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btConvexTriangleMeshShape.cpp 7.8 KB

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  1. /*
  2. Bullet Continuous Collision Detection and Physics Library
  3. Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
  4. This software is provided 'as-is', without any express or implied warranty.
  5. In no event will the authors be held liable for any damages arising from the use of this software.
  6. Permission is granted to anyone to use this software for any purpose,
  7. including commercial applications, and to alter it and redistribute it freely,
  8. subject to the following restrictions:
  9. 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  10. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  11. 3. This notice may not be removed or altered from any source distribution.
  12. */
  13. #include "btConvexTriangleMeshShape.h"
  14. #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
  15. #include "LinearMath/btQuaternion.h"
  16. #include "BulletCollision/CollisionShapes/btStridingMeshInterface.h"
  17. btConvexTriangleMeshShape ::btConvexTriangleMeshShape(btStridingMeshInterface* meshInterface, bool calcAabb)
  18. : btPolyhedralConvexAabbCachingShape(), m_stridingMesh(meshInterface)
  19. {
  20. m_shapeType = CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE;
  21. if (calcAabb)
  22. recalcLocalAabb();
  23. }
  24. ///It's not nice to have all this virtual function overhead, so perhaps we can also gather the points once
  25. ///but then we are duplicating
  26. class LocalSupportVertexCallback : public btInternalTriangleIndexCallback
  27. {
  28. btVector3 m_supportVertexLocal;
  29. public:
  30. btScalar m_maxDot;
  31. btVector3 m_supportVecLocal;
  32. LocalSupportVertexCallback(const btVector3& supportVecLocal)
  33. : m_supportVertexLocal(btScalar(0.), btScalar(0.), btScalar(0.)),
  34. m_maxDot(btScalar(-BT_LARGE_FLOAT)),
  35. m_supportVecLocal(supportVecLocal)
  36. {
  37. }
  38. virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
  39. {
  40. (void)triangleIndex;
  41. (void)partId;
  42. for (int i = 0; i < 3; i++)
  43. {
  44. btScalar dot = m_supportVecLocal.dot(triangle[i]);
  45. if (dot > m_maxDot)
  46. {
  47. m_maxDot = dot;
  48. m_supportVertexLocal = triangle[i];
  49. }
  50. }
  51. }
  52. btVector3 GetSupportVertexLocal()
  53. {
  54. return m_supportVertexLocal;
  55. }
  56. };
  57. btVector3 btConvexTriangleMeshShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0) const
  58. {
  59. btVector3 supVec(btScalar(0.), btScalar(0.), btScalar(0.));
  60. btVector3 vec = vec0;
  61. btScalar lenSqr = vec.length2();
  62. if (lenSqr < btScalar(0.0001))
  63. {
  64. vec.setValue(1, 0, 0);
  65. }
  66. else
  67. {
  68. btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
  69. vec *= rlen;
  70. }
  71. LocalSupportVertexCallback supportCallback(vec);
  72. btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
  73. m_stridingMesh->InternalProcessAllTriangles(&supportCallback, -aabbMax, aabbMax);
  74. supVec = supportCallback.GetSupportVertexLocal();
  75. return supVec;
  76. }
  77. void btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
  78. {
  79. //use 'w' component of supportVerticesOut?
  80. {
  81. for (int i = 0; i < numVectors; i++)
  82. {
  83. supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
  84. }
  85. }
  86. ///@todo: could do the batch inside the callback!
  87. for (int j = 0; j < numVectors; j++)
  88. {
  89. const btVector3& vec = vectors[j];
  90. LocalSupportVertexCallback supportCallback(vec);
  91. btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
  92. m_stridingMesh->InternalProcessAllTriangles(&supportCallback, -aabbMax, aabbMax);
  93. supportVerticesOut[j] = supportCallback.GetSupportVertexLocal();
  94. }
  95. }
  96. btVector3 btConvexTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
  97. {
  98. btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
  99. if (getMargin() != btScalar(0.))
  100. {
  101. btVector3 vecnorm = vec;
  102. if (vecnorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
  103. {
  104. vecnorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
  105. }
  106. vecnorm.normalize();
  107. supVertex += getMargin() * vecnorm;
  108. }
  109. return supVertex;
  110. }
  111. //currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
  112. //Please note that you can debug-draw btConvexTriangleMeshShape with the Raytracer Demo
  113. int btConvexTriangleMeshShape::getNumVertices() const
  114. {
  115. //cache this?
  116. return 0;
  117. }
  118. int btConvexTriangleMeshShape::getNumEdges() const
  119. {
  120. return 0;
  121. }
  122. void btConvexTriangleMeshShape::getEdge(int, btVector3&, btVector3&) const
  123. {
  124. btAssert(0);
  125. }
  126. void btConvexTriangleMeshShape::getVertex(int, btVector3&) const
  127. {
  128. btAssert(0);
  129. }
  130. int btConvexTriangleMeshShape::getNumPlanes() const
  131. {
  132. return 0;
  133. }
  134. void btConvexTriangleMeshShape::getPlane(btVector3&, btVector3&, int) const
  135. {
  136. btAssert(0);
  137. }
  138. //not yet
  139. bool btConvexTriangleMeshShape::isInside(const btVector3&, btScalar) const
  140. {
  141. btAssert(0);
  142. return false;
  143. }
  144. void btConvexTriangleMeshShape::setLocalScaling(const btVector3& scaling)
  145. {
  146. m_stridingMesh->setScaling(scaling);
  147. recalcLocalAabb();
  148. }
  149. const btVector3& btConvexTriangleMeshShape::getLocalScaling() const
  150. {
  151. return m_stridingMesh->getScaling();
  152. }
  153. void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const
  154. {
  155. class CenterCallback : public btInternalTriangleIndexCallback
  156. {
  157. bool first;
  158. btVector3 ref;
  159. btVector3 sum;
  160. btScalar volume;
  161. public:
  162. CenterCallback() : first(true), ref(0, 0, 0), sum(0, 0, 0), volume(0)
  163. {
  164. }
  165. virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
  166. {
  167. (void)triangleIndex;
  168. (void)partId;
  169. if (first)
  170. {
  171. ref = triangle[0];
  172. first = false;
  173. }
  174. else
  175. {
  176. btScalar vol = btFabs((triangle[0] - ref).triple(triangle[1] - ref, triangle[2] - ref));
  177. sum += (btScalar(0.25) * vol) * ((triangle[0] + triangle[1] + triangle[2] + ref));
  178. volume += vol;
  179. }
  180. }
  181. btVector3 getCenter()
  182. {
  183. return (volume > 0) ? sum / volume : ref;
  184. }
  185. btScalar getVolume()
  186. {
  187. return volume * btScalar(1. / 6);
  188. }
  189. };
  190. class InertiaCallback : public btInternalTriangleIndexCallback
  191. {
  192. btMatrix3x3 sum;
  193. btVector3 center;
  194. public:
  195. InertiaCallback(btVector3& center) : sum(0, 0, 0, 0, 0, 0, 0, 0, 0), center(center)
  196. {
  197. }
  198. virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
  199. {
  200. (void)triangleIndex;
  201. (void)partId;
  202. btMatrix3x3 i;
  203. btVector3 a = triangle[0] - center;
  204. btVector3 b = triangle[1] - center;
  205. btVector3 c = triangle[2] - center;
  206. btScalar volNeg = -btFabs(a.triple(b, c)) * btScalar(1. / 6);
  207. for (int j = 0; j < 3; j++)
  208. {
  209. for (int k = 0; k <= j; k++)
  210. {
  211. i[j][k] = i[k][j] = volNeg * (btScalar(0.1) * (a[j] * a[k] + b[j] * b[k] + c[j] * c[k]) + btScalar(0.05) * (a[j] * b[k] + a[k] * b[j] + a[j] * c[k] + a[k] * c[j] + b[j] * c[k] + b[k] * c[j]));
  212. }
  213. }
  214. btScalar i00 = -i[0][0];
  215. btScalar i11 = -i[1][1];
  216. btScalar i22 = -i[2][2];
  217. i[0][0] = i11 + i22;
  218. i[1][1] = i22 + i00;
  219. i[2][2] = i00 + i11;
  220. sum[0] += i[0];
  221. sum[1] += i[1];
  222. sum[2] += i[2];
  223. }
  224. btMatrix3x3& getInertia()
  225. {
  226. return sum;
  227. }
  228. };
  229. CenterCallback centerCallback;
  230. btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
  231. m_stridingMesh->InternalProcessAllTriangles(&centerCallback, -aabbMax, aabbMax);
  232. btVector3 center = centerCallback.getCenter();
  233. principal.setOrigin(center);
  234. volume = centerCallback.getVolume();
  235. InertiaCallback inertiaCallback(center);
  236. m_stridingMesh->InternalProcessAllTriangles(&inertiaCallback, -aabbMax, aabbMax);
  237. btMatrix3x3& i = inertiaCallback.getInertia();
  238. i.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
  239. inertia.setValue(i[0][0], i[1][1], i[2][2]);
  240. inertia /= volume;
  241. }