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- //keep this enum in sync with the CPU version (in btCollidable.h)
- //written by Erwin Coumans
- #define SHAPE_CONVEX_HULL 3
- #define SHAPE_CONCAVE_TRIMESH 5
- #define TRIANGLE_NUM_CONVEX_FACES 5
- #define SHAPE_COMPOUND_OF_CONVEX_HULLS 6
- #define B3_MAX_STACK_DEPTH 256
- typedef unsigned int u32;
- ///keep this in sync with btCollidable.h
- typedef struct
- {
- union {
- int m_numChildShapes;
- int m_bvhIndex;
- };
- union
- {
- float m_radius;
- int m_compoundBvhIndex;
- };
-
- int m_shapeType;
- int m_shapeIndex;
-
- } btCollidableGpu;
- #define MAX_NUM_PARTS_IN_BITS 10
- ///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.
- ///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
- typedef struct
- {
- //12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
- //4 bytes
- int m_escapeIndexOrTriangleIndex;
- } b3QuantizedBvhNode;
- typedef struct
- {
- float4 m_aabbMin;
- float4 m_aabbMax;
- float4 m_quantization;
- int m_numNodes;
- int m_numSubTrees;
- int m_nodeOffset;
- int m_subTreeOffset;
- } b3BvhInfo;
- int getTriangleIndex(const b3QuantizedBvhNode* rootNode)
- {
- unsigned int x=0;
- unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
- // Get only the lower bits where the triangle index is stored
- return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
- }
- int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)
- {
- unsigned int x=0;
- unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
- // Get only the lower bits where the triangle index is stored
- return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
- }
- int isLeafNode(const b3QuantizedBvhNode* rootNode)
- {
- //skipindex is negative (internal node), triangleindex >=0 (leafnode)
- return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
- }
- int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)
- {
- //skipindex is negative (internal node), triangleindex >=0 (leafnode)
- return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
- }
-
- int getEscapeIndex(const b3QuantizedBvhNode* rootNode)
- {
- return -rootNode->m_escapeIndexOrTriangleIndex;
- }
- int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)
- {
- return -rootNode->m_escapeIndexOrTriangleIndex;
- }
- typedef struct
- {
- //12 bytes
- unsigned short int m_quantizedAabbMin[3];
- unsigned short int m_quantizedAabbMax[3];
- //4 bytes, points to the root of the subtree
- int m_rootNodeIndex;
- //4 bytes
- int m_subtreeSize;
- int m_padding[3];
- } b3BvhSubtreeInfo;
- typedef struct
- {
- float4 m_childPosition;
- float4 m_childOrientation;
- int m_shapeIndex;
- int m_unused0;
- int m_unused1;
- int m_unused2;
- } btGpuChildShape;
- typedef struct
- {
- float4 m_pos;
- float4 m_quat;
- float4 m_linVel;
- float4 m_angVel;
- u32 m_collidableIdx;
- float m_invMass;
- float m_restituitionCoeff;
- float m_frictionCoeff;
- } BodyData;
- typedef struct
- {
- float4 m_localCenter;
- float4 m_extents;
- float4 mC;
- float4 mE;
-
- float m_radius;
- int m_faceOffset;
- int m_numFaces;
- int m_numVertices;
- int m_vertexOffset;
- int m_uniqueEdgesOffset;
- int m_numUniqueEdges;
- int m_unused;
- } ConvexPolyhedronCL;
- typedef struct
- {
- union
- {
- float4 m_min;
- float m_minElems[4];
- int m_minIndices[4];
- };
- union
- {
- float4 m_max;
- float m_maxElems[4];
- int m_maxIndices[4];
- };
- } btAabbCL;
- #include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
- #include "Bullet3Common/shared/b3Int2.h"
- typedef struct
- {
- float4 m_plane;
- int m_indexOffset;
- int m_numIndices;
- } btGpuFace;
- #define make_float4 (float4)
- __inline
- float4 cross3(float4 a, float4 b)
- {
- return cross(a,b);
-
- // float4 a1 = make_float4(a.xyz,0.f);
- // float4 b1 = make_float4(b.xyz,0.f);
- // return cross(a1,b1);
- //float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);
-
- // float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);
-
- //return c;
- }
- __inline
- float dot3F4(float4 a, float4 b)
- {
- float4 a1 = make_float4(a.xyz,0.f);
- float4 b1 = make_float4(b.xyz,0.f);
- return dot(a1, b1);
- }
- __inline
- float4 fastNormalize4(float4 v)
- {
- v = make_float4(v.xyz,0.f);
- return fast_normalize(v);
- }
- ///////////////////////////////////////
- // Quaternion
- ///////////////////////////////////////
- typedef float4 Quaternion;
- __inline
- Quaternion qtMul(Quaternion a, Quaternion b);
- __inline
- Quaternion qtNormalize(Quaternion in);
- __inline
- float4 qtRotate(Quaternion q, float4 vec);
- __inline
- Quaternion qtInvert(Quaternion q);
- __inline
- Quaternion qtMul(Quaternion a, Quaternion b)
- {
- Quaternion ans;
- ans = cross3( a, b );
- ans += a.w*b+b.w*a;
- // ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
- ans.w = a.w*b.w - dot3F4(a, b);
- return ans;
- }
- __inline
- Quaternion qtNormalize(Quaternion in)
- {
- return fastNormalize4(in);
- // in /= length( in );
- // return in;
- }
- __inline
- float4 qtRotate(Quaternion q, float4 vec)
- {
- Quaternion qInv = qtInvert( q );
- float4 vcpy = vec;
- vcpy.w = 0.f;
- float4 out = qtMul(qtMul(q,vcpy),qInv);
- return out;
- }
- __inline
- Quaternion qtInvert(Quaternion q)
- {
- return (Quaternion)(-q.xyz, q.w);
- }
- __inline
- float4 qtInvRotate(const Quaternion q, float4 vec)
- {
- return qtRotate( qtInvert( q ), vec );
- }
- __inline
- float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)
- {
- return qtRotate( *orientation, *p ) + (*translation);
- }
- __inline
- float4 normalize3(const float4 a)
- {
- float4 n = make_float4(a.x, a.y, a.z, 0.f);
- return fastNormalize4( n );
- }
- inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn,
- const float4* dir, const float4* vertices, float* min, float* max)
- {
- min[0] = FLT_MAX;
- max[0] = -FLT_MAX;
- int numVerts = hull->m_numVertices;
- const float4 localDir = qtInvRotate(orn,*dir);
- float offset = dot(pos,*dir);
- for(int i=0;i<numVerts;i++)
- {
- float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
- if(dp < min[0])
- min[0] = dp;
- if(dp > max[0])
- max[0] = dp;
- }
- if(min[0]>max[0])
- {
- float tmp = min[0];
- min[0] = max[0];
- max[0] = tmp;
- }
- min[0] += offset;
- max[0] += offset;
- }
- inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn,
- const float4* dir, __global const float4* vertices, float* min, float* max)
- {
- min[0] = FLT_MAX;
- max[0] = -FLT_MAX;
- int numVerts = hull->m_numVertices;
- const float4 localDir = qtInvRotate(orn,*dir);
- float offset = dot(pos,*dir);
- for(int i=0;i<numVerts;i++)
- {
- float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
- if(dp < min[0])
- min[0] = dp;
- if(dp > max[0])
- max[0] = dp;
- }
- if(min[0]>max[0])
- {
- float tmp = min[0];
- min[0] = max[0];
- max[0] = tmp;
- }
- min[0] += offset;
- max[0] += offset;
- }
- inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
- const float4 posA,const float4 ornA,
- const float4 posB,const float4 ornB,
- float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)
- {
- float Min0,Max0;
- float Min1,Max1;
- projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);
- project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);
- if(Max0<Min1 || Max1<Min0)
- return false;
- float d0 = Max0 - Min1;
- float d1 = Max1 - Min0;
- *depth = d0<d1 ? d0:d1;
- return true;
- }
- inline bool IsAlmostZero(const float4 v)
- {
- if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)
- return false;
- return true;
- }
- bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
- const float4 posA1,
- const float4 ornA,
- const float4 posB1,
- const float4 ornB,
- const float4 DeltaC2,
-
- const float4* verticesA,
- const float4* uniqueEdgesA,
- const btGpuFace* facesA,
- const int* indicesA,
- __global const float4* verticesB,
- __global const float4* uniqueEdgesB,
- __global const btGpuFace* facesB,
- __global const int* indicesB,
- float4* sep,
- float* dmin)
- {
-
- float4 posA = posA1;
- posA.w = 0.f;
- float4 posB = posB1;
- posB.w = 0.f;
- int curPlaneTests=0;
- {
- int numFacesA = hullA->m_numFaces;
- // Test normals from hullA
- for(int i=0;i<numFacesA;i++)
- {
- const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
- float4 faceANormalWS = qtRotate(ornA,normal);
- if (dot3F4(DeltaC2,faceANormalWS)<0)
- faceANormalWS*=-1.f;
- curPlaneTests++;
- float d;
- if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))
- return false;
- if(d<*dmin)
- {
- *dmin = d;
- *sep = faceANormalWS;
- }
- }
- }
- if((dot3F4(-DeltaC2,*sep))>0.0f)
- {
- *sep = -(*sep);
- }
- return true;
- }
- bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB,
- const float4 posA1,
- const float4 ornA,
- const float4 posB1,
- const float4 ornB,
- const float4 DeltaC2,
- __global const float4* verticesA,
- __global const float4* uniqueEdgesA,
- __global const btGpuFace* facesA,
- __global const int* indicesA,
- const float4* verticesB,
- const float4* uniqueEdgesB,
- const btGpuFace* facesB,
- const int* indicesB,
- float4* sep,
- float* dmin)
- {
- float4 posA = posA1;
- posA.w = 0.f;
- float4 posB = posB1;
- posB.w = 0.f;
- int curPlaneTests=0;
- {
- int numFacesA = hullA->m_numFaces;
- // Test normals from hullA
- for(int i=0;i<numFacesA;i++)
- {
- const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
- float4 faceANormalWS = qtRotate(ornA,normal);
- if (dot3F4(DeltaC2,faceANormalWS)<0)
- faceANormalWS *= -1.f;
- curPlaneTests++;
- float d;
- if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))
- return false;
- if(d<*dmin)
- {
- *dmin = d;
- *sep = faceANormalWS;
- }
- }
- }
- if((dot3F4(-DeltaC2,*sep))>0.0f)
- {
- *sep = -(*sep);
- }
- return true;
- }
- bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
- const float4 posA1,
- const float4 ornA,
- const float4 posB1,
- const float4 ornB,
- const float4 DeltaC2,
- const float4* verticesA,
- const float4* uniqueEdgesA,
- const btGpuFace* facesA,
- const int* indicesA,
- __global const float4* verticesB,
- __global const float4* uniqueEdgesB,
- __global const btGpuFace* facesB,
- __global const int* indicesB,
- float4* sep,
- float* dmin)
- {
- float4 posA = posA1;
- posA.w = 0.f;
- float4 posB = posB1;
- posB.w = 0.f;
- int curPlaneTests=0;
- int curEdgeEdge = 0;
- // Test edges
- for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
- {
- const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
- float4 edge0World = qtRotate(ornA,edge0);
- for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
- {
- const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
- float4 edge1World = qtRotate(ornB,edge1);
- float4 crossje = cross3(edge0World,edge1World);
- curEdgeEdge++;
- if(!IsAlmostZero(crossje))
- {
- crossje = normalize3(crossje);
- if (dot3F4(DeltaC2,crossje)<0)
- crossje *= -1.f;
- float dist;
- bool result = true;
- {
- float Min0,Max0;
- float Min1,Max1;
- projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
- project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
-
- if(Max0<Min1 || Max1<Min0)
- result = false;
-
- float d0 = Max0 - Min1;
- float d1 = Max1 - Min0;
- dist = d0<d1 ? d0:d1;
- result = true;
- }
-
- if(dist<*dmin)
- {
- *dmin = dist;
- *sep = crossje;
- }
- }
- }
- }
-
- if((dot3F4(-DeltaC2,*sep))>0.0f)
- {
- *sep = -(*sep);
- }
- return true;
- }
- inline int findClippingFaces(const float4 separatingNormal,
- const ConvexPolyhedronCL* hullA,
- __global const ConvexPolyhedronCL* hullB,
- const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,
- __global float4* worldVertsA1,
- __global float4* worldNormalsA1,
- __global float4* worldVertsB1,
- int capacityWorldVerts,
- const float minDist, float maxDist,
- const float4* verticesA,
- const btGpuFace* facesA,
- const int* indicesA,
- __global const float4* verticesB,
- __global const btGpuFace* facesB,
- __global const int* indicesB,
- __global int4* clippingFaces, int pairIndex)
- {
- int numContactsOut = 0;
- int numWorldVertsB1= 0;
-
-
- int closestFaceB=0;
- float dmax = -FLT_MAX;
-
- {
- for(int face=0;face<hullB->m_numFaces;face++)
- {
- const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,
- facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
- const float4 WorldNormal = qtRotate(ornB, Normal);
- float d = dot3F4(WorldNormal,separatingNormal);
- if (d > dmax)
- {
- dmax = d;
- closestFaceB = face;
- }
- }
- }
-
- {
- const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];
- int numVertices = polyB.m_numIndices;
- if (numVertices>capacityWorldVerts)
- numVertices = capacityWorldVerts;
- if (numVertices<0)
- numVertices = 0;
-
- for(int e0=0;e0<numVertices;e0++)
- {
- if (e0<capacityWorldVerts)
- {
- const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
- worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);
- }
- }
- }
-
- int closestFaceA=0;
- {
- float dmin = FLT_MAX;
- for(int face=0;face<hullA->m_numFaces;face++)
- {
- const float4 Normal = make_float4(
- facesA[hullA->m_faceOffset+face].m_plane.x,
- facesA[hullA->m_faceOffset+face].m_plane.y,
- facesA[hullA->m_faceOffset+face].m_plane.z,
- 0.f);
- const float4 faceANormalWS = qtRotate(ornA,Normal);
-
- float d = dot3F4(faceANormalWS,separatingNormal);
- if (d < dmin)
- {
- dmin = d;
- closestFaceA = face;
- worldNormalsA1[pairIndex] = faceANormalWS;
- }
- }
- }
-
- int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;
- if (numVerticesA>capacityWorldVerts)
- numVerticesA = capacityWorldVerts;
- if (numVerticesA<0)
- numVerticesA=0;
-
- for(int e0=0;e0<numVerticesA;e0++)
- {
- if (e0<capacityWorldVerts)
- {
- const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
- worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);
- }
- }
-
- clippingFaces[pairIndex].x = closestFaceA;
- clippingFaces[pairIndex].y = closestFaceB;
- clippingFaces[pairIndex].z = numVerticesA;
- clippingFaces[pairIndex].w = numWorldVertsB1;
-
-
- return numContactsOut;
- }
- // work-in-progress
- __kernel void findConcaveSeparatingAxisVertexFaceKernel( __global int4* concavePairs,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- __global const btGpuChildShape* gpuChildShapes,
- __global btAabbCL* aabbs,
- __global float4* concaveSeparatingNormalsOut,
- __global int* concaveHasSeparatingNormals,
- __global int4* clippingFacesOut,
- __global float4* worldVertsA1GPU,
- __global float4* worldNormalsAGPU,
- __global float4* worldVertsB1GPU,
- __global float* dmins,
- int vertexFaceCapacity,
- int numConcavePairs
- )
- {
-
- int i = get_global_id(0);
- if (i>=numConcavePairs)
- return;
-
- concaveHasSeparatingNormals[i] = 0;
-
- int pairIdx = i;
-
- int bodyIndexA = concavePairs[i].x;
- int bodyIndexB = concavePairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
- if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&
- collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- concavePairs[pairIdx].w = -1;
- return;
- }
-
-
-
- int numFacesA = convexShapes[shapeIndexA].m_numFaces;
- int numActualConcaveConvexTests = 0;
-
- int f = concavePairs[i].z;
-
- bool overlap = false;
-
- ConvexPolyhedronCL convexPolyhedronA;
-
- //add 3 vertices of the triangle
- convexPolyhedronA.m_numVertices = 3;
- convexPolyhedronA.m_vertexOffset = 0;
- float4 localCenter = make_float4(0.f,0.f,0.f,0.f);
-
- btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
- float4 triMinAabb, triMaxAabb;
- btAabbCL triAabb;
- triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);
- triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);
-
- float4 verticesA[3];
- for (int i=0;i<3;i++)
- {
- int index = indices[face.m_indexOffset+i];
- float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
- verticesA[i] = vert;
- localCenter += vert;
-
- triAabb.m_min = min(triAabb.m_min,vert);
- triAabb.m_max = max(triAabb.m_max,vert);
-
- }
-
- overlap = true;
- overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;
- overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;
- overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;
-
- if (overlap)
- {
- float dmin = FLT_MAX;
- int hasSeparatingAxis=5;
- float4 sepAxis=make_float4(1,2,3,4);
-
- int localCC=0;
- numActualConcaveConvexTests++;
-
- //a triangle has 3 unique edges
- convexPolyhedronA.m_numUniqueEdges = 3;
- convexPolyhedronA.m_uniqueEdgesOffset = 0;
- float4 uniqueEdgesA[3];
-
- uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
- uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
- uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
-
-
- convexPolyhedronA.m_faceOffset = 0;
-
- float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-
- btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];
- int indicesA[3+3+2+2+2];
- int curUsedIndices=0;
- int fidx=0;
-
- //front size of triangle
- {
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[0] = 0;
- indicesA[1] = 1;
- indicesA[2] = 2;
- curUsedIndices+=3;
- float c = face.m_plane.w;
- facesA[fidx].m_plane.x = normal.x;
- facesA[fidx].m_plane.y = normal.y;
- facesA[fidx].m_plane.z = normal.z;
- facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
- }
- fidx++;
- //back size of triangle
- {
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[3]=2;
- indicesA[4]=1;
- indicesA[5]=0;
- curUsedIndices+=3;
- float c = dot(normal,verticesA[0]);
- float c1 = -face.m_plane.w;
- facesA[fidx].m_plane.x = -normal.x;
- facesA[fidx].m_plane.y = -normal.y;
- facesA[fidx].m_plane.z = -normal.z;
- facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
- }
- fidx++;
-
- bool addEdgePlanes = true;
- if (addEdgePlanes)
- {
- int numVertices=3;
- int prevVertex = numVertices-1;
- for (int i=0;i<numVertices;i++)
- {
- float4 v0 = verticesA[i];
- float4 v1 = verticesA[prevVertex];
-
- float4 edgeNormal = normalize(cross(normal,v1-v0));
- float c = -dot(edgeNormal,v0);
-
- facesA[fidx].m_numIndices = 2;
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[curUsedIndices++]=i;
- indicesA[curUsedIndices++]=prevVertex;
-
- facesA[fidx].m_plane.x = edgeNormal.x;
- facesA[fidx].m_plane.y = edgeNormal.y;
- facesA[fidx].m_plane.z = edgeNormal.z;
- facesA[fidx].m_plane.w = c;
- fidx++;
- prevVertex = i;
- }
- }
- convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;
- convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
-
-
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- posA.w = 0.f;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
- posB.w = 0.f;
-
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 ornB =rigidBodies[bodyIndexB].m_quat;
-
-
-
-
- ///////////////////
- ///compound shape support
-
- if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- int compoundChild = concavePairs[pairIdx].w;
- int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
- int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
- float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
- float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = transform(&childPosB,&posB,&ornB);
- float4 newOrnB = qtMul(ornB,childOrnB);
- posB = newPosB;
- ornB = newOrnB;
- shapeIndexB = collidables[childColIndexB].m_shapeIndex;
- }
- //////////////////
-
- float4 c0local = convexPolyhedronA.m_localCenter;
- float4 c0 = transform(&c0local, &posA, &ornA);
- float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 c1 = transform(&c1local,&posB,&ornB);
- const float4 DeltaC2 = c0 - c1;
-
-
- bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- DeltaC2,
- verticesA,uniqueEdgesA,facesA,indicesA,
- vertices,uniqueEdges,faces,indices,
- &sepAxis,&dmin);
- hasSeparatingAxis = 4;
- if (!sepA)
- {
- hasSeparatingAxis = 0;
- } else
- {
- bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,
- posB,ornB,
- posA,ornA,
- DeltaC2,
- vertices,uniqueEdges,faces,indices,
- verticesA,uniqueEdgesA,facesA,indicesA,
- &sepAxis,&dmin);
-
- if (!sepB)
- {
- hasSeparatingAxis = 0;
- } else
- {
- hasSeparatingAxis = 1;
- }
- }
-
- if (hasSeparatingAxis)
- {
- dmins[i] = dmin;
- concaveSeparatingNormalsOut[pairIdx]=sepAxis;
- concaveHasSeparatingNormals[i]=1;
-
- } else
- {
- //mark this pair as in-active
- concavePairs[pairIdx].w = -1;
- }
- }
- else
- {
- //mark this pair as in-active
- concavePairs[pairIdx].w = -1;
- }
- }
- // work-in-progress
- __kernel void findConcaveSeparatingAxisEdgeEdgeKernel( __global int4* concavePairs,
- __global const BodyData* rigidBodies,
- __global const btCollidableGpu* collidables,
- __global const ConvexPolyhedronCL* convexShapes,
- __global const float4* vertices,
- __global const float4* uniqueEdges,
- __global const btGpuFace* faces,
- __global const int* indices,
- __global const btGpuChildShape* gpuChildShapes,
- __global btAabbCL* aabbs,
- __global float4* concaveSeparatingNormalsOut,
- __global int* concaveHasSeparatingNormals,
- __global int4* clippingFacesOut,
- __global float4* worldVertsA1GPU,
- __global float4* worldNormalsAGPU,
- __global float4* worldVertsB1GPU,
- __global float* dmins,
- int vertexFaceCapacity,
- int numConcavePairs
- )
- {
-
- int i = get_global_id(0);
- if (i>=numConcavePairs)
- return;
-
- if (!concaveHasSeparatingNormals[i])
- return;
-
- int pairIdx = i;
-
- int bodyIndexA = concavePairs[i].x;
- int bodyIndexB = concavePairs[i].y;
-
- int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
- int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
-
- int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
- int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
-
-
- int numFacesA = convexShapes[shapeIndexA].m_numFaces;
- int numActualConcaveConvexTests = 0;
-
- int f = concavePairs[i].z;
-
- bool overlap = false;
-
- ConvexPolyhedronCL convexPolyhedronA;
-
- //add 3 vertices of the triangle
- convexPolyhedronA.m_numVertices = 3;
- convexPolyhedronA.m_vertexOffset = 0;
- float4 localCenter = make_float4(0.f,0.f,0.f,0.f);
-
- btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
- float4 triMinAabb, triMaxAabb;
- btAabbCL triAabb;
- triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);
- triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);
-
- float4 verticesA[3];
- for (int i=0;i<3;i++)
- {
- int index = indices[face.m_indexOffset+i];
- float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
- verticesA[i] = vert;
- localCenter += vert;
-
- triAabb.m_min = min(triAabb.m_min,vert);
- triAabb.m_max = max(triAabb.m_max,vert);
-
- }
-
- overlap = true;
- overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;
- overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;
- overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;
-
- if (overlap)
- {
- float dmin = dmins[i];
- int hasSeparatingAxis=5;
- float4 sepAxis=make_float4(1,2,3,4);
- sepAxis = concaveSeparatingNormalsOut[pairIdx];
-
- int localCC=0;
- numActualConcaveConvexTests++;
-
- //a triangle has 3 unique edges
- convexPolyhedronA.m_numUniqueEdges = 3;
- convexPolyhedronA.m_uniqueEdgesOffset = 0;
- float4 uniqueEdgesA[3];
-
- uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
- uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
- uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
-
-
- convexPolyhedronA.m_faceOffset = 0;
-
- float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
-
- btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];
- int indicesA[3+3+2+2+2];
- int curUsedIndices=0;
- int fidx=0;
-
- //front size of triangle
- {
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[0] = 0;
- indicesA[1] = 1;
- indicesA[2] = 2;
- curUsedIndices+=3;
- float c = face.m_plane.w;
- facesA[fidx].m_plane.x = normal.x;
- facesA[fidx].m_plane.y = normal.y;
- facesA[fidx].m_plane.z = normal.z;
- facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
- }
- fidx++;
- //back size of triangle
- {
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[3]=2;
- indicesA[4]=1;
- indicesA[5]=0;
- curUsedIndices+=3;
- float c = dot(normal,verticesA[0]);
- float c1 = -face.m_plane.w;
- facesA[fidx].m_plane.x = -normal.x;
- facesA[fidx].m_plane.y = -normal.y;
- facesA[fidx].m_plane.z = -normal.z;
- facesA[fidx].m_plane.w = c;
- facesA[fidx].m_numIndices=3;
- }
- fidx++;
-
- bool addEdgePlanes = true;
- if (addEdgePlanes)
- {
- int numVertices=3;
- int prevVertex = numVertices-1;
- for (int i=0;i<numVertices;i++)
- {
- float4 v0 = verticesA[i];
- float4 v1 = verticesA[prevVertex];
-
- float4 edgeNormal = normalize(cross(normal,v1-v0));
- float c = -dot(edgeNormal,v0);
-
- facesA[fidx].m_numIndices = 2;
- facesA[fidx].m_indexOffset=curUsedIndices;
- indicesA[curUsedIndices++]=i;
- indicesA[curUsedIndices++]=prevVertex;
-
- facesA[fidx].m_plane.x = edgeNormal.x;
- facesA[fidx].m_plane.y = edgeNormal.y;
- facesA[fidx].m_plane.z = edgeNormal.z;
- facesA[fidx].m_plane.w = c;
- fidx++;
- prevVertex = i;
- }
- }
- convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;
- convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
-
-
- float4 posA = rigidBodies[bodyIndexA].m_pos;
- posA.w = 0.f;
- float4 posB = rigidBodies[bodyIndexB].m_pos;
- posB.w = 0.f;
-
- float4 ornA = rigidBodies[bodyIndexA].m_quat;
- float4 ornB =rigidBodies[bodyIndexB].m_quat;
-
-
-
-
- ///////////////////
- ///compound shape support
-
- if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
- {
- int compoundChild = concavePairs[pairIdx].w;
- int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
- int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
- float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
- float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
- float4 newPosB = transform(&childPosB,&posB,&ornB);
- float4 newOrnB = qtMul(ornB,childOrnB);
- posB = newPosB;
- ornB = newOrnB;
- shapeIndexB = collidables[childColIndexB].m_shapeIndex;
- }
- //////////////////
-
- float4 c0local = convexPolyhedronA.m_localCenter;
- float4 c0 = transform(&c0local, &posA, &ornA);
- float4 c1local = convexShapes[shapeIndexB].m_localCenter;
- float4 c1 = transform(&c1local,&posB,&ornB);
- const float4 DeltaC2 = c0 - c1;
-
-
- {
- bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- DeltaC2,
- verticesA,uniqueEdgesA,facesA,indicesA,
- vertices,uniqueEdges,faces,indices,
- &sepAxis,&dmin);
-
- if (!sepEE)
- {
- hasSeparatingAxis = 0;
- } else
- {
- hasSeparatingAxis = 1;
- }
- }
-
-
- if (hasSeparatingAxis)
- {
- sepAxis.w = dmin;
- dmins[i] = dmin;
- concaveSeparatingNormalsOut[pairIdx]=sepAxis;
- concaveHasSeparatingNormals[i]=1;
-
- float minDist = -1e30f;
- float maxDist = 0.02f;
-
- findClippingFaces(sepAxis,
- &convexPolyhedronA,
- &convexShapes[shapeIndexB],
- posA,ornA,
- posB,ornB,
- worldVertsA1GPU,
- worldNormalsAGPU,
- worldVertsB1GPU,
- vertexFaceCapacity,
- minDist, maxDist,
- verticesA,
- facesA,
- indicesA,
- vertices,
- faces,
- indices,
- clippingFacesOut, pairIdx);
-
-
- } else
- {
- //mark this pair as in-active
- concavePairs[pairIdx].w = -1;
- }
- }
- else
- {
- //mark this pair as in-active
- concavePairs[pairIdx].w = -1;
- }
-
- concavePairs[i].z = -1;//for the next stage, z is used to determine existing contact points
- }
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