1,\n"
  1915. " __global float4* worldNormalsA1,\n"
  1916. " __global float4* worldVertsB1,\n"
  1917. " __global float4* worldVertsB2,\n"
  1918. " int vertexFaceCapacity,\n"
  1919. " int numPairs,\n"
  1920. " int debugMode\n"
  1921. " )\n"
  1922. "{\n"
  1923. " int i = get_global_id(0);\n"
  1924. " int pairIndex = i;\n"
  1925. " \n"
  1926. " \n"
  1927. " float minDist = -1e30f;\n"
  1928. " float maxDist = 0.02f;\n"
  1929. " \n"
  1930. " if (i<numPairs)\n"
  1931. " {\n"
  1932. " \n"
  1933. " if (hasSeparatingAxis[i])\n"
  1934. " {\n"
  1935. " \n"
  1936. "// int bodyIndexA = pairs[i].x;\n"
  1937. " // int bodyIndexB = pairs[i].y;\n"
  1938. " \n"
  1939. " int numLocalContactsOut = 0;\n"
  1940. " int capacityWorldVertsB2 = vertexFaceCapacity;\n"
  1941. " \n"
  1942. " __global float4* pVtxIn = &worldVertsB1[pairIndex*capacityWorldVertsB2];\n"
  1943. " __global float4* pVtxOut = &worldVertsB2[pairIndex*capacityWorldVertsB2];\n"
  1944. " \n"
  1945. " {\n"
  1946. " __global int4* clippingFaces = clippingFacesOut;\n"
  1947. " \n"
  1948. " \n"
  1949. " int closestFaceA = clippingFaces[pairIndex].x;\n"
  1950. " int closestFaceB = clippingFaces[pairIndex].y;\n"
  1951. " int numVertsInA = clippingFaces[pairIndex].z;\n"
  1952. " int numVertsInB = clippingFaces[pairIndex].w;\n"
  1953. " \n"
  1954. " int numVertsOut = 0;\n"
  1955. " \n"
  1956. " if (closestFaceA>=0)\n"
  1957. " {\n"
  1958. " \n"
  1959. " \n"
  1960. " \n"
  1961. " // clip polygon to back of planes of all faces of hull A that are adjacent to witness face\n"
  1962. " \n"
  1963. " for(int e0=0;e0<numVertsInA;e0++)\n"
  1964. " {\n"
  1965. " const float4 aw = worldVertsA1[pairIndex*capacityWorldVertsB2+e0];\n"
  1966. " const float4 bw = worldVertsA1[pairIndex*capacityWorldVertsB2+((e0+1)%numVertsInA)];\n"
  1967. " const float4 WorldEdge0 = aw - bw;\n"
  1968. " float4 worldPlaneAnormal1 = worldNormalsA1[pairIndex];\n"
  1969. " float4 planeNormalWS1 = -cross3(WorldEdge0,worldPlaneAnormal1);\n"
  1970. " float4 worldA1 = aw;\n"
  1971. " float planeEqWS1 = -dot3F4(worldA1,planeNormalWS1);\n"
  1972. " float4 planeNormalWS = planeNormalWS1;\n"
  1973. " float planeEqWS=planeEqWS1;\n"
  1974. " numVertsOut = clipFaceGlobal(pVtxIn, numVertsInB, planeNormalWS,planeEqWS, pVtxOut);\n"
  1975. " __global float4* tmp = pVtxOut;\n"
  1976. " pVtxOut = pVtxIn;\n"
  1977. " pVtxIn = tmp;\n"
  1978. " numVertsInB = numVertsOut;\n"
  1979. " numVertsOut = 0;\n"
  1980. " }\n"
  1981. " \n"
  1982. " float4 planeNormalWS = worldNormalsA1[pairIndex];\n"
  1983. " float planeEqWS=-dot3F4(planeNormalWS,worldVertsA1[pairIndex*capacityWorldVertsB2]);\n"
  1984. " \n"
  1985. " for (int i=0;i<numVertsInB;i++)\n"
  1986. " {\n"
  1987. " float depth = dot3F4(planeNormalWS,pVtxIn[i])+planeEqWS;\n"
  1988. " if (depth <=minDist)\n"
  1989. " {\n"
  1990. " depth = minDist;\n"
  1991. " }\n"
  1992. " \n"
  1993. " if (depth <=maxDist)\n"
  1994. " {\n"
  1995. " float4 pointInWorld = pVtxIn[i];\n"
  1996. " pVtxOut[numLocalContactsOut++] = make_float4(pointInWorld.x,pointInWorld.y,pointInWorld.z,depth);\n"
  1997. " }\n"
  1998. " }\n"
  1999. " \n"
  2000. " }\n"
  2001. " clippingFaces[pairIndex].w =numLocalContactsOut;\n"
  2002. " \n"
  2003. " }\n"
  2004. " \n"
  2005. " for (int i=0;i<numLocalContactsOut;i++)\n"
  2006. " pVtxIn[i] = pVtxOut[i];\n"
  2007. " \n"
  2008. " }// if (hasSeparatingAxis[i])\n"
  2009. " }// if (i<numPairs)\n"
  2010. " \n"
  2011. "}\n"
  2012. "__kernel void newContactReductionKernel( __global int4* pairs,\n"
  2013. " __global const b3RigidBodyData_t* rigidBodies,\n"
  2014. " __global const float4* separatingNormals,\n"
  2015. " __global const int* hasSeparatingAxis,\n"
  2016. " __global struct b3Contact4Data* globalContactsOut,\n"
  2017. " __global int4* clippingFaces,\n"
  2018. " __global float4* worldVertsB2,\n"
  2019. " volatile __global int* nGlobalContactsOut,\n"
  2020. " int vertexFaceCapacity,\n"
  2021. " int contactCapacity,\n"
  2022. " int numPairs\n"
  2023. " )\n"
  2024. "{\n"
  2025. " int i = get_global_id(0);\n"
  2026. " int pairIndex = i;\n"
  2027. " \n"
  2028. " int4 contactIdx;\n"
  2029. " contactIdx=make_int4(0,1,2,3);\n"
  2030. " \n"
  2031. " if (i<numPairs)\n"
  2032. " {\n"
  2033. " \n"
  2034. " if (hasSeparatingAxis[i])\n"
  2035. " {\n"
  2036. " \n"
  2037. " \n"
  2038. " \n"
  2039. " \n"
  2040. " int nPoints = clippingFaces[pairIndex].w;\n"
  2041. " \n"
  2042. " if (nPoints>0)\n"
  2043. " {\n"
  2044. " __global float4* pointsIn = &worldVertsB2[pairIndex*vertexFaceCapacity];\n"
  2045. " float4 normal = -separatingNormals[i];\n"
  2046. " \n"
  2047. " int nReducedContacts = extractManifoldSequentialGlobal(pointsIn, nPoints, normal, &contactIdx);\n"
  2048. " \n"
  2049. " int mprContactIndex = pairs[pairIndex].z;\n"
  2050. " int dstIdx = mprContactIndex;\n"
  2051. " if (dstIdx<0)\n"
  2052. " {\n"
  2053. " AppendInc( nGlobalContactsOut, dstIdx );\n"
  2054. " }\n"
  2055. "//#if 0\n"
  2056. " \n"
  2057. " if (dstIdx < contactCapacity)\n"
  2058. " {\n"
  2059. " __global struct b3Contact4Data* c = &globalContactsOut[dstIdx];\n"
  2060. " c->m_worldNormalOnB = -normal;\n"
  2061. " c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);\n"
  2062. " c->m_batchIdx = pairIndex;\n"
  2063. " int bodyA = pairs[pairIndex].x;\n"
  2064. " int bodyB = pairs[pairIndex].y;\n"
  2065. " pairs[pairIndex].w = dstIdx;\n"
  2066. " c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0?-bodyA:bodyA;\n"
  2067. " c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0?-bodyB:bodyB;\n"
  2068. " c->m_childIndexA =-1;\n"
  2069. " c->m_childIndexB =-1;\n"
  2070. " switch (nReducedContacts)\n"
  2071. " {\n"
  2072. " case 4:\n"
  2073. " c->m_worldPosB[3] = pointsIn[contactIdx.w];\n"
  2074. " case 3:\n"
  2075. " c->m_worldPosB[2] = pointsIn[contactIdx.z];\n"
  2076. " case 2:\n"
  2077. " c->m_worldPosB[1] = pointsIn[contactIdx.y];\n"
  2078. " case 1:\n"
  2079. " if (mprContactIndex<0)//test\n"
  2080. " c->m_worldPosB[0] = pointsIn[contactIdx.x];\n"
  2081. " default:\n"
  2082. " {\n"
  2083. " }\n"
  2084. " };\n"
  2085. " \n"
  2086. " GET_NPOINTS(*c) = nReducedContacts;\n"
  2087. " \n"
  2088. " }\n"
  2089. " \n"
  2090. " \n"
  2091. "//#endif\n"
  2092. " \n"
  2093. " }// if (numContactsOut>0)\n"
  2094. " }// if (hasSeparatingAxis[i])\n"
  2095. " }// if (i<numPairs)\n"
  2096. " \n"
  2097. " \n"
  2098. "}\n";