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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btConvexPointCloudShape.h"
- #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
- #include "LinearMath/btQuaternion.h"
- void btConvexPointCloudShape::setLocalScaling(const btVector3& scaling)
- {
- m_localScaling = scaling;
- recalcLocalAabb();
- }
- #ifndef __SPU__
- btVector3 btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0) const
- {
- btVector3 supVec(btScalar(0.), btScalar(0.), btScalar(0.));
- btScalar maxDot = btScalar(-BT_LARGE_FLOAT);
- btVector3 vec = vec0;
- btScalar lenSqr = vec.length2();
- if (lenSqr < btScalar(0.0001))
- {
- vec.setValue(1, 0, 0);
- }
- else
- {
- btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
- vec *= rlen;
- }
- if (m_numPoints > 0)
- {
- // Here we take advantage of dot(a*b, c) = dot( a, b*c) to do less work. Note this transformation is true mathematically, not numerically.
- // btVector3 scaled = vec * m_localScaling;
- int index = (int)vec.maxDot(&m_unscaledPoints[0], m_numPoints, maxDot); //FIXME: may violate encapsulation of m_unscaledPoints
- return getScaledPoint(index);
- }
- return supVec;
- }
- void btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
- {
- for (int j = 0; j < numVectors; j++)
- {
- const btVector3& vec = vectors[j] * m_localScaling; // dot( a*c, b) = dot(a, b*c)
- btScalar maxDot;
- int index = (int)vec.maxDot(&m_unscaledPoints[0], m_numPoints, maxDot);
- supportVerticesOut[j][3] = btScalar(-BT_LARGE_FLOAT);
- if (0 <= index)
- {
- //WARNING: don't swap next lines, the w component would get overwritten!
- supportVerticesOut[j] = getScaledPoint(index);
- supportVerticesOut[j][3] = maxDot;
- }
- }
- }
- btVector3 btConvexPointCloudShape::localGetSupportingVertex(const btVector3& vec) const
- {
- btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
- if (getMargin() != btScalar(0.))
- {
- btVector3 vecnorm = vec;
- if (vecnorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
- {
- vecnorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
- }
- vecnorm.normalize();
- supVertex += getMargin() * vecnorm;
- }
- return supVertex;
- }
- #endif
- //currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
- //Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
- int btConvexPointCloudShape::getNumVertices() const
- {
- return m_numPoints;
- }
- int btConvexPointCloudShape::getNumEdges() const
- {
- return 0;
- }
- void btConvexPointCloudShape::getEdge(int i, btVector3& pa, btVector3& pb) const
- {
- btAssert(0);
- }
- void btConvexPointCloudShape::getVertex(int i, btVector3& vtx) const
- {
- vtx = m_unscaledPoints[i] * m_localScaling;
- }
- int btConvexPointCloudShape::getNumPlanes() const
- {
- return 0;
- }
- void btConvexPointCloudShape::getPlane(btVector3&, btVector3&, int) const
- {
- btAssert(0);
- }
- //not yet
- bool btConvexPointCloudShape::isInside(const btVector3&, btScalar) const
- {
- btAssert(0);
- return false;
- }
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